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Chaos Named (skill)
Chaos Named (Japanese: 我が名は混沌 My Name Is Chaos) is a passive type C skill which debuted in Fire Emblem Heroes; Chaos Named comes in only one tier. Units with Chaos Named will inflict stat penalties on the highest of an enemy's stats for those in nearby columns with lower resistance than the user.
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Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (Chaos Named) |
C | If foes within 3 columns centered on user have resistance ≤ (user's resistance − 3) at start of turn, inflicts −5 to each foe's highest of attack (treated as if −15), speed, defense, or resistance through their next actions. | 300 | -- | -- | ✗ | -- | |
Heroes (Chaos Named+) |
C | At start of turn, if inflicts −7 on attack, speed, defense, or resistance to foes with highest corresponding stat and enemies within 2 spaces of those foes through their next actions. At start of turn, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foes with highest attack, speed, defense, or resistance. |
300 | Chaos Named | -- | ✗ | -- |
Availability
Heroes
Method | Data | |
---|---|---|
Chaos Named | Chaos Named+ | |
Unit (★★★★★) | Yune: Chaos Goddess | Yune: Chaos Goddess |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Chaos Named) |
At start of turn, if foes within 3 columns
centered on unit have Res ≤ unit's Res-3, inflicts -5 on the highest of those foes' Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.) |
ターン開始時、自身を中心とした縦3列以内の
魔防が自身より3以上低い敵は、 攻撃、速さ、守備、魔防のうち最も高い能力値-5 (ただし、最も高い能力値を比較する際、 攻撃は-15した値で比較する) (敵の次回行動終了まで) |
Heroes (Chaos Named+) |
At start of turn, if any foes have the highest
Atk, Spd, Def, or Res on the enemy team, inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Panic】on those foes. 【Panic】 Converts bonuses on target into penalties through its next action. |
ターン開始時、敵軍内で最も
攻撃、速さ、守備、魔防が高い敵と、 その周囲2マス以内にいる敵それぞれについて、 その能力値-7(敵の次回行動終了まで) ターン開始時、敵軍内で最も 攻撃、速さ、守備、魔防が高い敵それぞれについて、 【パニック】を付与 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Chaos Named |
Named for the Part IV, Prologue from Radiant Dawn. |
Japanese |
我が名は混沌 |
My Name Is Chaos; named for the chapter from Radiant Dawn. |
Spanish |
Nombre del Caos |
Name of Chaos; from the Radiant Dawn chapter. |
French |
Chaos personnifié |
Chaos personified; from the Radiant Dawn chapter. |
German |
Name des Chaos |
Name of Chaos; from the Radiant Dawn chapter. |
Italian |
Caos rivelato |
Chaos revealed; from the Radiant Dawn chapter. |
Portuguese |
Nome do caos |
Name of chaos |
Traditional Chinese |
吾之名為混沌 |
My name is chaos |