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Cog of Destiny: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox  
|title=Cog of Destiny
|image=[[File:Cm fe07 27.png|200px]]
|image=[[File:Cm fe07 27.png|200px]]
|location=[[Shrine of Seals]]
|location=[[Shrine of Seals]]
|new units=[[Vaida]]
|new units=[[Vaida]]
|boss=[[Lloyd]] or [[Linus]]
|boss=[[Lloyd]] or [[Linus]]
|previous=*[[Battle before Dawn]]
*[[Night of Farewells]] <small>(side quest)</small>
|next=*[[Valorous Roland]] <small>(Eliwood's tale)</small>
*[[The Berserker]] <small>(Hector's tale)</small>
}}
}}
{{Quote|Don't cry, Nino. You must live for the future. I am bound to this course. Kill me, and don't look back.|[[Lloyd]] to [[Nino]]}}
{{Quote|Don't cry, Nino. You must live for the future. I am bound to this course. Kill me, and don't look back.|[[Lloyd]] to [[Nino]]}}


'''Cog of Destiny''' (Japanese: {{hover|運命の歯車|Unmei no haguruma}} ''Cog of Destiny'') is chapter 27 of [[Eliwood]]'s tale and chapter 29 of [[Hector]]'s tale in {{FE7}}.
'''Cog of Destiny''' (Japanese: {{hl|運命の歯車|Unmei no haguruma}} ''Cog of Destiny'') is the twenty-seventh chapter of [[Eliwood's tale]] and twenty-ninth of Hector's tale in {{FE7}}.


==Plot==
==Plot==
{{main|Cog of Destiny/Script}}
{{main|Cog of Destiny/Script (Eliwood)|Cog of Destiny/Script (Hector)}}
If [[Night of Farewells|Chapter 26xE/28xH]] was not played, a brief scene will play depicting [[Sonia]] reporting to [[Nergal]] about the collapse of the [[Black Fang]]. Nergal is disappointed in Sonia as her failure to kill [[Zephiel]] prompted [[Desmond|King Desmond]] to sever all ties with the Black Fang. Additionally, her failure in killing [[Eliwood]], leading to the annihilation of the assassins, only deepens Nergal dissatisfaction. Sonia tries to placate Nergal with the [[quintessence]] she retrieved from [[Brendan Reed]] when she discovered he was investigating her past. Nergal is initially pleased to have such magnificent quintessence, but his mood sours once he notices Sonia has been injured. Nergal declares he has no need for a defective puppet and kills Sonia before she can insist she is human.


[[Eliwood]], [[Hector]], and [[Lyn]] are on the road to the [[Shrine of Seals]]. They note how empty the road to the shrine has been, likely due to [[Hellene|Queen Hellene]] ordering her soldiers to leave the group alone; however, just as the Shrine of Seals comes into view, the group is suddenly approached by soldiers of the Black Fang. Depending on who was killed in the aftermath of [[Four-Fanged Offense|Chapter 23E/24H]], the soldiers will announce they fight under the command of the {{hover|Mad Dog Linus|Lloyd was fought in Four-Fanged Offense}} or the {{hover|White Wolf Lloyd|Linus was fought in Four-Fanged Offense}} and tell Eliwood that he will atone for his sins with his blood. If [[Nino]] and [[Jaffar]] are still alive, Nino will initially be overjoyed that some of the Black Fang members still live but Jaffar holds her back from greeting them. Jaffar notices that the soldiers have an abnormal lust for battle and will likely tear any enemy they encounter to pieces. Moreover, neither of them are Black Fang members any more, increasing the risk of the two being greeted with violence. Nino refuses to give up on a peaceful resolution to the battle and insists that if she can just speak with her brother, they will surely understand and stand down. At this point, battle preparations take place.
If [[Night of Farewells|Chapter&nbsp;26xE/28xH]] was not played, [[Nergal]] confronts [[Sonia]] about the collapse of the [[Black Fang]] and their failure to kill [[Eliwood]] or [[Zephiel]]; he informs her that King [[Desmond]] has severed all ties with the Black Fang. Sonia tries to placate Nergal with the [[quintessence]] she retrieved from [[Brendan Reed]] when she discovered he was investigating her past. Nergal is initially pleased, but notices Sonia has been injured; he decides he has no more use for Sonia and kills her.


As the battle progresses, [[Vaida]] arrives on the battlefield, her mind abuzz with doubts over her mission to take out the [[Lycia|Lycian]] [[Lord|lords]], especially after they saved Zephiel from his assassination attempt. Vaida eventually catches up with Eliwood/Hector and calls out to them. She first attempts to confirm that the Lycian lords truly did rescue Zephiel. Vaida takes the lord’s bewilderment at her finding out as confirmation that she was indeed correct. Since the lords saved Zephiel, Vaida says she owes them and requests to join their ranks, though, Eliwood and Hector are unsure as to whether or not they can truly trust her. Vaida, acknowledging her word is of little value to the lords, decides to prove her loyalty by helping them rout the last of the Black Fang members, thus, making Vaida a member of Eliwood’s company - temporarily, at least.
As [[Eliwood]], [[Hector]], and [[Lyn]] approach the [[Shrine of Seals]], they are beset by soldiers of the Black Fang, lead by one of the Reed brothers—[[Linus]] if [[Four-Fanged Offense (Lloyd)|Lloyd's version of Chapter&nbsp;23E/24H]] was played, or [[Lloyd]] if [[Four-Fanged Offense (Lloyd)|Linus's version]] was instead. If [[Nino]] and [[Jaffar]] were recruited and have not bee defeated, Nino is overjoyed that some of the Black Fang members are still alive, but Jaffar notices that they have an abnormal lust for battle; moreover, neither of them are Black Fang members any more, increasing the risk of the two being greeted with violence, but Nino refuses to give up on a peaceful resolution.


Once the group reaches the last of the [[Four Fangs]], Nino calls out to her brother and attempts to persuade them to stand down. Both brothers reject her pleas to end the violence and are deaf to her insistence that Eliwood is neither the evil man Sonia said he was nor the killer of the other Reed brother. Briefly after the conversation, her brother dies at the hands of her companions. Nino is beside herself with grief and finds a place to mourn her brother away from the others, Jaffar at her side to comfort her.  
When the group gets close to the Shrine of Seals, if she was not defeated in [[Unfulfilled Heart|Chapter&nbsp;24E/26H]], [[Vaida]] arrives on the battlefield. Eliwood or Hector—in their respective tales—can talk to Vaida; she confirms that the lords rescued Zephiel, and requests to join their ranks to repay them.


Meanwhile, [[Athos]] warps to the Shrine of Seals to greet the lords. After congratulating the group on proving their strength and their worthiness to wield a legendary item, he takes them to see another living legend who resides underneath the shrine, [[Bramimond]]. In order to obtain the power needed to defeat Nergal, the group must convince Bramimond to release the seals on the regalia. The lords make their request of Bramimond to release the seals; however, Bramimond quickly rebuffs their plea, believing they will be driven to madness by the power of the legendary weapons. Eliwood nevertheless persists in his request and simply asks that the ancient mage believe in them. Bramimond notes how much Eliwood reminds him of one of the [[Roland|heroes of legend]] that it once fought alongside.[[File:Cg fe07 17.png|thumb|right|[[Ninian]] transfers her power to [[Nils]].]] This connection as well as Eliwood’s apparent ability to resist the allure of power, convinces Bramimond to release the seals on the regalia sealed all across [[Elibe]]. Having succeeded in their task, the lords and Athos return to the surface near the Shrine of Seals, only for Nergal to finally restore his power and suddenly warp to the group. Nergal demands that [[Ninian]] and [[Nils]] accompany him to the [[Dragon's Gate (location)|Dragon's Gate]] lest he demonstrate his renewed power on their allies, prompting Ninian to decide to sacrifice herself to provide the others a chance to obtain the means to defeat Nergal. Seemingly unaware of Bramimond’s actions, Nergal says that Ninian alone should be sufficient. Before departing, Ninian entrusts Nils to protect and support Eliwood in her stead by transferring her power to him. As Nergal departs, he betrays his agreement with Ninian to leave the others alive and attempts to kill them with a powerful magic attack. Athos blocks the blast with a barrier and prevents any casualties. Athos then sends the group off to [[Ostia]]{{hover|*|Eliwood’s Tale}}, the resting place of the hero [[Roland]] and [[Durandal]], or the [[Western Isles]]{{hover|*|Hector’s Tale}} where [[Durban]] and [[Armads]] rest. However, before they leave, Athos grants the party one more [[Heaven Seal]] to the main lord. To the surprise of the lords, the Heaven seal finally deems {{hover|Eliwood|Eliwood’s Tale}}/{{hover|Hector|Hector’s Tale}} worthy of its power and allows them to promote. Having now experienced the power of Nergal firsthand, the lords continue on with a strengthened resolve to retrieve the legendary weapons unsealed by Bramimond.
Nino can talk to Lloyd; she cannot talk to Linus, but can speak to him in battle. Nino attempts to dissuade the surviving Reed brother from fighting, but he doesn't listen, determined to fight Eliwood. After the Black Fang are routed, if she was not defeated, Nino mourns for her brother.


===Beginning log===
[[Athos]] warps to the Shrine of Seals and congratulates the group on proving their strength. Athos takes them to see [[Bramimond]], another of the [[Eight Legends]]. In order to obtain the legendary weapons to defeat Nergal, the group must convince Bramimond to release the seals on the them; Bramimond initially rejects this request, believing they will be driven mad by the power of the legendary weapons, but is convinced to do so when Eliwood reminds him of [[Roland]].
After receiving aid from Queen Hellene, {{hover|Eliwood|Eliwood's Tale}}/{{hover|Hector|Hector's Tale}}
 
rushes to the [[Shrine of Seals|sealed shrine]]. The secret road they follow is known only to the royal family... They pass [[Bern]]'s soldiers unnoticed and unhindered. They approach the castle...
[[File:Cg fe07 17.png|thumb|right|[[Ninian]] transfers her power to [[Nils]].]]
 
The lords and Athos return to the Shrine of Seals, where Nergal appears before the group. Nergal demands that [[Ninian]] and [[Nils]] accompany him to the [[Dragon's Gate (location)|Dragon's Gate]]; Ninian decides to submit to Nergal if he spares the rest of the group. Before departing, Ninian transfers her power to Nils. As Nergal departs, he attacks the group with powerful magic; Athos blocks it with a barrier and prevents any deaths, though Eliwood is knocked unconscious. Once Eliwood wakes up, Athos sends the group to the [[Western Isles]] to collect [[Armads]] and then to [[Ostia]] to collect [[Durandal]]. Before they leave, Athos grants the party one more [[Heaven Seal]]; the Heaven seal finally deems Eliwood or Hector worthy of its power, and allows him to promote.
 
In Hector's tale, Hector encounters [[Oswin]] sending a message to Lord [[Uther]]; Oswin states that the message is simply a "relaying of recent events". Hector informs Oswin that he will be leaving to collect Armads soon; he asks once more if there is any news on Uther's health, which Oswin states there is not. Hector confides in Oswin that he would return to Ostia if there were anything wrong with his brother, and then he leaves for the Western Isles.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Defeat all enemies
|victory=Defeat all enemies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=15{{hover|+1|Vaida}}
|ally=1–15{{h|+1|Upon Vaida being recruited}}
|other=0
|enemy=43{{h|+48|Reinforcements}}{{h|−1|Upon Vaida being recruited}}
|enemy=45{{hover|+48|reinforcements}}
|map=[[File:Cm fe07 E-27.png]]
|map=[[File:Cm fe07 27.png]]
}}
|content2={{ChapData
|victory=Defeat all enemies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=1–10{{h|+1|Upon Vaida being recruited}}
|enemy=43{{h|+78|Reinforcements}}{{h|−1|Upon Vaida being recruited}}
|map=[[File:Cm fe07 E-27 h.png]]
}}
|content3={{ChapData
|victory=Defeat all enemies
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=1–15{{h|+1|Upon Vaida being recruited}}
|enemy=43{{h|+48|Reinforcements}}{{h|−1|Upon Vaida being recruited}}
|map=[[File:Cm fe07 H-29.png]]
}}
|content4={{ChapData
|victory=Defeat all enemies
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=1–10{{h|+1|Upon Vaida being recruited}}
|enemy=45{{h|+74|Reinforcements}}{{h|−1|Upon Vaida being recruited}}
|map=[[File:Cm fe07 H-29 h.png]]
}}
}}
}}


===Character data===  
===Character data===
{{ChapChars  
{{Tab
|game#=07  
|width=100%
|newunits=1
|tab1=Eliwood's tale
|newunit1={{NewUnit  
|tab2=Hector's tale
|content1={{ChapChars
|game#=07
|newunit1={{NewUnit
|name=Vaida
|name=Vaida
|portrait=[[File:portrait vaida fe07.png]]
|portrait=[[File:portrait vaida fe07.png]]
Line 47: Line 82:
|HP=43
|HP=43
|lv=9
|lv=9
|recruitment method=Talk with main [[lord]]
|inventory={{Item|7|Spear}}
|recruitment method=Talk to with [[Eliwood]]<br><small>(does not appear if she was defeated in [[Unfulfilled Heart|Chapter&nbsp;24E]])</small>
}}
}}
|return1=eliwood
|forced1=eliwood
|return1=marcus
|return2=lowen
|return2=lowen
|return3=rebecca
|return4=dorcas
|return5=bartre
|return6=hector
|return7=oswin
|return8=matthew
|return9=serra
|return10=guy
|return11=merlinus
|return12=erk
|return13=priscilla
|return14=lyn
|return15=florina
|return16=wil
|return17=kent
|return18=sain
|return19=raven
|return20=lucius
|return21=canas
|return22=dart
|return23=fiora
|return24=legault
|return25=ninian
|return26=isadora
|return27=rath
|return28=heath
|return29=hawkeye
|return30=wallace
|return31=geitz
|return32=pent
|return33=louise
|return34=karel
|return35=harken
|return36=nino
|return37=jaffar
}}
|content2={{ChapChars
|game#=07
|newunit1={{NewUnit
|name=Vaida
|portrait=[[File:portrait vaida fe07.png]]
|class=Wyvern Lord
|HP=43
|lv=9
|inventory={{Item|7|Spear}}
|recruitment method=Talk to with [[Hector]]<br><small>(does not appear if she was defeated in [[Unfulfilled Heart|Chapter&nbsp;26H]])</small>
}}
|forced1=hector
|return1=matthew
|return2=eliwood
|return3=marcus
|return3=marcus
|return4=rebecca
|return4=rebecca
|return5=dorcas
|return5=lowen
|return6=bartre
|return6=dorcas
|return7=hector
|return7=bartre
|return8=oswin
|return8=oswin
|return9=matthew
|return9=serra
|return10=serra
|return10=guy
|return11=guy
|return11=merlinus
|return12=erk
|return12=erk
|return13=priscilla
|return13=priscilla
|return14=lyn
|return14=lyn
|return15=kent
|return15=florina
|return16=sain
|return16=wil
|return17=wil
|return17=kent
|return18=florina
|return18=sain
|return19=raven
|return19=raven
|return19article=Raven (character)
|return20=lucius
|return20=lucius
|return21=canas
|return21=canas
Line 79: Line 165:
|return28=heath
|return28=heath
|return29=hawkeye
|return29=hawkeye
|return29article=Hawkeye (character)
|return30=wallace
|return30=wallace
|return31=geitz
|return31=geitz
Line 90: Line 175:
|return38=jaffar
|return38=jaffar
}}
}}
}}
:At the end of the chapter, the main lord will [[Class change|promote]] automatically. In Eliwood's Tale, [[Eliwood]] will promote to [[Knight Lord]], while in Hector's Tale, [[Hector]] will promote to [[Great Lord]].


At the end of the chapter, the main lord will be promoted automatically. In Eliwood's Tale, [[Eliwood]] will promote into a [[Knight Lord]], while in Hector's Tale, [[Hector]] will promote into a [[Great Lord]].
===Item data===
 
{{ChapItems
===Item data===  
|platform=gba
{{ChapItems  
|item1=Iron Rune
|platform=gba  
|obtain1=Dropped by [[Lloyd]] or [[Linus]]
|item1=Antitoxin
|obtain1=Steal from [[cavalier]]
|item2=Blue Gem
|item2=Blue Gem
|obtain2=Steal from [[general]] (normal mode only)
|obtain2=Steal from enemy [[General]] (Normal Mode only)
|item3=Mine
|item3=Elixir
|obtain3=Steal from [[hero]] (normal mode only)
|obtain3=Steal from enemy [[Nomadic Trooper]] (Normal Mode only)
|item4=Elixir
|item4=Mine
|obtain4=Steal from [[Nomadic Trooper|nomadic trooper]] (normal mode only)
|obtain4=Steal from enemy [[Hero]] (Normal Mode only)
|item5=Guiding Ring
|item5=Antitoxin
|obtain5=Steal from [[sniper]] (normal mode only)
|obtain5=Steal from enemy [[Cavalier]]
|item6=Light Rune
|item6=Guiding Ring
|obtain6=Steal from [[warrior]] (normal mode only)
|obtain6=Steal from enemy [[Sniper]] (Normal Mode only)
|item7=Orion's Bolt
|item7=Orion's Bolt
|obtain7=Steal from [[sniper]] (hard mode only)
|obtain7=Steal from enemy [[Sniper]] (Eliwood Hard Mode only)
|item8=Warp
|item8=Light Rune
|item8article=Warp (staff)
|obtain8=Steal from enemy [[Warrior]] (Normal Mode only)
|obtain8=Visit [[village]]
|itemlast=Warp
|itemlast=Iron Rune
|obtainlast=Visit the [[village]]
|obtainlast=Dropped by [[Lloyd]] or [[Linus]]
}}
}}


===Shop data===  
===Shop data===
{{Tab
{{ChapShop GBA
|header=Shop data
|sword1=Iron Sword
|width=700px
|swcost1=460
|constyle=text-align:center
|sword2=Silver Sword
|tab1=Armory
|swcost2=1,500
|tab2=Vendor
|lance1=Iron Lance
|content1={{clear}}
|lacost1=360
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
|lance2=Silver Lance
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|lacost2=1,200
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|axe1=Iron Axe
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|axcost1=270
{{!-}}
|axe2=Silver Axe
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron sword.png|right]]
|axcost2=1,000
{{!}} [[Iron Sword]]
|bow1=Iron Bow
{{!}} style={{roundr}}; text-align: center {{!}} 460
|bocost1=540
{{!-}}
|bow2=Silver Bow
{{!}} style={{roundl}}; {{!}} [[File:Is gba silver sword.png|right]]
|bocost2=1,600
{{!}} [[Silver Sword]]
|anima1=Fire
{{!}} style={{roundr}}; text-align: center {{!}} 1,500
|ancost1=560
{{!-}}
|anima2=Thunder
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron lance.png|right]]
|ancost2=700
{{!}} [[Iron Lance]]
|anima3=Elfire
{{!}} style={{roundr}}; text-align: center {{!}} 360
|ancost3=1,200
{{!-}}
|light1=Lightning
{{!}} style={{roundl}}; {{!}} [[File:Is gba silver lance.png|right]]
|licost1=630
{{!}} [[Silver Lance]]
|light2=Shine
{{!}} style={{roundr}}; text-align: center {{!}} 1,200
|licost2=900
{{!-}}
|dark1=Flux
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron axe.png|right]]
|dacost1=900
{{!}} [[Iron Axe]]
|staff1=Heal
{{!}} style={{roundr}}; text-align: center {{!}} 270
|stcost1=600
{{!-}}
|item1=Door Key
{{!}} style={{roundl}}; {{!}} [[File:Is gba silver axe.png|right]]
|itcost1=50
{{!}} [[Silver Axe]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,000
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba iron bow.png|right]]
{{!}} [[Iron Bow]]
{{!}} style={{roundr}}; text-align: center {{!}} 540
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba silver bow.png|right]]
{{!}} [[Silver Bow]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,600
{{!-}}
{{tableend}}
|content2={{clear}}
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba door key.png|right]]
{{!}} [[Door Key]]
{{!}} style={{roundr}}; text-align: center {{!}} 50
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba heal.png|right]]
{{!}} [[Heal]]
{{!}} style={{roundr}}; text-align: center {{!}} 600
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba fire.png|right]]
{{!}} [[Fire (tome)|Fire]]
{{!}} style={{roundr}}; text-align: center {{!}} 560
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba thunder.png|right]]
{{!}} [[Thunder (tome)|Thunder]]
{{!}} style={{roundr}}; text-align: center {{!}} 700
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba elfire.png|right]]
{{!}} [[Elfire]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,200
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba lightning.png|right]]
{{!}} [[Lightning]]
{{!}} style={{roundr}}; text-align: center {{!}} 630
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba shine.png|right]]
{{!}} [[Shine]]
{{!}} style={{roundr}}; text-align: center {{!}} 900
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba flux.png|right]]
{{!}} [[Flux]]
{{!}} style={{roundr}}; text-align: center {{!}} 900
{{!-}}
{{tableend}}
}}
}}


===Enemy data===
===Enemy data===
{{sectstub}} <!--- There are multiple versions of this chapter, one features Valkyries --->
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapEnemies
{{Tab
|platform=gba
|width=100%
|name1=Black Fang
|tab1=Normal
|class1=Berserker
|tab2=Eliwood Hard
|version1=fe7
|tab3=Hector Hard
|lv1=6
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|#1=1
{{ChapUnitCellGBA
|inventory1=[[File:Is gba hand axe.png]] [[Hand Axe]]
|name=[[Lloyd]]
|-
|class=Swordmaster
|name2=Black Fang
|lv=18
|class2=Berserker
|#=1
|version2=fe7
|hp=52
|lv2=6
|str=20
|#2=1
|skill=23
|inventory2=[[File:Is gba swordslayer.png]] [[Swordslayer]]
|spd=21
|-
|lck=16
|name3=Black Fang
|def=15
|class3=Brigand
|res=19
|lv3=14
|con=9
|#3=1
|mov=6
|inventory3=[[File:Is gba hand axe.png]] [[Hand Axe]]
|inventory={{Item|7|Light Brand}} • {{Item|7|Iron Rune|type=drop}}
|-
|notes=• Appears if Linus was fought in [[Four-Fanged Offense (Linus)|Chapter&nbsp;23E/24H]].<br>• Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]]. If [[Nino]] talks to him, moves to attack units in range and does not initiate combat with Nino.
|name4=Black Fang
}}
|class4=Brigand
{{ChapUnitCellGBA
|lv4=14
|name=[[Linus]]
|#4=2
|class=Hero
|inventory4=[[File:Is gba steel axe.png]] [[Steel Axe]]
|lv=18
|-
|#=1
|name5=Black Fang
|hp=58
|class5=Cavalier
|str=24
|lv5=14
|skill=20
|#5=1
|spd=15
|inventory5=[[File:Is gba javelin.png]] [[Javelin]]
|lck=14
|-
|def=19
|name6=Black Fang
|res=15
|class6=Cavalier
|con=14
|lv6=14
|mov=6
|#6=1
|inventory={{Item|7|Light Brand}} • {{Item|7|Iron Rune|type=drop}}
|inventory6=[[File:Is gba steel lance.png]] [[Steel Lance]]
|notes=• Appears if Lloyd was fought in [[Four-Fanged Offense (Lloyd)|Chapter&nbsp;23E/24H]].<br>• Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|-
}}
|name7=Black Fang
{{ChapUnitCellGBA
|class7=Cavalier
|name=Black Fang
|lv7=14
|class=Nomadic Trooper
|#7=1
|lv=14
|inventory7=[[File:Is gba poison lance.png]] [[Poison Lance]] • [[File:Is gba antitoxin.png]] [[Antitoxin]]
|#=1
|-
|hp=31~37
|name8=Black Fang
|str=10~14
|class8=Fighter
|skill=11~15
|lv8=14
|spd=12~17
|#8=1
|lck=0
|inventory8=[[File:Is gba steel axe.png]] [[Steel Axe]]
|def=8~11
|-
|res=5~8
|name9=Black Fang
|con=8
|class9=General
|mov=8
|lv9=8
|inventory={{Item|7|Short Bow}} {{Item|7|Steel Sword}}
|#9=1
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
|inventory9=[[File:Is gba swordslayer.png]] [[Swordslayer]] • [[File:Is gba blue gem.png]] [[Blue Gem]]
}}
|-
{{ChapUnitCellGBA
|name10=Black Fang
|name=Black Fang
|class10=Hero
|class=Brigand
|lv10=8
|lv=14
|#10=1
|#=2
|inventory10=[[File:Is gba silver sword.png]] [[Silver Sword]] [[File:Is gba mine.png]] [[Mine]]
|hp=29~32
|-
|str=10~13
|name11=Black Fang
|skill=4~6
|class11=Knight
|spd=7~8
|lv11=14
|lck=0
|#11=3
|def=4~5
|inventory11=[[File:Is gba steel lance.png]] [[Steel Lance]]
|res=1~2
|-
|con=12
|name12=Black Fang
|mov=5
|class12=Knight
|inventory={{Item|7|Steel Axe}}
|lv12=14
|notes=• The southwestern one moves to attack units in range.<br>• The northeastern one moves to raid the [[village]], then moves to attack units unprovoked.
|#12=2
}}
|inventory12=[[File:Is gba javelin.png]] [[Javelin]]
{{ChapUnitCellGBA
|-
|name=Black Fang
|name13=Black Fang
|class=Myrmidon
|class13=Knight
|lv=14
|lv13=14
|#=7
|#13=1
|hp=23~27
|inventory13=[[File:Is gba silver lance.png]] [[Silver Lance]]
|str=7~10
|-
|skill=13~15
|name14=Black Fang
|spd=13~15
|class14=Knight
|lck=0
|lv14=14
|def=3~5
|#14=1
|res=2~3
|inventory14=[[File:Is gba steel lance.png]] [[Steel Lance]]
|con=8
|-
|mov=5
|name15=Black Fang
|inventory={{Item|7|Steel Sword}}
|class15=Mercenary
|notes=Moves to attack units in range; the one near the [[Hero]] begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
|lv15=14
}}
|#15=2
{{ChapUnitCellGBA
|inventory15=[[File:Is gba steel sword.png]] [[Steel Sword]]
|name=Black Fang
|-
|class=General
|name16=Black Fang
|lv=8
|class16=Myrmidon
|#=1
|lv16=14
|hp=30~35
|#16=7
|str=11~15
|inventory16=[[File:Is gba steel sword.png]] [[Steel Sword]]
|skill=6~9
|-
|spd=3~6
|name17=Black Fang
|lck=0
|class17=Myrmidon
|def=15~18
|lv17=14
|res=5~8
|#17=2
|con=15
|inventory17=[[File:Is gba lancereaver.png]] [[Lancereaver]]
|mov=5
|-
|inventory={{Item|7|Swordslayer}} • {{Item|7|Blue Gem}}
|name18=Black Fang
|notes=Moves to attack units in range; begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
|class18=Myrmidon
}}
|lv18=14
{{ChapUnitCellGBA
|#18=2
|name=Black Fang
|inventory18=[[File:Is gba killing edge.png]] [[Killing Edge]]
|class=Myrmidon
|-
|lv=14
|name19=Black Fang
|#=2
|class19=Nomad
|hp=23~27
|lv19=14
|str=7~10
|#19=2
|skill=13~15
|inventory19=[[File:Is gba short bow.png]] [[Short Bow]]
|spd=13~15
|-
|lck=0
|name20=Black Fang
|def=3~5
|class20=Nomadic Trooper
|res=2~3
|lv20=8
|con=8
|#20=1
|mov=5
|inventory20=[[File:Is gba longbow.png]] [[Longbow]] • [[File:Is gba elixir.png]] [[Elixir]]
|inventory={{Item|7|Lancereaver}}
|-
|notes=Moves to attack units in range; the one near the [[Hero]] begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
|name21=Black Fang
}}
|class21=Nomadic Trooper
{{ChapUnitCellGBA
|lv21=14
|name=Black Fang
|#21=2
|class=Knight
|inventory21=[[File:Is gba short bow.png]] [[Short Bow]] • [[File:Is gba steel sword.png]] [[Steel Sword]]
|lv=14
|-
|#=4
|name22=Black Fang
|hp=26~29
|class22=Paladin
|str=9~11
|lv22=8
|skill=5~7
|#22=1
|spd=1~3
|inventory22=[[File:Is gba silver lance.png]] [[Silver Lance]]
|lck=0
|-
|def=12~14
|name23=Black Fang
|res=2~3
|class23=Sniper
|con=13
|lv23=6
|mov=4
|#23=5
|inventory={{Item|7|Steel Lance}}
|inventory23=[[File:Is gba steel bow.png]] [[Steel Bow]]
|notes=Moves to attack units in range; the three near the [[General]] begin moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
|-
}}
|name24=Black Fang
{{ChapUnitCellGBA
|class24=Sniper
|name=Black Fang
|lv24=8
|class=Knight
|#24=1
|lv=14
|inventory24=[[File:Is gba silver bow.png]] [[Silver Bow]] • [[File:Is gba guiding ring.png]] [[Guiding Ring]]
|#=2
|-
|hp=26~29
|name25=Black Fang
|str=9~11
|class25=Warrior
|skill=5~7
|lv25=5
|spd=1~3
|#25=1
|lck=0
|inventory25=[[File:Is gba steel bow.png]] [[Steel Bow]] • [[File:Is gba steel axe.png]] [[Steel Axe]] • [[File:Is gba light rune.png]] [[Light Rune]]
|def=12~14
|-
|res=2~3
|name26=[[Linus]]
|con=13
|class26=Hero
|mov=4
|lv26=18
|inventory={{Item|7|Javelin}}
|#26=1
|notes=Moves to attack units in range; the one near the [[General]] begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
|inventory26=[[File:Is gba light brand.png]] [[Light Brand]] • [[File:Is gba iron rune.png]] {{drop|Iron Rune}}
}}
|notes26=• Appears if [[Four-Fanged Offense (Lloyd)|Lloyd was fought in chapter 23E/24H]].<br>• Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
{{ChapUnitCellGBA
|-
|name=Black Fang
|nameb=[[Lloyd]]
|class=Nomadic Trooper
|classb=Swordmaster
|lv=8
|lvb=18
|#=1
|inventoryb=[[File:Is gba light brand.png]] [[Light Brand]] [[File:Is gba iron rune.png]] {{drop|Iron Rune}}
|hp=28~33
|notesb=• Appears if [[Four-Fanged Offense (Linus)|Linus was fought in chapter 23E/24H]].<br>• Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].<br>• Does not initiate combat against [[Nino]].
|str=9~12
|-
|skill=9~13
|namer1=Black Fang
|spd=11~14
|classr1=Nomad
|lck=0
|lvr1=14
|def=7~10
|#r1=4
|res=4~7
|inventoryr1=[[File:Is gba steel bow.png]] [[Steel Bow]]
|con=8
|-
|mov=8
|namer2=Black Fang
|inventory={{Item|7|Longbow}} • {{Item|7|Elixir}}
|classr2=Paladin
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
|lvr2=8
}}
|#r2=4
{{ChapUnitCellGBA
|inventoryr2=[[File:Is gba steel lance.png]] [[Steel Lance]]
|name=Black Fang
|-
|class=Cavalier
|namer3=Black Fang
|lv=14
|classr3=Cavalier
|#=1
|lvr3=14
|hp=28~31
|#r3=4
|str=8~11
|inventoryr3=[[File:Is gba steel lance.png]] [[Steel Lance]]
|skill=6~8
|-
|spd=8~10
|namer4=Black Fang
|lck=0
|classr4=Knight
|def=7~9
|lvr4=14
|res=1~3
|#r4=4
|con=9
|inventoryr4=[[File:Is gba silver lance.png]] [[Silver Lance]]
|mov=7
|-
|inventory={{Item|7|Javelin}}
|namer5=Black Fang
}}
|classr5=General
{{ChapUnitCellGBA
|lvr5=8
|name=Black Fang
|#r5=4
|class=Paladin
|inventoryr5=[[File:Is gba steel lance.png]] [[Steel Lance]]
|lv=8
|-
|#=1
|namer6=Black Fang
|hp=32~37
|classr6=Knight
|str=9~12
|lvr6=14
|skill=7~11
|#r6=4
|spd=9~11
|inventoryr6=[[File:Is gba javelin.png]] [[Javelin]]
|lck=0
|-
|def=8~11
|namer7=Black Fang
|res=5~8
|classr7=Mercenary
|con=11
|lvr7=14
|mov=8
|#r7=4
|inventory={{Item|7|Silver Lance}}
|inventoryr7=[[File:Is gba steel sword.png]] [[Steel Sword]]
}}
|-
{{ChapUnitCellGBA
|namer8=Black Fang
|name=Black Fang
|classr8=Myrmidon
|class=Mercenary
|lvr8=14
|lv=14
|#r8=4
|#=2
|inventoryr8=[[File:Is gba steel sword.png]] [[Steel Sword]]
|hp=27~30
|-
|str=8~10
|namer9=Black Fang
|skill=12~14
|classr9=Hero
|spd=11~13
|lvr9=8
|lck=0
|#r9=4
|def=6~7
|inventoryr9=[[File:Is gba steel sword.png]] [[Steel Sword]]
|res=2~3
|-
|con=9
|namer10=Black Fang
|mov=5
|classr10=Wyvern Rider
|inventory={{Item|7|Steel Sword}}
|lvr10=14
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
|#r10=2
}}
|inventoryr10=[[File:Is gba javelin.png]] [[Javelin]]
{{ChapUnitCellGBA
|-
|name=Black Fang
|namer11=Black Fang
|class=Hero
|classr11=Wyvern Rider
|lv=8
|lvr11=14
|#=1
|#r11=9
|hp=31~36
|inventoryr11=[[File:Is gba javelin.png]] [[Javelin]] • [[File:Is gba steel lance.png]] [[Steel Lance]]
|str=9~13
|-
|skill=12~16
|namerl=[[Vaida]]
|spd=12~15
|classrl=Wyvern Lord
|lck=0
|lvrl=9
|def=10~13
|#rl=1
|res=4~7
|inventoryrl=[[File:Is gba spear.png]] [[Spear]]
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}} • {{Item|7|Mine}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=14
|#=1
|hp=28~31
|str=8~11
|skill=6~8
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Poison Lance}} • {{Item|7|Antitoxin}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=14
|#=1
|hp=28~31
|str=8~11
|skill=6~8
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=14
|#=1
|hp=23~27
|str=7~10
|skill=13~15
|spd=13~15
|lck=0
|def=3~5
|res=2~3
|con=8
|mov=5
|inventory={{Item|7|Killing Edge}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=14
|#=1
|hp=26~29
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Silver Lance}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=14
|#=2
|hp=23~26
|str=8~10
|skill=8~10
|spd=10~12
|lck=0
|def=5~6
|res=1~3
|con=7
|mov=7
|inventory={{Item|7|Short Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=8
|#=5
|hp=29~34
|str=10~14
|skill=9~13
|spd=7~10
|lck=0
|def=6~9
|res=4~7
|con=8
|mov=6
|inventory={{Item|7|Steel Bow}}
|notes=Moves to attack units in range; the northern three begin moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=8
|#=1
|hp=29~34
|str=10~14
|skill=9~13
|spd=7~10
|lck=0
|def=6~9
|res=4~7
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Guiding Ring}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Warrior
|lv=5
|#=1
|hp=36~41
|str=12~16
|skill=6~10
|spd=7~10
|lck=0
|def=6~8
|res=1~3
|con=13
|mov=6
|inventory={{Item|7|Steel Bow}} • {{Item|7|Steel Axe}} • {{Item|7|Light Rune}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Fighter
|lv=14
|#=1
|hp=29~33
|str=11~14
|skill=5~8
|spd=7~9
|lck=0
|def=3~5
|res=1~3
|con=11
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Berserker
|version=fe7
|lv=6
|#=1
|hp=32~37
|str=12~16
|skill=9~12
|spd=9~12
|lck=0
|def=6~9
|res=1~3
|con=13
|mov=6
|inventory={{Item|7|Swordslayer}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Berserker
|version=fe7
|lv=5
|#=1
|hp=31~36
|str=11~16
|skill=9~12
|spd=8~12
|lck=0
|def=6~9
|res=1~3
|con=13
|mov=6
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Brigand
|lv=14
|#=1
|hp=29~32
|str=10~13
|skill=4~6
|spd=7~8
|lck=0
|def=4~5
|res=1~2
|con=12
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=14
|#=4
|hp=28~31
|str=8~11
|skill=6~8
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Poison Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Paladin
|lv=8
|#=4
|hp=32~37
|str=9~12
|skill=7~11
|spd=9~11
|lck=0
|def=8~11
|res=5~8
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=14
|#=4
|hp=23~26
|str=8~10
|skill=8~10
|spd=10~12
|lck=0
|def=5~6
|res=1~3
|con=7
|mov=7
|inventory={{Item|7|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|lv=8
|#=4
|hp=30~35
|str=11~15
|skill=6~9
|spd=3~6
|lck=0
|def=15~18
|res=5~8
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=14
|#=4
|hp=26~29
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=14
|#=4
|hp=26~29
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Silver Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=8
|#=4
|hp=31~36
|str=9~13
|skill=12~16
|spd=12~15
|lck=0
|def=10~13
|res=4~7
|con=10
|mov=6
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=14
|#=4
|hp=27~30
|str=8~10
|skill=12~14
|spd=11~13
|lck=0
|def=6~7
|res=2~3
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=14
|#=4
|hp=23~27
|str=7~10
|skill=13~15
|spd=13~15
|lck=0
|def=3~5
|res=2~3
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Vaida]]
|class=Wyvern Lord
|lv=9
|#=1
|hp=43
|str=20
|skill=19
|spd=13
|lck=11
|def=21
|res=6
|con=12
|mov=8
|inventory={{Item|7|Spear}}
|notes=Does not appear if she was defeated in [[Unfulfilled Heart|Chapter&nbsp;24E/26H]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=14
|#=2
|hp=29~32
|str=12~14
|skill=6~9
|spd=8~10
|lck=0
|def=10~12
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Poison Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=14
|#=6
|hp=29~32
|str=12~14
|skill=6~9
|spd=8~10
|lck=0
|def=10~12
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=14
|#=3
|hp=29~32
|str=12~14
|skill=6~9
|spd=8~10
|lck=0
|def=10~12
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Lloyd]]
|class=Swordmaster
|lv=18
|#=1
|hp=52
|str=20
|skill=23
|spd=21
|lck=16
|def=15
|res=19
|con=9
|mov=6
|inventory={{Item|7|Light Brand}} • {{Item|7|Iron Rune|type=drop}}
|notes=• Appears if Linus was fought in [[Four-Fanged Offense (Linus)|Chapter&nbsp;23E/24H]].<br>• Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]]. If [[Nino]] talks to him, moves to attack units in range and does not initiate combat with Nino.
}}
{{ChapUnitCellGBA
|name=[[Linus]]
|class=Hero
|lv=18
|#=1
|hp=58
|str=24
|skill=20
|spd=15
|lck=14
|def=19
|res=15
|con=14
|mov=6
|inventory={{Item|7|Light Brand}} • {{Item|7|Iron Rune|type=drop}}
|notes=• Appears if Lloyd was fought in [[Four-Fanged Offense (Lloyd)|Chapter&nbsp;23E/24H]].<br>• Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomadic Trooper
|lv=14
|#=1
|hp=36~43
|str=13~17
|skill=13~18
|spd=15~21
|lck=0
|def=9~13
|res=6~10
|con=8
|mov=8
|inventory={{Item|7|Short Bow}} • {{Item|7|Steel Sword}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Brigand
|lv=14
|#=4
|hp=29~32
|str=10~13
|skill=4~6
|spd=7~8
|lck=0
|def=4~5
|res=1~2
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to attack units in range; the northeastern one begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=14
|#=7
|hp=23~27
|str=7~10
|skill=13~15
|spd=13~15
|lck=0
|def=3~5
|res=2~3
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range; the one near the [[Hero]] begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|lv=8
|#=1
|hp=37~44
|str=13~18
|skill=8~11
|spd=4~7
|lck=0
|def=17~20
|res=8~11
|con=15
|mov=5
|inventory={{Item|7|Swordslayer}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=14
|#=2
|hp=23~27
|str=7~10
|skill=13~15
|spd=13~15
|lck=0
|def=3~5
|res=2~3
|con=8
|mov=5
|inventory={{Item|7|Lancereaver}}
|notes=Moves to attack units in range; the one near the [[Hero]] begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=14
|#=4
|hp=26~29
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range; the three near the [[General]] begin moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=14
|#=2
|hp=26~29
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range; the one near the [[General]] begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomadic Trooper
|lv=8
|#=1
|hp=33~39
|str=12~15
|skill=11~16
|spd=14~18
|lck=0
|def=8~12
|res=5~9
|con=8
|mov=8
|inventory={{Item|7|Longbow}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=14
|#=1
|hp=28~31
|str=8~11
|skill=6~8
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Javelin}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Paladin
|lv=8
|#=1
|hp=38~44
|str=12~15
|skill=9~14
|spd=10~13
|lck=0
|def=9~12
|res=7~10
|con=11
|mov=8
|inventory={{Item|7|Silver Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=14
|#=2
|hp=27~30
|str=8~10
|skill=12~14
|spd=11~13
|lck=0
|def=6~7
|res=2~3
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=8
|#=1
|hp=38~45
|str=11~16
|skill=14~19
|spd=14~17
|lck=0
|def=12~15
|res=6~9
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=14
|#=1
|hp=28~31
|str=8~11
|skill=6~8
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Poison Lance}} • {{Item|7|Antitoxin}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=14
|#=1
|hp=28~31
|str=8~11
|skill=6~8
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=14
|#=1
|hp=23~27
|str=7~10
|skill=13~15
|spd=13~15
|lck=0
|def=3~5
|res=2~3
|con=8
|mov=5
|inventory={{Item|7|Killing Edge}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=14
|#=1
|hp=26~29
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Silver Lance}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=14
|#=2
|hp=23~26
|str=8~10
|skill=8~10
|spd=10~12
|lck=0
|def=5~6
|res=1~3
|con=7
|mov=7
|inventory={{Item|7|Short Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=8
|#=5
|hp=34~41
|str=12~17
|skill=11~16
|spd=9~12
|lck=0
|def=7~11
|res=6~9
|con=8
|mov=6
|inventory={{Item|7|Steel Bow}}
|notes=Moves to attack units in range; the northern three begin moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=8
|#=1
|hp=34~41
|str=12~17
|skill=11~16
|spd=9~12
|lck=0
|def=7~11
|res=6~9
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Orion's Bolt}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Brigand
|lv=14
|#=1
|hp=29~32
|str=10~13
|skill=4~6
|spd=7~8
|lck=0
|def=4~5
|res=1~2
|con=12
|mov=5
|inventory={{Item|7|Swordslayer}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Brigand
|lv=14
|#=1
|hp=29~32
|str=10~13
|skill=4~6
|spd=7~8
|lck=0
|def=4~5
|res=1~2
|con=12
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Brigand
|lv=14
|#=1
|hp=29~32
|str=10~13
|skill=4~6
|spd=7~8
|lck=0
|def=4~5
|res=1~2
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=14
|#=8
|hp=28~31
|str=8~11
|skill=6~8
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Poison Lance}} • {{Item|7|Antitoxin}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Paladin
|lv=8
|#=4
|hp=38~44
|str=12~15
|skill=9~14
|spd=10~13
|lck=0
|def=9~12
|res=7~10
|con=11
|mov=8
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=14
|#=8
|hp=23~26
|str=8~10
|skill=8~10
|spd=10~12
|lck=0
|def=5~6
|res=1~3
|con=7
|mov=7
|inventory={{Item|7|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|lv=8
|#=4
|hp=37~44
|str=13~18
|skill=8~11
|spd=4~7
|lck=0
|def=17~20
|res=8~11
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=14
|#=12
|hp=26~29
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=14
|#=4
|hp=26~29
|str=9~11
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~3
|con=13
|mov=4
|inventory={{Item|7|Axereaver}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=8
|#=4
|hp=38~45
|str=11~16
|skill=14~19
|spd=14~17
|lck=0
|def=12~15
|res=6~9
|con=10
|mov=6
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=14
|#=8
|hp=27~30
|str=8~10
|skill=12~14
|spd=11~13
|lck=0
|def=6~7
|res=2~3
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=14
|#=8
|hp=23~27
|str=7~10
|skill=13~15
|spd=13~15
|lck=0
|def=3~5
|res=2~3
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=The ones from the westernmost fort move to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Vaida]]
|class=Wyvern Lord
|lv=9
|#=1
|hp=43
|str=20
|skill=19
|spd=13
|lck=11
|def=21
|res=6
|con=12
|mov=8
|inventory={{Item|7|Spear}}
|notes=Does not appear if she was defeated in [[Unfulfilled Heart|Chapter&nbsp;24E/26H]].
}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=14
|#=2
|hp=29~32
|str=12~14
|skill=6~9
|spd=8~10
|lck=0
|def=10~12
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Poison Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=14
|#=6
|hp=29~32
|str=12~14
|skill=6~9
|spd=8~10
|lck=0
|def=10~12
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=14
|#=9
|hp=29~32
|str=12~14
|skill=6~9
|spd=8~10
|lck=0
|def=10~12
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Lloyd]]
|class=Swordmaster
|lv=18
|#=1
|hp=54~56
|str=21~22
|skill=24~25
|spd=22~23
|lck=16
|def=15~16
|res=19~21
|con=9
|mov=6
|inventory={{Item|7|Light Brand}} • {{Item|7|Iron Rune|type=drop}}
|notes=• Appears if Linus was fought in [[Four-Fanged Offense (Linus)|Chapter&nbsp;23E/24H]].<br>• Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]]. If [[Nino]] talks to him, moves to attack units in range and does not initiate combat with Nino.
}}
{{ChapUnitCellGBA
|name=[[Linus]]
|class=Hero
|lv=18
|#=1
|hp=61~63
|str=25
|skill=21~22
|spd=15~17
|lck=14
|def=19~21
|res=15~17
|con=14
|mov=6
|inventory={{Item|7|Light Brand}} • {{Item|7|Iron Rune|type=drop}}
|notes=• Appears if Lloyd was fought in [[Four-Fanged Offense (Lloyd)|Chapter&nbsp;23E/24H]].<br>• Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sage
|lv=8
|#=1
|hp=30~37
|str=15~22
|skill=10~16
|spd=10~14
|lck=0
|def=6~10
|res=14~21
|con=7
|mov=6
|inventory={{Item|7|Bolting}} • {{Item|7|Elfire}} • {{Item|7|Recover}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Valkyrie
|lv=14
|#=2
|hp=32~39
|str=13~20
|skill=10~15
|spd=18~25
|lck=0
|def=6~10
|res=19~26
|con=6
|mov=8
|inventory={{Item|7|Thunder}} • {{Item|7|Physic}}
|notes=The northeast one moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Valkyrie
|lv=8
|#=1
|hp=29~36
|str=12~17
|skill=9~13
|spd=15~22
|lck=0
|def=5~9
|res=17~24
|con=6
|mov=8
|inventory={{Item|7|Thunder}} • {{Item|7|Recover}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=14
|#=1
|hp=24~29
|str=9~14
|skill=7~11
|spd=7~11
|lck=0
|def=3~5
|res=7~10
|con=6
|mov=5
|inventory={{Item|7|Elfire}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Bishop
|lv=8
|#=3
|hp=31~38
|str=12~17
|skill=10~14
|spd=8~13
|lck=0
|def=4~7
|res=17~24
|con=7
|mov=6
|inventory={{Item|7|Divine}} • {{Item|7|Purge}}
|notes=• The central one moves to attack units in range; begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).<br>• The two near the throne do not move.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=14
|#=2
|hp=25~29
|str=5~8
|skill=5~9
|spd=6~9
|lck=0
|def=1~4
|res=10~14
|con=6
|mov=5
|inventory={{Item|7|Lightning}}
|notes=Moves to attack units in range; the one near the [[Bishop]] begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=14
|#=4
|hp=25~29
|str=5~8
|skill=5~9
|spd=6~9
|lck=0
|def=1~4
|res=10~14
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves to attack units in range; the three near the [[Bishop]] begin moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Druid
|lv=8
|#=1
|hp=29~36
|str=20~27
|skill=9~15
|spd=10~14
|lck=0
|def=5~9
|res=14~19
|con=8
|mov=6
|inventory={{Item|7|Luna|link=Luna (tome)}} • {{Item|7|Eclipse|link=Eclipse (tome)}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=14
|#=3
|hp=23~27
|str=9~13
|skill=5~8
|spd=6~9
|lck=0
|def=3~5
|res=8~11
|con=7
|mov=5
|inventory={{Item|7|Luna|link=Luna (tome)}}
|notes=The two east of the [[Druid]] move to attack units in range; the one nearest the [[Druid]] begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=14
|#=4
|hp=23~27
|str=9~13
|skill=5~8
|spd=6~9
|lck=0
|def=3~5
|res=8~11
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range; the one near the [[Druid]] begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=14
|#=3
|hp=23~27
|str=9~13
|skill=5~8
|spd=6~9
|lck=0
|def=3~5
|res=8~11
|con=7
|mov=5
|inventory={{Item|7|Nosferatu}}
|notes=Moves to attack units in range; the one near the [[Druid]] begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=14
|#=4
|hp=24~29
|str=9~14
|skill=7~11
|spd=7~11
|lck=0
|def=3~5
|res=7~10
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=14
|#=1
|hp=25~29
|str=5~8
|skill=5~9
|spd=6~9
|lck=0
|def=1~4
|res=10~14
|con=6
|mov=5
|inventory={{Item|7|Divine}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Druid
|version=female
|lv=14
|#=1
|hp=30~37
|str=24~29
|skill=11~17
|spd=11~16
|lck=0
|def=5~9
|res=16~23
|con=4
|mov=6
|inventory={{Item|7|Luna|link=Luna (tome)}} • {{Item|7|Recover}} • {{Item|7|Sleep|link=Sleep (staff)}} • {{Item|7|Eclipse|link=Eclipse (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Druid
|version=female
|lv=14
|#=1
|hp=30~37
|str=24~29
|skill=11~17
|spd=11~16
|lck=0
|def=5~9
|res=16~23
|con=4
|mov=6
|inventory={{Item|7|Luna|link=Luna (tome)}} • {{Item|7|Recover}} • {{Item|7|Silence|link=Silence (staff)}} • {{Item|7|Eclipse|link=Eclipse (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=14
|#=1
|hp=22~26
|str=4~7
|skill=5~9
|spd=11~16
|lck=0
|def=3~5
|res=10~14
|con=5
|mov=7
|inventory={{Item|7|Fortify}} • {{Item|7|Recover}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Valkyrie
|lv=14
|#=1
|hp=32~39
|str=13~20
|skill=10~15
|spd=18~25
|lck=0
|def=6~10
|res=19~26
|con=6
|mov=8
|inventory={{Item|7|Physic}} • {{Item|7|Recover}} • {{Item|7|Berserk|link=Berserk (staff)}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Valkyrie
|lv=8
|#=1
|hp=29~36
|str=12~17
|skill=9~13
|spd=15~22
|lck=0
|def=5~9
|res=17~24
|con=6
|mov=8
|inventory={{Item|7|Elfire}} • {{Item|7|Recover}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Valkyrie
|lv=8
|#=1
|hp=29~36
|str=12~17
|skill=9~13
|spd=15~22
|lck=0
|def=5~9
|res=17~24
|con=6
|mov=8
|inventory={{Item|7|Elfire}} • {{Item|7|Physic}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Valkyrie
|lv=8
|#=1
|hp=29~36
|str=12~17
|skill=9~13
|spd=15~22
|lck=0
|def=5~9
|res=17~24
|con=6
|mov=8
|inventory={{Item|7|Thunder}} • {{Item|7|Physic}} • {{Item|7|Silence|link=Silence (staff)}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Valkyrie
|lv=8
|#=2
|hp=29~36
|str=12~17
|skill=9~13
|spd=15~22
|lck=0
|def=5~9
|res=17~24
|con=6
|mov=8
|inventory={{Item|7|Thunder}} • {{Item|7|Physic}} • {{Item|7|Sleep|link=Sleep (staff)}}
|notes=Moves to attack units in range; the northwest one begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=8
|#=1
|hp=36~45
|str=13~19
|skill=12~18
|spd=9~14
|lck=0
|def=7~12
|res=6~11
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=8
|#=2
|hp=41~50
|str=12~18
|skill=15~21
|spd=14~19
|lck=0
|def=12~17
|res=6~11
|con=10
|mov=6
|inventory={{Item|7|Silver Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Brigand
|lv=14
|#=1
|hp=32~37
|str=12~16
|skill=5~8
|spd=7~10
|lck=0
|def=4~6
|res=1~3
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The northeastern one moves to raid the [[village]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Valkyrie
|lv=8
|#=1
|hp=29~36
|str=12~17
|skill=9~13
|spd=15~22
|lck=0
|def=5~9
|res=17~24
|con=6
|mov=8
|inventory={{Item|7|Thunder}} • {{Item|7|Physic}} • {{Item|7|Berserk|link=Berserk (staff)}}
|notes=Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Valkyrie
|lv=8
|#=16
|hp=29~36
|str=12~17
|skill=9~13
|spd=15~22
|lck=0
|def=5~9
|res=17~24
|con=6
|mov=8
|inventory={{Item|7|Thunder}} • {{Item|7|Physic}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Bishop
|lv=8
|#=4
|hp=31~38
|str=12~17
|skill=10~14
|spd=8~13
|lck=0
|def=4~7
|res=17~24
|con=7
|mov=6
|inventory={{Item|7|Divine}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=14
|#=16
|hp=25~29
|str=5~8
|skill=5~9
|spd=6~9
|lck=0
|def=1~4
|res=10~14
|con=6
|mov=5
|inventory={{Item|7|Shine}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Druid
|lv=8
|#=4
|hp=29~36
|str=20~27
|skill=9~15
|spd=10~14
|lck=0
|def=5~9
|res=14~19
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=14
|#=16
|hp=23~27
|str=9~13
|skill=5~8
|spd=6~9
|lck=0
|def=3~5
|res=8~11
|con=7
|mov=5
|inventory={{Item|7|Flux}}
}}
{{ChapUnitCellGBA
|name=[[Vaida]]
|class=Wyvern Lord
|lv=9
|#=1
|hp=46~48
|str=21~23
|skill=20~21
|spd=13~15
|lck=11
|def=21~23
|res=6~7
|con=12
|mov=8
|inventory={{Item|7|Spear}}
|notes=Does not appear if she was defeated in [[Unfulfilled Heart|Chapter&nbsp;24E/26H]].
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=14
|#=2
|hp=32~37
|str=13~17
|skill=7~11
|spd=9~12
|lck=0
|def=11~14
|res=1~4
|con=10
|mov=7
|inventory={{Item|7|Poison Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=14
|#=6
|hp=32~37
|str=13~17
|skill=7~11
|spd=9~12
|lck=0
|def=11~14
|res=1~4
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=14
|#=9
|hp=32~37
|str=13~17
|skill=7~11
|spd=9~12
|lck=0
|def=11~14
|res=1~4
|con=10
|mov=7
|inventory={{Item|7|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
}}
====Reinforcements====
No reinforcements appear beyond turn 99.
=====Normal Mode and Eliwood Hard Mode=====
*The turn after a unit enters the eastern island (columns 25–29, rows 12–18), and again two, four, and six turns thereafter
**1 [[Cavalier]], 1 [[Paladin]], and 1 [[Nomad]] from the northern forts
**1 [[Nomad]] and 1 [[Cavalier]] from just south of the northern forts (Hard Mode only)
*The turn after a unit crosses the river from the starting position (columns 18–24, rows 17–22), and again two, four, and six turns thereafter
**1 [[General]] and 2 [[Knight]]s—one with a [[Javelin]], one with a [[Silver Lance]]—from the central forts (Normal Mode only)
**1 [[General]] and 4 [[Knight]]s—three with [[Javelin]]s, one with an [[Axereaver]]—from the central forts (Hard Mode only)
*The turn after a unit enters the southern island (columns 13–20, rows 24–27), and again two, four, and six turns thereafter
**1 [[Hero]], 1 [[Mercenary]], and 1 [[Myrmidon]] from the western forts
**1 [[Mercenary]] and 1 [[Myrmidon]] from the western forts (Hard Mode only)
*The turn after a unit nears the altar (columns 1–16, rows 1–16)
**[[Vaida]]{{h|*|If she was not defeated in Chapter&nbsp;24E/26H}} and 2 [[Wyvern Rider]]s with [[Poison Lance]]s from the southeast corner of the map
*Two turns after a unit nears the altar (columns 1–16, rows 1–16), and again one and three turns thereafter
**3 [[Wyvern Rider]]s—two with [[Steel Lance]]s, one with a [[Javelin]] from the southeast corner of the map
**2 [[Wyvern Rider]]s with [[Javelin]]s from the southeast corner of the map (Hard Mode only)
=====Hector Hard Mode=====
*The turn after a unit enters the eastern island (columns 25–29, rows 12–18), and again two, four, and six turns thereafter
**4 [[Valkyrie]]s from the northern forts
*The turn after a unit crosses the river from the starting position (columns 18–24, rows 17–22), and again two, four, and six turns thereafter
**1 [[Bishop]] and 4 [[Monk]]s from the central forts
*The turn after a unit enters the southern island (columns 13–20, rows 24–27), and again two, four, and six turns thereafter
**1 [[Druid]] and 4 [[Shaman]]s from the western forts
*The turn after a unit nears the altar (columns 1–16, rows 1–16)
**[[Vaida]]{{h|*|If she was not defeated in Chapter&nbsp;24E/26H}} and 2 [[Wyvern Rider]]s with [[Poison Lance]]s from the southeast corner of the map
*Two turns after a unit nears the altar (columns 1–16, rows 1–16), and again one and three turns thereafter
**5 [[Wyvern Rider]]s—two with [[Steel Lance]]s, three with a [[Javelin]] from the southeast corner of the map


===Boss data===  
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Lloyd}}
{{Main|Lloyd}}
{{BossStats GBA
{{Tab
|width=100%
|tab1=Normal/Eliwood Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|portrait=[[File:portrait lloyd fe07.png]]
|portrait=[[File:portrait lloyd fe07.png]]
|sprite=swordmaster enemy
|class=Swordmaster
|class=Swordmaster
|affin=anima
|affin=anima
|lv=18
|lv=18
|HP=52
|HP=52
|str=20
|str={{h|20|21 in the Japanese version}}
|skill=23
|skill={{h|23|25 in the Japanese version}}
|spd=21
|spd={{h|21|24 in the Japanese version}}
|luck=16
|luck=16
|def=15
|def={{h|15|16 in the Japanese version}}
|res=19
|res={{h|19|20 in the Japanese version}}
|move=6
|move=6
|con=9
|aid=8
|aid=8
|inventory={{Item|7|Runesword}}{{h|*|Japanese version only}}<br>{{Item|7|Light Brand}}{{h|*|Western version only}}<br>{{Item|7|Iron Rune|type=drop}}
|sw=S
}}
|content2={{BossStats GBA
|portrait=[[File:portrait lloyd fe07.png]]
|sprite=swordmaster enemy
|class=Swordmaster
|affin=anima
|lv=18
|HP=54~56
|str={{h|21~22|23~24 in the Japanese version}}
|skill={{h|24~25|26~27 in the Japanese version}}
|spd={{h|22~23|25~26 in the Japanese version}}
|luck=16
|def={{h|15~16|16~17 in the Japanese version}}
|res={{h|19~21|20~22 in the Japanese version}}
|move=6
|con=9
|con=9
|aid=8
|inventory={{Item|7|Runesword}}{{h|*|Japanese version only}}<br>{{Item|7|Light Brand}}{{h|*|Western version only}}<br>{{Item|7|Iron Rune|type=drop}}
|sw=S
|sw=S
|inventory=[[File:is gba light brand.png]] [[Light Brand]]<br>[[File:is gba iron rune.png]] {{drop|Iron Rune}}
}}
}}
 
}}


{{Main|Linus}}
{{Main|Linus}}
{{BossStats GBA
{{Tab
|width=100%
|tab1=Normal/Eliwood Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|portrait=[[File:Portrait linus fe07.png]]
|portrait=[[File:Portrait linus fe07.png]]
|sprite=hero enemy
|class=Hero
|class=Hero
|affin=thunder
|affin=thunder
|lv=18
|lv=18
|HP=58
|HP=58
|str=24
|str={{h|24|25 in the Japanese version}}
|skill=20
|skill={{h|20|22 in the Japanese version}}
|spd=15
|spd={{h|15|18 in the Japanese version}}
|luck=14
|def={{h|19|20 in the Japanese version}}
|res={{h|15|16 in the Japanese version}}
|move=6
|con=14
|aid=13
|inventory={{Item|7|Runesword}}{{h|*|Japanese version only}}<br>{{Item|7|Light Brand}}{{h|*|Western version only}}<br>{{Item|7|Iron Rune|type=drop}}
|sw=S
|ax=A
}}
|content2={{BossStats GBA
|portrait=[[File:Portrait linus fe07.png]]
|sprite=hero enemy
|class=Hero
|affin=thunder
|lv=18
|HP=61~63
|str=25
|skill={{h|21~22|23~24 in the Japanese version}}
|spd={{h|15~17|18~20 in the Japanese version}}
|luck=14
|luck=14
|def=19
|def={{h|19~21|20~22 in the Japanese version}}
|res=15
|res={{h|15~17|16~17 in the Japanese version}}
|move=6
|move=6
|con=14
|con=14
|aid=13
|aid=13
|inventory={{Item|7|Runesword}}{{h|*|Japanese version only}}<br>{{Item|7|Light Brand}}{{h|*|Western version only}}<br>{{Item|7|Iron Rune|type=drop}}
|sw=S
|sw=S
|ax=A
|ax=A
|inventory=[[File:Is gba light brand.png]] [[Light Brand]]<br>[[File:Is gba iron rune.png]] {{drop|Iron Rune}}
}}
}}
}}


 
:The boss that appears depends on who was fought in Chapter&nbsp;23E/24H: if Lloyd was fought previously, then Linus will appear here; if Linus was fought, Lloyd will appear.
*<small>Note: The boss that appears depends on who you fought in chapter 23E/24H - Four-Fanged Offense. If you fought Lloyd previously, then Linus will appear here. If you fought Linus previously then Lloyd will appear here. </small>


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
[[Nino]] can [[talk]] to [[Lloyd]] or [[Linus]], though this is not a recommended course of action unless the player simply wants to see supplementary dialogue. After Nino talks to the boss, he will no longer be stationary on the throne and will now move to attack anyone in his movement range except for Nino.
===Hector Hard Mode===
This is a complicated chapter with many dangerous magic-using enemies, such as fast [[Valkyrie]]s and [[Druid]]s with [[Luna (tome)|Luna]], as well as a variety of status staves such as [[Berserk (staff)|Berserk]] and [[Sleep (staff)|Sleep]]. If the player does not have units that can use the [[Restore]] staff or did not purchase it in [[Four-Fanged Offense]], then this chapter becomes much more difficult. Units with high resistance and good combat, such as [[Marcus]], [[Louise]], [[Harken]] and trained magic users are recommended. In particular, trained [[Canas]] stands out, as with a boost from [[Pure Water]] or [[Barrier]], he can dodge status staves until they break, tank magical attacks, and counter with Luna for high damage that bypasses the high resistance many enemies have.
 
One of the most important aspects of this chapter is the reinforcements. Crossing each of the bridges near the starting area will spawn a different set of reinforcements, so it is recommended to only cross the northwestern bridge leading to the largest landmass so as to avoid getting swarmed by many reinforcements at once. The [[Sage]] and [[Bishop]] to the north of the starting area are some of the most immediate threats, as they have [[Bolting]] and [[Purge]], respectively and can damage or potentially kill [[Hector]], who is still unpromoted and automatically deployed. Generally, the unpromoted magic users ([[Mage]]s, [[Monk]]s, and [[Shaman]]s) are not too threatening toward any unit that has boosted resistance from a Pure Water or Barrier, so prioritize taking out the promoted enemies on player phase and defeat the unpromoted enemies on enemy phase when they attack your units. Be very wary of enemies with status staves, making sure to have a Restore user (preferably two) near the front lines to restore any units that get afflicted with Berserk or Sleep. In particular, the Druids that start near the boss have huge ranges with their status staves, and it can be good to stay out of their range until the other enemies in the central area are under control.
 
Getting the village in the west can be difficult. If you have a Purge user, then you can take out the lone [[Brigand]] on the map and take your time getting the village, as no other enemy unit will attempt to destroy it. You can also try and use Berserk on a promoted enemy near the Brigand to defeat it from afar, or use Sleep on the Brigand to buy more time. Alternatively, a trained Falcoknight such as [[Florina]] can try and rush west immediately for the village, preferably with boosted resistance from Barrier or a Pure Water. This is somewhat risky, however, as they can still get hit by Sleep and there are a number of enemies with Luna in the western part of the map. You will also need to make sure they stay at least five spaces away from the bottom of the map when passing the southern island, or else they will trigger a number of reinforcements.
 
Once things are under control in the central area and no more reinforcements are spawning, you can send units into the northwest area to take out the last group of Valkyries and fight the boss. This will cause [[Vaida]] and other [[Wyvern Rider]]s to spawn, so it is recommended to leave Hector in the starting area so that he can recruit her immediately, and he likely does not take much damage from the other enemies there due to his high defense. As far as defeating the boss, they are generally very safe to fight from two spaces away, as the [[Light Brand]] cannot get a critical hit at that range. Lloyd has very high resistance, so the only magic user that is likely to do substantial damage to him is trained Canas with Luna, though he can also be attacked by physical units with decent resistance using [[Bow]]s, [[Hand Axe]]s or [[Javelin]]s. Linus is somewhat more vulnerable to magical attacks but is also much easier to double due to his lower speed.
 
[[Nino]] can [[talk]] to [[Lloyd]], though this is not a recommended course of action unless the player simply wants to see supplementary dialogue or remove the boss's throne bonuses. After Nino talks to Lloyd, he will no longer be stationary on the throne and will now move to attack anyone in his movement range, except Nino.
 
Note that this is the last chapter in which [[Ninian]] is playable in, therefore the last chapter in which characters can build up [[support]] for her. While her brother [[Nils]] would later fill in for her gameplay role starting from a later chapter, along with inheriting her stats and inventory, her support levels will not carry over to Nils, meaning any units who were supporting Ninian will no longer have access to any support bonuses from her for the rest of the playthrough. Conversely, it is not a big deal if Ninian dies in combat in this chapter, as she is unavailable in subsequent chapters anyway.


==Trivia==
==Trivia==
*[[Lloyd]] and [[Linus]] have A supports with one another, and are the only enemies in {{FE7}} to do so outside of [[Paul]] and [[Jasmine]].
[[File:Cm fe07 27 + fe06 21.png|thumb|200px|Both chapters combined.]]
*This chapter holds the only obtainable [[warp (staff)|warp staff]] in the entire game.
* Both this chapter and [[The Binding Blade (chapter)|Chapter&nbsp;21]] of {{FE6}} feature the [[Shrine of Seals]], and can be combined near-seamlessly.
*[[Lloyd]]/[[Linus]] holds the only obtainable [[Iron Rune]] in the entire game.
*[[Lloyd]] and [[Linus]] do not retain their A-Support in this chapter; this is consistent with player units supports, which are also lost upon the defeat of the given support partner.
*The [[Iron Rune]] is unique to {{FE7}} and is not found in any other Fire Emblem titles. However, it is functionally identical to the [[Hoplon Guard]] found in {{FE8}}.
*This chapter holds the only obtainable [[Warp (staff)|Warp staff]] in the entire game.
*Lloyd or Linus holds the only obtainable [[Iron Rune]] in the entire game.
* The Japanese name of this chapter is identical to the Japanese title of Track 53 in the [[Sound Room of Fire Emblem: The Blazing Blade|Sound Room of ''Fire Emblem: The Blazing Blade'']], although that track does not play in this chapter.
*Lloyd and Linus's weapon was changed from a Runesword in the Japanese version to a Light Brand in the Western version. However, Nils's augury for the chapter ("I sense a dire foe in the battle ahead. The weapon he wields is cursed. A sword that steals life energies and feeds them to its wielder.") was not changed to reflect this.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Cog of Destiny
|eng-name=Cog of Destiny
|jap-name={{hover|運命の歯車|Unmei no haguruma}}
|jpn-name={{h|運命の歯車|Unmei no haguruma}}
|jap-mean=Cog of Destiny
|jpn-mean=Cog of Destiny
|ger-name=Rad des Schicksals
|ger-mean=Wheel of Destiny. Derived from the german word for "Cog", which is "Zahnrad".
}}
}}


==Gallery==
==Gallery==
<gallery>  
<gallery>
Cg fe07 17.png|[[Ninian]] transfers her power to [[Nils]].
Cg fe07 17.png|[[Ninian]] transfers her power to [[Nils]].
</gallery>
</gallery>
===Prototype===
===Prototype===
<gallery>  
<gallery>
Cg fe07 16 proto.png|[[Ninian]] transfers her power to [[Nils]] in the prototype.
Cg fe07 16 proto.png|[[Ninian]] transfers her power to [[Nils]] in the prototype.
</gallery>
</gallery>
Line 523: Line 2,300:
|prechapter=Battle before Dawn
|prechapter=Battle before Dawn
|prealternate=Night of Farewells
|prealternate=Night of Farewells
|chapter=Cog of Destiny
|nextchapter=Valorous Roland
|nextchapter=Valorous Roland
|nextalternate=The Berserker
|nextalternate=The Berserker

Latest revision as of 13:52, 28 March 2024

Cog of Destiny

Cm fe07 27.png

Location

Shrine of Seals

New units

Vaida

Boss(es)

Lloyd or Linus

Previous chapter(s)
Next chapter(s)
Don't cry, Nino. You must live for the future. I am bound to this course. Kill me, and don't look back.
— Lloyd to Nino

Cog of Destiny (Japanese: 運命の歯車 Cog of Destiny) is the twenty-seventh chapter of Eliwood's tale and twenty-ninth of Hector's tale in Fire Emblem: The Blazing Blade.

Plot

Main articles: Cog of Destiny/Script (Eliwood) and Cog of Destiny/Script (Hector)

If Chapter 26xE/28xH was not played, Nergal confronts Sonia about the collapse of the Black Fang and their failure to kill Eliwood or Zephiel; he informs her that King Desmond has severed all ties with the Black Fang. Sonia tries to placate Nergal with the quintessence she retrieved from Brendan Reed when she discovered he was investigating her past. Nergal is initially pleased, but notices Sonia has been injured; he decides he has no more use for Sonia and kills her.

As Eliwood, Hector, and Lyn approach the Shrine of Seals, they are beset by soldiers of the Black Fang, lead by one of the Reed brothers—Linus if Lloyd's version of Chapter 23E/24H was played, or Lloyd if Linus's version was instead. If Nino and Jaffar were recruited and have not bee defeated, Nino is overjoyed that some of the Black Fang members are still alive, but Jaffar notices that they have an abnormal lust for battle; moreover, neither of them are Black Fang members any more, increasing the risk of the two being greeted with violence, but Nino refuses to give up on a peaceful resolution.

When the group gets close to the Shrine of Seals, if she was not defeated in Chapter 24E/26H, Vaida arrives on the battlefield. Eliwood or Hector—in their respective tales—can talk to Vaida; she confirms that the lords rescued Zephiel, and requests to join their ranks to repay them.

Nino can talk to Lloyd; she cannot talk to Linus, but can speak to him in battle. Nino attempts to dissuade the surviving Reed brother from fighting, but he doesn't listen, determined to fight Eliwood. After the Black Fang are routed, if she was not defeated, Nino mourns for her brother.

Athos warps to the Shrine of Seals and congratulates the group on proving their strength. Athos takes them to see Bramimond, another of the Eight Legends. In order to obtain the legendary weapons to defeat Nergal, the group must convince Bramimond to release the seals on the them; Bramimond initially rejects this request, believing they will be driven mad by the power of the legendary weapons, but is convinced to do so when Eliwood reminds him of Roland.

Ninian transfers her power to Nils.

The lords and Athos return to the Shrine of Seals, where Nergal appears before the group. Nergal demands that Ninian and Nils accompany him to the Dragon's Gate; Ninian decides to submit to Nergal if he spares the rest of the group. Before departing, Ninian transfers her power to Nils. As Nergal departs, he attacks the group with powerful magic; Athos blocks it with a barrier and prevents any deaths, though Eliwood is knocked unconscious. Once Eliwood wakes up, Athos sends the group to the Western Isles to collect Armads and then to Ostia to collect Durandal. Before they leave, Athos grants the party one more Heaven Seal; the Heaven seal finally deems Eliwood or Hector worthy of its power, and allows him to promote.

In Hector's tale, Hector encounters Oswin sending a message to Lord Uther; Oswin states that the message is simply a "relaying of recent events". Hector informs Oswin that he will be leaving to collect Armads soon; he asks once more if there is any news on Uther's health, which Oswin states there is not. Hector confides in Oswin that he would return to Ostia if there were anything wrong with his brother, and then he leaves for the Western Isles.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 1–15+1 {{{partner}}} {{{other}}} 43+48−1
Cm fe07 E-27.png

Character data

Eliwood's tale Hector's tale

Characters
New units
Vaida
Portrait vaida fe07.png
Wyvern Lord
HP
43
Inventory
Spear
Level
9
Talk to with Eliwood
(does not appear if she was defeated in Chapter 24E)
Required characters
Eliwood ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​
At the end of the chapter, the main lord will promote automatically. In Eliwood's Tale, Eliwood will promote to Knight Lord, while in Hector's Tale, Hector will promote to Great Lord.

Item data

Items
Name Obtainment Method
Is gba iron rune.png Iron Rune Dropped by Lloyd or Linus
Is gba blue gem.png Blue Gem Steal from enemy General (Normal Mode only)
Is gba elixir.png Elixir Steal from enemy Nomadic Trooper (Normal Mode only)
Is gba mine.png Mine Steal from enemy Hero (Normal Mode only)
Is gba antitoxin.png Antitoxin Steal from enemy Cavalier
Is gba guiding ring.png Guiding Ring Steal from enemy Sniper (Normal Mode only)
Is gba orion's bolt.png Orion's Bolt Steal from enemy Sniper (Eliwood Hard Mode only)
Is gba light rune.png Light Rune Steal from enemy Warrior (Normal Mode only)
Is gba warp.png Warp Visit the village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460
Is gba silver sword.png Silver Sword 1,500

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Eliwood Hard Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba swordmaster enemy.gif Lloyd Swordmaster 18 1 52 20 23 21 16 15 19 9 6 Light Brand Iron RuneThis item is dropped upon this unit's defeat.
• Appears if Linus was fought in Chapter 23E/24H.
• Does not move; stands on a throne. If Nino talks to him, moves to attack units in range and does not initiate combat with Nino.
Ma gba hero enemy.gif Linus Hero 18 1 58 24 20 15 14 19 15 14 6 Light Brand Iron RuneThis item is dropped upon this unit's defeat.
• Appears if Lloyd was fought in Chapter 23E/24H.
• Does not move; stands on a throne.
Ma gba nomadic trooper enemy.gif Black Fang Nomadic Trooper 14 1 31~37 10~14 11~15 12~17 0 8~11 5~8 8 8 Short Bow Steel Sword
Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
Ma gba brigand enemy.gif Black Fang Brigand 14 2 29~32 10~13 4~6 7~8 0 4~5 1~2 12 5 Steel Axe
• The southwestern one moves to attack units in range.
• The northeastern one moves to raid the village, then moves to attack units unprovoked.
Ma gba myrmidon enemy.gif Black Fang Myrmidon 14 7 23~27 7~10 13~15 13~15 0 3~5 2~3 8 5 Steel Sword
Moves to attack units in range; the one near the Hero begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Ma gba general enemy.gif Black Fang General 8 1 30~35 11~15 6~9 3~6 0 15~18 5~8 15 5 Swordslayer Blue Gem
Moves to attack units in range; begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Ma gba myrmidon enemy.gif Black Fang Myrmidon 14 2 23~27 7~10 13~15 13~15 0 3~5 2~3 8 5 Lancereaver
Moves to attack units in range; the one near the Hero begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Ma gba knight enemy.gif Black Fang Knight 14 4 26~29 9~11 5~7 1~3 0 12~14 2~3 13 4 Steel Lance
Moves to attack units in range; the three near the General begin moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Ma gba knight enemy.gif Black Fang Knight 14 2 26~29 9~11 5~7 1~3 0 12~14 2~3 13 4 Javelin
Moves to attack units in range; the one near the General begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
Ma gba nomadic trooper enemy.gif Black Fang Nomadic Trooper 8 1 28~33 9~12 9~13 11~14 0 7~10 4~7 8 8 Longbow Elixir
Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
Ma gba cavalier enemy.gif Black Fang Cavalier 14 1 28~31 8~11 6~8 8~10 0 7~9 1~3 9 7 Javelin
--
Ma gba paladin enemy.gif Black Fang Paladin 8 1 32~37 9~12 7~11 9~11 0 8~11 5~8 11 8 Silver Lance
--
Ma gba mercenary enemy.gif Black Fang Mercenary 14 2 27~30 8~10 12~14 11~13 0 6~7 2~3 9 5 Steel Sword
Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Ma gba hero enemy.gif Black Fang Hero 8 1 31~36 9~13 12~16 12~15 0 10~13 4~7 10 6 Silver Sword Mine
Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
Ma gba cavalier enemy.gif Black Fang Cavalier 14 1 28~31 8~11 6~8 8~10 0 7~9 1~3 9 7 Poison Lance Antitoxin
--
Ma gba cavalier enemy.gif Black Fang Cavalier 14 1 28~31 8~11 6~8 8~10 0 7~9 1~3 9 7 Steel Lance
--
Ma gba myrmidon enemy.gif Black Fang Myrmidon 14 1 23~27 7~10 13~15 13~15 0 3~5 2~3 8 5 Killing Edge
Moves to attack units in range.
Ma gba knight enemy.gif Black Fang Knight 14 1 26~29 9~11 5~7 1~3 0 12~14 2~3 13 4 Silver Lance
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Ma gba nomad enemy.gif Black Fang Nomad 14 2 23~26 8~10 8~10 10~12 0 5~6 1~3 7 7 Short Bow
--
Ma gba sniper enemy.gif Black Fang Sniper 8 5 29~34 10~14 9~13 7~10 0 6~9 4~7 8 6 Steel Bow
Moves to attack units in range; the northern three begin moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Ma gba sniper enemy.gif Black Fang Sniper 8 1 29~34 10~14 9~13 7~10 0 6~9 4~7 8 6 Silver Bow Guiding Ring
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Ma gba warrior enemy.gif Black Fang Warrior 5 1 36~41 12~16 6~10 7~10 0 6~8 1~3 13 6 Steel Bow Steel Axe Light Rune
Moves to attack units in range.
Ma gba fighter enemy.gif Black Fang Fighter 14 1 29~33 11~14 5~8 7~9 0 3~5 1~3 11 5 Steel Axe
Moves to attack units in range.
Ma gba berserker fe7 enemy.gif Black Fang Berserker 6 1 32~37 12~16 9~12 9~12 0 6~9 1~3 13 6 Swordslayer
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
Ma gba berserker fe7 enemy.gif Black Fang Berserker 5 1 31~36 11~16 9~12 8~12 0 6~9 1~3 13 6 Hand Axe
Moves to attack units in range.
Ma gba brigand enemy.gif Black Fang Brigand 14 1 29~32 10~13 4~6 7~8 0 4~5 1~2 12 5 Hand Axe
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Black Fang Cavalier 14 4 28~31 8~11 6~8 8~10 0 7~9 1~3 9 7 Poison Lance
--
Ma gba paladin enemy.gif Black Fang Paladin 8 4 32~37 9~12 7~11 9~11 0 8~11 5~8 11 8 Steel Lance
--
Ma gba nomad enemy.gif Black Fang Nomad 14 4 23~26 8~10 8~10 10~12 0 5~6 1~3 7 7 Steel Bow
--
Ma gba general enemy.gif Black Fang General 8 4 30~35 11~15 6~9 3~6 0 15~18 5~8 15 5 Steel Lance
--
Ma gba knight enemy.gif Black Fang Knight 14 4 26~29 9~11 5~7 1~3 0 12~14 2~3 13 4 Javelin
--
Ma gba knight enemy.gif Black Fang Knight 14 4 26~29 9~11 5~7 1~3 0 12~14 2~3 13 4 Silver Lance
--
Ma gba hero enemy.gif Black Fang Hero 8 4 31~36 9~13 12~16 12~15 0 10~13 4~7 10 6 Steel Sword
--
Ma gba mercenary enemy.gif Black Fang Mercenary 14 4 27~30 8~10 12~14 11~13 0 6~7 2~3 9 5 Steel Sword
--
Ma gba myrmidon enemy.gif Black Fang Myrmidon 14 4 23~27 7~10 13~15 13~15 0 3~5 2~3 8 5 Steel Sword
Moves to attack units in range.
Ma gba wyvern lord enemy.gif Vaida Wyvern Lord 9 1 43 20 19 13 11 21 6 12 8 Spear
Does not appear if she was defeated in Chapter 24E/26H.
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 14 2 29~32 12~14 6~9 8~10 0 10~12 1~3 10 7 Poison Lance
--
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 14 6 29~32 12~14 6~9 8~10 0 10~12 1~3 10 7 Steel Lance
--
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 14 3 29~32 12~14 6~9 8~10 0 10~12 1~3 10 7 Javelin
--

Reinforcements

No reinforcements appear beyond turn 99.

Normal Mode and Eliwood Hard Mode
  • The turn after a unit enters the eastern island (columns 25–29, rows 12–18), and again two, four, and six turns thereafter
  • The turn after a unit crosses the river from the starting position (columns 18–24, rows 17–22), and again two, four, and six turns thereafter
  • The turn after a unit enters the southern island (columns 13–20, rows 24–27), and again two, four, and six turns thereafter
  • The turn after a unit nears the altar (columns 1–16, rows 1–16)
  • Two turns after a unit nears the altar (columns 1–16, rows 1–16), and again one and three turns thereafter
Hector Hard Mode
  • The turn after a unit enters the eastern island (columns 25–29, rows 12–18), and again two, four, and six turns thereafter
  • The turn after a unit crosses the river from the starting position (columns 18–24, rows 17–22), and again two, four, and six turns thereafter
  • The turn after a unit enters the southern island (columns 13–20, rows 24–27), and again two, four, and six turns thereafter
  • The turn after a unit nears the altar (columns 1–16, rows 1–16)
  • Two turns after a unit nears the altar (columns 1–16, rows 1–16), and again one and three turns thereafter

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Lloyd

Normal/Eliwood Hard Hector Hard

Portrait lloyd fe07.png
Ma gba swordmaster enemy.gif Swordmaster
Level 18
Affinity Is gba animaaffin.png
Stats
Max HP 52 Luck 16
Strength 20 Defense 15
Skill 23 Resistance 19
Speed 21 Constitution 9
Movement 6 Aid 8
Inventory
Runesword*
Light Brand*
Iron RuneThis item is dropped upon this unit's defeat.
Weapon Levels
Swords S Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --
Main article: Linus

Normal/Eliwood Hard Hector Hard

Portrait linus fe07.png
Ma gba hero enemy.gif Hero
Level 18
Affinity Is gba thunderaffin.png
Stats
Max HP 58 Luck 14
Strength 24 Defense 19
Skill 20 Resistance 15
Speed 15 Constitution 14
Movement 6 Aid 13
Inventory
Runesword*
Light Brand*
Iron RuneThis item is dropped upon this unit's defeat.
Weapon Levels
Swords S Lances -- Axes A Bows --
Anima magic -- Light magic -- Dark magic -- Staves --
The boss that appears depends on who was fought in Chapter 23E/24H: if Lloyd was fought previously, then Linus will appear here; if Linus was fought, Lloyd will appear.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Hector Hard Mode

This is a complicated chapter with many dangerous magic-using enemies, such as fast Valkyries and Druids with Luna, as well as a variety of status staves such as Berserk and Sleep. If the player does not have units that can use the Restore staff or did not purchase it in Four-Fanged Offense, then this chapter becomes much more difficult. Units with high resistance and good combat, such as Marcus, Louise, Harken and trained magic users are recommended. In particular, trained Canas stands out, as with a boost from Pure Water or Barrier, he can dodge status staves until they break, tank magical attacks, and counter with Luna for high damage that bypasses the high resistance many enemies have.

One of the most important aspects of this chapter is the reinforcements. Crossing each of the bridges near the starting area will spawn a different set of reinforcements, so it is recommended to only cross the northwestern bridge leading to the largest landmass so as to avoid getting swarmed by many reinforcements at once. The Sage and Bishop to the north of the starting area are some of the most immediate threats, as they have Bolting and Purge, respectively and can damage or potentially kill Hector, who is still unpromoted and automatically deployed. Generally, the unpromoted magic users (Mages, Monks, and Shamans) are not too threatening toward any unit that has boosted resistance from a Pure Water or Barrier, so prioritize taking out the promoted enemies on player phase and defeat the unpromoted enemies on enemy phase when they attack your units. Be very wary of enemies with status staves, making sure to have a Restore user (preferably two) near the front lines to restore any units that get afflicted with Berserk or Sleep. In particular, the Druids that start near the boss have huge ranges with their status staves, and it can be good to stay out of their range until the other enemies in the central area are under control.

Getting the village in the west can be difficult. If you have a Purge user, then you can take out the lone Brigand on the map and take your time getting the village, as no other enemy unit will attempt to destroy it. You can also try and use Berserk on a promoted enemy near the Brigand to defeat it from afar, or use Sleep on the Brigand to buy more time. Alternatively, a trained Falcoknight such as Florina can try and rush west immediately for the village, preferably with boosted resistance from Barrier or a Pure Water. This is somewhat risky, however, as they can still get hit by Sleep and there are a number of enemies with Luna in the western part of the map. You will also need to make sure they stay at least five spaces away from the bottom of the map when passing the southern island, or else they will trigger a number of reinforcements.

Once things are under control in the central area and no more reinforcements are spawning, you can send units into the northwest area to take out the last group of Valkyries and fight the boss. This will cause Vaida and other Wyvern Riders to spawn, so it is recommended to leave Hector in the starting area so that he can recruit her immediately, and he likely does not take much damage from the other enemies there due to his high defense. As far as defeating the boss, they are generally very safe to fight from two spaces away, as the Light Brand cannot get a critical hit at that range. Lloyd has very high resistance, so the only magic user that is likely to do substantial damage to him is trained Canas with Luna, though he can also be attacked by physical units with decent resistance using Bows, Hand Axes or Javelins. Linus is somewhat more vulnerable to magical attacks but is also much easier to double due to his lower speed.

Nino can talk to Lloyd, though this is not a recommended course of action unless the player simply wants to see supplementary dialogue or remove the boss's throne bonuses. After Nino talks to Lloyd, he will no longer be stationary on the throne and will now move to attack anyone in his movement range, except Nino.

Note that this is the last chapter in which Ninian is playable in, therefore the last chapter in which characters can build up support for her. While her brother Nils would later fill in for her gameplay role starting from a later chapter, along with inheriting her stats and inventory, her support levels will not carry over to Nils, meaning any units who were supporting Ninian will no longer have access to any support bonuses from her for the rest of the playthrough. Conversely, it is not a big deal if Ninian dies in combat in this chapter, as she is unavailable in subsequent chapters anyway.

Trivia

Both chapters combined.
  • Both this chapter and Chapter 21 of Fire Emblem: The Binding Blade feature the Shrine of Seals, and can be combined near-seamlessly.
  • Lloyd and Linus do not retain their A-Support in this chapter; this is consistent with player units supports, which are also lost upon the defeat of the given support partner.
  • This chapter holds the only obtainable Warp staff in the entire game.
  • Lloyd or Linus holds the only obtainable Iron Rune in the entire game.
  • The Japanese name of this chapter is identical to the Japanese title of Track 53 in the Sound Room of Fire Emblem: The Blazing Blade, although that track does not play in this chapter.
  • Lloyd and Linus's weapon was changed from a Runesword in the Japanese version to a Light Brand in the Western version. However, Nils's augury for the chapter ("I sense a dire foe in the battle ahead. The weapon he wields is cursed. A sword that steals life energies and feeds them to its wielder.") was not changed to reflect this.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Cog of Destiny

--

Japanese

運命の歯車

Cog of Destiny

German

Rad des Schicksals

Wheel of Destiny. Derived from the german word for "Cog", which is "Zahnrad".

Gallery

Prototype

References

← Battle before Dawn •
← Night of Farewells •
Cog of Destiny • Valorous Roland →
• The Berserker →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline