Bonus damage
Across the Fire Emblem series, there are a number of weapons which possess the ability to deal extra damage to certain classes which possess a particular vulnerability to them. This bonus damage is in most games handled by multiplying the might of the attacking weapon by 3 in the damage calculation, but some games vary the method of effectiveness application.
Effectiveness against a class or set of classes is normally either specific to a particular weapon or, as is almost always the case with bows against flying classes, applied to an entire weapon type. Conversely, classes which possess similar physical attributes are often grouped together into a "unit type", sharing vulnerabilities to the same effective weapons. For example, Cavaliers and Troubadours are both classes involving a unit riding on horseback, so they are often collectively considered "mounted" or "cavalry" units and are all vulnerable to the same effective weapons, like the Rapier and Ridersbane.
Depending on the game, some unit types are marked as such by small icons appearing in their profile. This practice started in Fire Emblem: Path of Radiance, although the three GBA games had a similar feature where a class's mount type (horse, pegasus, or wyvern) was indicated with an icon.
Effectiveness data by game
Shadow Dragon & the Blade of Light
Bonus damage groups in Fire Emblem: Shadow Dragon & the Blade of Light | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Cavalier • Paladin | Rapier • Ridersbane* |
Armored | Knight • General | Rapier • Armorslayer • Hammer |
Flying | Pegasus Knight • Dracoknight | All bows • Arrowspate |
Ballistician | Ballistician | Thunderbolt |
Dragons | Dracoknight • Manakete* | Wyrmslayer • Divinestone* |
Medeus | Manaketes equipped with Earthstones | Falchion |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
Gaiden
Bonus damage groups in Fire Emblem Gaiden | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Cavalier • Paladin • Gold Knight | Ridersbane |
Flying | Pegasus Knight • Falcon Knight | Steel Bow • Silver Bow • Blessed Bow |
Monsters | Revenant • Entombed • Bonewalker • Lich • Mogall • Gargoyle • Deathgoyle • Necrodragon • White Dragon • Fell God | Blessed Sword • Falchion • Blessed Bow • Blessed Lance • Seraphim • any attack by a Falcon Knight |
In this game, the bonus for bonus damage is to triple (3×) the normal damage dealt. |
Mystery of the Emblem
Bonus damage groups in Fire Emblem: Mystery of the Emblem | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Knights | Cavalier • Paladin • Armored Knight • General | Rapier |
Cavaliers | Cavalier • Paladin | Ridersbane |
Armored | Armored Knight • General | Armorslayer |
Flying | Pegasus Knight • Dracoknight • Wyvern | All bows • Cutting Gale • Excalibur • Arrowspate • Hoistflamme |
Mercenaries | Mercenary • Hero | Swordslayer |
Tribes | Thief • Brigand • Barbarian • Pirate | Ladyblade |
Dragons | Dracoknight • Fire Dragon • Ice Dragon • Mage Dragon • Wyvern | Falchion • Breath of Fog • Wyrmslayer |
Fire Dragons | Fire Dragon | Blizzard • Ice Breath |
Ice Dragons | Ice Dragon | Fire • Elfire • Bolganone • Fire Breath |
Medeus | Earth Dragon • Shadow Dragon | Falchion • Breath of Fog |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
Genealogy of the Holy War
Bonus damage groups in Fire Emblem: Genealogy of the Holy War | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Knight Lord • Cavalier • Troubadour • Paladin • Lance Knight • Duke Knight • Free Knight • Ranger • Axe Knight • Great Knight • Arch Knight • Bow Knight • Mage Knight • Master Knight | Ridersbane |
Armored | Armored Axe • Knight • Armored Sword • Bow Armor • General • Baron • Emperor | Armorslayer |
Flying | Pegasus Knight • Falcon Knight • Dragon Rider • Wyvern Rider • Wyvern Lord | All bows • Wing Clipper |
In this game, the bonus for bonus damage is to always deal a critical hit, except where the enemy has Nihil. |
Thracia 776
Bonus damage groups in Fire Emblem: Thracia 776 | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Cavalier • Troubadour • Paladin • Lance Knight • Duke Knight • Free Knight • Ranger • Axe Knight • Great Knight • Arch Knight • Bow Knight • Mage Knight | Rapier • Blessed Sword • Ridersbane • Poleax |
Armored | Armored Axe • Armored Lance • Armored Sword • Bow Armor • General • Baron | Rapier • Bragi Sword • Armorslayer • Hammer |
Flying | Pegasus Rider • Pegasus Knight • Dragon Rider • Wyvern Rider | All bows • Wind • Grafcalibur • Forseti • Tornado |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
The Binding Blade
Bonus damage groups in Fire Emblem: The Binding Blade | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Cavalier • Paladin | Rapier • Ridersbane • Poleax |
Armored | Knight • General | Rapier • Armorslayer • Hammer |
Flying | Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord | All bows except Mulagir • Aircalibur |
Dragons (1) | Wyvern Rider • Wyvern Lord • Manakete (male) • Fire Dragon* | Wyrmslayer • Durandal • Maltet • Armads • Mulagir • Forblaze • Aureola • Apocalypse |
Dragons (2) | Manakete (male) • Fire Dragon* • Divine Dragon* • Demon Dragon | Binding Blade • Divinestone |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
The Blazing Blade
Bonus damage groups in Fire Emblem: The Blazing Blade | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Knight Lord • Cavalier • Paladin • Troubadour • Valkyrie • Nomad • Nomadic Trooper | Mani Katti • Rapier • Wolf Beil • Longsword • Horseslayer • Halberd |
Armored | Great Lord • Knight • General | Mani Katti • Rapier • Wolf Beil • Armorslayer • Heavy Spear • Hammer |
Swords | Mercenary • Hero • Myrmidon • Swordmaster • Blade Lord | Swordslayer |
Flying | Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord | All bows except the Emblem Bow |
Dragons | Wyvern Rider • Wyvern Lord • Fire Dragon | Wyrmslayer • Dragon Axe • Durandal • Armads • Forblaze • Aureola • Sol Katti |
Nergal | Dark Druid | Aureola |
In this game, the bonus for bonus damage is to double (2×) the weapon's might. This was changed from the Japanese version, where the bonus was to triple (3×) the might with the exception of anti-dragon weapons, which double (2×) the weapon's might, other than Aureola, which triples like other weapons. |
The Sacred Stones
Path of Radiance
Bonus damage groups in Fire Emblem: Path of Radiance | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Beorc | All classes not in the laguz category | None* |
Laguz | Beast Tribe • Bird Tribe • Cat • Dragon Tribe • Tiger • Lion • Hawk • Raven • Heron • Red Dragon • White Dragon | Laguzslayer • Laguz Lance • Laguz Axe • Laguz Bow |
Knight | Sword Knight • Lance Knight • Axe Knight • Bow Knight • Paladin | Regal Sword • Longsword • Knight Killer • Poleax |
Armor | Knight • General | Regal Sword • Armorslayer • Heavy Spear • Hammer • Stiletto |
Flying | Pegasus Knight • Falcon Knight • Princess Crimea • Wyvern Rider • Wyvern Lord • King Daein • Hawk • Raven • Heron | All bows • Sonic Sword • All wind magic |
Beast | Cat • Tiger • Lion | Flame Lance • All fire magic |
Bird | Hawk • Raven • Heron | None* |
Dragon | Red Dragon • White Dragon | Bolt Axe • All thunder magic |
In this game, the bonus for bonus damage is to double (2×) the equipped weapon's might. |
Radiant Dawn
Bonus damage groups in Fire Emblem: Radiant Dawn | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Horse • Sword Knight • Lance Knight • Axe Knight • Bow Knight • Blade Paladin • Lance Paladin • Axe Paladin • Bow Paladin • Gold Knight • Silver Knight • Valkyrie | Horseslayer • Thani |
Armored | Armored Sword • Armored Lance • Armored Axe • Sword General • Lance General • Axe General • Marshall • Black Knight | Hammer • Thani |
Flying | Pegasus Knight • Falcon Knight • Seraph Knight • Queen • Hawk • Raven • Heron* | All bows • All wind magic except Wind Tail |
Beasts | Cat • Tiger • Wolf • Lion | Beast Killer • All fire magic except Fire Tail • All attacks from a unit with Beastfoe |
Birds | Hawk • Raven • Heron | All attacks from a unit with Birdfoe |
Dragons | Dracoknight • Dragonmaster • Dragonlord • Red Dragon • White Dragon • Black Dragon | Wyrmslayer • All thunder magic except Thunder Tail • All attacks from a unit with Dragonfoe* |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. Bird, Beast, and Dragon weaknesses do not apply to non-transformed laguz. |
Shadow Dragon
Bonus damage groups in Fire Emblem: Shadow Dragon | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Cavalier • Paladin • Horseman | Rapier • Wing Spear • Ridersbane • Poleax |
Armored | Knight • General | Rapier • Wing Spear • Armorslayer • Hammer |
Flying | Pegasus Knight • Falcoknight • Dracoknight | All bows • Excalibur • Arrowspate |
Ballistician | Ballistician | Thunderbolt |
Dragons | Manakete | Falchion • Divinestone • Wyrmslayer • Dragonpike |
Medeus | Earth Dragon | Falchion • Divinestone |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
New Mystery of the Emblem
Bonus damage groups in Fire Emblem: New Mystery of the Emblem | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Cavalier • Paladin • Horseman | Rapier • Wing Spear • Ridersbane • Poleax |
Armored | Knight • General | Rapier • Wing Spear • Armorslayer • Hammer • Cleave Bow |
Swordsmen | Mercenary • Hero • Myrmidon • Swordmaster | Swordslayer |
Flying | Pegasus Knight • Falcoknight • Dracoknight | All bows • Flycatcher • Excalibur • Cutting Gale • Merric's Tome • Arrowspate |
Ballistician | Ballistician | Thunderbolt |
Dragons | Manakete • Fire Dragon • Ice Dragon • Mage Dragon • Wyvern • Earth Dragon | Falchion • Divinestone • Wyrmslayer • Dragonpike |
Medeus | Shadow Dragon | Falchion |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
Awakening
Fates
In Fates, effective weapons are weakened when used against units who are not vulnerable to them. A unit wielding a specific effective weapon takes a -4 attack, -10 hit rate penalty when using it against a unit who does not share that weakness.[1] This does not apply to bows or yumi when used on non-flier units, although the Hunter's Bow is affected.
Bonus damage groups in Fire Emblem Fates | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Beasts | Cavalier • Paladin • Great Knight • Bow Knight • Dark Knight • Troubadour • Strategist • Wolfskin • Wolfssegner • Sky Knight • Falcon Knight • Kinshi Knight • Kitsune • Nine-Tails • Dark Falcon Additionally, if a Kitsune or Wolfskin is reclassed they retain their beast weakness in all other classes |
Beast Killer • Hunter's Bow • Hunter's Knife • All attacks from a Wolfskin, Wolfssegner, Kitsune, or Nine-Tails with Beastbane |
Armored | Knight • General • Great Knight | Armorslayer • Hammer • Sting Shuriken |
Flying | Wyvern Rider • Wyvern Lord • Malig Knight • Sky Knight • Falcon Knight • Kinshi Knight • Dark Falcon | All bows except the Hunter's Bow • All yumi • Excalibur • Ballista |
Monsters | Faceless • Stoneborn | Spirit Katana • Blessed Lance • Blessed Bow • Kris Knife |
Dragons | Nohr Prince/Princess • Nohr Noble • Hoshido Noble • Wyvern Rider • Wyvern Lord • Malig Knight • Feral Dragon • Astral Dragon Additionally, if a Nohr Prince/Princess is reclassed they retain their dragon weakness in all other classes |
Falchion • Parallel Falchion • Wyrmslayer • Dragon Spirit |
Puppets* | Mechanist • Automaton • Stoneborn | All attacks from a unit with Golembane |
Sword wielders | Units with a sword equipped | Swordcatcher |
Lance wielders | Units with a lance equipped | Pike-Ruin Club |
Axe wielders | Units with an axe equipped | Axe Splitter |
Tome wielders | Units with a tome equipped | Spellbane Yumi |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. The exception is the Ballista, which only doubles (2×) the might. |
Echoes: Shadows of Valentia
In Echoes: Shadows of Valentia, bonus damage categories have other functions than simply having bonus damage be able to be dealt. Additionally, the game lists a unit's bonus damage categories in their arts list.
Bonus damage groups in Fire Emblem Echoes: Shadows of Valentia | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Cavalier • Paladin • Gold Knight • Skogul • Bow Knight • Oliphantier | Rapier • Ridersbane Skills: Knightkneeler |
Flier | Pegasus Knight • Falcon Knight • Harrier • Gargoyle • Deathgoyle • Mogall • Necrodragon • White Dragon • Mila's Servant • Duma's Apostle • Garuda • Balor | All bows except Rusted Bow and Venin Bow Skills: Grounder |
Armored | Knight • Baron • Spartan • Fiend • Guardian | Rapier Skills: Armorcrush • Death Blow |
Terror | Revenant • Entombed • Tomb Lord • Bonewalker • Gargoyle • Necrodragon | Blessed Sword • Blessed Lance • Blessed Bow • Falchion • Seraphim Skills: Celestial Bow |
Great Terror | Fiend • Lich • Deathgoyle • White Dragon • Mogall • Dracul • Titan • Garuda • Guardian • Fafnir • Balor • Deimos | Blessed Sword • Blessed Lance • Blessed Bow • Falchion • Seraphim Skills: Celestial Bow Unlike regular Terrors, Great Terror units are immune to Expel. |
Dragon | Dagon • Fire Dragon | While there is a bonus damage category, no weapons deal bonus damage to dragons. |
God (Duma) | Fell God | While there is a bonus damage category, no weapons deal bonus damage to gods. Gods can only be killed by weapons with Deicide. |
God (Creation) | Fell Dragon | While there is a bonus damage category, no weapons deal bonus damage to gods. |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. For combat arts, the bonus is instead to triple (3×) the combat art's additional might. |
Three Houses
Tokyo Mirage Sessions ♯FE
This section has been marked as a stub. Please help improve the page by adding information.
In Tokyo Mirage Sessions ♯FE, should a session start from a skill effective against the Mirage, all of the following attacks will ignore the Null, Repel, and Drain resistances. This is true for the enemy Mirages as well, as Touma and Mamori are considered Mounted and Armored units respectively.
Bonus damage groups in Tokyo Mirage Sessions ♯FE | ||
---|---|---|
Unit type | Classes of this unit type | Skills effective against this unit type |
Mounted | Cavalier, Paladin, Dark Knight | Horseslayer, Dual Dispatch, Espada |
Armored | Knight, General, Berserker | Armorslayer, Dual Dispatch, Diamondsplitter |
Dragon | Wyvern Knight, Shadow Dragon | Wyrmslayer, Wyrmicide, Naga, Firm Resolve |
Heroes
Warriors
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Despite Longswords and Armorslayers not actually being items in Fire Emblem: Radiant Dawn, they are mentioned in the bonus damage tutorial.[2]
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Bonus damage |
Known by this name from Path of Radiance onward; The Blazing Blade gives no name. The tutorial for bonus damage is known as "weapon effectiveness" in The Sacred Stones and Three Houses. |
References
- ↑ アイテム/刀・剣, pegasusknight.com, Retrieved: May 31, 2015
- ↑ "Longswords work well against units on horseback, and Armorslayers help you mow down knights." — Anna, Fire Emblem: Radiant Dawn