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Chapter 14 (Three Houses)/Protecting Garreg Mach

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the mission of Chapter 14 on the Silver Snow, Azure Moon, and Verdant Wind routes of Three Houses. For this mission's parent chapters, see A King Without a Kingdom for Silver Snow, The Delusional Prince for Azure Moon, and The Alliance Leader's Ambitions for Verdant Wind.

Protecting Garreg Mach (Japanese: ガルグ=マク籠城戦 Siege Battle of Garg Mach) is the main battle map of the fourteenth chapter on the Silver Snow, Azure Moon, and Verdant Wind routes in Fire Emblem: Three Houses. In this map, Byleth and their army defend Garreg Mach Monastery from being captured by the Adrestian Empire.

Protecting Garreg Mach

Cm fe16 14.png

Location

Monastery (West Wall)

Boss(es)

Randolph

Previous chapter(s)

Hunting by Daybreak

Next chapter(s)

Ambush at Ailell

Beginning log

Fulfilling a promise made five years ago, your former students gather once more at the monastery, as do the knights. However, your joyful reunion is cut short...

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy or defeat Randolph* Player Partner Other Enemy
Defeat: Byleth or Dimitri  /Claude   dies*, the player's army is routed*, or a defended location is captured 1–10/2–11 {{{partner}}} 0+1 31+∞

Initial Fire attack

Map dimensions:
20 columns by 26 rows

Note: In Silver Snow, the blue deployment slot with the General icon is unusable.

Character data

Silver Snow   Azure Moon   Verdant Wind  

Characters
New units

None

Required characters
 
Available characters
                              

Item data

Items
Name Obtainment Method
  Goddess Ring Dropped by enemy Fortress Knight
(Hard and Maddening)
  Magic Bow Dropped by enemy Sniper
  Brave Lance Dropped by enemy Paladin

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Randolph Warrior 29 1 52 25 8 13 15 11 18 8 13+7 5   Silver Axe
  General  Axefaire  Axe Crit +10
  Empire Raiders Lv 4:   Absorption
• Starts on a heal tile +.
• Immobile until the enemy count is less than 4, at which point he begins moving towards Byleth.
  Imperial Soldier Archer 27 2 29 15 10 15 14 10 8 4 12 -   Silver Bow
  Bowrange +1
Mans an Onager.
  Imperial Soldier Mercenary 27 1 33 16 10 10 18 8 10 4 12 5   Silver Sword
--
  Imperial Soldier Cavalier 27 2 33 17 10 12 13 8 13 4 12 7   Silver Lance
  Canto
Immediately begins moving unprovoked.
  Imperial Soldier Pegasus Knight 27 5 34 17 10 15 21 10 14 13 13 7   Silver Lance
  Canto  Lancefaire  Avo +10
• The northern three immediately begin moving unprovoked.
• The southeastern two begin moving if either is provoked.
  Imperial Soldier Armored Knight 27 3 35 15 10 10 4 8 22 3 12 4   Silver Axe
Immediately begins moving unprovoked.
  Imperial Soldier Archer 27 2 29 15 10 15 14 10 8 4 12 5   Silver Bow
  Bowrange +1
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 2.
  Imperial Soldier Mage 27 1 29 10 14 11 14 8 6 14 12 4   Fire
  Fire
--
  Imperial Soldier Fortress Knight 27 3 44 17 10 12 2 10 31 7 12 4   Silver Axe
  Axefaire  Weight -5
• Each begins moving if they or a nearby Warrior or Warlock is provoked.
• If the ally fire attack succeeds, they are moved to the north and   rattled, and will prioritize escaping via the south.
  Imperial Soldier Fortress Knight 27 1 44 17 10 12 2 10 31 7 12 4   Silver Axe
  Axefaire  Weight -5
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked.
• If the ally fire attack succeeds, she is moved to the north and   rattled, and will prioritize escaping via the south.
  Imperial Soldier Fortress Knight 27 1 45 17 8 12 2 10 30 7 12 4   Silver Axe
  Axefaire  Weight -5
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked.
• If the ally fire attack succeeds, they are moved to the north and   rattled, and will prioritize escaping via the south.
  Imperial Soldier Dark Bishop 27 2 34 11 21 14 14 10 12 19 10 4   Banshee Θ  Miasma Δ  Death Γ
  Miasma Δ  Fiendish Blow  Heartseeker
• Begins moving if a nearby Fortress Knight, Sniper, or Paladin is provoked.
• If the ally fire attack succeeds, they are moved to the north and   rattled, and will prioritize escaping via the south.
  Imperial Soldier Mage 27 1 29 10 14 11 14 8 6 14 12 4   Fire
  Fire
Immediately begins moving unprovoked.
  Imperial Soldier Sniper 27 1 34 18 10 23 14 13 13 8 12 5   Magic Bow 
  Bowfaire  Bowrange +1
• Begins moving if a nearby Fortress Knight, Dark Bishop, or Paladin is provoked.
• If the ally fire attack succeeds, she is moved to the north and   rattled, and will prioritize escaping via the south.
  Imperial Soldier Paladin 27 1 39 19 10 14 13 10 20 10 12 8   Brave Lance 
  Canto  Lancefaire  Terrain Resistance
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked.
• If the ally fire attack succeeds, he is moved to the north and   rattled, and will prioritize escaping via the south.
  Imperial Soldier Paladin 27 1 40 19 8 14 13 10 19 10 12 8   Silver Lance
  Canto  Lancefaire  Terrain Resistance
• Begins moving if a nearby Fortress Knight, Dark Bishop, Sniper, or Paladin is provoked.
• If the ally fire attack succeeds, he is moved to the north and   rattled, and will prioritize escaping via the south.
  Imperial Soldier Warrior 27 1 42 22 10 12 15 11 15 8 12+5 5   Silver Axe
  Axefaire  Axe Crit +10
  Empire Pavise Co. Lv 3:   Blaze
Begins moving if the nearby Fortress Knight, Warrior, or Warlock is provoked, or if the enemy count is less than 4.
  Imperial Soldier Warrior 27 1 42 22 10 12 15 11 15 8 12+5 5   Tomahawk  Silver Axe
  Axefaire  Axe Crit +10
  Empire Pavise Co. Lv 3:   Blaze
Begins moving if the nearby Fortress Knight, Warrior, or Warlock is provoked, or if the enemy count is less than 4.
  Imperial Soldier Warlock 27 1 34 11 20 13 15 10 12 20 12+5 4   Thoron
  Black Tomefaire  Black Magic Uses x2
  Empire Magic Users Lv 3:   Resonant Flames
Begins moving if a nearby Fortress Knight or Warrior is provoked, or if the enemy count is less than 4.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Imperial Soldier Falcon Knight 27 37 19 10 18 25 12 17 18 13 8   Silver Lance
  Canto  Lancefaire  Avo +10
--

Reinforcements

On Maddening, all reinforcements can act the turn they appear

  • On odd-numbered turns
  • Note: These reinforcements are halted if the fire attack succeeds.

NPC data

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Church Soldier Swordmaster 27 1 44 22 14 15 31 10 19 8 16+1 5   Silver Sword
  Swordfaire  Sword Crit +10
  Church of Seiros Soldiers Lv 3:   Disturbance
• Prioritizes reaching the southeastern Onager. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into fiery floor, and moves most of the remaining enemies into its area-of-effect,   rattling them.

Reinforcements

  • Turn 1

Boss data

Main article: Randolph

Normal Hard Maddening

 
  Warrior
Level 29
Movement 5
Crest --
Stats
Max HP 52 Luck 11
Strength 25 Defense 18
Magic 8 Resistance 8
Dexterity 13 Charm 13+7
Speed 15
Inventory Abilities
  Silver Axe   General
  Axefaire
  Axe Crit +10
Combat arts Spells Battalion
-- --   Empire Raiders Lv 4
  Absorption
Skill Levels
                       
E E A E E E E B E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Protecting Garreg Mach

--

Japanese

ガルグ=マク籠城戦

Siege Battle of Garg Mach

Spanish

La defensa de Garreg Mach

The defense of Garreg Mach

French

Le siège de Garreg Mach

The siege of Garreg Mach

German

Verteidigung Garreg Machs

Defending Garreg Mach

Italian

Assedio al Garreg Mach

Siege of Garreg Mach

Korean

가르그 마크 농성전

Garreg mach defense

Simplified Chinese

加尔古·玛库围城战

Garreg Mach siege battle

Traditional Chinese

加爾古‧瑪庫圍城戰

Garreg Mach siege battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Hunting by Daybreak • Protecting Garreg Mach • Ambush at Ailell →

See also

Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery