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Crisis in Agustria: Difference between revisions
m (Text replacement - " ==Trivia== ==" to "<!-- ==Trivia== --> ==") |
(→Chapter data: Converted to new templates, added unit stats) |
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Line 17: | Line 17: | ||
{{ChapData SNES02 | {{ChapData SNES02 | ||
|victory=Seize Agusti | |victory=Seize Agusti | ||
|defeat=Sigurd dies ''or'' Evans Castle is seized | |defeat=[[Sigurd]] dies ''or'' Evans Castle is seized | ||
|pl=15+{{hover|6|Upon Chulainn, Lachesis, Beowolf, Lewyn, Silvia and Erinys being recruited}} | |pl=15+{{hover|6|Upon Chulainn, Lachesis, Beowolf, Lewyn, Silvia and Erinys being recruited}} | ||
|pa=4{{hover|-1|Upon Lachesis being recruited}} | |pa=4{{hover|-1|Upon Lachesis being recruited}} | ||
Line 115: | Line 115: | ||
|HP=26 | |HP=26 | ||
|lv=2 | |lv=2 | ||
|recruitment method=Partner, talk with Sigurd | |recruitment method=Partner, talk to with [[Sigurd]] | ||
}} | }} | ||
|newunit3={{NewUnit | |newunit3={{NewUnit | ||
Line 147: | Line 147: | ||
|HP=32 | |HP=32 | ||
|lv=6 | |lv=6 | ||
|recruitment method=Enemy, talk with Lewyn | |recruitment method=Enemy, talk to with [[Lewyn]] | ||
}} | }} | ||
|return1=sigurd | |return1=sigurd | ||
Line 413: | Line 413: | ||
====Nordion==== | ====Nordion==== | ||
The Nordion army is present at the start of the chapter. | The Nordion army is present at the start of the chapter. | ||
{{ | {{ChapUnitHdr|type=Partner|platform=snes02}} | ||
|platform=snes02 | {{ChapUnitCellFE4 | ||
| | |name=[[Eve]] | ||
| | |class=Paladin | ||
| | |type=partner | ||
|#1= | |lv=18 | ||
| | |#=1 | ||
| | |hp=58 | ||
|str=14 | |||
| | |mag=6 | ||
| | |skill=14 | ||
| | |spd=14 | ||
|# | |lck=0 | ||
| | |def=14 | ||
| | |res=6 | ||
|mov=9 | |||
| | |inventory={{item|4|Steel Sword}} • {{item|4|Javelin}} | ||
| | |notes='''Authority:''' Lachesis<br>Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies. | ||
| | }} | ||
|# | {{ChapUnitCellFE4 | ||
| | |name=[[Eva]] | ||
| | |class=Paladin | ||
|type=partner | |||
| | |lv=18 | ||
| | |#=1 | ||
| | |hp=58 | ||
|# | |str=14 | ||
| | |mag=6 | ||
| | |skill=14 | ||
|spd=14 | |||
|lck=0 | |||
|def=14 | |||
|res=6 | |||
|mov=9 | |||
|inventory={{item|4|Steel Sword}} • {{item|4|Javelin}} | |||
|notes='''Authority:''' Lachesis<br>Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Alva (Genealogy of the Holy War)|Alva]] | |||
|class=Paladin | |||
|type=partner | |||
|lv=18 | |||
|#=1 | |||
|hp=58 | |||
|str=14 | |||
|mag=6 | |||
|skill=14 | |||
|spd=14 | |||
|lck=0 | |||
|def=14 | |||
|res=6 | |||
|mov=9 | |||
|inventory={{item|4|Steel Sword}} • {{item|4|Javelin}} | |||
|notes='''Authority:''' Lachesis<br>Will not move until Lachesis is recruited; then moves to protect her, but will prioritize attacking nearby enemies. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Lachesis]] | |||
|class=Princess | |||
|type=partner | |||
|lv=2 | |||
|#=1 | |||
|hp=26 | |||
|str=6 | |||
|mag=8 | |||
|skill=9 | |||
|spd=13 | |||
|lck=5 | |||
|def=7 | |||
|res=9 | |||
|mov=6 | |||
|inventory={{item|4|Miracle Sword}} • {{item|4|Heal}}<br>{{item|4|Charm}} | |||
|notes=Does not move; guards Nordion Castle. | |||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
====Heirhein==== | ====Heirhein==== | ||
The Heirhein army is present at the start of the chapter. | The Heirhein army is present at the start of the chapter. | ||
{{ | {{ChapUnitHdr|type=Enemy|platform=snes02}} | ||
|platform=snes02 | {{ChapUnitCellFE4 | ||
| | |name=Heirhein | ||
| | |class=Lance Knight | ||
| | |lv=8 | ||
|# | |#=6 | ||
| | |hp=38 | ||
| | |str=9 | ||
|mag=0 | |||
| | |skill=8 | ||
| | |spd=8 | ||
| | |lck=0 | ||
|# | |def=8 | ||
| | |res=0 | ||
| | |mov=8 | ||
|inventory={{item|4|Iron Lance}} | |||
| | |notes='''Authority:''' Elliot | ||
| | }} | ||
| | {{ChapUnitCellFE4 | ||
|# | |name=Heirhein | ||
| | |class=Axe Knight | ||
| | |lv=8 | ||
|#=3 | |||
| | |hp=38 | ||
| | |str=9 | ||
| | |mag=0 | ||
|# | |skill=8 | ||
| | |spd=8 | ||
| | |lck=0 | ||
|def=8 | |||
| | |res=0 | ||
| | |mov=8 | ||
| | |inventory={{item|4|Iron Axe}} | ||
|#5= | |notes='''Authority:''' Elliot | ||
| | }} | ||
| | {{ChapUnitCellFE4 | ||
|name=[[Elliot]] | |||
| | |class=Duke Knight | ||
| | |lv=15 | ||
| | |#=1 | ||
|# | |hp=55 | ||
| | |str=16 | ||
| | |mag=1 | ||
|skill=11 | |||
| | |spd=11 | ||
| | |lck=0 | ||
| | |def=12 | ||
| | |res=4 | ||
|# | |mov=9 | ||
| | |inventory={{item|4|Silver Lance|type=drop}} | ||
| | |notes='''Authority:''' ★★<br>Begins retreating to Heirhein Castle upon reducing the units under his authority to 1 or 0; upon reaching the castle, returns healed the next turn with reinforcements. | ||
}} | |||
| | {{ChapUnitCellFE4 | ||
| | |name=Heirhein | ||
| | |class=Armored Sword | ||
|# | |lv=7 | ||
| | |#=2 | ||
| | |hp=47 | ||
|str=11 | |||
| | |mag=0 | ||
| | |skill=7 | ||
| | |spd=5 | ||
|# | |lck=0 | ||
| | |def=12 | ||
| | |res=0 | ||
|mov=5 | |||
| | |inventory={{item|4|Iron Sword}} | ||
| | |notes='''Authority:''' Philip<br>Begins moving if any unit under [[Philip]]'s authority is provoked. | ||
| | }} | ||
|# | {{ChapUnitCellFE4 | ||
| | |name=Heirhein | ||
| | |class=Armored Axe | ||
|lv=8 | |||
| | |#=2 | ||
| | |hp=48 | ||
| | |str=11 | ||
| | |mag=0 | ||
| | |skill=7 | ||
| | |spd=5 | ||
| | |lck=0 | ||
| | |def=12 | ||
| | |res=0 | ||
|# | |mov=5 | ||
| | |inventory={{item|4|Iron Axe}} | ||
| | |notes='''Authority:''' Philip<br>Begins moving if any unit under [[Philip]]'s authority is provoked. | ||
}} | |||
| | {{ChapUnitCellFE4 | ||
| | |name=Heirhein | ||
| | |class=Knight | ||
|# | |lv=9 | ||
| | |#=4 | ||
| | |hp=49 | ||
|str=11 | |||
|mag=0 | |||
|skill=7 | |||
|spd=5 | |||
|lck=0 | |||
|def=12 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{item|4|Iron Lance}} | |||
|notes='''Authority:''' Philip<br>Begins moving if any unit under [[Philip]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Heirhein | |||
|class=Ballista | |||
|classarticle=Ballista (class) | |||
|lv=10 | |||
|#=2 | |||
|hp=40 | |||
|str=3 | |||
|mag=1 | |||
|skill=3 | |||
|spd=3 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=0 | |||
|inventory={{item|4|Ballista|link=Ballista (weapon)}} | |||
|notes='''Authority:''' Philip | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Heirhein | |||
|class=Priest | |||
|lv=16 | |||
|#=1 | |||
|hp=42 | |||
|str=1 | |||
|mag=11 | |||
|skill=10 | |||
|spd=10 | |||
|lck=0 | |||
|def=2 | |||
|res=11 | |||
|mov=5 | |||
|inventory={{item|4|Recover}} | |||
|notes='''Authority:''' Philip<br>Begins moving if any unit under [[Philip]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Philip]] | |||
|class=General | |||
|lv=18 | |||
|#=1 | |||
|hp=58 | |||
|str=15 | |||
|mag=1 | |||
|skill=11 | |||
|spd=10 | |||
|lck=0 | |||
|def=17 | |||
|res=4 | |||
|mov=5 | |||
|inventory={{item|4|Silver Lance}} • {{item|4|Return Ring|type=drop}}<br>{{item|4|Pavise}} | |||
|notes='''Authority:''' ★★★<br>Begins moving if any unit under his authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Heirhein | |||
|class=Knight | |||
|lv=8 | |||
|#=3 | |||
|hp=48 | |||
|str=11 | |||
|mag=0 | |||
|skill=7 | |||
|spd=5 | |||
|lck=0 | |||
|def=12 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{item|4|Javelin}} | |||
|notes='''Authority:''' Bordeaux<br>Does not move. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Bordeaux]] | |||
|class=General | |||
|lv=14 | |||
|#=1 | |||
|hp=54 | |||
|str=14 | |||
|mag=1 | |||
|skill=10 | |||
|spd=9 | |||
|lck=0 | |||
|def=16 | |||
|res=4{{h|+5|Granted by Barrier Ring}} | |||
|mov=5 | |||
|inventory={{item|4|Steel Blade}} • {{item|4|Steel Bow}} • {{item|4|Barrier Ring|type=drop}}<br>{{item|4|Pavise}} | |||
|notes='''Authority:''' ★<br>Does not move; guards Heirhein Castle. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Heirhein | |||
|class=Lance Knight | |||
|lv=8 | |||
|#=∞ | |||
|hp=38 | |||
|str=9 | |||
|mag=0 | |||
|skill=8 | |||
|spd=8 | |||
|lck=0 | |||
|def=8 | |||
|res=0 | |||
|mov=8 | |||
|inventory={{item|4|Iron Lance}} | |||
|notes='''Authority:''' Elliot | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Heirhein | |||
|class=Axe Knight | |||
|lv=8 | |||
|#=∞ | |||
|hp=38 | |||
|str=9 | |||
|mag=0 | |||
|skill=8 | |||
|spd=8 | |||
|lck=0 | |||
|def=8 | |||
|res=0 | |||
|mov=8 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes='''Authority:''' Elliot | |||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
=====Reinforcements===== | =====Reinforcements===== | ||
Line 546: | Line 725: | ||
====Anphony==== | ====Anphony==== | ||
The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized. | The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized. | ||
{{ | {{Tab | ||
|width=100% | |width=100% | ||
|tab1=Neutral | |tab1=Neutral | ||
|tab2=Enemy | |tab2=Enemy | ||
|content1={{ | |content1={{ChapUnitHdr|type=Other|platform=snes02}} | ||
|platform=snes02 | {{ChapUnitCellFE4 | ||
| | |name=Ruffian | ||
| | |class=Brigand | ||
| | |type=other | ||
|# | |lv=1 | ||
| | |#=4 | ||
| | |hp=36 | ||
|str=5 | |||
| | |mag=0 | ||
| | |skill=0 | ||
| | |spd=7 | ||
|#2= | |lck=0 | ||
| | |def=5 | ||
| | |res=0 | ||
|mov=6 | |||
| | |inventory={{item|4|Iron Axe}} | ||
| | |notes=• Prioritizes raiding [[village]]s.<br>• Becomes an enemy once Heirhein is seized. | ||
| | }} | ||
|# | {{ChapUnitCellFE4 | ||
| | |name=Anphony | ||
| | |class=Lance Knight | ||
|type=other | |||
|lv=10 | |||
|#=2 | |||
|hp=40 | |||
|str=10 | |||
|mag=1 | |||
|skill=9 | |||
|spd=9 | |||
|lck=0 | |||
|def=9 | |||
|res=1 | |||
|mov=8 | |||
|inventory={{item|4|Iron Lance}} | |||
|notes='''Authority:''' Commander<br>• Does not move.<br>• Becomes an enemy once Heirhein has been seized. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Commander | |||
|class=Duke Knight | |||
|type=other | |||
|lv=12 | |||
|#=1 | |||
|hp=52 | |||
|str=15 | |||
|mag=1 | |||
|skill=10 | |||
|spd=10 | |||
|lck=0 | |||
|def=11 | |||
|res=4 | |||
|mov=9 | |||
|inventory={{item|4|Steel Lance}} | |||
|notes=• Does not move.<br>• Becomes an enemy once Heirhein has been seized. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Ruffian | |||
|class=Brigand | |||
|lv=1 | |||
|#=4 | |||
|hp=36 | |||
|str=5 | |||
|mag=0 | |||
|skill=0 | |||
|spd=7 | |||
|lck=0 | |||
|def=5 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes=• Prioritizes raiding [[village]]s.<br>• Initially a neutral unit. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Anphony | |||
|class=Lance Knight | |||
|lv=10 | |||
|#=2 | |||
|hp=40 | |||
|str=10 | |||
|mag=1 | |||
|skill=9 | |||
|spd=9 | |||
|lck=0 | |||
|def=9 | |||
|res=1 | |||
|mov=8 | |||
|inventory={{item|4|Iron Lance}} | |||
|notes='''Authority:''' Commander<br>• Moves towards Anphony unless any player unit enters the range of a unit under the Duke Knight commander's authority.<br>• Initially a neutral unit. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Commander | |||
|class=Duke Knight | |||
|lv=12 | |||
|#=1 | |||
|hp=52 | |||
|str=15 | |||
|mag=1 | |||
|skill=10 | |||
|spd=10 | |||
|lck=0 | |||
|def=11 | |||
|res=4 | |||
|mov=9 | |||
|inventory={{item|4|Steel Lance}} | |||
|notes=• Moves towards Anphony unless any player unit enters the range of a unit under his authority.<br>• Initially a neutral unit. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Mercenary | |||
|class=Free Knight | |||
|lv=7 | |||
|#=11 | |||
|hp=37 | |||
|str=9 | |||
|mag=0 | |||
|skill=8 | |||
|spd=8 | |||
|lck=0 | |||
|def=8 | |||
|res=0 | |||
|mov=8 | |||
|inventory={{item|4|Iron Sword}} | |||
|notes='''Authority:''' Waltz<br>Begins moving if any Anphony unit is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Waltz]] | |||
|class=Ranger | |||
|lv=20 | |||
|#=1 | |||
|hp=60 | |||
|str=14 | |||
|mag=2 | |||
|skill=21 | |||
|spd=18 | |||
|lck=0 | |||
|def=14 | |||
|res=5 | |||
|mov=9 | |||
|inventory={{item|4|Steel Blade}} • {{item|4|Paragon Ring|type=drop}} | |||
|notes='''Authority:''' ★★★<br>Begins moving if any Anphony unit is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Anphony | |||
|class=Armored Sword | |||
|lv=14 | |||
|#=4 | |||
|hp=54 | |||
|str=13 | |||
|mag=1 | |||
|skill=9 | |||
|spd=7 | |||
|lck=0 | |||
|def=14 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{item|4|Iron Sword}} | |||
|notes='''Authority:''' Macbeth<br>Begins moving if any unit under [[Macbeth]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Anphony | |||
|class=Armored Axe | |||
|lv=14 | |||
|#=3 | |||
|hp=54 | |||
|str=13 | |||
|mag=1 | |||
|skill=9 | |||
|spd=7 | |||
|lck=0 | |||
|def=14 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes='''Authority:''' Macbeth<br>Begins moving if any unit under [[Macbeth]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Anphony | |||
|class=Bow Armor | |||
|lv=14 | |||
|#=3 | |||
|hp=54 | |||
|str=13 | |||
|mag=1 | |||
|skill=9 | |||
|spd=7 | |||
|lck=0 | |||
|def=14 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{item|4|Iron Bow}} | |||
|notes='''Authority:''' Macbeth<br>Begins moving if any unit under [[Macbeth]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Beowolf]] | |||
|class=Free Knight | |||
|lv=9 | |||
|#=1 | |||
|hp=38 | |||
|str=14 | |||
|mag=0 | |||
|skill=11 | |||
|spd=11 | |||
|lck=3 | |||
|def=10 | |||
|res=0 | |||
|mov=8 | |||
|inventory={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}} • {{item|4|Accost}} | |||
|notes=Begins moving if any Anphony unit is provoked. | |||
}} | }} | ||
{{ChapUnitCellFE4 | |||
|name=[[Macbeth]] | |||
|class=General | |||
|lv=22 | |||
| | |#=1 | ||
|hp=62 | |||
|str=16 | |||
|mag=2 | |||
|skill=12 | |||
| | |spd=11 | ||
| | |lck=0 | ||
|def=18{{h|+5|Granted by Shield Ring}} | |||
|# | |res=5 | ||
|mov=5 | |||
| | |inventory={{item|4|Steel Lance}} • {{item|4|Javelin}} • {{item|4|Shield Ring}}<br>{{item|4|Pavise}} | ||
| | |notes='''Authority:''' ★<br>Does not move; guards Anphony Castle. | ||
|last=y | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
}} | }} | ||
====Mackily==== | ====Mackily==== | ||
The neutral army appears at the end of turn 1; the enemy army appears once Anphony has been seized. | The neutral army appears at the end of turn 1; the enemy army appears once Anphony has been seized. | ||
{{ | {{Tab | ||
|width=100% | |width=100% | ||
|tab1=Neutral | |tab1=Neutral | ||
|tab2=Enemy | |tab2=Enemy | ||
|content1={{ | |content1={{ChapUnitHdr|type=Other|platform=snes02}} | ||
|platform=snes02 | {{ChapUnitCellFE4 | ||
| | |name=Mackily | ||
| | |class=Knight | ||
| | |type=other | ||
|# | |lv=12 | ||
| | |#=2 | ||
| | |hp=52 | ||
|str=12 | |||
|mag=1 | |||
|skill=8 | |||
|spd=6 | |||
|lck=0 | |||
|def=13 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{item|4|Javelin}} | |||
|notes=• Does not move.<br>• Becomes an enemy once Anphony has been seized. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Mackily | |||
|class=Knight | |||
|lv=12 | |||
|#=2 | |||
|hp=52 | |||
|str=12 | |||
|mag=1 | |||
|skill=8 | |||
|spd=6 | |||
|lck=0 | |||
|def=13 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{item|4|Javelin}} | |||
|notes=• Does not move.<br>• Initially a neutral unit. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Mackily | |||
|class=Ballista | |||
|classarticle=Ballista (class) | |||
|lv=8 | |||
|#=4 | |||
|hp=38 | |||
|str=2 | |||
|mag=0 | |||
|skill=2 | |||
|spd=2 | |||
|lck=0 | |||
|def=2 | |||
|res=0 | |||
|mov=0 | |||
|inventory={{item|4|Ballista|link=Ballista (weapon)}} | |||
|notes='''Authority:''' Commander | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Commander | |||
|class=Ballista | |||
|classarticle=Ballista (class) | |||
|lv=12 | |||
|#=1 | |||
|hp=42 | |||
|str=3 | |||
|mag=1 | |||
|skill=3 | |||
|spd=3 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|mov=0 | |||
|inventory={{item|4|Ballista|link=Ballista (weapon)}} | |||
|notes='''Authority:''' ★ | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Mackily | |||
|class=Myrmidon | |||
|lv=12 | |||
|#=5 | |||
|hp=42 | |||
|str=10 | |||
|mag=1 | |||
|skill=13 | |||
|spd=13 | |||
|lck=0 | |||
|def=8 | |||
|res=1 | |||
|mov=6 | |||
|inventory={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}} | |||
|notes='''Authority:''' Clement<br>Begins moving if any unit under [[Clement]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Mackily | |||
|class=Bow Fighter | |||
|lv=10 | |||
|#=2 | |||
|hp=42 | |||
|str=10 | |||
|mag=1 | |||
|skill=13 | |||
|spd=13 | |||
|lck=0 | |||
|def=8 | |||
|res=1 | |||
|mov=6 | |||
|inventory={{item|4|Iron Bow}}<br>{{item|4|Follow-Up}} | |||
|notes='''Authority:''' Clement<br>Begins moving if any unit under [[Clement]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Mackily | |||
|class=Fire Mage | |||
|lv=8 | |||
|#=2 | |||
|hp=34 | |||
|str=0 | |||
|mag=12 | |||
|skill=8 | |||
|spd=8 | |||
|lck=0 | |||
|def=1 | |||
|res=7 | |||
|mov=5 | |||
|inventory={{item|4|Fire|link=Fire (tome)}} | |||
|notes='''Authority:''' Clement<br>Begins moving if any unit under [[Clement]]'s authority is provoked. | |||
}} | }} | ||
{{ChapUnitCellFE4 | |||
| | |name=[[Clement]] | ||
|class=Bishop | |||
|lv=18 | |||
|#=1 | |||
| | |hp=53 | ||
|str=1 | |||
|mag=15 | |||
|skill=13 | |||
|spd=10 | |||
|lck=0 | |||
|def=4 | |||
|res=13 | |||
| | |mov=5 | ||
|inventory={{item|4|Sleep|link=Sleep (staff)|type=drop}} • {{item|4|Thunder|link=Thunder (tome)}} | |||
|notes='''Authority:''' ★<br>Does not move; guards Mackily Castle. | |||
|last=y | |||
|# | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
}} | }} | ||
====Agusti==== | ====Agusti==== | ||
The enemy army appears once Anphony has been seized; [[Zane]] and his troops appear once Mackily has been seized. | The enemy army appears once Anphony has been seized; [[Zane]] and his troops appear once Mackily has been seized. | ||
{{ | {{ChapUnitHdr|type=Enemy|platform=snes02}} | ||
|platform=snes02 | {{ChapUnitCellFE4 | ||
| | |name=Agusti | ||
| | |class=Lance Knight | ||
| | |lv=12 | ||
|#1= | |#=4 | ||
| | |hp=42 | ||
| | |str=10 | ||
|mag=1 | |||
| | |skill=9 | ||
| | |spd=9 | ||
| | |lck=0 | ||
|# | |def=9 | ||
| | |res=1 | ||
| | |mov=8 | ||
|inventory={{item|4|Iron Lance}} | |||
| | |notes='''Authority:''' Commander | ||
| | }} | ||
| | {{ChapUnitCellFE4 | ||
|# | |name=Commander | ||
| | |class=Duke Knight | ||
| | |lv=15 | ||
|#=1 | |||
| | |hp=55 | ||
| | |str=16 | ||
| | |mag=1 | ||
|# | |skill=11 | ||
| | |spd=11 | ||
| | |lck=0 | ||
|def=12 | |||
| | |res=4 | ||
| | |mov=9 | ||
| | |inventory={{item|4|Steel Lance}} • {{item|4|Javelin}} | ||
|#5=5 | |notes='''Authority:''' ★ | ||
| | }} | ||
| | {{ChapUnitCellFE4 | ||
|name=Agusti | |||
| | |class=Cavalier | ||
| | |lv=12 | ||
| | |#=4 | ||
|# | |hp=42 | ||
| | |str=10 | ||
| | |mag=1 | ||
|skill=9 | |||
| | |spd=9 | ||
| | |lck=0 | ||
| | |def=9 | ||
| | |res=1 | ||
|# | |mov=8 | ||
| | |inventory={{item|4|Iron Sword}} | ||
| | |notes='''Authority:''' Commander | ||
}} | |||
| | {{ChapUnitCellFE4 | ||
| | |name=Commander | ||
| | |class=Paladin | ||
|# | |lv=14 | ||
| | |#=1 | ||
| | |hp=54 | ||
|str=13 | |||
| | |mag=6 | ||
| | |skill=13 | ||
| | |spd=13 | ||
| | |lck=0 | ||
| | |def=13 | ||
| | |res=6 | ||
| | |mov=9 | ||
| | |inventory={{item|4|Steel Sword}} | ||
| | |notes='''Authority:''' ★ | ||
|# | }} | ||
| | {{ChapUnitCellFE4 | ||
| | |name=Agusti | ||
|class=Knight | |||
| | |lv=10 | ||
| | |#=5 | ||
| | |hp=50 | ||
|# | |str=12 | ||
| | |mag=1 | ||
| | |skill=8 | ||
|spd=6 | |||
| | |lck=0 | ||
| | |def=13 | ||
| | |res=1 | ||
|# | |mov=5 | ||
| | |inventory={{item|4|Javelin}} | ||
| | |notes=All five begin moving if any is provoked. | ||
}} | |||
| | {{ChapUnitCellFE4 | ||
| | |name=Erinys's Squad | ||
| | |class=Pegasus Knight | ||
|# | |lv=3 | ||
| | |#=4 | ||
| | |hp=38 | ||
|str=7 | |||
| | |mag=0 | ||
| | |skill=7 | ||
| | |spd=12 | ||
|# | |lck=0 | ||
| | |def=5 | ||
| | |res=7 | ||
|mov=8 | |||
|inventory={{item|4|Javelin}} | |||
|notes='''Authority:''' Erinys<br>• Moves 5 spaces per turn if no unit is in range.<br>• Leaves the map upon [[Erinys]]'s recruitment. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Agusti | |||
|class=Ballista | |||
|classarticle=Ballista (class) | |||
|lv=6 | |||
|#=3 | |||
|hp=36 | |||
|str=1 | |||
|mag=0 | |||
|skill=1 | |||
|spd=1 | |||
|lck=0 | |||
|def=1 | |||
|res=0 | |||
|mov=0 | |||
|inventory={{item|4|Ballista|link=Ballista (weapon)}} | |||
|notes='''Authority:''' Chagall | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Erinys]] | |||
|class=Pegasus Knight | |||
|lv=6 | |||
|#=1 | |||
|hp=32 | |||
|str=11 | |||
|mag=1 | |||
|skill=12 | |||
|spd=18 | |||
|lck=7 | |||
|def=9 | |||
|res=9 | |||
|mov=8 | |||
|inventory={{item|4|Slim Lance}}<br>{{item|4|Follow-Up}} | |||
|notes='''Authority:''' ★<br>Moves 5 spaces per turn if no unit is in range. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Chagall]] | |||
|class=Baron | |||
|lv=10 | |||
|#=1 | |||
|hp=55 | |||
|str=15 | |||
|mag=8 | |||
|skill=10 | |||
|spd=10 | |||
|lck=0 | |||
|def=15 | |||
|res=8 | |||
|mov=5 | |||
|inventory={{item|4|Silver Blade}} • {{item|4|Physic|type=drop}}<br>{{item|4|Pavise}} | |||
|notes='''Authority:''' ★★<br>Does not move; guards Agusti Castle. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Agusti | |||
|class=Lance Knight | |||
|lv=13 | |||
|#={{hover|∞|6 initially}} | |||
|hp=43 | |||
|str=10 | |||
|mag=1 | |||
|skill=9 | |||
|spd=9 | |||
|lck=0 | |||
|def=9 | |||
|res=1 | |||
|mov=8 | |||
|inventory={{item|4|Iron Lance}} | |||
|notes='''Authority:''' Zane<br>Begins moving one turn after appearing. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Agusti | |||
|class=Axe Knight | |||
|lv=10 | |||
|#={{hover|∞|4 initially}} | |||
|hp=40 | |||
|str=10 | |||
|mag=1 | |||
|skill=9 | |||
|spd=9 | |||
|lck=0 | |||
|def=9 | |||
|res=1 | |||
|mov=8 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes='''Authority:''' Zane<br>Begins moving one turn after appearing. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Agusti | |||
|class=Arch Knight | |||
|lv=9 | |||
|#={{hover|∞|4 initially}} | |||
|hp=39 | |||
|str=9 | |||
|mag=0 | |||
|skill=8 | |||
|spd=8 | |||
|lck=0 | |||
|def=8 | |||
|res=0 | |||
|mov=8 | |||
|inventory={{item|4|Iron Bow}} | |||
|notes='''Authority:''' Zane<br>Begins moving one turn after appearing. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Agusti | |||
|class=Troubadour | |||
|lv=12 | |||
|#={{hover|∞|3 initially}} | |||
|hp=38 | |||
|str=6 | |||
|mag=4 | |||
|skill=9 | |||
|spd=9 | |||
|lck=0 | |||
|def=5 | |||
|res=4 | |||
|mov=8 | |||
|inventory={{item|4|Slim Sword}} • {{item|4|Mend}} | |||
|notes='''Authority:''' Zane<br>Begins moving one turn after appearing. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Zane]] | |||
|class=Duke Knight | |||
|lv=21 | |||
|#=1 | |||
|hp=61 | |||
|str=18 | |||
|mag=2 | |||
|skill=13 | |||
|spd=13 | |||
|lck=0 | |||
|def=14 | |||
|res=5 | |||
|mov=9 | |||
|inventory={{item|4|Ridersbane|type=drop}} • {{item|4|Javelin}} | |||
|notes='''Authority:''' ★★★<br>• Begins moving one turn after appearing.<br>• Begins retreating to Agusti castle upon reducing the number of units under his authority to 3 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements. | |||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
=====Reinforcements===== | =====Reinforcements===== |
Revision as of 04:24, 18 July 2021
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Crisis in Agustria (Japanese: アグストリアの動乱 Agustrian Disturbance) is the second chapter of Fire Emblem: Genealogy of the Holy War. In it, Sigurd rushes from Evans Castle to protect Nordion and rescue Eldigan at Agusti.
