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Close Call: Difference between revisions

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'''Close Call''' <!--(Japanese:  ??? ''???'')--> is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Close Call 1''', '''Close Call 2''', and '''Close Call 3''' in order from lowest to highest.  Units with a Close Call skill, if they are faster than their target, reduces any damage done to them both during combat and from an area-of-effect special skill not associated with [[Røkkr Sieges]] by a percentage based on a multiple of the difference between the [[Speed]] stats, with the user moving one space away after combat if they initiated it; it is currently unknown how the skill's tier affects this effect.
'''Close Call''' <!--(Japanese:  ??? ''???'')--> is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Close Call 1''', '''Close Call 2''', and '''Close Call 3''' in order from lowest to highest.  Units with a Close Call skill, if they are faster than their target, reduces any damage done to them both during combat and from an area-of-effect special skill not associated with [[Røkkr Sieges]] by a percentage based on a multiple of the difference between the [[Speed]] stats, with the user moving one space away after combat if they initiated it; the multiple of the Speed difference increases with the skill's tier.


==Data==
==Data==
Line 16: Line 16:
|game1={{title|Heroes}}<br>(Close Call 1)
|game1={{title|Heroes}}<br>(Close Call 1)
|sprite1=[[File:Is feh close call 1.png|20px]]
|sprite1=[[File:Is feh close call 1.png|20px]]
|effect1=Currently unknown
|effect1=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 2)%, maximum 20%.  If user initiated combat, user moves one space away from target after combat.
|active1=--
|active1=--
|capacity1=--
|capacity1=--
|notes1=Cost:  ?? SP
|notes1=Cost:  60 SP
|-
|-
|game2={{title|Heroes}}<br>(Close Call 2)
|game2={{title|Heroes}}<br>(Close Call 2)
|sprite2=[[File:Is feh close call 2.png|20px]]
|sprite2=[[File:Is feh close call 2.png|20px]]
|effect2=Currently unknown
|effect2=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 3)%, maximum 30%.  If user initiated combat, user moves one space away from target after combat.
|active2=--
|active2=--
|capacity2=--
|capacity2=--
|notes2=Cost:  ?? SP
|notes2=Cost:  120 SP
|-
|-
|gameo={{title|Heroes}}<br>(Close Call 3)
|gameo={{title|Heroes}}<br>(Close Call 3)
Line 33: Line 33:
|activeo=--
|activeo=--
|capacityo=--
|capacityo=--
|noteso=Cost:  ?? SP
|noteso=Cost:  240 SP
}}
}}



Revision as of 04:20, 11 December 2019


This page has been marked as a stub. Please help improve the page by adding information.

Close Call

Is feh close call 1.png
Icon of the Close Call 1 skill in Heroes.

Type(s)

Passive (Type B)

Game(s)

Close Call is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Close Call 1, Close Call 2, and Close Call 3 in order from lowest to highest. Units with a Close Call skill, if they are faster than their target, reduces any damage done to them both during combat and from an area-of-effect special skill not associated with Røkkr Sieges by a percentage based on a multiple of the difference between the Speed stats, with the user moving one space away after combat if they initiated it; the multiple of the Speed difference increases with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Close Call 1)
Is feh close call 1.png If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 2)%, maximum 20%. If user initiated combat, user moves one space away from target after combat. -- -- Cost: 60 SP
Heroes
(Close Call 2)
Is feh close call 2.png If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 3)%, maximum 30%. If user initiated combat, user moves one space away from target after combat. -- -- Cost: 120 SP

Availability

Heroes

Units Mareeta: Sword of Stars

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Close Call 1
Close Call 2
Close Call 3

--

Gallery

See also

Template:NavPassiveH