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Black magic

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 10:45, 21 June 2021 by Shiningpikablu252 (talk | contribs) (Undo revision 391419 by Indianguru76 (talk) Clear spam--didn't even need to visit the link to know that...)
Reason redirects here. For the ability of the same name, see Reason (ability). Not to be confused with the dark magic from other games in the series.

Black magic (Japanese: 黒魔法 Black magic) is a weapon type in the Fire Emblem series appearing in Fire Emblem Gaiden, its remake Fire Emblem Echoes: Shadows of Valentia, and Fire Emblem: Three Houses (where it is tied to one's Reason skill level). It is comprised of these games' offensive spells. Spells not exclusive to these games appear as other types of magic in other games in the series. Despite the name, two black magic spells appear in other games of the series as light magic tomes. Along with white magic, black magic makes up the broader magic weapon type in the original NES release, but it is split from it in the remake.

In Three Houses, black magic has a subcategory of dark magic. Additionally, some offensive spells are considered to be white magic instead, such as Nosferatu and Seraphim.

Black magic in the Fire Emblem series

Note: This table lists all appearances of the weapons in question. They are only classified as black magic in Gaiden, Shadows of Valentia, and Three Houses; only their special properties relevant to their appearances as black magic are listed, and their classifications in other games are noted.


Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Agnea's Arrow --
Apocalypse --
Aura --
Blizzard --
Bolganone --
Bolting --
Cutting Gale --
Death --
Excalibur --
Fimbulvetr --
Fire --
Medusa --
Meteor --
Miasma --
Mire --
Nosferatu --
Ocular Beam --
Oculus --
Ragnarok --
Sagittae --
Seraphim --
Thoron --
Thunder --
Wind --
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using black magic

Class Wields black magic in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Arcanist --
Archbishop --
Bishop --
Cantor --
Cleric --
Commoner --
Dark Bishop --
Dancer --
Dark Knight --
Dark Mage --
Death Knight --
Deimos --
Enchantress --
Enlightened One --
Exemplar --
Fell God --
Gremory --
Guru --
Harrier --
Holy Knight --
Illusory Hero --
Mage --
Mortal Savant --
Noble --
Sage --
Priest --
Priestess --
Princess --
Rigain --
Saint --
Vestal --
Warlock --
Witch --
A means that the class wields black magic in that game, while a indicates the contrary.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Black Magic

Abbreviated to B. Magic in some menus.

Spanish

Magia negra

Black Magic

French

Magie noire

Black Magic

German

Schwarzmagie

Black Magic

Italian

Magia nera

Black Magic

Gallery

See also


Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Black magic
Basic spells Agnea's ArrowApocalypseAuraBolganoneBlizzardCutting GaleDeathExcaliburFimbulvetrFireGaiaMiasmaMireOcular BeamOculusRagnarokSagittaeWind
Long-ranged spells BoltingDeathOcular BeamMeteorMireSagittaeThoronThunderUpheaval
Spells with secondary effects ExcaliburMedusaNosferatuOculusSeraphim