Counter
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Counter (Japanese: カウンター Counter) is a combat skill which debuted in Fire Emblem: Path of Radiance. In all of its appearances, when an enemy unit attacks and damages the skill's user, the skill returns the user's damage to the attacker; the amount of damage reflected and other specifics of the skill's operation vary from game to game.
Data
In the main Fire Emblem series
Game | Icon | Effect | Activation | Capacity | Notes |
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Path of Radiance | It deals half of the damage dealt to the user back at the attacking enemy. | (Skill/2)% | 10 | -- | |
Radiant Dawn | It deals half of the damage dealt to the user back at the attacking enemy. | (Skill)% | 10 | Cannot be assigned to Herons. | |
Awakening | It deals the damage dealt to the user back at the attacking enemy. | 100% | -- | Will activate only against attacks at 1 range. Will not activate against Dual Strikes. Nullified against Dragonskin. User will not gain experience when an enemy is killed by damage from this skill. |
In other Fire Emblem series titles
Game | Icon | Effect | Activation | Capacity | Notes |
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Availability
Path of Radiance
Units | Titania |
Items | Counter |
Radiant Dawn
Units | Titania |
Items | Counter |
Awakening
Units | Deen • Linus • Palla • Titania |
Classes | Warrior (Learned at Level 15) |
Fates
Classes | Oni Chieftain (Learned from Level 15) |
Warriors
Learned | Oboro (requires Oboro's Sleeve Sash ×3) |
Borrowed | Requires ×1 each of Oboro's Essence and Oboro's Chest Guard |
Other appearances
Super Smash Bros. series
This article or section is a short summary of Counter. SmashWiki features a more in-depth article. |
In Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate, Counter is Marth, Roy, Ike, Lucina, and Chrom's down special move. Counter in Smash Bros. predates the Fire Emblem skill; it is based off of units counter-attacking when attacked.[1]
When used, the user becomes invulnerable for a second and, if hit in this short window, will reflect the damage back at the attacker. Its properties vary slightly depending on which of the three characters use it.
- Marth's Counter is faster and more reliable than Roy or Ike's, but is less potent. In Melee, it deals a flat 7% damage no matter what, in Brawl it reflects back 1.1x the damage the incoming attack would have dealt, and in for Nintendo 3DS and Wii U it reflects back 1.2x the damage.
- Roy's Counter is slower than Marth's and lasts for less time, but is more powerful. In Melee, it deals far more damage by reflecting back 1.5x the damage the incoming attack would have dealt, and in for Nintendo 3DS and Wii U it reflects back 1.35x the damage.
- Ike's Counter is, in Brawl, slower than Marth's and reflects back 1.2x the damage the incoming attack would have dealt. Its range and knockback are both higher.
- Lucina's Counter is identical to Marth's, reflecting back 1.2x the damage the incoming attack would have dealt.
Super Smash Bros. for Nintendo 3DS and Wii U introduced character customization, including alternate variations on each character's special moves. Like all special moves in the two games, Counter has its own variations, which are found at random and collected during the course of the game's other modes. Marth and Lucina share the same variants, while Ike has his own unique ones. Roy, like all DLC characters, has no variants of his special moves at all, including Counter.
Marth and Lucina's two custom versions of Counter are as follows:
- Easy Counter (Japanese: イージーカウンター Easy Counter) allows Marth/Lucina a longer period of time to counter-attack in, but the strength of the counter-attack is reduced.
- Iai Counter (Japanese: 居合いカウンター Quick-Draw Counter) deals less damage, but has Marth/Lucina charge forward when counter-attacking to send the foe flying behind them. Called "Rush Counter" in the PAL version.
Ike's two custom versions of Counter are as follows:
- Paralyzing Counter (Japanese: 麻痺カウンター Paralyze Counter) deals no damage in its counter-attack, instead paralyzing its target.
- Smash Counter (Japanese: スマッシュカウンター Smash Counter) has a delayed response, but in exchange its counter-attack is far more powerful than usual.
Trivia
- In Awakening and Fates, if a unit possesses both Counter and Miracle, it is possible for both of them to activate simultaneously against a Lethality activation by an enemy; if this happens, an "infinite" amount of damage (expressed in-game as 99 damage) is reflected back at the enemy, guaranteed to kill it unless the Lethality user also activates Miracle.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Counter |
-- |
Spanish |
Contraatacar |
Counter-attack |
French |
Contre |
Counter |
German |
Talion |
An obscure English word for "retaliation". |
Italian |
Scudo |
Shield |
Russian |
Контрудар |
Counter-attack. Used only in the Russian version of Super Smash Bros. for Nintendo 3DS and Wii U, as no Fire Emblem game has as yet been officially released in the region. |
Gallery
Ike activating Counter in Path of Radiance.
Mia activating Counter in Radiant Dawn.
References
- ↑ "Interviewer: In Smash, a lot of Fire Emblem characters have "counter" moves. Is there a reason behind that?
Sakurai: That comes directly from the Fire Emblem games. In Fire Emblem, first you have your attack phase, and then the enemy attacks. That pattern repeats itself, so to express the nature of those battles, I gave them counter moves...although Robin doesn't have one (laughs). Robin doesn’t seem like a counterattack-type character to me." — Sakurai Interview: Fire Emblem 25th Anniversary, Source Gaming, Published: December 13, 2015, Retrieved: August 15, 2018
See also
Skills in Fire Emblem: Path of Radiance | ||||||||||||||
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Skills in Fire Emblem Awakening | ||||||||||||||||||||||||||||||||||||||||||
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Skills in Fire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Crests in Warriors | ||||||||
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