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Category:Game mechanics
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Game mechanics in the Fire Emblem Series
Subcategories
This category has the following 6 subcategories, out of 6 total.
The number of included categories (C), pages (P) and files (F) is stated in brackets.
Pages in category "Game mechanics"
The following 200 pages are in this category, out of 213 total.
(previous page) (next page)A
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C
- Capture
- Castle
- Chain attack
- Chain Guard
- Chapter
- Charm (stat)
- Chest
- Chest/Family Computer games
- Chest/Game Boy Advance games
- Chest/GameCube and Wii games
- Chest/Nintendo 3DS games
- Chest/Nintendo DS games
- Chest/Nintendo Switch games
- Chest/Super Famicom games
- Class
- Class change
- Class change/Family Computer games
- Class change/Game Boy Advance games
- Class change/GameCube and Wii games
- Class change/Nintendo 3DS games
- Class change/Nintendo DS games
- Class change/Nintendo Switch games
- Class change/Spin-off games
- Class change/Super Famicom games
- Class mastery
- Class relative power
- Class roll
- Combat art
- Combat forecast
- Combination bonus
- Constitution
- Counterattack
- Creature Campaign
- Crests
- Critical hit
- Critical rate