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Colm: Difference between revisions
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===Analysis=== | ===Analysis=== | ||
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Colm is the first thief that the player will get in ''The Sacred Stones'', and is one of two if only considering units who perform such roles by default. His early joining time and weak enemies give him some room to grow, although for much of the game he will have trouble harming or surviving against [[Knight|Knights]] and other high defense lance units. As a Thief, he can [[steal]], use [[Lockpick|lockpicks]], and see further into [[Fog of War]]. As such, he will initially see use for that reason alone, although he arguably has the best combat potential of the GameBoy Advance-era Thieves and can serve as a fairly potent combatant as well. The item for [[class change]] that Colm uses is the [[Ocean Seal]], and unless [[Ross]] promoted to [[Pirate]], he is the only one who uses it. His starting combat statistics are not very good, especially considering that 4 base strength, but his growth rates can make him at least serviceable. It should be warned the international versions of the game, an enemy Thief in his join chapter can steal his lockpick, which is not possible for him to retrieve without gaining one point of speed by | Colm is the first thief that the player will get in ''The Sacred Stones'', and is one of two if only considering units who perform such roles by default. His early joining time and weak enemies give him some room to grow, although for much of the game he will have trouble harming or surviving against [[Knight|Knights]] and other high defense lance units. As a Thief, he can [[steal]], use [[Lockpick|lockpicks]], and see further into [[Fog of War]]. As such, he will initially see use for that reason alone, although he arguably has the best combat potential of the GameBoy Advance-era Thieves and can serve as a fairly potent combatant as well. The item for [[class change]] that Colm uses is the [[Ocean Seal]], and unless [[Ross]] promoted to [[Pirate]], he is the only one who uses it. His starting combat statistics are not very good, especially considering that 4 base strength, but his growth rates can make him at least serviceable. It should be warned that in the international versions of the game, an enemy Thief in his join chapter can steal his lockpick, which is not possible for him to retrieve without gaining one point of speed by leveling up. | ||
As an [[Assassin]], Colm will gain [[Lethality|Silencer]], which can instantly kill any target except for [[Fomortiis]]. He also gets access to the [[Shamshir]] sword, which has a hefty 35 critical, which bodes well for him as Silencer uses half of his critical rate and doubles his experience when it activates, allowing him to level up quickly for a promoted unit. However, not only does Silencer have halved activation rate against bosses, he also loses the ability to steal, which can deter players from going that route in favor of his alternate promotion, the [[Rogue]]. As a Rogue, Colm will not perform nearly as well in combat, but will not even need lockpicks anymore due to the [[Locktouch|Pick]] skill, which allows him to open anything for free. He also retains his ability to steal, which can be helpful for later chapters where enemies have items that benefit them, but can be stolen, such as [[Caellach]] and the [[Hoplon Guard]] in [[Scorched Sand|Chapter 15]]. Both classes have identical maximum statistics, although the low cap of 20 for strength, defense, and resistance can be a pain. | As an [[Assassin]], Colm will gain [[Lethality|Silencer]], which can instantly kill any target except for [[Fomortiis]]. He also gets access to the [[Shamshir]] sword, which has a hefty 35 critical, which bodes well for him as Silencer uses half of his critical rate and doubles his experience when it activates, allowing him to level up quickly for a promoted unit. However, not only does Silencer have halved activation rate against bosses, he also loses the ability to steal, which can deter players from going that route in favor of his alternate promotion, the [[Rogue]]. As a Rogue, Colm will not perform nearly as well in combat, but will not even need lockpicks anymore due to the [[Locktouch|Pick]] skill, which allows him to open anything for free. He also retains his ability to steal, which can be helpful for later chapters where enemies have items that benefit them, but can be stolen, such as [[Caellach]] and the [[Hoplon Guard]] in [[Scorched Sand|Chapter 15]]. Both classes have identical maximum statistics, although the low cap of 20 for strength, defense, and resistance can be a pain. |
Revision as of 05:21, 15 October 2018
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“ | See what happens when you give me a job? Guaranteed results! | ” | — Colm to Neimi in Chapter 3: The Bandits of Borgo |
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Colm (Japanese: コーマ Coma) is a playable thief in Fire Emblem: The Sacred Stones. Colm first appears in Chapter 3, along with his childhood friend Neimi, who are both from the village of Lark.
Fire Emblem: The Sacred Stones
Role
Colm appears in Chapter 3 along with Neimi. He appears in the bandit stronghold as a neutral unit, ready to get the enemy treasure. He goes with the intention of retrieving a mirror stolen from Neimi, but she requests help from Eirika's army, and he joins the group. After the chapter Seth tells him and Neimi to leave, but he asks to go along with Eirika's group, because their home is gone. The two then join the army in their adventures.
Starting stats and growth rates
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Promotion stat gains
Class | HP | Str | Skill | Spd | Lck | Def | Res | Con | Mov | Skills | Weapon level |
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Rogue | +2 | +1 | +1 | +0 | +0 | +2 | +2 | +1 | +0 | Pick | -- |
Assassin | +3 | +1 | +0 | +0 | +0 | +2 | +2 | +2 | +0 | Silencer | +30 |
Analysis
This character analysis section may not be accurate to every player's experience. |
Colm is the first thief that the player will get in The Sacred Stones, and is one of two if only considering units who perform such roles by default. His early joining time and weak enemies give him some room to grow, although for much of the game he will have trouble harming or surviving against Knights and other high defense lance units. As a Thief, he can steal, use lockpicks, and see further into Fog of War. As such, he will initially see use for that reason alone, although he arguably has the best combat potential of the GameBoy Advance-era Thieves and can serve as a fairly potent combatant as well. The item for class change that Colm uses is the Ocean Seal, and unless Ross promoted to Pirate, he is the only one who uses it. His starting combat statistics are not very good, especially considering that 4 base strength, but his growth rates can make him at least serviceable. It should be warned that in the international versions of the game, an enemy Thief in his join chapter can steal his lockpick, which is not possible for him to retrieve without gaining one point of speed by leveling up.
As an Assassin, Colm will gain Silencer, which can instantly kill any target except for Fomortiis. He also gets access to the Shamshir sword, which has a hefty 35 critical, which bodes well for him as Silencer uses half of his critical rate and doubles his experience when it activates, allowing him to level up quickly for a promoted unit. However, not only does Silencer have halved activation rate against bosses, he also loses the ability to steal, which can deter players from going that route in favor of his alternate promotion, the Rogue. As a Rogue, Colm will not perform nearly as well in combat, but will not even need lockpicks anymore due to the Pick skill, which allows him to open anything for free. He also retains his ability to steal, which can be helpful for later chapters where enemies have items that benefit them, but can be stolen, such as Caellach and the Hoplon Guard in Chapter 15. Both classes have identical maximum statistics, although the low cap of 20 for strength, defense, and resistance can be a pain.
Colm's best support option is, without a shadow of a doubt, Neimi, whose Fire affinity compliments him by buffing his attack and critical hit rate. The true strength of this support, however, is its speed, being among the fastest supports in the game and already coming with a C support. If the player seeks to use Colm as an Assassin, having him support Neimi is highly recommended, as his chances for activating Silencer become much higher. Rennac, the other default thief, can also boost Colm's critical hit rate with his Dark affinity, while serving as the new stealer for the rest of the game should Colm be an Assassin. Moulder (who has Anima), Marisa, and Kyle (who both have Ice) all increase his defenses, which can help him survive hits. However, the latter four all have dramatically slower supports, so they will take far longer to kick into effect.
Personality and character
Colm is quite harsh and mocking, shown in his conversations with Neimi. However, he does care for her, and may be only trying to get Neimi to be less sensitive. Often he only thinks about himself, but other times he can be very chivalrous. He is young, probably around the same age as Neimi, but still is a skilled thief. In his B support with Kyle, it is shown that he hates studying.
Originally he came from a village called Lark, but it was burnt down by Bazba's Bandits. As he and Neimi had nowhere to go, he joined Eirika's army. He may have feelings for Neimi, and they can marry and have two children if they receive an A support level. In his B support conversation with Rennac, he states that his father made he and his brothers work hard. In his C support with Kyle, he says his mother used to make a remedy for freckles and insomnia.
Supports
- Main article:
Colm/Supports
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Endings
Colm, Good-Natured Thief
He politely refused an invitation to become a spy for Renais, returning instead to his hometown. He spent the rest of his days as a chivalrous rogue helping those in need from the shadows.
Colm and Neimi
The childhood friends became lovers first, then husband and wife. Worried for Neimi's well-being, Colm gave up his adventurer's ways. Neimi passed on her grandfather's skill in archery to her own son and daughter.
Quotes
Death quote
“ | To think of it... Me... In this place... Neimi... | ” | — Death quote |
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Battle quotes
“ | Fighting’s all well and good, but where’s all the treasure? | ” | — Colm in the final chapter |
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Other appearances
Fire Emblem Cipher
Colm is currently featured on one card in Fire Emblem Cipher.
Fire Emblem Cipher data for Colm | |||||
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Good-Natured Thief, Colm | |||||
"Ha! And not a soul saw me. These bandits are easy picking." | |||||
Attack: 50 | Support: 10 | Range: 1 | Deploy Cost: 2 | ||
Class: Thief | Tier: Base | Class Change Cost: -- | |||
"Oops! Beg your pardon.": [Trigger] When this unit is deployed: Reveal the top card of your opponent’s deck. You may then place that card in their Retreat Area. Pick: [Activate] [] Reveal the top card of your opponent's deck. If the deployment cost of that card is 3 or higher, you may [] to draw a card. | |||||
Card #B11-015N • Artist: Sachiko Wada | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Colm . |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Colm |
An Irish name meaning "dove", usually named in honor of Saint Colm Cille.[1] |
Spanish |
Colm |
As above. |
French |
Colm |
As above. |
German |
Colm |
As above. |
Italian |
Colm |
As above. |
Gallery
style="border: 1px solid #b0b0b0; width: 50%; background: #232855; Template:Round" align="center" | Sprite Gallery | |||||||
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Artwork of Colm from Fire Emblem: The Sacred Stones.
Artwork of Colm from Fire Emblem Cipher.
References
- ↑ Colm - Meaning of Name Colm - Pronounce Colm Irish Boy Name, www.babynamesofireland.com, Retrieved: 6 December, 2017
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |