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Covert Cat Fang

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Covert Cat Fang (Japanese: 柔なる戦猫の爪牙 Gentle War Cat's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Ranulf. When its user is near allies, Covert Cat Fang boosts the attack and defense of its user and nearby allies during combat.

Covert Cat Fang

No image available.

Type

Beast

Wielder(s)

Ranulf

First game

Heroes

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
    14 1 400 -- Adult (Cavalry)   Grants +3 defense.
If user is within 2 spaces of an ally, grants +3 each to attack and defense of user and allies within 2 spaces during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Heroes
(refine: option 1, +Effect)
    14 1 400 500  
200  
--   Grants +3 defense.
If user initiates combat or is within 3 spaces of an ally, grants +3 each to user's attack, speed, defense, and resistance during combat.
Grants +4 each to attack and defense of allies within 3 spaces of user during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, neutralizes effects that prevent user's follow-up attacks, and user deals +⁠(number of allies within 3 spaces × 5; maximum: 15) damage (excluding area-of-effect specials).
Heroes
(refine: option 1, +Atk)
    16 1 400 500  
200  
--   Grants +3 defense.
If user initiates combat or is within 3 spaces of an ally, grants +3 each to user's attack, speed, defense, and resistance during combat.
Grants +4 each to attack and defense of allies within 3 spaces of user during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP.
Heroes
(refine: option 1, +Spd)
    14 1 400 500  
200  
--   Grants +3 defense.
If user initiates combat or is within 3 spaces of an ally, grants +3 each to user's attack, speed, defense, and resistance during combat.
Grants +4 each to attack and defense of allies within 3 spaces of user during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +3 speed.
Heroes
(refine: option 1, +Def)
    14 1 400 500  
200  
--   Grants +3 defense.
If user initiates combat or is within 3 spaces of an ally, grants +3 each to user's attack, speed, defense, and resistance during combat.
Grants +4 each to attack and defense of allies within 3 spaces of user during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 defense.
Heroes
(refine: option 1, +Res)
    14 1 400 500  
200  
--   Grants +3 defense.
If user initiates combat or is within 3 spaces of an ally, grants +3 each to user's attack, speed, defense, and resistance during combat.
Grants +4 each to attack and defense of allies within 3 spaces of user during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 resistance.
Heroes
(refine: option 2, +Effect)
    14 1 400 500  
200  
--   Grants +3 defense.
If user initiates combat or is within 3 spaces of an ally, grants +3 each to user's attack, speed, defense, and resistance during combat.
Grants +4 each to attack and defense of allies within 3 spaces of user during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, neutralizes effects that prevent user's follow-up attacks, and user deals +⁠(number of allies within 3 spaces × 5; maximum: 15) damage (excluding area-of-effect specials).
Heroes
(refine: option 2, +Atk)
    16 1 400 500  
200  
--   Grants +3 defense.
If user initiates combat or is within 3 spaces of an ally, grants +3 each to user's attack, speed, defense, and resistance during combat.
Grants +4 each to attack and defense of allies within 3 spaces of user during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP.
Heroes
(refine: option 2, +Spd)
    14 1 400 500  
200  
--   Grants +3 defense.
If user initiates combat or is within 3 spaces of an ally, grants +3 each to user's attack, speed, defense, and resistance during combat.
Grants +4 each to attack and defense of allies within 3 spaces of user during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +3 speed.
Heroes
(refine: option 2, +Def)
    14 1 400 500  
200  
--   Grants +3 defense.
If user initiates combat or is within 3 spaces of an ally, grants +3 each to user's attack, speed, defense, and resistance during combat.
Grants +4 each to attack and defense of allies within 3 spaces of user during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 defense.
Heroes
(refine: option 2, +Res)
    14 1 400 500  
200  
--   Grants +3 defense.
If user initiates combat or is within 3 spaces of an ally, grants +3 each to user's attack, speed, defense, and resistance during combat.
Grants +4 each to attack and defense of allies within 3 spaces of user during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Ranulf: Friend of Nations

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Def+3. If unit is within 2 spaces of an
ally, grants Atk/Def+3 to unit and allies within
2 spaces of unit during combat. At start of turn,
if unit is adjacent to only beast or dragon allies
or if unit is not adjacent to any ally, unit
transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2, and if unit initiates
combat, inflicts Atk/Def-4 on foe during
combat and foe cannot make a follow-up
attack.
守備+3
味方が2マス以内にいる時、
戦闘中、自身と周囲2マスの味方の
攻撃、守備+3

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 1)
Grants Def+3. If unit initiates combat
or is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 to unit during combat.
Grants Atk/Def+4 to allies within 3 spaces
during combat.

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
守備+3
自分から攻撃した時、または
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+4

周囲3マス以内の味方は、
戦闘中、攻撃、守備+4

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 2)
Grants Def+3. If unit initiates combat or is within
3 spaces of an ally, grants Atk/Spd/Def/Res+4
to unit during combat. Grants Atk/Def+4 to allies
within 3 spaces of unit during combat. At start
of turn, if unit is adjacent to only beast or
dragon allies or is not adjacent to any ally,
unit transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2 to unit, inflicts
Atk/Def-X on foe during combat (X = number
of spaces from start position to end position
of whoever initiated combat + 3; max 6), and
also, if X ≥ 5, reduces damage from foe's first
attack by 30% during combat.
守備+3
自分から攻撃した時、または
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+4

周囲3マス以内の味方は、
戦闘中、攻撃、守備+4

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
戦闘中、敵の攻撃、守備-3、
さらに、敵の攻撃、守備が
攻撃した側(自分からなら自分、敵からなら敵)の
移動前と移動後のマスの距離(最大3)だけ減少、かつ
移動前と移動後のマスの距離が2以上の時、
戦闘中、自分が最初に受けた攻撃のダメージを30%軽減
Heroes
(Refined: +effect)
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat,
neutralizes effects that prevent unit's follow-up
attacks, and deals damage = number of allies
within 3 spaces × 5. (Excluding area-of-effect
Specials; max 15.)
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、かつ
自分の追撃不可を無効、かつ
ダメージ+周囲3マス以内にいる味方の数×5
(最大15、範囲奥義除く)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Covert Cat Fang

--

Japanese

柔なる戦猫の爪牙

Gentle War Cat's Claws and Fangs

Spanish
(Spain)

Garra afable

Affable claw

Spanish
(Latin America)

Colmillo afable

Affable fang

French

Croc calme

Quiet fang

German

Listige Pranke

Cunning Paw

Italian

Zanna di gatto

Cat's fang

Portuguese

Presa discreta

Discrete fang

Traditional Chinese

溫和戰貓的爪牙

Gentle war cat's claws and fangs

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw