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Chapter 14 (Three Houses)/Protecting Garreg Mach: Difference between revisions

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(Filled out etymology)
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|victory=Rout the enemy or defeat [[Randolph]]{{hover|*|If the enemy count ≤ 4 and Randolph begins moving}}
|victory=Rout the enemy or defeat [[Randolph]]{{hover|*|If the enemy count ≤ 4 and Randolph begins moving}}
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or a defended location is captured
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or a defended location is captured
|ally=11
|ally={{hover|10|Silver Snow}}/{{hover|11|Azure Moon/Verdant Wind}}
|other=0{{hover|+1|Reinforcement}}
|other=0{{hover|+1|Reinforcement}}
|enemy=31{{hover|+∞|Reinforcements (infinite)}}
|enemy=31{{hover|+∞|Reinforcements (infinite)}}
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|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or a defended location is captured
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or a defended location is captured
|ally=11
|ally={{hover|10|Silver Snow}}/{{hover|11|Azure Moon/Verdant Wind}}
|other=0{{hover|+1|Reinforcement}}
|other=0{{hover|+1|Reinforcement}}
|enemy=35{{hover|+∞|Reinforcements (infinite)}}
|enemy=35{{hover|+∞|Reinforcements (infinite)}}
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|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or a defended location is captured
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or a defended location is captured
|ally=11
|ally={{hover|10|Silver Snow}}/{{hover|11|Azure Moon/Verdant Wind}}
|other=0{{hover|+1|Reinforcement}}
|other=0{{hover|+1|Reinforcement}}
|enemy=36{{hover|+∞|Reinforcements (infinite)}}
|enemy=36{{hover|+∞|Reinforcements (infinite)}}

Revision as of 22:03, 7 April 2020

This article is about the mission of chapter 14 on the Silver Snow, Azure Moon, and Verdant Wind routes of Fire Emblem: Three Houses. For this mission's parent chapters, see A King Without a Kingdom for Silver Snow, The Delusional Prince for Azure Moon, and The Alliance Leader's Ambitions for Verdant Wind.

Protecting Garreg Mach

Cm fe16 14.png

Location

Monastery (West Wall)

Boss(es)

Randolph

Protecting Garreg Mach (Japanese: ガルグ=マク籠城戦 Siege Battle of Garg Mach) is the main battle map of the fourteenth chapter on the Silver Snow, Azure Moon, and Verdant Wind routes in Fire Emblem: Three Houses. In this map, Byleth and their army defend Garreg Mach Monastery from being captured by the Adrestian Empire.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy or defeat Randolph* Player Partner Other Enemy
Defeat: Byleth or Dimitri Azure Moon/Claude Verdant Wind dies*, the player's army is routed*, or a defended location is captured 10/11 {{{partner}}} 0+1 31+∞

Initial Fire attack

Cm fe16 14.png

Character data

Silver Snow Azure Moon Verdant Wind

Characters
New units

None

Available characters
Byleth m 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Anna ​Shamir ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​Yuri 02 ​Balthus 02 ​Constance 04 ​Hapi 02 ​

Item data

Items
Name Obtainment Method
Is ns01 ring.png Goddess Ring Dropped by enemy Fortress Knight
(Hard only)
Is ns01 bow.png Magic Bow Dropped by enemy Sniper
Is ns01 lance.png Brave Lance Dropped by enemy Paladin

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 archer enemy.gif
Imperial Soldier Archer 27 2 Silver Bow
Bowrange +1
• Immobile.
• Mans an Onager.
Ma ns01 mercenary enemy.gif
Imperial Soldier Mercenary 27 1 Silver Sword --
Ma ns01 cavalier enemy.gif
Imperial Soldier Cavalier 27 2 Silver Lance
Canto
Immediately begins moving unprovoked.
Ma ns01 pegasus knight enemy.gif
Imperial Soldier Pegasus Knight 27 5 Silver Lance
Canto Lancefaire Avo +10
• The northern three immediately begin moving unprovoked.
• The southeastern two begin moving if either is provoked.
Ma ns01 armored knight enemy.gif
Imperial Soldier Armored Knight 27 3 Silver Axe Immediately begins moving unprovoked.
Ma ns01 archer enemy.gif
Imperial Soldier Archer 27 2 Silver Bow
Bowrange +1
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 2.
Ma ns01 mage enemy.gif
Imperial Soldier Mage 27 1 Fire
Fire
--
Ma ns01 fortress knight enemy.gif
Imperial Soldier Fortress Knight 27 4 Silver Axe
Axefaire Weight -5
• The northern one begins moving if a Paladin is provoked.
• The southern three begin moving if a nearby Warrior or Warlock is provoked.
• If the ally fire attack succeeds, they are moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 fortress knight female enemy.gif
Imperial Soldier Fortress Knight 27 1 Silver Axe
Axefaire Weight -5
• Begins moving if a Paladin is provoked.
• If the ally fire attack succeeds, she is moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 dark bishop enemy.gif
Imperial Soldier Dark Bishop 27 2 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
• Begins moving if a Paladin is provoked.
• If the ally fire attack succeeds, they are moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 mage female enemy.gif
Imperial Soldier Mage 27 1 Fire
Fire
Immediately begins moving unprovoked.
Ma ns01 sniper female enemy.gif
Imperial Soldier Sniper 27 1 Magic BowThis item is dropped upon this unit's defeat.
Bowfaire Bowrange +1
• Begins moving if a Paladin is provoked.
• If the ally fire attack succeeds, she is moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 paladin enemy.gif
Imperial Soldier Paladin 27 1 Brave LanceThis item is dropped upon this unit's defeat.
Canto Lancefaire Terrain Resistance
If the ally fire attack succeeds, he is moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 paladin enemy.gif
Imperial Soldier Paladin 27 1 Silver Lance
Canto Lancefaire Terrain Resistance
If the ally fire attack succeeds, he is moved to the north and Is ns01 status rattled.png rattled, and will prioritize escaping via the south.
Ma ns01 warrior enemy.gif
Imperial Soldier Warrior 27 1 Silver Axe
Axefaire Axe Crit +10
Empire Pavise Co. Lv 3: Blaze
Begins moving if the nearby Warrior or Warlock is provoked, or if the enemy count ≤ 4.
Ma ns01 warrior female enemy.gif
Imperial Soldier Warrior 27 1 Tomahawk Silver Axe
Axefaire Axe Crit +10
Empire Pavise Co. Lv 3: Blaze
Begins moving if the nearby Warrior or Warlock is provoked, or if the enemy count ≤ 4.
Ma ns01 warlock enemy.gif
Imperial Soldier Warlock 27 1 Thoron
Black Tomefaire Black Magic Uses x2
Empire Magic Users Lv 3: Resonant Flames
Begins moving if a nearby Warrior is provoked, or if the enemy count ≤ 4.
Ma ns01 warrior enemy.gif
Randolph Warrior 29 1 Silver Axe
General Axefaire Axe Crit +10
Empire Raiders Lv 4: Absorption
• Starts on a heal tile +.
• Immobile until the enemy count ≤ 4, at which point he begins moving unprovoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 falcon knight enemy.gif
Imperial Soldier Falcon Knight 27 Silver Lance
Canto Lancefaire Avo +10
--

Reinforcements

  • On odd-numbered turns
  • Note: These reinforcements are halted if the fire attack succeeds.

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 swordmaster other.gif
Church Soldier Swordmaster 27/28/34 1 Silver Sword
Swordfaire Sword Crit +10
Church of Seiros Soldiers Lv 3: Disturbance
• Prioritizes reaching the southeastern Onager. If he reaches it, he leaves the map, and a fire attack will be unleashed. The fire attack converts much of the northern terrain into fiery floor, and moves most of the remaining enemies into its area-of-effect, Is ns01 status rattled.png rattling them.

Reinforcements

  • Turn 1

Boss data

Main article: Randolph

Normal Hard Maddening

Small portrait randolph fe16.png
Ma ns01 warrior enemy.gif Warrior
Level 29
Movement 5
Crest --
Stats
Max HP 52 Luck 11
Strength 25 Defense 18
Magic 8 Resistance 8
Dexterity 13 Charm 13+7
Speed 15
Inventory Abilities
Silver Axe General
Axefaire
Axe Crit +10
Combat arts Spells Battalion
-- -- Empire Raiders Lv 4
Absorption
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E B E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Protecting Garreg Mach

--

Spanish

La defensa de Garreg Mach

The defense of Garreg Mach

French

Le siège de Garreg Mach

The siege of Garreg Mach

German

Verteidigung Garreg Machs

Defending Garreg Mach

Italian

Assedio al Garreg Mach

Siege of Garreg Mach

Korean

가르그 마크 농성전

Garreg mach defense

Simplified Chinese

加尔古·玛库围城战

Garg mach siege battle

Traditional Chinese

加爾古‧瑪庫圍城戰

Garg mach siege battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Hunting by Daybreak • Protecting Garreg Mach •  Ambush at Ailell →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery