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Budding Talent
- This article is about the chapter in Fire Emblem Engage. For the mechanic in Three Houses, see Lesson § Budding talents.
Budding Talent (Japanese: 大器晩成 Great Talents Mature Late) is the first paralogue chapter of Fire Emblem Engage, unlocked upon the completion of Chapter 5. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear and their army rescue a Firenese village from a horde of Corrupted.
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“ | I know Father told me to hide, but how can I? I have to do my part too! | ” | — Jean |
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Plot
- Main article:
Budding Talent/Script
A doctor named Sean offers medicine to two ailing villagers while his son, Jean, brings him a pot of tea. Another villager then comes up to them with news that monsters are attacking the village. Sean urges Jean to hide while he protects the village's clinic, though Jean has his reservations regarding this. Alear arrives to find the Corrupted attacking, and immediately commands their army to defend the village from them. Despite his father's pleas, Jean remains outside to aid the villagers, and Sean relents, allowing his son work.
Alear's army succeeds in defending the village, and Jean and his family give their thanks. Alear praises Jean's performance and announced themself as the Divine Dragon, which the family is shocked by. After they explain their goal to stop Sombron, Jean asks to join their army to serve as a doctor. Sean objects, but Alear gives permission, so he eventually relents, but urges his son to come home safely.
Beginning log
Can the Divine Dragon's army save the residents of a peaceful village when the Corrupted attack?
Chapter data
Normal Hard Maddening
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Victory: Rout the enemy | Player | Other | Enemy | |||
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Defeat: Alear dies | 1–7+1 | 5+1−1 | 13 | |||
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Map dimensions: 22 columns by 14 rows | ||||||
Character data
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Emblem Ring data
Characters | |
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New units
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Available characters
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Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.
Additionally, Emblem Energy appears in the following locations:
Item data
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Note: If Jean is recruited, he no longer counts as an NPC, and his survival will not count towards the surge tome. His death, or defeat in casual mode, while recruited will however result in not getting the Pure Water.
Enemy data
Normal Hard Maddening
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NPC stats
Normal/Hard Maddening
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Reinforcements
- At the start of turn 1
- Jean appears by the door of the clinic
Boss data
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
12 Speed doubles most enemies on the map, while 14 doubles the fastest enemies. 39 physical attack one-shots enemy Sword Cavaliers, which Alfred can reach at base and Chloé with a Strength Tonic, both using Emblem Sigurd's Ridersbane. 34 physical attack one-shots the enemy Lance Flier; Etie can reach this at base with a Steel Bow or Iron Bow+1, and depending on what Bond Ring she has equipped may be able to use a basic Iron Bow and make up the difference with support skills. 23 physical attack two-shots Axe Fighters, 22 two-shots Barbarians, 17 two-shots Archers, and 15 two-shots Mages. 21 magical attack two-shots Cavaliers, 20 two-shots Axe Fighters and Barbarians, and 16 two-shots Archers.
On turn 1, immediately send whoever has Emblem Celica to the east to delete the Archer near the southeast house with Warp Ragnarok, then have Chloé double kill the adjacent Sword Cavalier and Mage with Emblem Sigurd's Override. Alear should have no trouble dispatching the two Axe Fighters on enemy phase. Finally, have someone who can take a Barbarian attack collect the Defense Tonic from the southwest house. Jean and Sean can keep the NPC Villagers alive for a little while, but they are in danger of being overrun if you dally too long. Fortunately, the central Archer will be enticed to pursue Chloé rather than join the assault on the Villagers. On turn 2, finish off the nearby enemies and move to reinforce the NPCs. If you can kill at least one of the enemies attacking them on turn 3, that should take the pressure off. After that, the battle becomes a straightforward rout. Note that you can have your units surround and box in the Archer boss and render it utterly helpless. All in all, an easy map.
For your efforts, you recruit Jean. He's a standard "villager with horrible bases but boosted growths", but he stands out for being able to heal even if he has trouble in combat and for his skill doubling class growths instead of offering a flat boost. He makes great use of lopsided classes like Warrior.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Budding Talent |
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Japanese |
大器晩成 |
Great talents mature late; an idiom roughly equivalent to the English "late bloomer". |
Spanish |
Un joven precoz |
A precocious youth |
French |
Un talent naissant |
A budding talent |
German |
Aufkeimendes Talent |
Sprouting talent |
Italian |
Talento precoce |
Precocious talent |
Korean |
대기만성 |
Great talents mature late; as in Japanese. |
Simplified Chinese |
大器晚成 |
Great talents mature late; as in Japanese. |
Traditional Chinese |
大器晚成 |
Great talents mature late; as in Japanese. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Budding Talent | • Mysterious Merchant → |
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