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Combat art

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Revision as of 22:43, 30 September 2019 by Kristak (talk | contribs) (→‎Relic-specific combat arts: Correction)
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Combat arts (Japanese: 戦技 war skills) are a special type of command introduced in Fire Emblem Echoes: Shadows of Valentia. In Shadows of Valentia they act as a subset of skills, though they were changed to be their own type of command in Three Houses. Combat arts serve to augment a unit's combat performance for a single round of combat. They are activated at the player's discretion by expending either hit points in Shadows of Valentia or durability in Three Houses. Combat arts have a variety of effects: some augment their user's next attack with increased stats and/or special effects, while others temporarily increase their user's stats until their next turn. Most combat arts act as special attacks, though there exist some non-offensive combat arts that have other effects, such as enhancing the unit's defenses or moving another unit on the battlefield.

Overview

To activate a combat art, the user must select it from the Arts menu when making their move. If the unit has sufficient HP or durability remaining and (if applicable) there is a target within compatible range, the art can be used. Since combat arts require manual activation by their user, they can only be activated during the user's phase and (non-offensive arts aside) are not an option when counter-attacking.

When activated, offensive combat arts add their special effects to the regular attacking power and stats of their user. The majority of offensive arts add increases to the user's pre-existing might, hit rate, critical hit rate, and range, while some have entirely unique effects beyond this. If a unit would double attack their target with their regular attack, or if the unit is using a brave weapon, activating an offensive combat art completely prevents any extra attacks, forcing them to make only one hit (with the exception of combat arts whose effect includes a second strike or more, such as Double Lion).

Learning combat arts in Shadows of Valentia

Units learn combat arts from their items by gaining what is commonly referred to as skill points (SP). Every time a unit enters combat with a compatible weapon or piece of equipment, they earn a small amount of SP. Once the amount of SP required by the item is met, the unit unlocks the respective combat art for use. Combat arts are learned one at a time per weapon.

For example: Gray has a Lightning Sword. He must earn 20SP with it to unlock its first combat art, Thunderclap, then another 20SP to unlock its second art, Foudroyant.

Both gained SP and learned combat arts is taught to the unit, not to the weapon, so they are not transferrable to any other unit. If any other unit is to use the art, they must earn the required SP themselves in the same way. On the other hand, once an item's art is learned or SP is gained, a unit does not have to use the exact same item that they earned it with in the first place; any other item that grants that combat art, or any other instance of the original item used, will give them immediate access to the same SP for the same combat art.

For example: Alm has the Royal Sword. With the Royal Sword he has earned 42 of the 50SP needed to unlock Scendscale. When he equips Falchion, he has 42SP for Scendscale with it as well, and only needs to earn 8 more SP to unlock Scendscale for both the Royal Sword and Falchion.

SP and learned arts are not affected in any way by forging the weapon.

SP progress is tracked by a small white bar beneath the item's inventory icon, which measures the total SP needed to learn all of that item's combat arts. Once all of that item's combat arts have been unlocked, the bar is replaced by a small MAX label in the icon's corner.

Learning combat arts in Three Houses

In Three Houses, combat arts are no longer solely attached to weapons and equipment. Instead, units learn combat arts through a variety of means, primarily by increasing their skill levels and by mastering certain classes. For example, all units will learn Wrath Strike upon raising their skill level in swords to D. Learned combat arts can then be equipped to the unit similar to abilities; a unit is limited to a maximum of three equipped combat arts at a time. Additionally, almost all combat arts now have a specific weapon type involved; i.e. Wrath Strike, as a sword combat art, can only be used with a sword.

There are still certain weapons and items that can also grant a unit access to a new combat art. These are almost always Heroes' Relics, and tend to be exceedingly powerful, but require the appropriate Crest to be able to use them. Additionally, there exist several class-specific combat arts; these are learned by mastering certain classes, and can only be used by that class. For example, Snipers learn Hunter's Volley upon reaching class mastery. In both of these cases—weapon-based arts and class-based arts—these new arts do not need to be equipped like other arts do. Instead, they are added to a unit's list of usable combat arts separately, meaning a unit can have as many as five combat arts available to them at once: three equipped, one from a mastered class, and one from a weapon (if they have the appropriate crest).

Combat arts in the Fire Emblem series

Basic combat arts

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Curved Shot --
Wrath Strike --
Hit and Run --
Subdue --
Crosswise Cut --
Heavy Draw --
Duelist Sword --
Sunder --
Lunge --
Penetrate --
Leonine Poise --
Thunderclap --
Destreza --
Encloser --
Ward Arrow --
Plenitude --
Vendetta --
Dragonhaze --
Tigerstance --
Archballista --
Trance Shot --
Shadow Gambit --
Roundhouse --
Solar Thrust --
Lunar Flash --
Windsweep --
Foudroyant --
Earth's Boon --
Longearche --
Tempest Lance --
Mistdancer --
Overrun --
Scendscale --
Ragnarok Ω --
Triangle Attack --
Solo Triangle Attack --
Heaven or Hell --
Haze Slice --
Finesse Blade --
Sword Dance --
Shatter Slash --
Lance Jab --
Vengeance --
Glowing Ember --
Swift Strikes --
Smash --
Spike --
Diamond Axe --
Exhaustive Strike --
Armored Strike --
Wild Abandon --
Focused Strike --
Deadeye --
Waning Shot --
Break Shot --
Schism Shot --
Draining Blow --
Mighty Blow --
Rushing Blow --
Fading Blow --
A means that the weapon is available in that game, while a indicates the contrary.

Effective combat arts

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Knightkneeler --
Armorcrush --
Death Blow --
Celestial Bow --
Grounder --
Armor Disruptor --
Bane of Monsters --
Monster Piercer --
Helm Splitter --
Monster Breaker --
Monster Blast --
Monster Crusher --
A means that the weapon is available in that game, while a indicates the contrary.

Magic combat arts

These are special combat arts that are fueled by the user's magic and target the enemy's resistance, instead of using strength and defense respectively.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Hexblade --
Flamberge --
Soulblade --
Frozen Lance --
Lightning Axe --
Mystic Blow --
A means that the weapon is available in that game, while a indicates the contrary.

Multi-hit attacks

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Double Lion --
Astral Blade --
Flamberge --
Hunter's Volley --
Astra --
Point-Blank Volley --
Bombard --
Nimble Combo --
One-Two Punch --
Fierce Iron Fist --
A means that the weapon is available in that game, while a indicates the contrary.

Non-offensive combat arts

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Shove --
Swap --
Defensive --
Coral Cover --
Aegis --
Speculum --
Pavise --
Earth's Kiss --
Healing Focus --
Reposition --
Draw Back --
Smite --
A means that the weapon is available in that game, while a indicates the contrary.

Class-specific combat arts

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Hunter's Volley --
Assassinate --
Astra --
Paraselene --
Flickering Flower --
War Master's Strike --
Wind God --
Fierce Iron Fist --
A means that the weapon is available in that game, while a indicates the contrary.

Relic-specific combat arts

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Foudroyant Strike --
Beast Fang --
Ruptured Heaven --
Sublime Heaven --
Heaven's Fall --
Ruined Sky --
Atrocity --
Burning Quake --
Apocalyptic Flame --
Dust --
Raging Storm --
Fallen Star --
A means that the weapon is available in that game, while a indicates the contrary.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Combat art

--

French

Capacité

Ability

Gallery

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus
Combat arts
Sword combat arts Armor DisruptorAssassinateAstraAstral BladeBane of MonstersBeast FangCrosswise CutDeath BlowDestrezaDouble LionDuelist SwordEarth's BoonElectric GrounderFinesse BladeFiresweepFlambergeFlash StrikeFoudroyant StrikeGrounderHaze SliceHeaven's FallHexbladeIcebladeLightbladeMagic BladeMortal StrugglePenetratePlenitudeRagnarok ΩRoundhouseRuptured HeavenScendscaleShadowbladeShadow GambitSoulbladeSubdueSublime HeavenSunderSwift SliceSword DanceThunderclapTigerstanceWindsweepWrath Strike
Lance combat arts AirshakerArchballistaArmorcrushAtrocityBurning QuakeDark LanceDragonhazeEarthsplitterFrozen LanceGlowing EmberHeaven or HellHit and RunKnightkneelerLance JabLeonine PoiseLightstrikeLongearcheLungeMistdancerMonster PiercerOverrunParaseleneRuined SkyShatter SlashSolar ThrustSolo Triangle AttackStormbladeSwift StrikesTempest LanceTitanic MightThunder RushVendettaVengeanceWheelsweep
Axe combat arts Apocalyptic FlameArmored StrikeArmor SmasherCrushDiamond AxeDustExhaustive StrikeFlickering FlowerFocused StrikeFuryHelm SplitterInvigorating SpiritLightning AxeMonster BreakerRaging StormReturning AxeShredderSmashSpikeSwinging FuryWar Master's StrikeWild Abandon
Bow combat arts Break ShotCelestial BowCurved ShotDeadeyeDrill ArrowEncloserFallen StarFlame VolleyHeavy DrawHide PresenceHunter's VolleyLunar FlashMonster BlastPoint-Blank VolleyPrecision VolleySchism ShotSpiral ShotThunderboltTornado ShotTracking ShotTrance ShotWaning ShotWard ArrowWind God
Gauntlet combat arts Battle TranceBombardDraining BlowDual DevastatorsEviscerateFading BlowFierce Iron FistFlamewhorl KickFrozen FistLightning FistMighty BlowMonster CrusherMystic BlowNimble ComboOne-Two PunchPneuma GaleRushing BlowSteady MindWhirlwind Kick
Movement-related combat arts Draw BackFoul PlayRepositionShoveSmiteSwap
Other combat arts amiiboCoral CoverDark SpikesDefensiveEarth's KissHealing FocusPaviseTriangle AttackUpheaval
Unused combat arts AegisSpeculum
Skills in Fire Emblem Echoes: Shadows of Valentia
Combat arts AegisamiiboArchballistaArmorcrushArmor DisruptorAstral BladeCelestial BowCoral CoverCrosswise CutCurved ShotDeath BlowDestrezaDouble LionDragonhazeDuelist SwordEarth's BoonEarth's KissEncloserFlambergeFoudroyantGrounderHeaven or HellHeavy DrawHexbladeHit and RunHunter's VolleyKnightkneelerLeonine PoiseLongearcheLunar FlashLungeMistdancerOverrunPavisePenetratePlenitudeRagnarok ΩRoundhouseScendscaleShadow GambitShoveSolar ThrustSolo Triangle AttackSpeculumSubdueSunderSwapTempest LanceThunderclapTigerstanceTrance ShotTriangle AttackVendettaWard ArrowWindsweepWrath Strike
Other skills AbsolveAnathemaAnti-ArmorAnti-CavalryAnti-FliersAntihexAnti-TerrorsApotropeBanishBowrange +Dark SpikesDefensiveDeicideDisciplineDivideDragonskinDuma's GiftEerie ScreechEvade CriticalHalve AxesHalve LancesHalve SwordsHeavy ArmorHexIncarnationInfluenceLifetakerMagic +5MiracleNullify AilmentsPactPhalanxPhantasmReconstructRecoveryResistance +5SanctuarySoothing LightSophisticateTeleportationTransmuteTri-afflictionUpheavalVengeful CryWildfireWrath