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Charm (stat)

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Revision as of 13:35, 8 March 2020 by Kristak (talk | contribs) (Etymology and other languages + Summary updated)
For the skill of the same name, see Charm.

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Charm (Japanese: 魅力 Charm) is a stat introduced in Fire Emblem: Three Houses. Its inclusion coincides with the addition of battalions and gambits, and the stat serves to enhance them. It increases gambit might, as well as gambit hit rate and avoidance.

Calculations

Gambit damage

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses Mt + (Strength or Magic) + (Charm / 5) + (Ability bonus) + (Battalion bonus) + (Gambit Boost) - (Target's Protection or Resilience) style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Strength and Protection are used for physical gambits.
Magic and Resilience are used for magical gambits.
If any bonus is not relevant, the bonus in question is taken to be 0.
For targets that are not the primary target, the gambit's attack power will be reduced by 50% before factoring in protection/resilience.

Gambit hit rate

Charm is the primary unit stat to affect the accuracy of gambits in battle.[1]

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses Hit + [(Unit's Charm - Target's Charm) × 5] + (Ability bonus) + (Equipment bonus) + (Gambit Boost) style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Charm's effects on hit rate are capped at +30/-30 hit.
If any bonus is not relevant, the bonus in question is taken to be 0.

Items and abilities affecting charm

style="Template:Roundtl; border:none" width="100%" colspan="2"|Weapons, items and skills providing equipping bonus
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Item Charm increase style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="40%"|Games
Is ns01 ring.png Black Eagle Pendant +2 when equipped. Three Houses
Is ns01 ring.png Blue Lion Brooch +2 when equipped. Three Houses
Is ns01 ring.png Golden Deer Bracelet +2 when equipped. Three Houses
Is ns01 ring.png White Dragon Scarf +2 when equipped. Three Houses
Is ns01 pomp & circumstance.png Pomp & Circumstance +4 when active. Three Houses
Is ns01 rally charm.png Rally Charm +8 to a single ally's Charm for one turn. Three Houses
style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and events providing a permanent boost
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Item Charm increase style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="40%"|Games
Is ns01 stat booster.png Black Pearl Permanent +2 increase when used. Three Houses
Is ns01 stat booster.png Golden Apple Permanent +1 increase when used. Three Houses
Tea Party Permanent +1 increase to both Byleth and their guest when successful. Three Houses
Chapter 9 dancing practice Permanent +5 increase when used. Three Houses

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Charm

Spanish

Carisma

Charisma

French

Charme

Charm

German

Charme

Charm

Italian

Carisma

Charisma

Korean

매력

Simplified Chinese

魅力

Traditional Chinese

魅力

Gallery

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus