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Conclusion of the Crossing Roads

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Conclusion of the Crossing Roads

Cm fe16 19.png

Location

Enbarr

Boss(es)

Edelgard

It looks as though...my path...will end here. My teacher...claim your victory. Strike me down. You must! Even now...across this land, people are killing each other. If you do not act now, this conflict...will go on forever. Your path...lies across my grave. It is time for you to find the courage to walk it. If I must fall...let it be by your hand. I wanted...to walk with you...
— Edelgard

Conclusion of the Crossing Roads (Japanese: 交差の結末 End of the Intersection) is the nineteenth chapter of the Silver Snow route and the twentieth chapter of the Verdant Wind route in Fire Emblem: Three Houses. It is not possible to return to Garreg Mach Monastery during this chapter; the previous chapter and this one must be completed consecutively. This chapter consists solely of a mission, Confrontation at the Palace (Japanese: アンヴァル宮城戦 Battle of Aonbharr Imperial Palace).

Plot

Main article: Conclusion of the Crossing Roads/Script (Silver Snow)
Main article: Conclusion of the Crossing Roads/Script (Verdant Wind)

After rallying their troops, Claude/Seteth and Byleth lead the Alliance/Resistance forces in a direct assault on the Imperial Palace. The group engages Edelgard in a tumultuous battle and finally defeat her once and for all. The mortally wounded Edelgard bids Byleth finish her off in order to end the conflict, and Byleth obliges. Afterwards, as Byleth mourns Edelgard, they receive a letter from Hubert. His final words explain that Kronya and Solon's allies, a faction known as "those who slither in the dark", still remain active, that they were responsible for the destruction of Fort Merceus, that they resent the "children of the goddess" and all of humanity, and that they must be stopped lest they destroy humanity; he directs the Alliance/Resistance to their stronghold at Shambhala. He also reveals that Rhea is alive and in captivity in a secret chamber within the palace. On the Verdant Wind route, Claude and Byleth resolve to ask Rhea about all of this.

The Alliance/Resistance forces rescue Rhea. When informed about Hubert's letter, Rhea reluctantly explains that the Liberation King Nemesis was originally the leader of a group of bandits who plundered the Holy Tomb and stole the remains of the progenitor god Sothis. Nemesis went to the Red Canyon Zanado and used the Sword of the Creator to massacre the children of the progenitor god who were living there, gained power from their dead bodies, and brought war to Fódlan. Claude realizes that "those who slither in the dark" used Nemesis to bring war to Fódlan, as they did the Imperial army; Edelgard intended to manipulate them the same way. Claude/Seteth marshals the Alliance/Resistance forces and prepares to besiege Shambhala.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard Player Partner Other Enemy
Defeat: Byleth or Claude Verdant Wind dies* or the player's army is routed* 10/11 {{{partner}}} 0+1 36+1+∞
Cm fe16 19.png

If a player unit enters the throne room, all doors except the one leading directly into the throne room will be opened on the next enemy phase.

Character data

Silver Snow Verdant Wind

Characters
New units

None

Available characters
Byleth f 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Anna ​Shamir ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​Yuri 02 ​Balthus 02 ​Constance 03 ​Hapi 02 ​

Item data

Items
Name Obtainment Method
Is ns01 key.png Door Key Dropped by enemy Grappler
Is ns01 stat booster.png Talisman Dropped by enemy Gremory
Is ns01 key.png Door Key Dropped by Dorothea*/enemy Warlock*
Is ns01 key.png Door Key Dropped by Petra*/enemy Assassin*
Is ns01 stat booster.png Giant Shell Open lower right chest
Is ns01 shield.png Kadmos Shield Open lower left chest
Is ns01 brawling.png Silver Gauntlets Open upper chest
Is ns01 potion.png Vulnerary Steal from Dorothea*
Is ns01 potion.png Vulnerary Steal from Petra*
Is ns01 potion.png Vulnerary Steal from Edelgard

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 warrior enemy.gif
Imperial Soldier Warrior 38 2 Silver Axe
Axefaire Axe Crit +10
Empire Warriors Lv 5: Random Shot
--
Ma ns01 warrior female enemy.gif
Imperial Soldier Warrior 38 1 Silver Axe
Axefaire Axe Crit +10
Begins moving if a player unit enters the throne room.
Ma ns01 sniper female enemy.gif
Imperial Soldier Sniper 38 1 Silver Bow
Bowfaire Bowrange +1
Begins moving if a nearby Sniper or War Master is provoked.
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 38 2 Silver Bow
Bowfaire Bowrange +1
The southeastern one begins moving if a nearby Sniper or War Master is provoked.
Ma ns01 grappler enemy.gif
Imperial Soldier Grappler 38 1 Silver Gauntlets Door KeyThis item is dropped upon this unit's defeat. Unarmed
Fistfaire Unarmed Combat
Empire Raiders Lv 5: Absorption
--
Ma ns01 grappler enemy.gif
Imperial Soldier Grappler 38 2 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
--
Ma ns01 mortal savant female enemy.gif
Imperial Soldier Mortal Savant 38 2 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Pavise Co. Lv 5: Blaze
Both begin moving if either of them or the nearby Gremory is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 38 1 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Pavise Co. Lv 5: Blaze
--
Ma ns01 swordmaster enemy.gif
Imperial Soldier Swordmaster 38 4 Silver Sword
Swordfaire Sword Crit +10
Begins moving unprovoked on turn 2.
Ma ns01 bishop enemy.gif
Imperial Soldier Bishop 38 3 Seraphim Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Empire Holy Magic Users Lv 5: Blessing
The southern two begin moving unprovoked on turn 2, or if either of them or Dorothea*/Imperial General Warlock* is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 38 1 Abraxas Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Magic Users Lv 5: Resonant Flames
Begins moving if a nearby Mortal Savant is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 38 2 Abraxas Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Begins moving if a player unit enters the throne room.
Ma ns01 bishop female enemy.gif
Imperial Soldier Bishop 38 1 Seraphim Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 warlock enemy.gif
Agarthan Soldier Warlock 38 1 Ragnarok
Black Tomefaire Black Magic Uses x2
Dark Magic Corps Lv 5: Resonant Lightning
• Immobile.
• Mans a Fire Orb.
Ma ns01 dark bishop enemy.gif
Agarthan Soldier Dark Bishop 38 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if a player unit enters the throne room.
Ma ns01 giant demonic beast enemy.gif
Giant Demonic Beast Giant Demonic Beast 38 2 Giant Artificial Crest Stone
Defiant Str Defiant Def Renewal Barrier Vital Defense Armored Blow Latent; active starting from health bar 2 Death Blow Latent; active starting from health bar 3
Arm Press
The southeastern one begins moving if a unit enters the throne room.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 38 1 Silver Axe
Fistfaire Axefaire Crit +20
Begins moving if a nearby Sniper is provoked.
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 38 1 Silver Bow
Bowfaire Bowrange +1
Empire Snipers Lv 5: Flash-Fire Arrows
• Immobile.
• Mans a Ballista.
Ma ns01 swordmaster enemy.gif
Imperial Soldier Swordmaster 38 1 Silver Sword
Swordfaire Sword Crit +10
Empire Pavise Co. Lv 5: Blaze
Begins moving if a unit enters the throne room.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 38 1 Banshee Θ Silence
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3 Hit +20
Empire Magic Users Lv 5: Resonant Flames
--
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 38 1 Banshee Θ TalismanThis item is dropped upon this unit's defeat. Silence
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3 Hit +20
Empire Magic Users Lv 5: Resonant Flames
--
Ma ns01 demonic beast enemy.gif
Demonic Beast Demonic Beast 38 1 Artificial Crest Stone S
Renewal Seal Strength Barrier Vital Defense Vantage Latent; active starting from health bar 2 Strength +2 Latent; active starting from health bar 3
Flame Breath
--
Ma ns01 warlock dorothea enemy.gif
Dorothea Warlock 39 1 Ragnarok Vulnerary Training Sword Door KeyThis item is dropped upon this unit's defeat. Thunder Thoron
Songstress Black Tomefaire Black Magic Uses x2 Reason Lv 5 Alert Stance+ Darting Blow Unsealable Magic
Opera Co. Volunteers Lv 5: Dance of the Goddess
Replaced by an Imperial General Warlock with Empire Magic Users instead of Opera Co. Volunteers and without a Vulnerary, a Training Sword, Thunder, or Songstress if she was recruited.
Ma ns01 assassin petra enemy.gif
Petra Assassin 39 1 Wo Dao Vulnerary Door KeyThis item is dropped upon this unit's defeat.
Hunter's Boon Swordfaire Locktouch Stealth Sword Prowess Lv 5 Alert Stance+ Keen Intuition
Brigid Hunters Lv 5: Poison Tactic
• Begins moving unprovoked on turn 2.
• Replaced by an Imperial General Assassin with Empire Raiders instead of Brigid Hunters and without a Vulnerary or Hunter's Boon if she was recruited.
Ma ns01 emperor enemy.gif
Edelgard Emperor 40 1 Aymr Vulnerary
Imperial Lineage+ Charm Axefaire Commander Counterattack Armored Effect Null Hit +20 Axe Prowess Lv 5
Raging Storm
Supreme Armored Co. Lv 5: Raging Flames
Immobile; stands on a throne.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 hero enemy.gif
Imperial Soldier Hero 38 1 Silver Sword
Swordfaire Vantage
--
Ma ns01 warrior enemy.gif
Imperial Soldier Warrior 38 Silver Axe
Axefaire Axe Crit +10
--
Ma ns01 warlock enemy.gif
Agarthan Soldier Warlock 38 Ragnarok
Black Tomefaire Black Magic Uses x2
--

Reinforcements

  • At the start of turn 3 (Normal/Hard)/Enemy phase 3 (Maddening)
    • 1 Hero from the northeastern chamber
  • Every two turns after a player unit enters the throne room; can be halted by placing a unit on the northwestern/northeastern stairs
    • 1 Warrior from the northwestern stairs
    • 1 Warlock from the northeastern stairs
      • Note: On Maddening, these reinforcements' spawn locations are reversed.

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 fortress knight dedue other.gif
Dedue Fortress Knight 39/40/46 1 Silver Axe Hexlock Shield Elixir
Staunch Shield Axefaire Weight -5 Axe Prowess Lv 5 Defiant Def Armored Blow Armored Effect Null Pavise
Duscur Heavy Soldiers Lv 5: Line of Lances
Moves to attack Edelgard after all other enemies have been defeated.

Reinforcements

  • Turn 3
    • Dedue from the eastern entrance to the throne room

Boss data

Main article: Edelgard

Normal Hard Maddening

Small portrait edelgard 02 fe16.png
Ma ns01 emperor enemy.gif Emperor
Level 40
Movement -
Crest Is ns01 crest of flames.pngIs ns01 minor crest of seiros.png
Stats
Max HP 58 Luck 12
Strength 33 Defense 25
Magic 22 Resistance 14
Dexterity 17 Charm 33+10
Speed 14
Inventory Abilities
Aymr
Vulnerary
Imperial Lineage+
Charm
Axefaire
Commander
Counterattack
Armored Effect Null
Hit +20
Axe Prowess Lv 5
Combat arts Spells Battalion
Raging Storm -- Supreme Armored Co. Lv 5
Raging Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
A C A C C B+ E A A E E FE16ClassMasteryEmpty.png

Sub-bosses

Main article: Dorothea

Dorothea does not appear in the Silver Snow version of the map or in Verdant Wind if she was recruited and is replaced by an Imperial General Warlock.

Normal Hard Maddening


Main article: Petra

Petra does not appear in the Silver Snow version of the map or in Verdant Wind if she was recruited and is replaced by an Imperial General Assassin.

Normal Hard Maddening

Small portrait petra 02 fe16.png
Ma ns01 assassin petra enemy.gif Assassin
Level 39
Movement 6
Crest --
Stats
Max HP 48 Luck 19
Strength 25 Defense 20
Magic 8 Resistance 8
Dexterity 31 Charm 14+7
Speed 44
Inventory Abilities
Wo Dao
Vulnerary
Door KeyThis item is dropped upon this unit's defeat.
Hunter's Boon
Swordfaire
Locktouch
Stealth
Sword Prowess Lv 5
Alert Stance+
Keen Intuition
Combat arts Spells Battalion
-- -- Brigid Hunters Lv 5
Poison Tactic
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B E E C E E E B E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Straight to the battlefield this time. Stock up at the marketplace, grab a Thief or three Chest Keys, and get ready to rock. Your first order of business is to clear out the starting room. Kill Petra with extreme prejudice; her absolutely insane 90 avoid before accounting for Keen Intuition or Alert Stance+ makes her very dangerous. Gambits are your friends here. Watch out for the Demonic Beasts to the left and right. Once you're done with that, swoop south to deal with Dorothea and her minions. At this point, you can circle back north and sweep up the loot and item drops in the southern corners. Dedue appears on turn 3; you can send some of your troops to reinforce him if you want to try to keep him alive. Fortunately, he laughs at physical damage, so just make sure to pick off any mages that get too close. Keep pushing northward and converge at the throne room, where you can finally take out Edelgard.

Trivia

  • On the Silver Snow version of this chapter, the player loses access to the deployment slot used by Claude on Verdant Wind.

Etymology and other languages

Conclusion of the Crossing Roads

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Conclusion of the Crossing Roads

--

Spanish

Fin de la encrucijada

End of the crossroads

French

À la croisée des chemins

At the crossroads

German

Die Pfade kreuzen sich

The Paths cross

Italian

Conclusione di un incrocio

Conclusion of an intersection

Korean

엇갈린 결말

End of a crossing

Simplified Chinese

错综复杂的结局

Complicated conclusion

Traditional Chinese

錯綜複雜的結局

Complicated conclusion

Confrontation at the Palace

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Confrontation at the Palace

--

Spanish

Asalto al palacio

Assault at the palace

French

L'assaut du palais impérial

The assault on the imperial palace

German

Begegnung im Palast

Encounter in the Palace

Italian

Scontro di palazzo

Clash of the palace

Korean

앙바르 궁성전

Aonbharr palace battle

Simplified Chinese

安巴尔皇城战

Aonbharr imperial city battle

Traditional Chinese

安巴爾皇城戰

Aonbharr imperial city battle

Gallery

References

← The Chaos of War • Conclusion of the Crossing Roads • The City Without Light →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery