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Birds of a Feather: Difference between revisions

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(Correcting req units)
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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe07 12.png|200px]]
|image=[[File:Cm fe07 12.png|200px]]
|location=Somewhere between [[Pherae]] and [[Santaruz]]
|location=Border between [[Pherae]] and [[Santaruz]]
|req units=Eliwood's tale: [[Bartre]], [[Dorcas]], [[Eliwood]], [[Lowen]], [[Marcus]], [[Rebecca]]<br><br>Hector's tale: [[Hector]], [[Matthew]]
|req units=All living units
|new units=Eliwood's tale: [[Hector]], [[Oswin]]<br><br>Hector's tale: [[Bartre]], [[Dorcas]], [[Eliwood]], [[Lowen]], [[Marcus]], [[Rebecca]], [[Serra]]
|new units=*Eliwood's tale: [[Hector]], [[Oswin]]
*Hector's tale: [[Eliwood]], [[Marcus]], [[Lowen]], [[Rebecca]], [[Dorcas]], [[Bartre]], [[Oswin]], [[Serra]]
|boss=[[Zagan]]
|boss=[[Zagan]]
|previous=*[[Taking Leave]] <small>(Eliwood's tale)</small>
*[[Another Journey]] <small>(Hector's tale)</small>
|next=[[In Search of Truth]]
}}
}}


{{quote|I know young Eliwood well. His father, Elbert, and I are old friends. I’ve no children of my own, and I’ve always treasured Eliwood… I do not believe I could look him in the eye and… I could not lie to him. I could not.|[[Helman]] to [[Ephidel|the hooded figure]]}}
{{quote|I know young Eliwood well. His father, Elbert, and I are old friends. I've no children of my own, and I've always treasured Eliwood... I do not believe I could look him in the eye and... I could not lie to him. I could not.|[[Helman]] to [[Ephidel|the hooded figure]]}}


'''Birds of a Feather''' (Japanese: {{hl|比翼の友|Hiyoku no tomo}} ''Closely-Winged Companions'') is the twelfth chapter in {{FE7}}.
'''Birds of a Feather''' (Japanese: {{hl|比翼の友|Hiyoku no tomo}} ''Closely-Winged Companions'') is the twelfth chapter in {{FE7}}.


==Plot==
==Plot==
{{main|Birds of a Feather/Script}}
{{main|Birds of a Feather/Script (Eliwood)|Birds of a Feather/Script (Hector)}}
Eliwood has arrived on the border of Santaruz and requests an audience with its marquess, [[Helman]]. Inside Castle Santaruz, Helman mulls over his options with a [[Ephidel|hooded figure]]. Helman cannot tell Eliwood the truth if he has come to inquire about his [[Elbert|father]] nor can he bear to lie to Eliwood, someone he considers as precious as a son. The hooded figure suggests that Helman simply scare off Eliwood with an attack. Helman reluctantly agrees to the plan. Later, at Eliwood’s camp, a bandit by the name of [[Zagan]] approaches the group and announces that he has come to kill Eliwood, prompting a battle with Zagan and his fellow bandits.  
Eliwood arrives at the border of Santaruz and requests an audience with its marquess, [[Helman]]. Inside Castle Santaruz, Helman mulls over his options with [[Ephidel]]; Helman cannot tell Eliwood the truth about [[Elbert|his father]], but nor can he bear to lie to Eliwood, whom he considers as precious as a son. Ephidel suggests that Helman simply scare off Eliwood with an attack; Helman reluctantly agrees. Later, at Eliwood's camp, a bandit by the name of [[Zagan]] approaches the group and announces that he has come to kill Eliwood, prompting a battle with Zagan and his fellow bandits.


As Hector makes out for [[Santaruz]] with [[Matthew]] by his side, [[Serra]] suddenly calls out to them. Hector tries to make Serra go home but [[Oswin]] catches up and informs him that they have been ordered to accompany him by [[Uther]]. Before Hector can protest too much, Matthew (or Serra if Matthew is dead) spots an ongoing battle in the distance. Suspecting Eliwood might be involved, Hector recklessly jumps into battle, a disapproving Oswin in tow.
As Hector makes out for [[Santaruz]], [[Serra]] suddenly calls out to him. Hector tries to make Serra go home but [[Oswin]] catches up and informs him that they have been ordered to accompany him by [[Uther]]. Before Hector can protest too much, [[Matthew]] (or Serra, if Matthew is dead) spots an ongoing battle in the distance. Suspecting Eliwood might be involved, Hector jumps into battle, with Oswin in tow.


After the last enemy has been defeated, Eliwood and Hector finally have a chance to properly speak. Hector inquires as to why Eliwood did not call him when he departed to look for his father [[Elbert]]. Eliwood admits that he thought Hector would be too busy with Uther having just recently become the Marquess of Ostia. After Hector introduces his companions, Eliwood and [[Marcus]] explain that the bandits they just dispatched were hired to kill Eliwood. Hector, in turn, shares that he observed a knight of Santaruz watching the battle as if he was planning on letting Eliwood die.
After the last enemy has been defeated, Eliwood and Hector speak. Hector asks why Eliwood did not call him when he departed to look for his father; Eliwood admits that he thought Hector would be too busy with Uther recently becoming the Marquess of Ostia. After Hector introduces his companions, Eliwood and [[Marcus]] explain that the bandits they just dispatched were hired to kill Eliwood. Hector, in turn, shares that he observed a knight of Santaruz watching the battle as if he were planning on letting Eliwood die.


If the player did not skip Lyn’s Tale, the Tactician will be present and will advise Eliwood to check on Lord Helman to ensure that he is alright. The tactician will then be introduced to Hector and be reunited with Matthew, who the tactician now learns is actually an Ostian spy, and Serra. If the player did skip Lyn’s tale, Marcus will suggest Eliwood check on Lord Helman.  
If [[Mark]] is present, they will advise Eliwood to check on Lord Helman to ensure that he is alright. Mark is then introduced to Hector; if both Matthew and Serra are alive, they also speak to Mark. If Mark is not present, Marcus suggests Eliwood check on Lord Helman.
 
===Beginning log===
Eliwood's tale: “After speaking with the village magistrate, [[Eliwood]] and company set their sights on [[Laus]]. The road from [[Pherae]] to [[Laus]] passes through [[Santaruz]]. Eliwood suspects his missing [[Elbert|father]] must have visited Santaruz en route to Ostia. Eliwood arranges a meeting with the local ruling lord to see what he can learn.”
 
Hector's tale: “[[Hector]] leaves [[Ostia]]. He moves towards [[Santaruz]] to meet up with [[Eliwood]] as quickly as possible. He encounters a [[Black Fang|mysterious group]] whose dark garb hide an even darker secret. Perhaps these same powers have turned their blades on Eliwood...Hector hurries south, praying for his friend's safety.”


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|width=100%
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Defeat all enemy units
|victory=Defeat all enemy units
|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=6{{hover|+2|Upon Hector and Oswin arriving}} <small>(Eliwood)</small><br>10 <small>(Hector)</small>
|ally=6{{h|+2|Upon Hector and Oswin arriving}}
|enemy=15
|enemy=15
|map=[[File:Cm fe07 12.png]]
|map=[[File:Cm fe07 E-12.png]]
}}
|content2={{ChapData
|victory=Defeat all enemy units
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=6{{h|+2|Upon Hector and Oswin arriving}}
|enemy=20
|map=[[File:Cm fe07 E-12 h.png]]
}}
|content3={{ChapData
|victory=Defeat all enemy units
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=10
|enemy=12
|map=[[File:Cm fe07 H-12.png]]
}}
|content4={{ChapData
|victory=Defeat all enemy units
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=10
|enemy=16
|map=[[File:Cm fe07 H-12 h.png]]
}}
}}
}}
In Eliwood's tale, units are arranged based on their position after [[Eliwood]] in the deployment order.
:If every unit is alive, deployment order is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre


===Character data===
===Character data===
Line 42: Line 71:
|tab2=Hector's tale
|tab2=Hector's tale
|content1={{ChapChars
|content1={{ChapChars
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Hector
|name=Hector
Line 50: Line 78:
|lv=1
|lv=1
|inventory={{Item|7|Wolf Beil}}<br>{{Item|7|Vulnerary}}
|inventory={{Item|7|Wolf Beil}}<br>{{Item|7|Vulnerary}}
|recruitment method=Automatically on turn 3
|recruitment method=Automatically on turn 4 if Zagan is alive<!--It is impossible in the base game to defeat Zagan before Hector and Oswin arrive-->
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 59: Line 87:
|lv=9
|lv=9
|inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}}
|inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}}
|recruitment method=Automatically on turn 3
|recruitment method=Automatically on turn 4 if Zagan is alive
}}
}}
|game#=07
|game#=07
|return1=eliwood
|forced1=eliwood
|return1=marcus
|return2=lowen
|return2=lowen
|return3=marcus
|return3=rebecca
|return4=rebecca
|return4=dorcas
|return5=dorcas
|return5=bartre
|return6=bartre
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|newunits=8
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Eliwood
|name=Eliwood
|portrait=[[File:portrait eliwood fe07.png|link=Eliwood#Starting_stats_and_growth_rates_2]]
|portrait=[[File:portrait eliwood fe07.png|link=Eliwood#Starting stats and growth rates 2]]
|class=Lord
|class=Lord
|HP=18
|HP=18
|lv=1
|lv=1
|inventory={{Item|7|Rapier}}<br>{{Item|7|Vulnerary}}
|inventory={{Item|7|Rapier}}<br>{{Item|7|Vulnerary}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Lowen
|portrait=[[File:portrait lowen fe07.png|link=Lowen#Starting_stats_and_growth_rates]]
|class=Cavalier
|HP=23
|lv=2
|inventory={{Item|7|Iron Sword}}<br>{{Item|7|Javelin}}
|recruitment method=Automatically from the start
}}
|newunit3={{NewUnit
|name=Marcus
|name=Marcus
|portrait=[[File:portrait marcus fe07.png|link=Marcus#Starting_stats_and_growth_rates_2]]
|portrait=[[File:portrait marcus fe07.png|link=Marcus#Starting stats and growth rates 2]]
|class=Paladin
|class=Paladin
|HP=31
|HP=31
|lv=1
|lv=1
|inventory={{Item|6|Steel Sword}}<br>{{Item|6|Steel Lance}}
|inventory={{Item|6|Iron Sword}}<br>{{Item|6|Silver Lance}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
|newunit4={{NewUnit
|newunit3={{NewUnit
|name=Oswin
|portrait=[[File:portrait oswin fe07.png|link=Oswin#Starting_stats_and_growth_rates]]
|class=Knight
|HP=28
|lv=9
|inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}}
|recruitment method=Automatically from the start
}}
|newunit5={{NewUnit
|name=Rebecca
|name=Rebecca
|portrait=[[File:portrait rebecca fe07.png|link=Rebecca#Starting_stats_and_growth_rates]]
|portrait=[[File:portrait rebecca fe07.png|link=Rebecca#Starting stats and growth rates]]
|class=Archer
|class=Archer
|HP=17
|HP=17
|lv=1
|lv=1
|inventory={{Item|7|Iron Bow}}
|inventory={{Item|7|Iron Bow}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
|newunit4={{NewUnit
|name=Lowen
|portrait=[[File:portrait lowen fe07.png|link=Lowen#Starting stats and growth rates]]
|class=Cavalier
|HP=23
|lv=2
|inventory={{Item|7|Iron Sword}}<br>{{Item|7|Javelin}}
|recruitment method=Automatically from turn 1
}}
|newunit5={{NewUnit
|name=Dorcas
|portrait=[[File:portrait dorcas fe07.png|link=Dorcas#Starting stats and growth rates]]
|class=Fighter
|HP=30
|lv=3
|inventory={{Item|7|Iron Axe}}
|recruitment method=Automatically from turn 1
}}
}}
|newunit6={{NewUnit
|newunit6={{NewUnit
|name=Serra
|portrait=[[File:portrait serra fe07.png|link=Serra#Starting_stats_and_growth_rates]]
|class=Cleric
|HP=17
|lv=1
|inventory={{Item|7|Heal}}<br>{{Item|7|Vulnerary}}
|recruitment method=Automatically from the start
}}
|newunit7={{NewUnit
|name=Bartre
|name=Bartre
|portrait=[[File:portrait bartre fe07.png|link=Bartre#Starting_stats_and_growth_rates_2]]
|portrait=[[File:portrait bartre fe07.png|link=Bartre#Starting stats and growth rates 2]]
|class=Fighter
|class=Fighter
|HP=29
|HP=29
|lv=2
|lv=2
|inventory={{Item|gba|Iron Axe}}<br>{{Item|gba|Hand Axe}}
|inventory={{Item|gba|Iron Axe}}<br>{{Item|gba|Hand Axe}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
|newunit7={{NewUnit
|name=Oswin
|portrait=[[File:portrait oswin fe07.png|link=Oswin#Starting stats and growth rates]]
|class=Knight
|HP=28
|lv=9
|inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}}
|recruitment method=Automatically from turn 1
}}
}}
|newunit8={{NewUnit
|newunit8={{NewUnit
|name=Dorcas
|name=Serra
|portrait=[[File:portrait dorcas fe07.png|link=Dorcas#Starting_stats_and_growth_rates]]
|portrait=[[File:portrait serra fe07.png|link=Serra#Starting stats and growth rates]]
|class=Fighter
|class=Cleric
|HP=30
|HP=17
|lv=3
|lv=1
|inventory={{Item|7|Iron Axe}}
|inventory={{Item|7|Heal}}<br>{{Item|7|Vulnerary}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
|game#=07
|game#=07
|return1=hector
|forced1=hector
|return2=matthew
|return1=matthew
}}
}}
}}
}}
Line 157: Line 184:


===Shop data===
===Shop data===
{{Tab
{{ChapShop GBA
|header=Shop data
|sword1=Iron Sword
|width=700px
|swcost1=460
|constyle=text-align:center
|lance1=Iron Lance
|tab1=Armory
|lacost1=360
|tab2=Vendor
|axe1=Iron Axe
|content1={{clear}}
|axcost1=270
{{tablebegin}} class=wikitable style="border-radius: 15px;; border-collapse:separate;" align="center"
|bow1=Iron Bow
!style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|bocost1=540
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|item1=Vulnerary
!style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|itcost1=300
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba iron sword.png|right]]
{{!}} [[Iron Sword]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 460
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba iron lance.png|right]]
{{!}} [[Iron Lance]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 360
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba iron axe.png|right]]
{{!}} [[Iron Axe]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 270
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba iron bow.png|right]]
{{!}} [[Iron Bow]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 540
{{!-}}
{{tableend}}
|content2={{clear}}
{{tablebegin}} class=wikitable style="border-radius: 15px;; border-collapse:separate;" align="center"
!style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
!style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba vulnerary.png|right]]
{{!}} [[Vulnerary]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 300
{{!-}}
{{tableend}}
}}
}}


===Enemy data===
===Enemy data===
{{sectstub}}<!--Needs the Hector's tale version-->
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapEnemies
{{Tab
|platform=gba
|width=100%
|name1=Bandit
|tab1=Eliwood Normal
|class1=Archer
|tab2=Eliwood Hard
|lv1=2
|tab3=Hector Normal
|#1=2
|tab4=Hector Hard
|inventory1={{Item|7|Iron Bow}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|-
{{ChapUnitCellGBA
|name2=Bandit
|name=[[Zagan]]
|class2=Brigand
|class=Fighter
|lv2=1
|lv=7
|#2=2
|#=1
|inventory2={{Item|7|Iron Axe}}
|hp=32
|-
|str=11
|name3=Bandit
|skill=4
|class3=Brigand
|spd=6
|lv3=3
|lck=2
|#3=1
|def=6
|inventory3={{Item|7|Iron Axe}}
|res=5
|-
|con=14
|name4=Bandit
|mov=5
|class4=Fighter
|inventory={{Item|7|Steel Axe}}
|lv4=1
|notes=Does not move until turn 3, at which point he begins moving unprovoked.
|#4=1
}}
|inventory4={{Item|7|Iron Axe}}
{{ChapUnitCellGBA
|-
|name=Bandit
|name5=Bandit
|class=Soldier
|class5=Fighter
|lv=2
|lv5=2
|#=2
|#5=1
|hp=20~21
|inventory5={{Item|7|Iron Axe}}
|str=3~4
|-
|skill=0~1
|name6=Bandit
|spd=1~2
|class6=Mercenary
|lck=0
|lv6=1
|def=0~1
|#6=2
|res=0~1
|inventory6={{Item|7|Iron Sword}}
|con=6
|-
|mov=5
|name7=Bandit
|inventory={{Item|7|Iron Lance}}
|class7=Mercenary
|notes=• The northern one begins moving if he can attack a unit within two turns.<br>• The central one moves to attack units in range.
|lv7=2
}}
|#7=1
{{ChapUnitCellGBA
|inventory7={{Item|7|Iron Sword}}
|name=Bandit
|-
|class=Soldier
|name8=Bandit
|lv=1
|class8=Soldier
|#=2
|lv8=1
|hp=20
|#8=2
|str=3
|inventory8={{Item|7|Iron Lance}}
|skill=0
|-
|spd=1
|name9=Bandit
|lck=0
|class9=Soldier
|def=0
|lv9=2
|res=0
|#9=2
|con=6
|inventory9={{Item|7|Iron Lance}}
|mov=5
|-
|inventory={{Item|7|Iron Lance}}
|nameb=[[Zagan]]
|notes=Moves to attack units in range.
|classb=Fighter
}}
|lvb=7
{{ChapUnitCellGBA
|inventoryb={{Item|7|Steel Axe}}
|name=Bandit
|class=Brigand
|lv=1
|#=2
|hp=20
|str=5
|skill=1
|spd=5
|lck=0
|def=3
|res=0
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The easternmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=1
|#=2
|hp=18
|str=4
|skill=8
|spd=8
|lck=0
|def=4
|res=0
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=The northernmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=2
|#=1
|hp=18~19
|str=4~5
|skill=8~9
|spd=8~9
|lck=0
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=1
|#=1
|hp=20
|str=5
|skill=2
|spd=4
|lck=0
|def=2
|res=0
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=2
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range; the eastern one begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=2~3
|spd=4~5
|lck=0
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Zagan]]
|class=Fighter
|lv=7
|#=1
|hp=32
|str=11
|skill=4
|spd=6
|lck=2
|def=6
|res=5
|con=14
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Does not move until turn 3, at which point he begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Soldier
|lv=2
|#=2
|hp=20~21
|str=3~4
|skill=0~1
|spd=1~2
|lck=0
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=• The northern one begins moving if he can attack a unit within two turns.<br>• The central one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Soldier
|lv=1
|#=2
|hp=20
|str=3
|skill=0
|spd=1
|lck=0
|def=0
|res=0
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=1
|#=2
|hp=20
|str=5
|skill=1
|spd=5
|lck=0
|def=3
|res=0
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The easternmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=1
|#=2
|hp=18
|str=4
|skill=8
|spd=8
|lck=0
|def=4
|res=0
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=The northernmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=2
|#=1
|hp=18~19
|str=4~5
|skill=8~9
|spd=8~9
|lck=0
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=1
|#=1
|hp=20
|str=5
|skill=2
|spd=4
|lck=0
|def=2
|res=0
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=2
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range; the eastern one begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=2~3
|spd=4~5
|lck=0
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=5
|hp=20~21
|str=5~6
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The northwestern one moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Zagan]]
|class=Fighter
|lv=7
|#=1
|hp=32
|str=11
|skill=4
|spd=6
|lck=2
|def=6
|res=5
|con=14
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Does not move until turn 2, at which point he begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 2 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Pegasus Knight
|lv=5
|#=1
|hp=16~17
|str=5~6
|skill=6~7
|spd=6~7
|lck=0
|def=3~4
|res=3~4
|con=5
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 2 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=1
|#=1
|hp=18
|str=4
|skill=8
|spd=8
|lck=0
|def=4
|res=0
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=1
|#=2
|hp=20
|str=5
|skill=1
|spd=5
|lck=0
|def=3
|res=0
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The western one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Pegasus Knight
|lv=3
|#=3
|hp=15~16
|str=4~5
|skill=5~6
|spd=5~6
|lck=0
|def=3~4
|res=2~3
|con=5
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=The northeast two move to attack units in range, and begin moving unprovoked on turn 2 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=2
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Zagan]]
|class=Fighter
|lv=7
|#=1
|hp=35~37
|str=13~15
|skill=5~6
|spd=7~8
|lck=2
|def=6~7
|res=5~6
|con=14
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Does not move until turn 3, at which point he begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=1
|hp=23~26
|str=7~9
|skill=2~4
|spd=5~8
|lck=0
|def=3~5
|res=0~2
|con=12
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Pegasus Knight
|lv=5
|#=1
|hp=18~21
|str=6~8
|skill=7~10
|spd=7~10
|lck=0
|def=3~5
|res=4~6
|con=5
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=1
|#=1
|hp=21~23
|str=5~7
|skill=9~11
|spd=9~10
|lck=0
|def=4~6
|res=0~2
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=24~27
|str=7~10
|skill=2~4
|spd=5~8
|lck=0
|def=3~5
|res=0~2
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=1
|#=3
|hp=23~25
|str=7~8
|skill=2~3
|spd=5~7
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The western and second-eastern ones move to attack units in range, and begin moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Pegasus Knight
|lv=3
|#=6
|hp=17~20
|str=5~7
|skill=6~9
|spd=6~9
|lck=0
|def=3~5
|res=3~5
|con=5
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=• The northeast two, southernmost one, and upper of the central two move to attack units in range, and begin moving unprovoked on turn 3 if Zagan is alive.<br>• The northwestern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=2
|hp=21~23
|str=5~7
|skill=4~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
}}
}}


===Boss data===
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{main|Zagan}}
{{main|Zagan}}
{{BossStats GBA
{{Tab
|portrait=[[File:portrait zagan fe07.png]]
|tab1=Normal/Eliwood Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|portrait=[[File:Portrait zagan fe07.png]]
|sprite=fighter enemy
|sprite=fighter enemy
|class=Fighter
|class=Fighter
Line 278: Line 861:
|res=5
|res=5
|move=5
|move=5
|con=14
|aid=13
|aid=13
|inventory={{Item|7|Steel Axe}}
|ax=D
}}
|content2={{BossStats GBA
|portrait=[[File:Portrait zagan fe07.png]]
|sprite=fighter enemy
|class=Fighter
|lv=9
|HP=35~37
|str=13~15
|skill=5~6
|spd=7~8
|luck=2
|def=6~7
|res=5~6
|move=5
|con=14
|con=14
|aid=13
|inventory={{Item|7|Steel Axe}}
|inventory={{Item|7|Steel Axe}}
|ax=D
|ax=D
}}
}}
}}


==Strategy==
==Strategy==
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}}
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter&nbsp;14]].}}
{{strategy}}
{{strategy}}
Hector and Eliwood's parties unite in this chapter, so there are a lot of potential newcomers. Common to both tales is Oswin, a level&nbsp;9 Knight. His poor movement makes him a questionable choice for ranked play, but his good combat stats (particularly his stellar bulk) make him a very safe pick for anyone just wanting to get through the game.
===Eliwood Hard===
{{sectstub}}
{{sectstub}}
Eliwood's party first meets Hector; like Oswin, he is a slow and sturdy unit with a good weapon specialization (axes) and just enough speed to squeak by. His late promotion harms him, however.
===Hector Hard===
Hector's party first meets Eliwood, a mediocre sword-locked infantry unit. He promotes very late, but he gets a horse and lances to make him a far more effective combatant. Marcus is a pre-promoted Paladin with spectacular bases and serviceable growths who can remain relevant throughout the game. Lowen is a Cavalier. His offensive growths aren't as good as those of Kent or Sain, but Cavalier is still an amazing class with great mobility and he does hold an undeniable availability advantage. Rebecca is an Archer. Archers are generally awful on the GBA, and Rebecca is no exception; being locked to 2-range in an especially enemy-phase dominated game renders her effectively useless outside of occasional chip damage (and even then, she is outclassed by magic users). Dorcas returns with pretty good bases, but his awful Speed growth makes doubling a dicey prospect later on in the game (and given how weak the enemies tend to be in ''The Blazing Blade'', this is deeply troubling). Bartre is another Fighter. He has poor bases, to the point that he can even be doubled by the faster Brigands in this chapter. However, he needs to become a level&nbsp;5 Warrior in order to recruit Karla at the end of the game. Karla is an awful unit, so nothing of value is lost if you choose to ignore him in spite of this, but if you want to recruit everyone then you're stuck with Bartre for the foreseeable future. Finally, Serra returns. She's a staff infantry who will act as a filler healer until Priscilla joins in Chapter&nbsp;14, bringing a mount to the table and rendering her obsolete.
On to the battle. Your biggest problem is the Pegasus Knights flying around poking everyone. Fortunately, their above-average Speed is routinely hampered by their atrocious Constitution, making them far slower than one might expect. On the north side, have Hector and Oswin start carving their way south. Prioritize killing the Pegasus Knights so that you can safely have Serra dart in for a heal if you need her. Matthew has nothing to steal this chapter, but can chip in in combat if you are desperate. Being the only sword user of Hector's group also makes him a good choice against the northern Brigand once everything calms down a bit. If you can make your way to the central armory to sell the Red Gem, so much the better; buy an Iron Axe for Hector and an Iron Sword for Eliwood so you don't tear apart their unique weaponry too fast. On the south side, send Rebecca to hit the village and collect the Secret Book. If a stray Pegasus Knight gets any funny ideas and charges her, she shouldn't have too much trouble shooting them down. Place Bartre on the southern house so he can pull in the first Pegasus Knight and start carving your way north. Lowen will be your primary tank against the Brigands. Try to give kills to Eliwood, Lowen, and Bartre if you can, but don't be afraid to have Marcus delete someone if you need him to. By the time the two parties unite, Zagan will have started moving. Marcus has just the right stat distribution to weaken Zagan with an Iron Sword, softening him up for Lowen or Eliwood to take the kill. Hector or Rebecca can chip him further if necessary.
<!--
<!--
==Trivia==
==Trivia==
-->


-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Birds of a Feather
|eng-name=Birds of a Feather
|eng-mean=
|jpn-name={{h|比翼の友|Hiyoku no tomo}}
|jap-name={{hover|比翼の友|Hiyoku no tomo}}
|span-name=De tal palo, tal astilla
|jap-mean=Closely-Winged Companions
|span-mean=Chip off the old block; lit. "From such a stick, such a splinter"
|jpn-mean=Closely-Winged Companions
|fren-name=L'ami retrouvé
|fren-name=L'ami retrouvé
|fren-mean=The met up friend
|fren-mean=The met up friend
|span-name=De tal palo, tal astilla
|span-mean=
|ger-name=Gleich und Gleich...
|ger-name=Gleich und Gleich...
|ger-mean=Birds of a Feather
|ger-mean=From "Gleich und Gleich gesellt sich gern" Similar to "Birds of a feather flock together"
|ital-name=
|ital-name=
|ital-mean=
|ital-mean=
Line 314: Line 924:
|prechapter=Taking Leave
|prechapter=Taking Leave
|prealternate=Another Journey
|prealternate=Another Journey
|name=Birds of a Feather
|nextchapter=In Search of Truth
|nextchapter=In Search of Truth
}}
}}

Latest revision as of 18:18, 28 March 2024

Birds of a Feather

Cm fe07 12.png

Location

Border between Pherae and Santaruz

Required units

All living units

New units
Boss(es)

Zagan

Previous chapter(s)
Next chapter(s)

In Search of Truth

I know young Eliwood well. His father, Elbert, and I are old friends. I've no children of my own, and I've always treasured Eliwood... I do not believe I could look him in the eye and... I could not lie to him. I could not.
— Helman to the hooded figure

Birds of a Feather (Japanese: 比翼の友 Closely-Winged Companions) is the twelfth chapter in Fire Emblem: The Blazing Blade.

Plot

Main articles: Birds of a Feather/Script (Eliwood) and Birds of a Feather/Script (Hector)

Eliwood arrives at the border of Santaruz and requests an audience with its marquess, Helman. Inside Castle Santaruz, Helman mulls over his options with Ephidel; Helman cannot tell Eliwood the truth about his father, but nor can he bear to lie to Eliwood, whom he considers as precious as a son. Ephidel suggests that Helman simply scare off Eliwood with an attack; Helman reluctantly agrees. Later, at Eliwood's camp, a bandit by the name of Zagan approaches the group and announces that he has come to kill Eliwood, prompting a battle with Zagan and his fellow bandits.

As Hector makes out for Santaruz, Serra suddenly calls out to him. Hector tries to make Serra go home but Oswin catches up and informs him that they have been ordered to accompany him by Uther. Before Hector can protest too much, Matthew (or Serra, if Matthew is dead) spots an ongoing battle in the distance. Suspecting Eliwood might be involved, Hector jumps into battle, with Oswin in tow.

After the last enemy has been defeated, Eliwood and Hector speak. Hector asks why Eliwood did not call him when he departed to look for his father; Eliwood admits that he thought Hector would be too busy with Uther recently becoming the Marquess of Ostia. After Hector introduces his companions, Eliwood and Marcus explain that the bandits they just dispatched were hired to kill Eliwood. Hector, in turn, shares that he observed a knight of Santaruz watching the battle as if he were planning on letting Eliwood die.

If Mark is present, they will advise Eliwood to check on Lord Helman to ensure that he is alright. Mark is then introduced to Hector; if both Matthew and Serra are alive, they also speak to Mark. If Mark is not present, Marcus suggests Eliwood check on Lord Helman.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemy units Player Partner Other Enemy
Defeat: Eliwood or Hector dies 6+2 {{{partner}}} {{{other}}} 15
Cm fe07 E-12.png

In Eliwood's tale, units are arranged based on their position after Eliwood in the deployment order.

If every unit is alive, deployment order is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre

Character data

Eliwood's tale Hector's tale

Characters
New units
Hector
Portrait hector fe07.png
Lord
HP
19
Inventory
Wolf Beil
Vulnerary
Level
1
Automatically on turn 4 if Zagan is alive
Oswin
Portrait oswin fe07.png
Knight
HP
28
Inventory
Iron Lance
Javelin
Level
9
Automatically on turn 4 if Zagan is alive
Required characters
Eliwood ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​

Item data

Items
Name Obtainment Method
Is gba secret book.png Secret Book Visit village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba fighter enemy.gif Zagan Fighter 7 1 32 11 4 6 2 6 5 14 5 Steel Axe
Does not move until turn 3, at which point he begins moving unprovoked.
Ma gba soldier enemy.gif Bandit Soldier 2 2 20~21 3~4 0~1 1~2 0 0~1 0~1 6 5 Iron Lance
• The northern one begins moving if he can attack a unit within two turns.
• The central one moves to attack units in range.
Ma gba soldier enemy.gif Bandit Soldier 1 2 20 3 0 1 0 0 0 6 5 Iron Lance
Moves to attack units in range.
Ma gba brigand enemy.gif Bandit Brigand 1 2 20 5 1 5 0 3 0 12 5 Iron Axe
The easternmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive.
Ma gba mercenary enemy.gif Bandit Mercenary 1 2 18 4 8 8 0 4 0 9 5 Iron Sword
The northernmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive.
Ma gba mercenary enemy.gif Bandit Mercenary 2 1 18~19 4~5 8~9 8~9 0 4~5 0~1 9 5 Iron Sword
Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
Ma gba brigand enemy.gif Bandit Brigand 3 1 21~22 5~7 1~2 5~6 0 3~4 0~1 12 5 Iron Axe
--
Ma gba fighter enemy.gif Bandit Fighter 1 1 20 5 2 4 0 2 0 11 5 Iron Axe
Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
Ma gba archer enemy.gif Bandit Archer 2 2 18~19 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow
Moves to attack units in range; the eastern one begins moving unprovoked on turn 3 if Zagan is alive.
Ma gba fighter enemy.gif Bandit Fighter 2 1 20~21 5~6 2~3 4~5 0 2~3 0~1 11 5 Iron Axe
Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Zagan

Normal/Eliwood Hard Hector Hard

Portrait zagan fe07.png
Ma gba fighter enemy.gif Fighter
Level 9
Affinity --
Stats
Max HP 32 Luck 2
Strength 11 Defense 6
Skill 4 Resistance 5
Speed 6 Constitution 14
Movement 5 Aid 13
Inventory
Steel Axe
Weapon Levels
Swords -- Lances -- Axes D Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Augury
This chapter has no augury. Hannah will offer her services beginning in Chapter 14.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Hector and Eliwood's parties unite in this chapter, so there are a lot of potential newcomers. Common to both tales is Oswin, a level 9 Knight. His poor movement makes him a questionable choice for ranked play, but his good combat stats (particularly his stellar bulk) make him a very safe pick for anyone just wanting to get through the game.

Eliwood Hard


This section has been marked as a stub. Please help improve the page by adding information.


Eliwood's party first meets Hector; like Oswin, he is a slow and sturdy unit with a good weapon specialization (axes) and just enough speed to squeak by. His late promotion harms him, however.

Hector Hard

Hector's party first meets Eliwood, a mediocre sword-locked infantry unit. He promotes very late, but he gets a horse and lances to make him a far more effective combatant. Marcus is a pre-promoted Paladin with spectacular bases and serviceable growths who can remain relevant throughout the game. Lowen is a Cavalier. His offensive growths aren't as good as those of Kent or Sain, but Cavalier is still an amazing class with great mobility and he does hold an undeniable availability advantage. Rebecca is an Archer. Archers are generally awful on the GBA, and Rebecca is no exception; being locked to 2-range in an especially enemy-phase dominated game renders her effectively useless outside of occasional chip damage (and even then, she is outclassed by magic users). Dorcas returns with pretty good bases, but his awful Speed growth makes doubling a dicey prospect later on in the game (and given how weak the enemies tend to be in The Blazing Blade, this is deeply troubling). Bartre is another Fighter. He has poor bases, to the point that he can even be doubled by the faster Brigands in this chapter. However, he needs to become a level 5 Warrior in order to recruit Karla at the end of the game. Karla is an awful unit, so nothing of value is lost if you choose to ignore him in spite of this, but if you want to recruit everyone then you're stuck with Bartre for the foreseeable future. Finally, Serra returns. She's a staff infantry who will act as a filler healer until Priscilla joins in Chapter 14, bringing a mount to the table and rendering her obsolete.

On to the battle. Your biggest problem is the Pegasus Knights flying around poking everyone. Fortunately, their above-average Speed is routinely hampered by their atrocious Constitution, making them far slower than one might expect. On the north side, have Hector and Oswin start carving their way south. Prioritize killing the Pegasus Knights so that you can safely have Serra dart in for a heal if you need her. Matthew has nothing to steal this chapter, but can chip in in combat if you are desperate. Being the only sword user of Hector's group also makes him a good choice against the northern Brigand once everything calms down a bit. If you can make your way to the central armory to sell the Red Gem, so much the better; buy an Iron Axe for Hector and an Iron Sword for Eliwood so you don't tear apart their unique weaponry too fast. On the south side, send Rebecca to hit the village and collect the Secret Book. If a stray Pegasus Knight gets any funny ideas and charges her, she shouldn't have too much trouble shooting them down. Place Bartre on the southern house so he can pull in the first Pegasus Knight and start carving your way north. Lowen will be your primary tank against the Brigands. Try to give kills to Eliwood, Lowen, and Bartre if you can, but don't be afraid to have Marcus delete someone if you need him to. By the time the two parties unite, Zagan will have started moving. Marcus has just the right stat distribution to weaken Zagan with an Iron Sword, softening him up for Lowen or Eliwood to take the kill. Hector or Rebecca can chip him further if necessary.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Birds of a Feather

--

Japanese

比翼の友

Closely-Winged Companions

Spanish

De tal palo, tal astilla

Chip off the old block; lit. "From such a stick, such a splinter"

French

L'ami retrouvé

The met up friend

German

Gleich und Gleich...

From "Gleich und Gleich gesellt sich gern" Similar to "Birds of a feather flock together"

Gallery


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← Taking Leave •
← Another Journey •
Birds of a Feather • In Search of Truth →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline