On Friday, April 19, 2024 at 10:00 PM New York time, all OpenWiki Project sites will be undergoing scheduled maintenance for about 2 hours. Expect read-only access and brief periods of downtime.
Chill Defense
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
| ||||
|
Chill Defense is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Chill Def 1, Chill Def 2, and Chill Def 3 in order from lowest to highest. Units with a Chill Def skill can, at the start of its user's turn, drop the Defense of the member of the opposing team with the highest Defense through its following action; the size of the Defense drop increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Chill Def 1) |
At start of user's phase, drops Defense of unit with the highest Defense on target's team by -3 through its next action. | -- | -- | Cost: 60 SP | |
Heroes (Chill Def 2) |
At start of user's phase, drops Defense of unit with the highest Defense on target's team by -5 through its next action. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Chrom: Knight Exalt • Ryoma: Dancing Samurai • Walhart: The Conqueror |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Chill Def 1 |
|