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Crisis in Agustria

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Crisis in Agustria (Japanese: アグストリアの動乱 Agustrian Disturbance) is the second chapter of Fire Emblem: Genealogy of the Holy War. In it, Sigurd rushes from Evans Castle to protect Nordion and rescue Eldigan at Agusti.

Crisis in Agustria

Cm fe04 2.png

Location

Agustria

New units

Chulainn, Lachesis, Lewyn, Silvia, Beowolf, Erinys

Boss(es)

Elliot, Philip, Bordeaux, Waltz, Macbeth, Clement, Erinys, Chagall, Zane

Previous chapter(s)

Lady of the Forest

Next chapter(s)

Eldigan, the Lionheart

Plot

Main article: Crisis in Agustria/Script

After Sigurd's conquest of Verdane and subsequent marriage to Deirdre, the Agustrian king dies and is replaced by his son Chagall, who launches an offensive on Verdane to curb the increasing power of Grannvale. Lord Elliot takes advantage of the situation to attack Nordion and take revenge for Eldigan's earlier victory against him, as Eldigan himself is imprisoned in Agusti for opposing the king's war. Eldigan's sister, Lachesis, pleads for Sigurd's aid, and after the Chalphy lord hears of Eldigan's imprisonment, he attacks Agustria. During the conflict, Sigurd recruits the prince of Silesse – Lewyn – into his cause, as well as the dancer Silvia and Lewyn's protector, Erinys. He can also recruit the gladiator Chulainn after defeating him in the Evans arena.

Sigurd's offensive ends with him seizing the entire southern half of Agustria, including the capital, from which he frees Eldigan. Sigurd then promises to Eldigan that he will make peace between Grannvale and Agustria within a year, assuaging Eldigan's concerns about Grannvale attempting to conquer his homeland.

Chapter data

Chapter Data
Conditions Unit Data
Victory: Seize Agusti
Defeat: Sigurd dies or Evans Castle is seized
Player:
15+6
Partner:
4−1
Other:
0+9−9
Enemy:
26+68−6+∞
Chapter Map
 
Map dimensions:
62 columns by 62 rows
Combatants and castles
Army Commander Affiliation Units Castles Guardian Notes
Sigurd's Sigurd Player 15 Evans -- Home castle
Nordion Lachesis* Partner 4 Nordion Lachesis --
Heirhein Bordeaux Enemy 26+∞ Heirhein Bordeaux --
Infini -- Other 7 Infini -- The neutral Infini army is deployed at the end of turn 1.
Macbeth Enemy 31 Macbeth The enemy Infini army is deployed once Heirhein has been seized.
Mackily -- Other 2 Mackily -- The neutral Makily army is deployed at the end of turn 1.
Clement Enemy 18 Clement The enemy Makily army is deployed once Infini has been seized.
Agusti Chagall Enemy 24+1+∞ Agusti Chagall • The Agusti army is deployed once Infini has been seized.
• An additional 18 units appear and the ramparts are removed once Mackily has been seized.

Character data

Characters
New units
Chulainn
 
Sword Fighter
HP
40
Inventory
  Iron Blade
10,000 Gold
Level
12
Clear the arena once with any non-bow-wielding unit
Lachesis
 
Princess
HP
26
Inventory
  Miracle Sword
  Heal
10,000 Gold
Level
2
Partner, talk to with Sigurd
Lewyn
 
Bard
HP
34
Inventory
  Elwind
8,000 Gold
Level
6
Automatically the turn after Heirhein is seized
Silvia
 
Dancer
HP
28
Inventory
  Slim Sword
5,000 Gold
Level
1
Automatically the turn after Heirhein is seized
Beowolf
 
Free Knight
HP
38
Inventory
  Steel Sword
2,000 Gold*
Level
9
Enemy, talk to with anyone who has 10,000 G, which is given to him
Erinys
 
Pegasus Knight
HP
32
Inventory
  Slim Lance
8,000 Gold
Level
6
Enemy, talk to with Lewyn
Available characters
               

Item data

Items
Name Obtainment Method
  Silver Lance Dropped by Elliot
  Return Ring Dropped by Philip
  Barrier Ring Dropped by Bordeaux
  Paragon Ring Dropped by Waltz
  Shield Ring Dropped by Macbeth
  Sleep Dropped by Clement
  Physic Dropped by Chagall
  Ridersbane Dropped by Zane
  Bargain Band Visit northwestern village
  Armorslayer Visit southernmost village
  Light Brand Event: Talk to Ethlyn with Deirdre
  Thief's Sword Event: Talk to Lachesis with Dew
  Brave Lance Event: Talk to Finn with Quan after Heirhein is seized
  Follow-Up Ring Event: Arden waits on the tip of the western peninsula and does not have a lover

In addition, ten villages are present on the map, which can be visited to obtain up to 5,000 gold each.

Castle data

Castle facilities

Vendor Arena enemies

Name Cost
  Steel Blade 6,000
  Steel Lance 3,000
  Steel Bow 3,000
  Thunder 3,000
  • Additionally, the armory will sell anything not bought in the previous chapter.

Event data

Events
Initiator Recipient Criteria Reward
Sigurd Lachesis -- Lachesis joins
Deirdre Ethlyn --   Light Brand for Ethlyn
Arden -- Arden has no lover and waits at the end of the small western peninsula   Follow-Up Ring for Arden
Dew Lachesis Lachesis recruited   Thief's Sword for Lachesis, 50 love points between the pair
Quan Finn Heirhein seized   Brave Lance for Finn
Any male unit Mackily Knight, due north of Evans Heirhein seized and Infini not yet seized; a male unit waits to the right of the Mackily Knight --
Sigurd Lewyn Heirhein seized --
Anyone Beowolf Heirhein seized If the initiator has 10,000 Gold, Beowolf joins and receives 10,000 Gold from the initiator
Alec Silvia Infini seized 100 love points between the pair
Lewyn Erinys Infini seized Erinys joins
Silvia Sigurd Infini seized --
Beowolf Lachesis Infini seized +2 to Str and Skl and +1 Def for Lachesis, 100 love points between the pair
Erinys Sigurd Erinys recruited --

Unit data

Nordion

The Nordion army is present at the start of the chapter.

Partner Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Eve Paladin 18 1 58 14 6 14 14 0 14 6 9   Steel Sword  Javelin
Authority: Lachesis
Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
  Eva Paladin 18 1 58 14 6 14 14 0 14 6 9   Steel Sword  Javelin
Authority: Lachesis
Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
  Alva Paladin 18 1 58 14 6 14 14 0 14 6 9   Steel Sword  Javelin
Authority: Lachesis
Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies.
  Lachesis Princess 2 1 26 6 8 9 13 5 7 9 6   Miracle Sword  Heal
  Charm
Does not move; guards Nordion Castle.

Heirhein

The Heirhein army is present at the start of the chapter.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Heirhein Lance Knight 8 6 38 9 0 8 8 0 8 0 8   Iron Lance
Authority: Elliot
  Heirhein Axe Knight 8 3 38 9 0 8 8 0 8 0 8   Iron Axe
Authority: Elliot
  Elliot Duke Knight 15 1 55 16 1 11 11 0 12 4 9   Silver Lance 
Authority: ★★
Begins retreating to Heirhein Castle upon reducing the units under his authority to 1 or 0; upon reaching the castle, returns healed the next turn with reinforcements.
  Heirhein Sword Armor 7 2 47 11 0 7 5 0 12 0 5   Iron Sword
Authority: Philip
Begins moving if any unit under Philip's authority is provoked.
  Heirhein Axe Armor 8 2 48 11 0 7 5 0 12 0 5   Iron Axe
Authority: Philip
Begins moving if any unit under Philip's authority is provoked.
  Heirhein Knight 9 4 49 11 0 7 5 0 12 0 5   Iron Lance
Authority: Philip
Begins moving if any unit under Philip's authority is provoked.
  Heirhein Ballista 10 2 40 3 1 3 3 0 3 0 0   Ballista
Authority: Philip
  Heirhein Priest 16 1 42 1 11 10 10 0 2 11 5   Recover
Authority: Philip
Begins moving if any unit under Philip's authority is provoked.
  Philip General 18 1 58 15 1 11 10 0 17 4 5   Silver Lance  Return Ring 
  Pavise
Authority: ★★★
Begins moving if any unit under his authority is provoked.
  Heirhein Knight 8 3 48 11 0 7 5 0 12 0 5   Javelin
Authority: Bordeaux
Does not move.
  Bordeaux General 14 1 54 14 1 10 9 0 16 4+5 5   Steel Blade  Steel Bow  Barrier Ring 
  Pavise
Authority:
Does not move; guards Heirhein Castle.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Heirhein Lance Knight 8 38 9 0 8 8 0 8 0 8   Iron Lance
Authority: Elliot
  Heirhein Axe Knight 8 38 9 0 8 8 0 8 0 8   Iron Axe
Authority: Elliot
Reinforcements

Infini

The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized.

Neutral Enemy

Other Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Ruffian Brigand 1 4 36 5 0 0 7 0 5 0 6   Iron Axe
• Prioritizes raiding villages.
• Becomes an enemy once Heirhein is seized.
  Infini Lance Knight 10 2 40 10 1 9 9 0 9 1 8   Iron Lance
Authority: Commander
• Does not move.
• Becomes an enemy once Heirhein has been seized.
  Commander Duke Knight 12 1 52 15 1 10 10 0 11 4 9   Steel Lance
• Does not move.
• Becomes an enemy once Heirhein has been seized.

Mackily

The neutral army appears at the end of turn 1; the enemy army appears once Infini has been seized.

Neutral Enemy

Other Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Mackily Knight 12 2 52 12 1 8 6 0 13 1 5   Javelin
• Does not move.
• Becomes an enemy once Infini has been seized.

Agusti

The enemy army appears once Infini has been seized; Zane and his troops appear once Mackily has been seized.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Agusti Lance Knight 12 4 42 10 1 9 9 0 9 1 8   Iron Lance
Authority: Commander
  Commander Duke Knight 15 1 55 16 1 11 11 0 12 4 9   Steel Lance  Javelin
Authority:
  Agusti Cavalier 12 4 42 10 1 9 9 0 9 1 8   Iron Sword
Authority: Commander
  Commander Paladin 14 1 54 13 6 13 13 0 13 6 9   Steel Sword
Authority:
  Agusti Knight 10 5 50 12 1 8 6 0 13 1 5   Javelin
All five begin moving if any is provoked.
  Erinys's Squad Pegasus Knight 3 4 38 7 0 7 12 0 5 7 8   Javelin
Authority: Erinys
• Moves 5 spaces per turn if no unit is in range.
• Leaves the map upon Erinys's recruitment.
  Agusti Ballista 6 3 36 1 0 1 1 0 1 0 0   Ballista
Authority: Chagall
  Erinys Pegasus Knight 6 1 32 11 1 12 18 7 9 9 8   Slim Lance
  Follow-Up
Authority:
Moves 5 spaces per turn if no unit is in range.
  Chagall Baron 10 1 55 15 8 10 10 0 15 8 5   Silver Blade  Physic 
  Pavise
Authority: ★★
Does not move; guards Agusti Castle.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Agusti Lance Knight 13 43 10 1 9 9 0 9 1 8   Iron Lance
Authority: Zane
Begins moving one turn after appearing.
  Agusti Axe Knight 10 40 10 1 9 9 0 9 1 8   Iron Axe
Authority: Zane
Begins moving one turn after appearing.
  Agusti Arch Knight 9 39 9 0 8 8 0 8 0 8   Iron Bow
Authority: Zane
Begins moving one turn after appearing.
  Agusti Troubadour 12 38 6 4 9 9 0 5 4 8   Slim Sword  Mend
Authority: Zane
Begins moving one turn after appearing.
  Zane Duke Knight 21 1 61 18 2 13 13 0 14 5 9   Ridersbane   Javelin
Authority: ★★★
• Begins moving one turn after appearing.
• Begins retreating to Agusti castle upon reducing the number of units under his authority to 3 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Reinforcements

Major units

Heirhein

Main article: Elliot
 
  Duke Knight
Level 15
Holy Blood --
Movement 9
Authority ★★
Stats
Max HP 55 Speed 11
Strength 16 Luck 0
Magic 1 Defense 12
Skill 11 Resistance 4
Inventory Skills
  Silver Lance 
3,000 Gold
--
Weapon Levels
  --   A   --   --   --
  --   --   --   --   --
  • Elliot is a sub-boss affiliated with Heirhein.
Main article: Philip
 
  General
Level 18
Holy Blood --
Movement 5
Authority ★★★
Stats
Max HP 58 Speed 10
Strength 15 Luck 0
Magic 1 Defense 17
Skill 11 Resistance 4
Inventory Skills
  Silver Lance
  Return Ring 
3,000 Gold
  Pavise
Weapon Levels
  A   A   B   B   --
  --   --   --   --   --
  • Philip is a sub-boss affiliated with Heirhein.
Main article: Bordeaux
 
  General
Level 14
Holy Blood --
Movement 5
Authority
Stats
Max HP 54 Speed 9
Strength 14 Luck 0
Magic 1 Defense 16
Skill 10 Resistance 4+5
Inventory Skills
  Steel Blade
  Steel Bow
  Barrier Ring 
3,000 Gold
  Pavise
Weapon Levels
  A   A   B   B   --
  --   --   --   --   --
  • Bordeaux is the guardian of Heirhein Castle and the boss of Heirhein.

Infini

Main article: Waltz
 
  Ranger
Level 20
Holy Blood --
Movement 9
Authority ★★★
Stats
Max HP 60 Speed 18
Strength 14 Luck 0
Magic 2 Defense 14
Skill 21 Resistance 5
Inventory Skills
  Steel Blade
  Paragon Ring 
3,000 Gold
  Adept
Weapon Levels
  A   --   --   --   --
  --   --   --   --   --
  • Waltz is a sub-boss affiliated with Infini. He and the Infini army emerge after Heirhein is seized.
Main article: Macbeth
 
  General
Level 22
Holy Blood --
Movement 5
Authority
Stats
Max HP 62 Speed 11
Strength 16 Luck 0
Magic 2 Defense 18+5
Skill 12 Resistance 5
Inventory Skills
  Steel Lance
  Javelin
  Shield Ring 
3,000 Gold
  Pavise
Weapon Levels
  A   A   B   B   --
  --   --   --   --   --
  • Macbeth is the guardian of Infini Castle and the boss of Infini. He and the Infini army emerge after Heirhein is seized.

Mackily

Main article: Clement
 
  Bishop
Level 18
Holy Blood --
Movement 5
Authority
Stats
Max HP 53 Speed 10
Strength 1 Luck 0
Magic 15 Defense 4
Skill 13 Resistance 13
Inventory Skills
  Thunder
  Sleep 
3,000 Gold
--
Weapon Levels
  --   --   --   --   A
  B   B   B   --   --
  • Clement is the guardian of Mackily Castle and the boss of Mackily. He and the Mackily army emerge after Infini is seized.

Agusti

Main article: Erinys
 
  Pegasus Knight
Level 6
Holy Blood --
Movement 8
Authority
Stats
Max HP 32 Speed 18
Strength 11 Luck 7
Magic 1 Defense 9
Skill 12 Resistance 9
Inventory Skills
  Slim Lance
8,000 Gold
  Follow-Up
Weapon Levels
  B   B   --   --   --
  --   --   --   --   --
  • Erinys is a sub-boss affiliated with Agusti. She and the Agusti army emerge after Infini is seized.
Main article: Chagall
 
  Baron
Level 10
Holy Blood --
Movement 5
Authority ★★
Stats
Max HP 55 Speed 10
Strength 15 Luck 0
Magic 8 Defense 15
Skill 10 Resistance 8
Inventory Skills
  Silver Blade
  Physic 
5,000 Gold
  Pavise
Weapon Levels
  A   A   A   A   A
  A   A   A   --   --
  • Chagall is the guardian of Agusti Castle and the boss of Agusti. He and the Agusti army emerge after Infini is seized, and the ramparts protecting him are lowered after Mackily is seized.
Main article: Zane
 
  Duke Knight
Level 21
Holy Blood --
Movement 9
Authority ★★★
Stats
Max HP 61 Speed 13
Strength 18 Luck 0
Magic 2 Defense 14
Skill 13 Resistance 5
Inventory Skills
  Ridersbane 
  Javelin
3,000 Gold
--
Weapon Levels
  --   A   --   --   --
  --   --   --   --   --
  • Zane is a sub-boss affiliated with Agusti. He and the Agusti reinforcements emerge after Mackily is seized.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Chulainn

Before leaving Evans Castle to start off the chapter, visit the arena and try to complete the entire gauntlet. Doing so will allow you to recruit Chulainn, a level 12 Sword Fighter with Luna as his personal skill. Note that he will not appear if the unit attempting the arena is using a bow, so Midir and Jamke cannot recruit him. Sigurd has the best chance of completing the arena without trouble due to his solid base stats and skills.