Plot
- Main article:
Crisis in Agustria/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
Chapter Data | |||||
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Conditions | Unit Data | ||||
Victory: Seize Agusti Defeat: Sigurd dies or Evans Castle is seized |
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Map dimensions: 62 columns by 62 rows |
Combatants and castles | ||||||
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Army | Commander | Affiliation | Units | Castles | Guardian | Notes |
Sigurd's | Sigurd | Player | 15 | Evans | -- | Home castle |
Nordion | Lachesis* | Partner | 4 | Nordion | Lachesis | -- |
Heirhein | Bordeaux | Enemy | 26+∞ | Heirhein | Bordeaux | -- |
Anphony | -- | Other | 7 | Anphony | -- | The neutral Anphony army is deployed at the end of turn 1. |
Macbeth | Enemy | 31 | Macbeth | The enemy Anphony army is deployed once Heirhein has been seized. | ||
Mackily | -- | Other | 2 | Mackily | -- | The neutral Makily army is deployed at the end of turn 1. |
Clement | Enemy | 18 | Clement | The enemy Makily army is deployed once Anphony has been seized. | ||
Agusti | Chagall | Enemy | 24+1+∞ | Agusti | Chagall | • The Agusti army is deployed once Anphony has been seized. • An additional 18 units appear and the ramparts are removed once Mackily has been seized. |
Character data
Characters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New units
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Available characters
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Item data
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In addition, ten villages are present on the map, which can be visited to obtain up to 5,000 gold each.
Castle data
Vendor Arena enemies
Name | Cost | |
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Steel Blade | 6,000 | |
Steel Lance | 3,000 | |
Steel Bow | 3,000 | |
Thunder | 3,000 |
- Additionally, the armory will sell anything not bought in the previous chapter.
Event data
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Unit data
Nordion
The Nordion army is present at the start of the chapter.
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Heirhein
The Heirhein army is present at the start of the chapter.
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Reinforcements
- One turn after Elliot reaches Heirhein castle
- 6 Lance Knights, 3 Axe Knights, and Elliot emerge from the castle.
Anphony
The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized.
Neutral Enemy
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Mackily
The neutral army appears at the end of turn 1; the enemy army appears once Anphony has been seized.
Neutral Enemy
Agusti
The enemy army appears once Anphony has been seized; Zane and his troops appear once Mackily has been seized.
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Reinforcements
- Upon seizing Mackily or one turn after Zane reaches Agusti Castle
- 6 Lance Knights, 4 Axe Knights, 4 Arch Knights, 3 Troubadours, and Zane emerge from Agusti Castle.
Major units
Heirhein
- Main article:
Elliot
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- Elliot is a sub-boss affiliated with Heirhein.
- Main article:
Philip
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- Philip is a sub-boss affiliated with Heirhein.
- Main article:
Bordeaux
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- Bordeaux is the guardian of Heirhein Castle and the boss of Heirhein.
Anphony
- Main article:
Waltz
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- Waltz is a sub-boss affiliated with Anphony. He and the Anphony army emerge after Heirhein is seized.
- Main article:
Macbeth
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- Macbeth is the guardian of Anphony Castle and the boss of Anphony. He and the Anphony army emerge after Heirhein is seized.
Mackily
- Main article:
Clement
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- Clement is the guardian of Mackily Castle and the boss of Mackily. He and the Mackily army emerge after Anphony is seized.
Agusti
- Main article:
Erinys
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- Erinys is a sub-boss affiliated with Agusti. She and the Agusti army emerge after Anphony is seized.
- Main article:
Chagall
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- Chagall is the guardian of Agusti Castle and the boss of Agusti. He and the Agusti army emerge after Anphony is seized, and the ramparts protecting him are lowered after Mackily is seized.
- Main article:
Zane
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- Zane is a sub-boss affiliated with Agusti. He and the Agusti reinforcements emerge after Mackily is seized.
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• Crisis in Agustria |
• Used in the "Project Naga" fan translation. Refers to the chaos that ensued from Chagall's taking of the Agustrian throne. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Lady of the Forest • | Crisis in Agustria | • Eldigan, the Lionheart → |
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