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| These calculations are for the raw pre-battle critical rate of units, as typically expressed on a unit's status profile. In battle, the foe's [[dodge]] calculation is subtracted from the raw critical rate to produce their actual practical critical rate percentage. If an attack misses it cannot be a critical hit, this is because the game will not determine whether or not an attack is a critical hit unless it has already determined that the attack will hit. Even if the [[critical rate]] is 100% you will not always land a critical hit, because when your attack misses the game will not check if it is a critical hit. | | These calculations are for the raw pre-battle critical rate of units, as typically expressed on a unit's status profile. In battle, the foe's [[dodge]] calculation is subtracted from the raw critical rate to produce their actual practical critical rate percentage. If an attack misses it cannot be a critical hit, this is because the game will not determine whether or not an attack is a critical hit unless it has already determined that the attack will hit. Even if the [[critical rate]] is 100% you will not always land a critical hit, because when your attack misses the game will not check if it is a critical hit. |
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| {| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
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| ! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
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| ! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon and the Blade of Light}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] + [[Luck]]) / 2 + (Weapon's [[Crit]])
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
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| |-
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] + [[Luck]]) / 2 + (Weapon's [[Crit]])
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
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| |-
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]]) + (Weapon's [[Crit]]) + ([[Support]] bonus)
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Genealogy of the Holy War}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | '''Without [[Critical (skill)|Critical skill]]:''' ([[Combination bonus]])<br>
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| '''With [[Critical (skill)|Critical skill]]:''' ([[Skill (stat)|Skill]]) + ([[Kill bonus]] - 50) + ([[Combination bonus]])<br>'''With [[Wrath]]:''' 100%{{hover|*|If HP is below 50%}}
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses or Wrath.<br>+20% critical hit rate when the combination bonus is in effect.
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]]) + (Weapon's [[Crit]]) + ([[Support]] bonus)<br> '''With [[Wrath]]:''' 100%{{hover|*|If attacked on the opposite phase of the unit without Vantage}}
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | In battle, a unit's critical rate on second attacks is affected by their [[follow-up critical coefficient]]. <br> Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the second attack.
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus)
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +30 if the unit is a [[Swordmaster]] or [[Berserker]].<br>When using a [[Light Brand]] at indirect range, the critical rate is locked at 0.
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Blazing Blade}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus) + ([[Weapon rank|S-Rank bonus]])
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +15 if the unit is a [[Swordmaster]] or [[Berserker]].<br>When using a [[Light Brand]] or [[Wind Sword]] at indirect range, or a [[Runesword]], the critical rate is locked at 0.
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus) + ([[Weapon rank|S-Rank bonus]])
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +15 if the unit is a [[Swordmaster]], [[Berserker]], [[Journeyman]] (3) or [[Recruit]] (3).<br>When using a [[Light Brand]] or [[Wind Sword]] at indirect range, or a [[Runesword]], the critical rate is locked at 0.
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus) + (Any bonuses from [[skills]])
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +15 if the unit is a [[Swordmaster]], [[Sniper]], or [[Berserker]].
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| |-
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support|Bond support]] bonus) + (Any bonuses from [[skills]])
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
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| |-
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus)
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +5 if the unit is a [[Sniper]], +10 if a [[Berserker]].
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | '''If unit's skill < 20:''' ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus)<br>'''If unit's skill ≥ 20:''' ([[Skill (stat)|Skill]] - 10) + (Weapon's [[Crit]]) + ([[Support]] bonus) + (Class bonus)
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| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The class bonus is +5 if the unit is a [[Sniper]], +10 if a [[Berserker]].
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| | style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Awakening}}
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| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]] / 2) + (Weapon's [[Crit]]) + ([[Support]]/[[Dual]] bonus) + (Any bonuses from [[skills]])
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| | style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
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| |}
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| ==Items and skills affecting critical hit== | | ==Items and skills affecting critical hit== |
A critical hit (Japanese: 必殺の一撃 critical hit), often abbreviated as critical or crit, is an uncommon and powerful type of attack inflicted at random, which deals more damage to a foe than usual. The ability to and chance of inflicting a critical hit is dictated by both a unit's stats and those of the weapons they wield, and in turn a unit's luck stat helps lower their risk of falling victim to critical hits themselves.
Overview
The concept of critical hits is widespread in role-playing games in general, both computer and tabletop, and is generally intended to simulate the random chance of a warrior's attack hitting a vital weak point on their enemy such as an organ. The Fire Emblem series use of critical hits is very much in line with this practice. Each unit has a critical hit rate which is calculated based on both their own skill stat and the crit value on the weapon they presently wield, in addition to other game-dependent factors such as skills or support bonuses. In battles, this is subtracted from the opposing unit's dodge calculation, based on their luck, in order to generate a percentage chance of successfully activating and dealing a critical hit.
Most games in the series feature a collection of classes and items which are intrinsically possessed of far higher critical hit chances than usual. Some classes, most prominently the Myrmidon class family, possess an in-built class bonus which awards a set increase to their critical hit rate at all times. While the crit stat on weapons is typically relatively low, some weapons feature a distinctly high crit stat and are specifically touted as giving their wielder a significant critical rate increase; the most prominent of these is the recurring "killer weapons" line, including the Killing Edge, Killer Lance, Killer Axe and Killer Bow, all of which typically offer a high crit stat ranging between 20 and 30. Conversely, the player is occasionally offered ways to protect units from critical hits without relying on luck stats. Certain items and skills, such as the Hoplon Guard and Fortune, completely block opposing units from ever executing critical hits.
From Genealogy of the Holy War onward, critical hits are infamously typically associated with distinct animations, actions and flourishes performed by each class to clearly demonstrate that the hit they are about to inflict is a critical hit; this effect previously existed solely for Marth and Alm in Shadow Dragon and the Blade of Light and Gaiden. For units wielding physical weapons these typically involve spinning one's weapon (or, for bow users, their arrows) around at high speed, while magical units typically wave their hands more than usual or summon additional magical runes surrounding them as they cast the spell. Additionally, in Radiant Dawn and, from New Mystery of the Emblem onwards, impending critical hits will be announced with a bright flash and distinct noise. In the NES duology and Game Boy Advance trilogy, critical hits only have one animation, while in the Jugdral and Tellius duologies they have two: one for non-lethal critical hits, and one for lethal critical hits.
Calculations
Damage inflicted
- All games except Genealogy and Thracia: Critical hits multiply the damage dealt by ×3.
- Genealogy of the Holy War and Thracia 776: Critical hits multiply the attack power before defense reduction by ×2.
Critical rate
- Main article: Critical rate
These calculations are for the raw pre-battle critical rate of units, as typically expressed on a unit's status profile. In battle, the foe's dodge calculation is subtracted from the raw critical rate to produce their actual practical critical rate percentage. If an attack misses it cannot be a critical hit, this is because the game will not determine whether or not an attack is a critical hit unless it has already determined that the attack will hit. Even if the critical rate is 100% you will not always land a critical hit, because when your attack misses the game will not check if it is a critical hit.
Items and skills affecting critical hit
style="Template:Roundtl; border:none" width="100%" colspan="2"|Weapons, items and skills awarding critical hit bonuses or penalties
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Item
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Effect
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style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="40%"|Games
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Critical (skill)
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Allows the user to perform critical hit when equipped.
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Genealogy of the Holy War
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Nihil
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Negates the foe's ability to inflict critical hits against the user when equipped.
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Genealogy of the Holy War
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Wrath
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User always inflicts critical hits if HP ≤ (Max HP/2)+1 or foe initiates combat/ +50 critical rate if HP ≤ 50%, HP ≤ 30% or HP ≤ 50% and foe initiates combat/ +20 critical rate if HP ≤ 50%.
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Genealogy of the Holy War, Thracia 776, Path of Radiance, Radiant Dawn, Awakening, Three Houses
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Light Brand
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Prevent the user from inflicting critical hit.
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The Binding Blade, The Blazing Blade, The Sacred Stones
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Runesword
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Prevent the user from inflicting critical hit.
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The Binding Blade, The Blazing Blade, The Sacred Stones
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Critical +15
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Grants a 15% bonus to the user Critical rate when equipped.
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The Blazing Blade, The Sacred Stones, Radiant Dawn
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Wind Sword
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Prevent the user from inflicting critical hit.
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The Blazing Blade, The Sacred Stones
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Iron Rune
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Negates the foe's ability to inflict critical hits against the user when equipped.
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The Blazing Blade
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Hoplon Guard
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Negates the foe's ability to inflict critical hits against the user when equipped.
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The Sacred Stones
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Trainer
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Prevent the user from inflicting critical hit.
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Path of Radiance
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Practice Axe
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Prevent the user from inflicting critical hit.
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Path of Radiance
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Daunt
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-5 critical rate and avoid to all enemy units within a 3-tile radius of the user when equipped.
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Path of Radiance, Radiant Dawn
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Gamble
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Doubles critical hit rate and halves hit rate for the user for one round of attack on command*/+10 critical hit rate, -5 hit rate*/+10 critical hit rate, -10 hit rate* when equipped.
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Path of Radiance, Radiant Dawn, Awakening, Fates
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All Bronze-weapons
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Prevent the user from inflicting critical hit.
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Radiant Dawn, Fates
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Critical +5
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Grants a 5% bonus to the user's Critical rate when equipped.
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Radiant Dawn
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Critical +10
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Grants a 10% bonus to the user's Critical rate when equipped.
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Radiant Dawn
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Critical +20
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Grants a 20% bonus to the user's Critical rate when equipped.
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Radiant Dawn
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Critical +25
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Grants a 25% bonus to the user's Critical rate when equipped.
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Radiant Dawn
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Fortune
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Negates the foe's ability to inflict critical hits against the user when equipped.
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Radiant Dawn
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Zeal
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Increases the unit's critical rate by 5 when equipped.
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Awakening
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Solidarity
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Increases the critical rate by 10 to all adjacent allies when equipped.
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Awakening
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All Brass-weapons, Kodachi, Javelin, Xander's Lance, Hand Axe, Throwing Club, Nosferatu
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Prevent the user from inflicting critical hit.
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Fates
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All Magical-weapons other than Dragonstone, Felicia's Plate and Leo's Iceblade
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Prevent the user from inflicting critical hit.
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Fates
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Bushido
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+10 critical rate when user is the lead unit and has an equal to or higher level than the support unit.
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Fates
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Competitive
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+10 critical rate when user is the lead unit and has an equal to or lower level than the support unit.
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Fates
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Bibliophile
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+10 critical rate when user has 3 or more tomes/scrolls in inventory.
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Fates
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Death Blow
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+20 critical rate if the user initiates the attack when equipped.
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Fates
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Dragonskin
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Reduces all critical hits dealt to the user by 50% when equipped.
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Fates
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Hunter's Boon
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+20 critical rate if foe's HP ≤ 50%.
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Three Houses
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Axe Critical +10
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+10 critical rate if user has an axe equipped.
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Three Houses
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Black Magic Critical +10
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+10 critical rate if user has black magic equipped.
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Three Houses
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Bow Critical +10
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+10 critical rate if user has a bow equipped.
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Three Houses
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Brawl Critical +10
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+10 critical rate if user is brawling equipped.
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Three Houses
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Lance Critical +10
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+10 critical rate if user has a lance equipped.
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Three Houses
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Sword Critical +10
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+10 critical rate if user has a sword equipped.
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Three Houses
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Defiant Critical
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+50 critical rate if user's HP ≤ 25%.
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Three Houses
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Battalion Wrath
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+50 critical rate if a battalion is equipped, its endurance ≤ 33%, and foe initiates combat.
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Three Houses
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Vital Defense
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Negates the foe's ability to inflict critical hits against the user.
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Three Houses
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Other appearances
Super Smash Bros. series
The Super Smash Bros. series uses the critical hit concept to form the move Critical Hit, Marth's Final Smash from Super Smash Bros. Brawl onward, as well as Roy's and Lucina's in Super Smash Bros. for Nintendo 3DS and Wii U, activated through use of a Smash Ball. Marth and Lucina share the same basic version of the move, while Roy's is radically different:
- After thrusting their Falchion skyward, Marth/Lucina darts forward at high speed and, if they encounter any opponents, deals a powerful blow to them accompanied with a Fire Emblem-style HP box rapidly depleting. In Brawl, Critical Hit is considered to possess more raw power than any other Final Smash, as its attack deals significant damage and immense knockback and is under most circumstances guaranteed to knock out the opponent should it connect, but conversely is predictable and relatively easy to dodge. The animation loosely imitates Marth's critical hit animation in his debut appearance in Fire Emblem: Shadow Dragon & the Blade of Light.
- Roy moves the Binding Blade in a circle, then sharply whips it down behind him and unleashes a single, powerful overhead swing which deals immense damage to the foe if it hits, accompanied by a rapidly depleting Fire Emblem-style HP bar. Roy's variant directly imitates his critical hit animation when using the Binding Blade in Fire Emblem: The Binding Blade.
As with all Final Smashes, Critical Hit is depicted on trophies in Brawl and for Wii U, awarded for completing All-Star Mode with the respective character.
The HP bar in Brawl is based off of that of Fire Emblem: Mystery of the Emblem, and the one in 3DS/Wii U and Ultimate is based off of that of Awakening.
Super Smash Bros. Brawl trophy
Critical Hit
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Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero—but this is just for effect. Smash Bros. does not use a hit-point system.
• Super Smash Bros. Brawl
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All-Star Mode
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Super Smash Bros. for Wii U trophies
Critical Hit (Marth)
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NA: Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. On the ground, however, he'll only dash to the edge of the platform he's standing on. PAL: Marth raises his Exalted Falchion to the sky, then rushes forwards to deal an incredibly powerful blow, almost certainly KOing anyone and everyone who gets hit! When used in the air, he'll fly forwards a set distance, but on the ground, he'll only dash up to the edge of the platform he's standing on.
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All-Star Mode (Wii U)
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Critical Hit (Lucina)
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NA: In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair! PAL: In Lucina's Final Smash, she raises her sword high, then dashes swiftly forwards to deliver a deadly blow to whoever stands in her way. Even if their damage is low, this strike is powerful enough to take them out in a single hit. Just be careful not to dash off the stage if you use it in mid-air!
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All-Star Mode (Wii U)
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Critical Hit (Roy)
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For Roy’s Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn’t have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate!
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All-Star Mode (Wii U)
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Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Critical hit
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--
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Spanish
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Golpe crítico
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Critical hit
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French
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Coup critique
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Critical hit
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German
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Kritischer Treffer
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Critical hit
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Italian
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Colpo triplo
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Triple hit
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Gallery
GBA titles
Other appearances
References