Castle Heirhein

The journey towards seizing Heirhein Castle, while not challenging in of itself, has a few difficult side objectives that must be accomplished if the player wishes to obtain certain rare rewards:

Lachesis and her knights

Right away on the first turn of the chapter, Nordion Castle will be attacked by Elliot and his squad of Lance and Axe Knights, where Lachesis and her three knights—Eve, Eva, and Alva—are stationed to protect. Keeping all three of Lachesis' knights alive by the end of the chapter awards you the Knight Ring, which gives a unit carrying it the Canto skill; this is the only way of getting the ring in the game, as there is no alternative method of obtaining it in the second generation if no one inherited it. Being able to reach and save the knights in the first place heavily boils down to luck, since the player needs to be reliant on them holding out their own against the numerous lance-wielding cavalry ganging up on them (whom they have weapon triangle disadvantage against due to wielding swords) and Nordion Castle is very far away from the player's starting point, meaning it's possible for at least one of the knights to die before the player is able to do anything to save them. They have decent stats all around outside of luck and high HP, but the enemies will overwhelm them over time. Rush with your mounted units and quickly defeat all the enemies. Since Midir can't counter at close range, the enemies might prioritize to attack him, which can make him usable as bait to lure the enemies away from them, but it's risky if Sigurd isn't close enough to him. Recruiting Lachesis will make her knights follow her instead, which can let her lead them away from danger, but their AI will prioritize fighting enemies in range whenever possible. And even then, this can make training her difficult since the knights can steal her kills and/or get themselves killed. Additionally, if Nordion Castle gets seized by enemies after Lachesis leaves the castle without sending one of your own units to protect it, the knights will despawn, which counts as getting them killed, disqualifying you from obtaining the Knight Ring. Be sure to heal them when possible. Ethlyn can reach them better thanks to her better movement, and if she has swapped her Heal staff with Edain in exchange for Mend, one heal with it will restore a large amount of HP.

Bargain Band

On the same first enemy phase of the chapter, Macbeth will set a group of four Brigands to raid the villages of the central forest. The northwestern-most village in particular contains a desirable item: the Bargain Band. However, that village is closest to the Brigands' starting point, and the player cannot do anything to stop them until Heirhein Castle is seized. A Brigand will reach the village to begin raiding it on turn 6, and will finish raiding it on turn 15.

Lewyn and Silvia appear in the area after Heirhein Castle is seized. If he is danced for by Silvia, Lewyn can reach the village in three turns, and can defeat the Brigand at most one turn later, so a player can reliably save the village if they seize Heirhein by turn 11. Additionally, if Lewyn activates Adept or Critical (he has a 42% chance of activating at least one), he can one-round the Brigand, so a player that seizes Heirhein on turn 12 may still save the village—if a player is willing to use the start-of-turn save to manipulate the RNG, they can reliably save the village even if Heirhein is seized on turn 12.

If Heirhein is seized after turn 12, saving the village and acquiring the Bargain Band is impossible to accomplish. If the Bargain Band could not be obtained in the first generation and inherited by a child unit, it can be obtained in Chapter 7.

Castle Infini

Erinys

After Infini Castle is seized, Chagall sends Erinys and her squad of Pegasus Knights to attack Evans Castle. If you did not leave anyone behind to guard the castle, then it is completely vulnerable to being seized by them, resulting in a Game Over. Lewyn can recruit Erinys, which makes her become playable and her knights to leave the battlefield. However, he is very likely in the Castle Infini area by the time Erinys appears, and will not be able to make it to Evans on foot in time before it is seized. Instead, have someone else use a Warp or Return staff on him to send him there. Also remember to leave someone to protect him and the castle from Erinys's squad of Pegasus Knights, like Naoise or Alec.

Castle Mackily

Castle Agusti

Trivia

  • One of Genealogy of the Holy War's title screen scenes shows Evans Castle being attacked by a squad of Wyvern Riders, with one being killed by Chulainn (who is classed as a Forrest). In the actual chapter itself, no Wyvern Riders can be found, and Evans Castle is instead attacked by a squad of Pegasus Knights led by Erinys after Infini Castle is seized.[1]

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Crisis in Agustria
• Disturbance in Agustria

• Used in the "Project Naga" fan translation. Refers to the chaos that ensued from Chagall's taking of the Agustrian throne.
• Used in online fan resources.

Japanese

アグストリアの動乱

Agustrian Disturbance

Gallery

References

  1. Collector Togami, All Opening Scenes Fire Emblem Genealogy Of The Holy War, Youtube, Published: August 9, 2017, Retrieved: July 9, 2022
← Lady of the Forest • Crisis in Agustria • Eldigan, the Lionheart →
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Lists ChaptersCharactersClasses (Class change) • Hidden map eventsItemsScriptsSkillsWeapons
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline