Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Class change/Family Computer games: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
mNo edit summary
(4 intermediate revisions by 3 users not shown)
Line 6: Line 6:
All stat increases when changing class are based solely on the promoted class's base stats; if a unit's given stat prior to promotion is lower than the promoted class's base stat in the same, the stat increases by an amount sufficient to reach the promoted class's base stat.  If a unit's current stat is higher than the matching promoted base stat, the stat is unmodified.
All stat increases when changing class are based solely on the promoted class's base stats; if a unit's given stat prior to promotion is lower than the promoted class's base stat in the same, the stat increases by an amount sufficient to reach the promoted class's base stat.  If a unit's current stat is higher than the matching promoted base stat, the stat is unmodified.


{|width="80%" class="mw-collapsible mw-collapsed" align=center cellpadding=3 cellspacing="4" style="{{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="80%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="12"|Class change options and stat gains in {{title|Shadow Dragon and the Blade of Light}}
!style="{{roundtl}}; border:none" width="100%" colspan="12"|Class change options and stat gains in {{title|Shadow Dragon and the Blade of Light}}
|-
|-
Line 80: Line 80:
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +1
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Dragon Whip]]
{{!}}style="{{Roundbl}}; border:none; background-color:{{Color3}}"{{!}} [[Wyvern Whip]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes01 pegasus knight playable.gif]] [[Pegasus Knight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes01 pegasus knight playable.gif]] [[Pegasus Knight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes01 dracoknight playable.gif]] [[Dracoknight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes01 dracoknight playable.gif]] [[Dracoknight]]
Line 90: Line 90:
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +<small>(''x'' to 14)</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +<small>(''x'' to 14)</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +2
{{!}}style="{{Roundbr}}; border:none; background-color:{{Color3}}"{{!}} +2
|-
!colspan="11" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
|}
|}


Line 99: Line 97:
In ''Gaiden'', class changing is achieved by visiting any [[Mila Shrine]].  By interacting with the female statue in the center of each, the player is prompted as to whether they want to promote each unit capable of promoting at the time.  Each class has a set threshold level for class changing; once they reach this, the player is notified when the unit levels up to the correct level.  ''Gaiden'' is the first game to feature trainee classes (albeit only one, the [[Villager]]) and third-tier advanced classes.
In ''Gaiden'', class changing is achieved by visiting any [[Mila Shrine]].  By interacting with the female statue in the center of each, the player is prompted as to whether they want to promote each unit capable of promoting at the time.  Each class has a set threshold level for class changing; once they reach this, the player is notified when the unit levels up to the correct level.  ''Gaiden'' is the first game to feature trainee classes (albeit only one, the [[Villager]]) and third-tier advanced classes.


[[Alm]] and [[Celica]] both promote in events: Celica promotes to [[Princess]] by talking to a woman in Greith's Fort after clearing it in [[War of Deliverance|Act 3]], and Alm promotes to [[Hero]] when Celica talks to [[Halcyon]] in the Sage's Hamlet in [[Land of Sorrow (Gaiden)|Act 4]].  While Celica's initial class, [[Priestess (Gaiden)|Priestess]], is not exclusive to her, no other Priestesses can promote to Princess.  When promoting a Villager, the player is randomly offered a class to promote it to; if the option is not to the player's wishes, they may cancel and try again to get a different offered class.  When a [[Dread Fighter]] promotes to Villager, they can promote again to any of the five options available to the Villager as usual, looping the process of the class change tree from the beginning.
[[Alm]] and [[Celica]] both promote in events: Celica promotes to [[Princess]] by talking to a woman in [[Grieth]]'s Fort after clearing it in [[War of Deliverance|Act 3]], and Alm promotes to [[Hero]] when Celica talks to [[Halcyon]] in the Sage's Hamlet in [[Land of Sorrow (Gaiden)|Act 4]].  While Celica's initial class, [[Priestess (Gaiden)|Priestess]], is not exclusive to her, no other Priestesses can promote to Princess.  When promoting a Villager, the player is randomly offered a class to promote it to; if the option is not to the player's wishes, they may cancel and try again to get a different offered class.  When a [[Dread Fighter]] promotes to Villager, they can promote again to any of the five options available to the Villager as usual, looping the process of the class change tree from the beginning.


All stat increases when changing class are based solely on the promoted class's base stats; if a unit's given stat prior to promotion is lower than the promoted class's base stat in the same, the stat increases by an amount sufficient to reach the promoted class's base stat.  If a unit's current stat is higher than the matching promoted base stat, the stat is unmodified.
All stat increases when changing class are based solely on the promoted class's base stats; if a unit's given stat prior to promotion is lower than the promoted class's base stat in the same, the stat increases by an amount sufficient to reach the promoted class's base stat.  If a unit's current stat is higher than the matching promoted base stat, the stat is unmodified.


===Level thresholds===
===Level thresholds===
{|width="80%" class="mw-collapsible mw-collapsed" align=center cellpadding=3 cellspacing="4" style="{{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="80%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="12"|Class change options and level thresholds in {{title|Gaiden}}
!style="{{roundtl}}; border:none" width="100%" colspan="12"|Class change options and level thresholds in {{title|Gaiden}}
|-
|-
Line 117: Line 115:
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="16%"| Trainee class
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="16%"| Trainee class
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 alm playable.gif]] [[Fighter]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 alm playable.gif]] [[Fighter]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Event<br><small>([[Land of Sorrow (Gaiden)|Act 4]])</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Event<br><small>([[Land of Sorrow (Gaiden)|Act 4]])</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 alm playable.gif]] [[Hero]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 alm playable.gif]] [[Hero]]
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 celica playable.gif]] [[Priestess (Gaiden)|Priestess]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 celica playable.gif]] [[Priestess (Gaiden)|Priestess]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Event<br><small>([[War of Deliverance|Act 3]])</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Event<br><small>([[War of Deliverance|Act 3]])</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 celica playable.gif]] [[Princess]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 celica playable.gif]] [[Princess]]
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="5"{{!}} [[File:Ma nes02 villager playable.gif]] [[Villager]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="5"{{!}} [[File:Ma nes02 villager playable.gif]] [[Villager]]
Line 144: Line 142:
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 10
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 10
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 gold knight playable.gif]] [[Gold Knight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 gold knight playable.gif]] [[Gold Knight]]
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}}   <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 soldier playable.gif]] [[Soldier]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 soldier playable.gif]] [[Soldier]]
Line 151: Line 149:
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 10
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 10
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 baron playable.gif]] [[Baron]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 baron playable.gif]] [[Baron]]
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 archer playable.gif]] [[Archer]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 archer playable.gif]] [[Archer]]
Line 158: Line 156:
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 10
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 10
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 bow knight playable.gif]] [[Bow Knight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 bow knight playable.gif]] [[Bow Knight]]
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 mage playable.gif]] [[Mage]] (M)
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 mage playable.gif]] [[Mage]] (M)
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 12
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 12
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 sage playable.gif]] [[Sage]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 sage playable.gif]] [[Sage]]
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 cleric playable.gif]] [[Cleric]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 cleric playable.gif]] [[Cleric]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 12
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 12
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 saint playable.gif]] [[Saint]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 saint playable.gif]] [[Saint]]
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 mage female playable.gif]] [[Mage]] (F)
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 mage female playable.gif]] [[Mage]] (F)
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 20
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 20
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 celica playable.gif]] [[Priestess (Gaiden)|Priestess]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 celica playable.gif]] [[Priestess (Gaiden)|Priestess]]
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}} <!--aeiou-->
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} <!--aeiou-->
{{!}}style="{{Roundbl}}; border:none; background-color:{{Color3}}" colspan="2"{{!}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 pegasus knight playable.gif]] [[Pegasus Knight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 pegasus knight playable.gif]] [[Pegasus Knight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 12
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 12
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 falcon knight playable.gif]] [[Falcon Knight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 falcon knight playable.gif]] [[Falcon Knight]]
{{!}}style="border:none; background-color:{{Color3}}" colspan="4"{{!}} <!--aeiou-->
{{!}}style="{{Roundbr}}; border:none; background-color:{{Color3}}" colspan="4"{{!}}
|-
!colspan="11" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
|}
|}


===Stat modifications===
===Stat modifications===
{|width="80%" class="mw-collapsible mw-collapsed" align=center cellpadding=3 cellspacing="4" style="{{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="80%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="12"|Class change options and stat gains in {{title|Gaiden}}
!style="{{roundtl}}; border:none" width="100%" colspan="12"|Class change options and stat gains in {{title|Gaiden}}
|-
|-
Line 406: Line 402:
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +0
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 pegasus knight playable.gif]] [[Pegasus Knight]]
{{!}}style="{{Roundbl}}; border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 pegasus knight playable.gif]] [[Pegasus Knight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 falcon knight playable.gif]] [[Falcon Knight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ma nes02 falcon knight playable.gif]] [[Falcon Knight]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +<small>(''x'' to 40)</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +<small>(''x'' to 40)</small>
Line 415: Line 411:
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +<small>(''x'' to 12)</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +<small>(''x'' to 12)</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +<small>(''x'' to 12)</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +<small>(''x'' to 12)</small>
{{!}}style="border:none; background-color:{{Color3}}"{{!}} +1
{{!}}style="{{Roundbr}}; border:none; background-color:{{Color3}}"{{!}} +1
|-
!colspan="10" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
|}
|}
{{refbar}}
{{refbar}}

Revision as of 01:18, 18 April 2019

This sub-page covers the class change stats for the two Nintendo Entertainment System games: Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem Gaiden.

Fire Emblem: Shadow Dragon & the Blade of Light

In Shadow Dragon and the Blade of Light, class change is achieved through the use of items specific to each class. Compared to later installments, only eleven classes - six base and five advanced - are connected into class change trees, with the vast majority - including the Lord - incapable of promotion at all.

All stat increases when changing class are based solely on the promoted class's base stats; if a unit's given stat prior to promotion is lower than the promoted class's base stat in the same, the stat increases by an amount sufficient to reach the promoted class's base stat. If a unit's current stat is higher than the matching promoted base stat, the stat is unmodified.

style="Template:Roundtl; border:none" width="100%" colspan="12"|Class change options and stat gains in Shadow Dragon and the Blade of Light
style="Template:Roundtl; border:none; background-color:#222222" width="10%"| Item Base class Advanced class HP Str Skl WLv Spd Def Res style="Template:Roundtr; border:none; background-color:#222222" width="5%"| Mov
Knight Crest Ma nes01 cavalier playable.gif Cavalier Ma nes01 paladin playable.gif Paladin +(x to 22) +(x to 8) +(x to 7) +(x to 10) +(x to 11) +(x to 9) +0 +1
Hero Crest Ma nes01 mercenary playable.gif Mercenary Ma nes01 hero playable.gif Hero +(x to 24) +(x to 8) +(x to 14) +(x to 10) +(x to 14) +(x to 8) +0 +0
Orion's Bolt Ma nes01 archer playable.gif Archer Ma nes01 sniper playable.gif Sniper +(x to 24) +(x to 7) +(x to 10) +(x to 10) +(x to 14) +(x to 7) +0 +2
Bishop Ring Ma nes01 mage playable.gif Mage Ma nes01 bishop playable.gif Bishop +(x to 22) +(x to 3) +(x to 1) +(x to 10) +(x to 14) +(x to 8) +0 +0
File:Ma nes01 priest playable.gif Priest +(x to 22) +(x to 3) +(x to 1) +(x to 10) +(x to 14) +(x to 8) +0 +1
style="Template:Roundbl; border:none; background-color:#222222"| Wyvern Whip Ma nes01 pegasus knight playable.gif Pegasus Knight File:Ma nes01 dracoknight playable.gif Dracoknight +(x to 22) +(x to 9) +(x to 3) +(x to 10) +(x to 6) +(x to 14) +0 style="Template:Roundbr; border:none; background-color:#222222"| +2

Fire Emblem Gaiden

Alm visits a Mila Shrine, the only occasions where class changing can be achieved.

In Gaiden, class changing is achieved by visiting any Mila Shrine. By interacting with the female statue in the center of each, the player is prompted as to whether they want to promote each unit capable of promoting at the time. Each class has a set threshold level for class changing; once they reach this, the player is notified when the unit levels up to the correct level. Gaiden is the first game to feature trainee classes (albeit only one, the Villager) and third-tier advanced classes.

Alm and Celica both promote in events: Celica promotes to Princess by talking to a woman in Grieth's Fort after clearing it in Act 3, and Alm promotes to Hero when Celica talks to Halcyon in the Sage's Hamlet in Act 4. While Celica's initial class, Priestess, is not exclusive to her, no other Priestesses can promote to Princess. When promoting a Villager, the player is randomly offered a class to promote it to; if the option is not to the player's wishes, they may cancel and try again to get a different offered class. When a Dread Fighter promotes to Villager, they can promote again to any of the five options available to the Villager as usual, looping the process of the class change tree from the beginning.

All stat increases when changing class are based solely on the promoted class's base stats; if a unit's given stat prior to promotion is lower than the promoted class's base stat in the same, the stat increases by an amount sufficient to reach the promoted class's base stat. If a unit's current stat is higher than the matching promoted base stat, the stat is unmodified.

Level thresholds

style="Template:Roundtl; border:none" width="100%" colspan="12"|Class change options and level thresholds in Gaiden
style="Template:Roundtl; border:none; background-color:#222222" width="16%"| Trainee class Level
threshold
Base class Level
threshold
Advanced class Level
threshold
Adv. class (tier 3) Level
threshold
style="Template:Roundtr; border:none; background-color:#222222" width="16%"| Trainee class
Ma nes02 alm playable.gif Fighter Event
(Act 4)
Ma nes02 alm playable.gif Hero
Ma nes02 celica playable.gif Priestess Event
(Act 3)
Ma nes02 celica playable.gif Princess
Ma nes02 villager playable.gif Villager 3 Ma nes02 mercenary playable.gif Mercenary 7 Ma nes02 myrmidon playable.gif Myrmidon 10 Ma nes02 dread fighter playable.gif Dread Fighter 10 Ma nes02 villager playable.gif Villager
Ma nes02 cavalier playable.gif Cavalier 7 Ma nes02 paladin playable.gif Paladin 10 Ma nes02 gold knight playable.gif Gold Knight
Ma nes02 soldier playable.gif Soldier 7 Ma nes02 knight playable.gif Knight 10 Ma nes02 baron playable.gif Baron
Ma nes02 archer playable.gif Archer 7 Ma nes02 sniper playable.gif Sniper 10 Ma nes02 bow knight playable.gif Bow Knight
Ma nes02 mage playable.gif Mage (M) 12 Ma nes02 sage playable.gif Sage
Ma nes02 cleric playable.gif Cleric 12 Ma nes02 saint playable.gif Saint
Ma nes02 mage female playable.gif Mage (F) 20 Ma nes02 celica playable.gif Priestess
style="Template:Roundbl; border:none; background-color:#222222" colspan="2"| Ma nes02 pegasus knight playable.gif Pegasus Knight 12 Ma nes02 falcon knight playable.gif Falcon Knight style="Template:Roundbr; border:none; background-color:#222222" colspan="4"|

Stat modifications

style="Template:Roundtl; border:none" width="100%" colspan="12"|Class change options and stat gains in Gaiden
style="Template:Roundtl; border:none; background-color:#222222" width="17%"| Starting class Promoted class HP Str Skl Spd Luck Def Res style="Template:Roundtr; border:none; background-color:#222222" width="8%"| Mov
Ma nes02 alm playable.gif Fighter Ma nes02 alm playable.gif Hero +(x to 36) +(x to 16) +(x to 14) +(x to 14) +(x to 10) +(x to 10) +(x to 4) +1
Ma nes02 celica playable.gif Priestess Ma nes02 celica playable.gif Princess +(x to 36) +(x to 5) +(x to 1) +(x to 1) +0 +(x to 1) +0 +0
Ma nes02 villager playable.gif Villager Ma nes02 mercenary playable.gif Mercenary +(x to 24) +(x to 8) +(x to 8) +(x to 10) +0 +(x to 4) +(x to 1) +0
Ma nes02 cavalier playable.gif Cavalier +(x to 24) +(x to 9) +(x to 3) +(x to 5) +0 +(x to 5) +(x to 2) +3
Ma nes02 soldier playable.gif Soldier +(x to 26) +(x to 10) +(x to 1) +(x to 3) +0 +(x to 5) +0 +0
Ma nes02 archer playable.gif Archer +(x to 24) +(x to 9) +(x to 1) +(x to 2) +0 +(x to 3) +0 +0
Ma nes02 mage playable.gif Mage (M) +(x to 28) +(x to 8) +(x to 3) +(x to 4) +0 +(x to 5) +(x to 8) +0
Ma nes02 mercenary playable.gif Mercenary Ma nes02 myrmidon playable.gif Myrmidon +(x to 30) +(x to 11) +(x to 11) +(x to 14) +0 +(x to 7) +(x to 6) +1
Ma nes02 myrmidon playable.gif Myrmidon Ma nes02 dread fighter playable.gif Dread Fighter +(x to 36) +(x to 15) +(x to 16) +(x to 18) +0 +(x to 11) +(x to 15) +2
Ma nes02 dread fighter playable.gif Dread Fighter Ma nes02 villager playable.gif Villager +0 +0 +0 +0 +0 +0 +0 -3
Ma nes02 cavalier playable.gif Cavalier Ma nes02 paladin playable.gif Paladin +(x to 28) +(x to 12) +(x to 5) +(x to 8) +0 +(x to 8) +(x to 5) +1
Ma nes02 paladin playable.gif Paladin Ma nes02 gold knight playable.gif Gold Knight +(x to 40) +(x to 18) +(x to 7) +(x to 12) +0 +(x to 13) +(x to 6) +1
Ma nes02 soldier playable.gif Soldier Ma nes02 knight playable.gif Knight +(x to 34) +(x to 16) +(x to 2) +(x to 2) +0 +(x to 12) +(x to 1) +0
Ma nes02 knight playable.gif Knight Ma nes02 baron playable.gif Baron +(x to 40) +(x to 22) +(x to 6) +(x to 4) +0 +(x to 18) +(x to 7) +0
Ma nes02 archer playable.gif Archer Ma nes02 sniper playable.gif Sniper +(x to 30) +(x to 12) +(x to 6) +(x to 6) +0 +(x to 6) +(x to 2) +1
Ma nes02 sniper playable.gif Sniper Ma nes02 bow knight playable.gif Bow Knight +(x to 40) +(x to 16) +(x to 8) +(x to 8) +0 +(x to 10) +(x to 6) +3
Ma nes02 mage playable.gif Mage (M) Ma nes02 sage playable.gif Sage +(x to 32) +(x to 12) +(x to 8) +(x to 7) +0 +(x to 6) +(x to 9) +0
Ma nes02 cleric playable.gif Cleric Ma nes02 saint playable.gif Saint +(x to 30) +(x to 10) +(x to 1) +(x to 2) +0 +(x to 8) +(x to 3) +1
Ma nes02 mage female playable.gif Mage (F) Ma nes02 celica playable.gif Priestess +(x to 36) +(x to 5) +(x to 1) +(x to 1) +0 +(x to 1) +0 +0
style="Template:Roundbl; border:none; background-color:#222222"| Ma nes02 pegasus knight playable.gif Pegasus Knight Ma nes02 falcon knight playable.gif Falcon Knight +(x to 40) +(x to 15) +(x to 1) +(x to 5) +0 +(x to 12) +(x to 12) style="Template:Roundbr; border:none; background-color:#222222"| +1

References

See also

Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map