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The Dandelion: Difference between revisions

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{{Stub}}
:''This article is about the chapter; for the group, see [[Dandelion Bandits]].''
{{Chapter Infobox  
{{Chapter Infobox
|title=Dandelion
|image=[[File:Cm fe05 12x.png|200px]]
|image=[[File:Cm fe05 12x.png|200px]]
|location=Dandelion Gang fortress, Dakia Forest
|location=Dandelion Gang fortress, Dacia Forest
|new units=[[Salem]], [[Pirn]], [[Trewd]], [[Tina]]
|new units=[[Salem]], [[Perne]], [[Troude]], [[Tina]]
|boss=[[Pirn]]
|boss=[[Perne]]
|weather=[[Fog of War]]
|weather=[[Fog of War]]
|previous=[[The Thieves of Dacia]]
|next=[[The Walled City]]
}}
}}


'''Dandelion''' (Japanese: {{hl|ダンディライオン|Dandiraion}} ''Dandelion'') is chapter 12x of {{FE5}}. In order to play this chapter, you must have completed the [[The Thieves of Dakia|previous chapter]] in less than 20 turns.
'''The Dandelion''' (Japanese: {{hl|ダンディライオン|Dandiraion}} ''Dandelion'') is the [[side quest]] of the twelfth chapter of {{FE5}}. In order to play this chapter, the player must have completed [[The Thieves of Dacia|the previous chapter]] in fewer than 20 turns.


==Plot==
==Plot==
{{main|Dandelion/Script}}
{{main|The Dandelion/Script}}
{{sectstub}}
As [[Leif]]'s forces enter the Dandelion's hideout, [[Perne]] sends [[Troude]] to check what happened to [[Salem]], who was supposed to be on the lookout. He also orders [[Tina]] to use her [[Thief (staff) | Thief]] staff against the intruders and threatens her with punishment if she does not obey.
 
At the same time, among Leif's forces, [[Salem]] volunteers to talk to Perne if he is present and joins Leif's army. If [[Lifis]] or [[Lara]] are deployed, they both admit that they know Perne, but Lara remembers him fondly because he saved her from an abusive performer troupe, while Lifis remembers Perne poorly for undisclosed reasons.
 
A battle ensues, and during it, several conversations can be initiated. If [[Safy]] talks to Tina, they eagerly reunite and Safy is told that Perne's "punishment" for Tina's disobedience was... showing her a caterpillar. Safy then tells Tina to obey ''her'' from now on and Tina accepts. If Lifis talks to Perne, they recall their past when Perne bullied Lifis, and Perne decides to join Leif's army, to Lifis's chagrin. If Lara talks to Perne, they recall the time when Perne watched Lara dance in her performer troupe, and Lara offers him to start dancing again. Perne accepts the offer and joins Leif's Liberation Army in return, as Lara becomes a [[Dancer]].
 
After Perne joins Leif's army, he can talk to [[Troude]] and order him to stop fighting, recruiting him into Leif's forces in the process.


==Chapter data==
==Chapter data==
Line 19: Line 26:
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally=6{{hover|+4|Upon Salem, Pirn, Trewd, and Tina being recruited}}
|ally=4–6{{h|+4|Upon Salem, Perne, Troude, and Tina being recruited}}
|enemy=15{{hover|+56|Reinforcements}}
|enemy=17{{h|+55|Reinforcements}}{{h|−3|Upon Perne, Troude, and Tina being recruited}}
|map=[[File:Cm fe05 12x.png]]
|map=[[File:Cm fe05 12x.png]]
}}
}}
Units are arranged based on their position in deployment order after Leif.


===Character data===  
===Character data===
{{ChapChars  
{{ChapChars
|game#=05  
|game#=05
|newunits=4
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Salem
|name=Salem
|portrait=[[File:portrait salem fe05.png]]
|portrait=[[File:portrait salem fe05.png]]
|class=Lopt Mage
|class=Loptr Mage
|HP=22
|HP=22
|lv=5
|lv=5
|recruitment method=Automatically from the start<br><small>(if he was [[capture]]d, but not released in [[The Thieves of Dakia|Chapter 12]]</small>
|inventory={{Item|5|Jormungand}}<br>{{Item|5|Sleep|link=Sleep (staff)}}
|recruitment method=Automatically from turn 1 if he was [[capture]]d and not released in [[The Thieves of Dacia|Chapter&nbsp;12]]
}}
}}
|newunit2={{NewUnit  
|newunit2={{NewUnit
|name=Pirn
|name=Perne
|portrait=[[File:portrait pirn fe05.png]]
|portrait=[[File:portrait perne fe05.png]]
|class=Thief Fighter
|class=Thief Fighter
|HP=24
|HP=24
|lv=3
|lv=3
|inventory={{Item|5|King Sword}}<br>{{Item|5|Vulnerary}}
|recruitment method=Talk with [[Lifis]], [[Lara]], or [[Salem]]
|recruitment method=Talk with [[Lifis]], [[Lara]], or [[Salem]]
}}
}}
|newunit3={{NewUnit  
|newunit3={{NewUnit
|name=Trewd
|name=Troude
|portrait=[[File:portrait trewd fe05.png]]
|portrait=[[File:portrait troude fe05.png]]
|class=Myrmidon
|class=Sword Fighter
|HP=30
|HP=30
|lv=8
|lv=8
|recruitment method=Talk with [[Pirn]], or automatically at end of chapter if he was [[capture]]d, but not released
|inventory={{Item|5|Silver Sword}}<br>{{Item|5|Vulnerary}}
|recruitment method=Talk with [[Perne]], or automatically at end of chapter if he was [[capture]]d and not released
}}
}}
|newunit4={{NewUnit  
|newunit4={{NewUnit
|name=Tina
|name=Tina
|portrait=[[File:portrait tina fe05.png]]
|portrait=[[File:portrait tina fe05.png]]
Line 58: Line 68:
|HP=14
|HP=14
|lv=1
|lv=1
|inventory={{Item|5|Thief|link=Thief (staff)}}<br>{{Item|5|Unlock}}<br>{{Item|5|S Drink}}
|recruitment method=Talk with [[Safy]]
|recruitment method=Talk with [[Safy]]
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=brighton
|return2=fergus
|return4=machyua
|return3=karin
|return5=lara
|return4=brighton
|return6=felgus
|return5=machyua
|return7=karin
|return6=lara
|return8=dalsin
|return7=dalsin
|return9=asvel
|return8=asbel
|return10=nanna
|return9=nanna
|return11=hicks
|return10=hicks
|return12=finn
|return11=finn
|return13=safy
|return12=safy
|return14=shiva
|return13=shiva
|return15=osian
|return14=osian
|return16=halvan
|return15=halvan
|return17=ronan
|return16=ronan
|return18=carrion
|return17=carrion
|return19=marty
|return18=marty
|return20=dagdar
|return19=dagdar
|return21=tanya
|return20=tanya
|return22=selfina
|return21=selphina
|return23=kain
|return22=cain
|return24=alva
|return22article=Cain (Thracia 776)
|return24article=Alva (Thracia 776)
|return23=alva
|return25=robert
|return23article=Alva (Thracia 776)
|return25article=Robert (Thracia 776)
|return24=robert
|return26=fred
|return25=fred
|return27=olwen
|return26=olwen
|return28=mareeta
|return27=mareeta
}}  
}}
:<small>Note: [[Lara]] can [[Class change|promote]] to [[Dancer]] if she speaks with [[Pirn]].</small>
:[[Lara]] can [[Class change|promote]] to [[Dancer]] if she speaks with [[Perne]].


===Item Data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=snes03
|platform=snes03
|item1=Accost Manual
|item1=Accost Manual
|item1image=Accost m
|item1image=Accost m
|item1article=Skill items
|obtain1=Open left northern [[chest]]
|obtain1=Open left northern [[chest]]
|item2=Shield Ring
|item2=Shield Ring
|obtain2=Open right northern [[chest]]
|obtain2=Open right northern [[chest]]
|item3=Fortify
|item3=Fortify
|obtain3=Open center most [[chest]]
|obtain3=Open center-most [[chest]]
|item4=Armorslayer
|item4=Armorslayer
|obtain4=Open south eastern [[chest]]
|obtain4=Open southeastern [[chest]]
|itemlast=Knight Proof
|itemlast=Knight Proof
|obtainlast=Open south western [[chest]]
|obtainlast=Open southwestern [[chest]]
}}
}}


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Archer
{{ChapUnitCellFE5
|class1=Archer
|name=[[Troude]]
|lv1=6
|class=Sword Fighter
|#1=1
|lv=8
|inventory1={{Item|5|Iron Bow}}
|#=1
|-
|hp=30
|name2=Archer
|str=8
|class2=Archer
|mag=0
|lv2=8
|skill=11
|#2=2
|spd=12
|inventory2={{Item|5|Iron Bow}}
|lck=3
|-
|def=5
|name3=Dancer
|con=9
|class3=Dancer
|mov=6
|lv3=1
|inventory={{Item|5|Silver Sword}} • {{Item|5|Vulnerary}}<br>{{Item|5|Nihil}}
|#3=2
|notes='''Authority:''' Perne<br>'''Action:''' ★<br>• Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.<br>• Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
|inventory3={{Item|5|Slim Sword}}<br>{{Item|5|Dance}}
}}
|-
{{ChapUnitCellFE5
|name4=Thief
|name=[[Perne]]
|class4=Thief
|class=Thief Fighter
|lv4=12
|lv=3
|#4=3
|#=1
|inventory4={{Item|5|Slim Sword}} • {{Item|5|Vulnerary}}<br>{{Item|5|Steal}}
|hp=24
|-
|str=7
|name5=Thief
|mag=3
|class5=Thief
|skill=8
|lv5=12
|spd=14
|#5=5
|lck=11
|inventory5={{Item|5|Slim Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Chest Key}}<br>{{Item|5|Steal}}
|def=5
|-
|con=8
|name6=[[Trewd]]
|mov=7
|class6=Myrmidon
|inventory={{Item|5|King Sword}} • {{Item|5|Vulnerary}}<br>{{Item|5|Steal}} • {{Item|5|Charm}}{{h|*|Granted by King Sword}} • {{Item|5|Vantage}} • {{Item|5|Sol}}
|lv6=8
|notes='''Authority:''' ★★<br>'''Action:''' ★★★★★<br>Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.
|#6=1
}}
|inventory6={{Item|5|Silver Sword}} • {{Item|5|Vulnerary}}<br>{{Item|5|Nihil}}
{{ChapUnitCellFE5
|-
|name=[[Tina]]
|nameb=[[Pirn]]
|class=Priest
|classb=Thief Fighter
|version=female
|lvb=3
|lv=1
|inventoryb={{Item|5|King Sword}} • {{Item|5|Vulnerary}}<br>{{Item|5|Steal}} • {{Item|5|Charm}} • {{Item|5|Vantage}} • {{Item|5|Sol|link=Sol (skill)}}
|#=1
|-
|hp=14
|namer1=Archer
|str=0
|classr1=Archer
|mag=3
|lvr1=5
|skill=1
|#r1=27
|spd=5
|inventoryr1={{Item|5|Iron Bow}}
|lck=15
|-
|def=0
|namer2=Dancer
|con=3
|classr2=Dancer
|mov=5
|lvr2=1
|inventory={{Item|5|Thief|link=Thief (staff)}} • {{Item|5|Unlock}} • {{Item|5|S Drink}}
|#r2=1
|notes='''Authority:''' Perne<br>'''Action:''' ★★★★★<br>Does not move; randomly acts or does not act each turn.<!--Seems to be a ~30% chance to act-->
|inventoryr2={{Item|5|Slim Sword}} {{Item|5|Knight Proof}}<br>{{Item|5|Dance}}
}}
|-
{{ChapUnitCellFE5
|namer3=Dancer
|name=Thief
|classr3=Dancer
|class=Thief
|lvr3=1
|lv=12
|#r3=1
|#=3
|inventoryr3={{Item|5|Slim Sword}} • {{Item|5|Warp|link=Warp (staff)}}<br>{{Item|5|Dance}}
|hp=26
|-
|str=4
|namer4=Myrmidon
|mag=0
|classr4=Myrmidon
|skill=2
|lvr4=7
|spd=14
|#r4=18
|lck=9
|inventoryr4={{Item|5|Iron Sword}}
|def=2
|-
|con=12
|namer5=Thief
|mov=8
|classr5=Thief
|inventory={{Item|5|Slim Sword}} • {{Item|5|Vulnerary}}<br>{{Item|5|Steal}}
|lvr5=12
|notes='''Authority:''' Perne<br>'''Action:''' ★<br>Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
|#r5=8
}}
|inventoryr5={{Item|5|Slim Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Chest Key}}<br>{{Item|5|Steal}}
{{ChapUnitCellFE5
|-
|name=Thief
|namerl=Thief
|class=Thief
|classrl=Thief
|lv=12
|lvrl=12
|#=5
|#rl=1
|hp=26
|inventoryrl={{Item|5|Slim Sword}} • {{Item|5|Vulnerary}} {{Item|5|Chest Key}} • {{Item|5|Torch|link=Torch (item)}}<br>{{Item|5|Steal}}
|str=4
|mag=0
|skill=2
|spd=14
|lck=9
|def=2
|con=12
|mov=8
|inventory={{Item|5|Slim Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Chest Key}}<br>{{Item|5|Steal}}
|notes='''Authority:''' Perne<br>'''Action:''' ★<br>The southeast one ignores combat; they all move to open a [[chest]], then move to escape via the north edge of the map.<br>• Once Perne is recruited or defeated, they all ignore combat and move to escape via the north.
}}
{{ChapUnitCellFE5
|name=Bow Fighter
|class=Bow Fighter
|version=female
|lv=6
|#=1
|hp=16~24
|str=2~10
|mag=0~8
|skill=3~11
|spd=5~13
|lck=0~8
|def=1~9
|con=4~12
|mov=6~7
|inventory={{Item|5|Iron Bow}}
|notes='''Authority:''' Perne<br>• Moves to attack units in range.<br>Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
}}
{{ChapUnitCellFE5
|name=Bow Fighter
|class=Bow Fighter
|version=female
|lv=8
|#=1
|hp=16~26
|str=2~12
|mag=0~10
|skill=3~13
|spd=5~15
|lck=0~10
|def=1~11
|con=4~14
|mov=6~7
|inventory={{Item|5|Iron Bow}}
|notes='''Authority:''' Perne<br>• Moves to attack units in range.<br>• Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
}}
{{ChapUnitCellFE5
|name=Bow Fighter
|class=Bow Fighter
|version=female
|lv=9
|#=1
|hp=16~27
|str=2~13
|mag=0~11
|skill=3~14
|spd=5~16
|lck=0~11
|def=1~12
|con=4~15
|mov=6~7
|inventory={{Item|5|Iron Bow}}
|notes='''Authority:''' Perne<br>• Moves to attack units in range.<br>• Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
}}
{{ChapUnitCellFE5
|name=Dancer
|class=Dancer
|lv=1
|#=3
|hp=14~17
|str=0~3
|mag=0~3
|skill=0~3
|spd=2~5
|lck=0~3
|def=0~3
|con=3~6
|mov=6~7
|inventory={{Item|5|Slim Sword}}<br>{{Item|5|Dance}}
|notes='''Authority:''' Perne<br>• Moves to dance for units in range.<br>• Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=Bow Fighter
|class=Bow Fighter
|version=female
|lv=5
|#=27
|hp=16~23
|str=2~9
|mag=0~7
|skill=3~10
|spd=5~12
|lck=0~7
|def=1~8
|con=4~11
|mov=6~7
|inventory={{Item|5|Iron Bow}}
|notes='''Authority:''' Perne<br>• Moves to attack units in range; otherwise moves randomly.<br>Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
}}
{{ChapUnitCellFE5
|name=Sword Fighter
|class=Sword Fighter
|lv=7
|#=18
|hp=20~29
|str=3~12
|mag=0~3
|skill=5~14
|spd=6~15
|lck=0~9
|def=2~11
|con=6~15
|mov=6~7
|inventory={{Item|5|Iron Sword}}
|notes='''Authority:''' Perne
}}
{{ChapUnitCellFE5
|name=Thief
|class=Thief
|lv=12
|#=8
|hp=26
|str=4
|mag=0
|skill=2
|spd=14
|lck=9
|def=2
|con=12
|mov=8
|inventory={{Item|5|Slim Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Chest Key}}<br>{{Item|5|Steal}}
|notes='''Authority:''' Perne<br>'''Action:''' ★<br>• Prioritizes moving to open [[chest]]s, then to escaping to the west once all accessible chests have been opened (considers a chest inaccessible if it is blocked by uncrossable terrain or a player unit is on it, but not if the path to it is blocked by a player unit).<br>• Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
}}
{{ChapUnitCellFE5
|name=Dancer
|class=Dancer
|lv=1
|#=1
|hp=14~17
|str=0~3
|mag=0~3
|skill=0~3
|spd=2~5
|lck=0~3
|def=0~3
|con=3~6
|mov=6~7
|inventory={{Item|5|Slim Sword}} • {{Item|5|Knight Proof}}<br>{{Item|5|Dance}}
|notes='''Authority:''' Perne<br>Ignores combat; moves to escape via the north.
}}
{{ChapUnitCellFE5
|name=Dancer
|class=Dancer
|lv=1
|#=1
|hp=14~17
|str=0~3
|mag=0~3
|skill=0~3
|spd=2~5
|lck=0~3
|def=0~3
|con=3~6
|mov=6~7
|inventory={{Item|5|Slim Sword}} • {{Item|5|Warp}}<br>{{Item|5|Dance}}
|notes='''Authority:''' Perne<br>Ignores combat; moves to escape via the north.
|last=y
}}
}}
*<small>Note: After recruiting [[Pirn]], all existing enemies will begin to flee and [[archer]], [[myrmidon]], and [[thief]] reinforcements will stop appearing.<br>The two [[dancer]] reinforcements will only appear if no other enemy [[dancer]]s were killed.</small>
{{ChapUnitFtr}}


===Boss data===  
====Reinforcements====
{{Main|Pirn}}
*Turns 10–18; halted upon Perne being defeated or recruited
**Three [[Bow Fighter]]s, one from each of the stairs within rooms with no entrances; each with a 40% chance to appear each turn
**Two [[Sword Fighter]]s, one from the stairs southeast of the throne, one from the stairs adjacent to the center-most chest; each with a 50% chance to appear each turn
*Turns 11–18, with a 50% chance to appear each turn; halted upon Perne being defeated or recruited
**One [[Thief]] from the furthest northeastern stairs
*Turn 25, if no enemy [[Dancer]]s have been killed or captured
**One Dancer with a [[Knight Proof]] from the stairs adjacent to the southeastern chest
*Turn 30, if no enemy Dancers have been killed or captured
**One Dancer with a [[Warp (staff)|Warp staff]] from the stairs adjacent to the southeastern chest
 
===Boss data===
{{Main|Perne}}
{{BossStats FE5
{{BossStats FE5
|portrait=[[File:Portrait pirn fe05.png]]
|portrait=[[File:Portrait perne fe05.png]]
|sprite=thief fighter enemy
|sprite=thief fighter enemy
|class=Thief Fighter
|class=Thief Fighter
Line 208: Line 398:
|luck=11
|luck=11
|def=5
|def=5
|FCC=5
|FCM=5
|build=8
|build=8
|move=7
|move=7
|inventory={{Item|5|King Sword}}<br>{{Item|5|Vulnerary}}
|inventory={{Item|5|King Sword}}<br>{{Item|5|Vulnerary}}
|skills={{Item|5|Steal}}<br>{{Item|5|Charm}}<br>{{Item|5|Vantage}}<br>{{Item|5|Sol|link=Sol (skill)}}
|skills={{Item|5|Steal}}<br>{{Item|5|Charm}}{{h|*|Granted by King Sword}}<br>{{Item|5|Vantage}}<br>{{Item|5|Sol}}
|sw=B
|sw=B
}}
}}
Line 218: Line 408:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
[[Perne]]'s group of thieves seek to open chests and escape, and while getting these items isn't mandatory, the thieves have high speed and constitution and may steal items and weapons from your slower units or even capture your weaker ones. To add insult to injury, the many dancers that serve Perne may put their skills to work and allow their fellow enemy units to move twice.
 
This can easily be avoided by using the Warp staff to send [[Lara]] (recommended if you would like a playable dancer), [[Salem]] (if you held onto him in the [[The Thieves of Dacia|previous chapter]]), or [[Lifis]] into the throne room and talk to Perne. However, all of the enemies, excluding [[Tina]] but including the recruitable [[Troude]], will head for the exits. Fortunately, [[Salem]] has a [[Sleep (staff)|Sleep staff]] that can be used, and a unit with high constitution can capture Troude for the rest of battle. Make sure to use a [[Torch (item)|Torch]] or a [[Torch (staff)|Torch staff]] to reveal his location
 
Before Perne has been recruited, however, [[Tina]] will keep using her [[Thief (staff)|Thief staff]] (but will never use her [[Unlock]] staff) on your units, and while she will gain weapon experience even if she misses, a successful steal will consume a staff use. As such, once Perne joins your side, make it a priority to steal said staff before all else. As tempting as it is to use the Sleep or [[Silence (staff)|Silence]] staff on Tina to prevent her from using her Thief staff to steal your items, bear in mind that doing this will prevent her from being recruited. If one doesn't have anyone capable of using the warp staff, it is possible to give their units personal weapons even if they can't use them, as Tina will prioritize stealing those.
 
Perne also does not have a [[lockpick]] and Tina will not use her Unlock staff as an enemy unit, so bring sure to bring a lockpick or door key to enter Perne's room.
 
If the player does not kill or capture any of the enemy dancers, then an enemy dancer with a [[Knight Proof]] will spawn on turn 25 by the stairs to the left of [[Leif]]'s starting position. 5 turns later (turn 30), another dancer will spawn with the same requirements, but this time with a Warp staff in her inventory. Both of these dancers will immediately run north to escape, so the player must be attentive or block their escape point (though if the first dancer is still on the stairs the second one will not spawn). Fulfilling these requirements is trivial with the Warp skip method of completing this chapter. Do note that the Knight Proof must be stolen, as capturing the dancer with it will deny access to the Warp staff. Additionally, the Warp staff is too heavy to be stolen without a constitution level on one of the player's thieves, though fortunately she can be captured without consequence.


Because this chapter has no combat if Warp skipped (aside from one or two captures), any unit with high fatigue that is not needed should be let to rest.
<!--
==Trivia==
==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Dandelion
|eng-fan-name=• Dandelion<br>• The Dandelion
|eng-fan-mean=
|eng-fan-mean=• Used in FireLizard's [[fan translation]].<br>• Used in the Lil' Manster fan translation patch.
|jap-name={{hover|ダンディライオン|Dandiraion}}
|jpn-name={{h|ダンディライオン|Dandiraion}}
|jap-mean=Dandelion
|jpn-mean=Dandelion
}}
}}


==Gallery==
==Gallery==
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<gallery>
Cm fe05 12x.png|Map of the chapter
</gallery>
{{ChapterNav
{{ChapterNav
|prechapter=The Thieves of Dakia
|prechapter=The Thieves of Dacia
|chapter=Dandelion
|nextchapter=The Walled City
|nextchapter=The Stronghold
}}
}}


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{{DEFAULTSORT:Dandelion, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]

Latest revision as of 17:12, 28 March 2024

This article is about the chapter; for the group, see Dandelion Bandits.
The Dandelion

Cm fe05 12x.png

Location

Dandelion Gang fortress, Dacia Forest

Weather

Fog of War

New units

Salem, Perne, Troude, Tina

Boss(es)

Perne

Previous chapter(s)

The Thieves of Dacia

Next chapter(s)

The Walled City

The Dandelion (Japanese: ダンディライオン Dandelion) is the side quest of the twelfth chapter of Fire Emblem: Thracia 776. In order to play this chapter, the player must have completed the previous chapter in fewer than 20 turns.

Plot

Main article: The Dandelion/Script

As Leif's forces enter the Dandelion's hideout, Perne sends Troude to check what happened to Salem, who was supposed to be on the lookout. He also orders Tina to use her Thief staff against the intruders and threatens her with punishment if she does not obey.

At the same time, among Leif's forces, Salem volunteers to talk to Perne if he is present and joins Leif's army. If Lifis or Lara are deployed, they both admit that they know Perne, but Lara remembers him fondly because he saved her from an abusive performer troupe, while Lifis remembers Perne poorly for undisclosed reasons.

A battle ensues, and during it, several conversations can be initiated. If Safy talks to Tina, they eagerly reunite and Safy is told that Perne's "punishment" for Tina's disobedience was... showing her a caterpillar. Safy then tells Tina to obey her from now on and Tina accepts. If Lifis talks to Perne, they recall their past when Perne bullied Lifis, and Perne decides to join Leif's army, to Lifis's chagrin. If Lara talks to Perne, they recall the time when Perne watched Lara dance in her performer troupe, and Lara offers him to start dancing again. Perne accepts the offer and joins Leif's Liberation Army in return, as Lara becomes a Dancer.

After Perne joins Leif's army, he can talk to Troude and order him to stop fighting, recruiting him into Leif's forces in the process.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 4–6+4 {{{partner}}} {{{other}}} 17+55−3
Cm fe05 12x.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Salem
Portrait salem fe05.png
Loptr Mage
HP
22
Inventory
Jormungand
Sleep
Level
5
Automatically from turn 1 if he was captured and not released in Chapter 12
Perne
Portrait perne fe05.png
Thief Fighter
HP
24
Inventory
King Sword
Vulnerary
Level
3
Talk with Lifis, Lara, or Salem
Troude
Portrait troude fe05.png
Sword Fighter
HP
30
Inventory
Silver Sword
Vulnerary
Level
8
Talk with Perne, or automatically at end of chapter if he was captured and not released
Tina
Portrait tina fe05.png
Priest
HP
14
Inventory
Thief
Unlock
S Drink
Level
1
Talk with Safy
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​
Lara can promote to Dancer if she speaks with Perne.

Item data

Items
Name Obtainment Method
Is snes03 accost m.png Accost Manual Open left northern chest
Is snes03 shield ring.png Shield Ring Open right northern chest
Is snes03 fortify.png Fortify Open center-most chest
Is snes03 armorslayer.png Armorslayer Open southeastern chest
Is snes03 knight proof.png Knight Proof Open southwestern chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 sword fighter enemy.gif Troude Sword Fighter 8 1 30 8 0 11 12 3 5 9 6 Silver Sword Vulnerary
Nihil
Authority: Perne
Action:
• Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
Ma snes03 thief fighter enemy.gif Perne Thief Fighter 3 1 24 7 3 8 14 11 5 8 7 King Sword Vulnerary
Steal Charm* Vantage Sol
Authority: ★★
Action: ★★★★★
Does not move; stands on a throne, the chapter's seize point.
Ma snes03 priest female enemy.gif Tina Priest 1 1 14 0 3 1 5 15 0 3 5 Thief Unlock S Drink
Authority: Perne
Action: ★★★★★
Does not move; randomly acts or does not act each turn.
Ma snes03 thief enemy.gif Thief Thief 12 3 26 4 0 2 14 9 2 12 8 Slim Sword Vulnerary
Steal
Authority: Perne
Action:
Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
Ma snes03 thief enemy.gif Thief Thief 12 5 26 4 0 2 14 9 2 12 8 Slim Sword Vulnerary Chest Key
Steal
Authority: Perne
Action:
• The southeast one ignores combat; they all move to open a chest, then move to escape via the north edge of the map.
• Once Perne is recruited or defeated, they all ignore combat and move to escape via the north.
Ma snes03 bow fighter female enemy.gif Bow Fighter Bow Fighter 6 1 16~24 2~10 0~8 3~11 5~13 0~8 1~9 4~12 6~7 Iron Bow
Authority: Perne
• Moves to attack units in range.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
Ma snes03 bow fighter female enemy.gif Bow Fighter Bow Fighter 8 1 16~26 2~12 0~10 3~13 5~15 0~10 1~11 4~14 6~7 Iron Bow
Authority: Perne
• Moves to attack units in range.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
Ma snes03 bow fighter female enemy.gif Bow Fighter Bow Fighter 9 1 16~27 2~13 0~11 3~14 5~16 0~11 1~12 4~15 6~7 Iron Bow
Authority: Perne
• Moves to attack units in range.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
Ma snes03 dancer enemy.gif Dancer Dancer 1 3 14~17 0~3 0~3 0~3 2~5 0~3 0~3 3~6 6~7 Slim Sword
Dance
Authority: Perne
• Moves to dance for units in range.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 bow fighter female enemy.gif Bow Fighter Bow Fighter 5 27 16~23 2~9 0~7 3~10 5~12 0~7 1~8 4~11 6~7 Iron Bow
Authority: Perne
• Moves to attack units in range; otherwise moves randomly.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
Ma snes03 sword fighter enemy.gif Sword Fighter Sword Fighter 7 18 20~29 3~12 0~3 5~14 6~15 0~9 2~11 6~15 6~7 Iron Sword
Authority: Perne
Ma snes03 thief enemy.gif Thief Thief 12 8 26 4 0 2 14 9 2 12 8 Slim Sword Vulnerary Chest Key
Steal
Authority: Perne
Action:
• Prioritizes moving to open chests, then to escaping to the west once all accessible chests have been opened (considers a chest inaccessible if it is blocked by uncrossable terrain or a player unit is on it, but not if the path to it is blocked by a player unit).
• Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
Ma snes03 dancer enemy.gif Dancer Dancer 1 1 14~17 0~3 0~3 0~3 2~5 0~3 0~3 3~6 6~7 Slim Sword Knight Proof
Dance
Authority: Perne
Ignores combat; moves to escape via the north.
Ma snes03 dancer enemy.gif Dancer Dancer 1 1 14~17 0~3 0~3 0~3 2~5 0~3 0~3 3~6 6~7 Slim Sword Warp
Dance
Authority: Perne
Ignores combat; moves to escape via the north.

Reinforcements

  • Turns 10–18; halted upon Perne being defeated or recruited
    • Three Bow Fighters, one from each of the stairs within rooms with no entrances; each with a 40% chance to appear each turn
    • Two Sword Fighters, one from the stairs southeast of the throne, one from the stairs adjacent to the center-most chest; each with a 50% chance to appear each turn
  • Turns 11–18, with a 50% chance to appear each turn; halted upon Perne being defeated or recruited
    • One Thief from the furthest northeastern stairs
  • Turn 25, if no enemy Dancers have been killed or captured
    • One Dancer with a Knight Proof from the stairs adjacent to the southeastern chest
  • Turn 30, if no enemy Dancers have been killed or captured
    • One Dancer with a Warp staff from the stairs adjacent to the southeastern chest

Boss data

Main article: Perne
Portrait perne fe05.png
Ma snes03 thief fighter enemy.gif Thief Fighter
Level 3
Action ★★★★★
Authority ★★
Stats
Max HP 24 Speed 14
Strength 7 Luck 11
Magic 3 Defense 5
Skill 8 Constitution 8
Movement 7 FCM 5
Inventory Skills
King Sword
Vulnerary
Steal
Charm*
Vantage
Sol
Weapon Levels
Swords B Lances -- Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Perne's group of thieves seek to open chests and escape, and while getting these items isn't mandatory, the thieves have high speed and constitution and may steal items and weapons from your slower units or even capture your weaker ones. To add insult to injury, the many dancers that serve Perne may put their skills to work and allow their fellow enemy units to move twice.

This can easily be avoided by using the Warp staff to send Lara (recommended if you would like a playable dancer), Salem (if you held onto him in the previous chapter), or Lifis into the throne room and talk to Perne. However, all of the enemies, excluding Tina but including the recruitable Troude, will head for the exits. Fortunately, Salem has a Sleep staff that can be used, and a unit with high constitution can capture Troude for the rest of battle. Make sure to use a Torch or a Torch staff to reveal his location

Before Perne has been recruited, however, Tina will keep using her Thief staff (but will never use her Unlock staff) on your units, and while she will gain weapon experience even if she misses, a successful steal will consume a staff use. As such, once Perne joins your side, make it a priority to steal said staff before all else. As tempting as it is to use the Sleep or Silence staff on Tina to prevent her from using her Thief staff to steal your items, bear in mind that doing this will prevent her from being recruited. If one doesn't have anyone capable of using the warp staff, it is possible to give their units personal weapons even if they can't use them, as Tina will prioritize stealing those.

Perne also does not have a lockpick and Tina will not use her Unlock staff as an enemy unit, so bring sure to bring a lockpick or door key to enter Perne's room.

If the player does not kill or capture any of the enemy dancers, then an enemy dancer with a Knight Proof will spawn on turn 25 by the stairs to the left of Leif's starting position. 5 turns later (turn 30), another dancer will spawn with the same requirements, but this time with a Warp staff in her inventory. Both of these dancers will immediately run north to escape, so the player must be attentive or block their escape point (though if the first dancer is still on the stairs the second one will not spawn). Fulfilling these requirements is trivial with the Warp skip method of completing this chapter. Do note that the Knight Proof must be stolen, as capturing the dancer with it will deny access to the Warp staff. Additionally, the Warp staff is too heavy to be stolen without a constitution level on one of the player's thieves, though fortunately she can be captured without consequence.

Because this chapter has no combat if Warp skipped (aside from one or two captures), any unit with high fatigue that is not needed should be let to rest.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Dandelion
• The Dandelion

• Used in FireLizard's fan translation.
• Used in the Lil' Manster fan translation patch.

Japanese

ダンディライオン

Dandelion

Gallery

← The Thieves of Dacia • The Dandelion • The Walled City →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline