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Birds of a Feather: Difference between revisions
(Correcting req units) |
Thecornerman (talk | contribs) m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2") |
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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe07 12.png|200px]] | |image=[[File:Cm fe07 12.png|200px]] | ||
|location= | |location=Border between [[Pherae]] and [[Santaruz]] | ||
|req units= | |req units=All living units | ||
|new units=Eliwood's tale: [[Hector]], [[Oswin]] | |new units=*Eliwood's tale: [[Hector]], [[Oswin]] | ||
*Hector's tale: [[Eliwood]], [[Marcus]], [[Lowen]], [[Rebecca]], [[Dorcas]], [[Bartre]], [[Oswin]], [[Serra]] | |||
|boss=[[Zagan]] | |boss=[[Zagan]] | ||
|previous=*[[Taking Leave]] <small>(Eliwood's tale)</small> | |||
*[[Another Journey]] <small>(Hector's tale)</small> | |||
|next=[[In Search of Truth]] | |||
}} | }} | ||
{{quote|I know young Eliwood well. His father, Elbert, and I are old friends. | {{quote|I know young Eliwood well. His father, Elbert, and I are old friends. I've no children of my own, and I've always treasured Eliwood... I do not believe I could look him in the eye and... I could not lie to him. I could not.|[[Helman]] to [[Ephidel|the hooded figure]]}} | ||
'''Birds of a Feather''' (Japanese: {{hl|比翼の友|Hiyoku no tomo}} ''Closely-Winged Companions'') is the twelfth chapter in {{FE7}}. | '''Birds of a Feather''' (Japanese: {{hl|比翼の友|Hiyoku no tomo}} ''Closely-Winged Companions'') is the twelfth chapter in {{FE7}}. | ||
==Plot== | ==Plot== | ||
{{main|Birds of a Feather/Script}} | {{main|Birds of a Feather/Script (Eliwood)|Birds of a Feather/Script (Hector)}} | ||
Eliwood | Eliwood arrives at the border of Santaruz and requests an audience with its marquess, [[Helman]]. Inside Castle Santaruz, Helman mulls over his options with [[Ephidel]]; Helman cannot tell Eliwood the truth about [[Elbert|his father]], but nor can he bear to lie to Eliwood, whom he considers as precious as a son. Ephidel suggests that Helman simply scare off Eliwood with an attack; Helman reluctantly agrees. Later, at Eliwood's camp, a bandit by the name of [[Zagan]] approaches the group and announces that he has come to kill Eliwood, prompting a battle with Zagan and his fellow bandits. | ||
As Hector makes out for [[Santaruz]] | As Hector makes out for [[Santaruz]], [[Serra]] suddenly calls out to him. Hector tries to make Serra go home but [[Oswin]] catches up and informs him that they have been ordered to accompany him by [[Uther]]. Before Hector can protest too much, [[Matthew]] (or Serra, if Matthew is dead) spots an ongoing battle in the distance. Suspecting Eliwood might be involved, Hector jumps into battle, with Oswin in tow. | ||
After the last enemy has been defeated, Eliwood and Hector | After the last enemy has been defeated, Eliwood and Hector speak. Hector asks why Eliwood did not call him when he departed to look for his father; Eliwood admits that he thought Hector would be too busy with Uther recently becoming the Marquess of Ostia. After Hector introduces his companions, Eliwood and [[Marcus]] explain that the bandits they just dispatched were hired to kill Eliwood. Hector, in turn, shares that he observed a knight of Santaruz watching the battle as if he were planning on letting Eliwood die. | ||
If | If [[Mark]] is present, they will advise Eliwood to check on Lord Helman to ensure that he is alright. Mark is then introduced to Hector; if both Matthew and Serra are alive, they also speak to Mark. If Mark is not present, Marcus suggests Eliwood check on Lord Helman. | ||
==Chapter data== | ==Chapter data== | ||
{{ChapData | {{Tab | ||
|width=100% | |||
|tab1=Eliwood Normal | |||
|tab2=Eliwood Hard | |||
|tab3=Hector Normal | |||
|tab4=Hector Hard | |||
|content1={{ChapData | |||
|victory=Defeat all enemy units | |victory=Defeat all enemy units | ||
|defeat=[[Eliwood]] or [[Hector]] dies | |defeat=[[Eliwood]] or [[Hector]] dies | ||
|ally=6{{ | |ally=6{{h|+2|Upon Hector and Oswin arriving}} | ||
|enemy=15 | |enemy=15 | ||
|map=[[File:Cm fe07 12.png]] | |map=[[File:Cm fe07 E-12.png]] | ||
}} | |||
|content2={{ChapData | |||
|victory=Defeat all enemy units | |||
|defeat=[[Eliwood]] or [[Hector]] dies | |||
|ally=6{{h|+2|Upon Hector and Oswin arriving}} | |||
|enemy=20 | |||
|map=[[File:Cm fe07 E-12 h.png]] | |||
}} | |||
|content3={{ChapData | |||
|victory=Defeat all enemy units | |||
|defeat=[[Eliwood]] or [[Hector]] dies | |||
|ally=10 | |||
|enemy=12 | |||
|map=[[File:Cm fe07 H-12.png]] | |||
}} | |||
|content4={{ChapData | |||
|victory=Defeat all enemy units | |||
|defeat=[[Eliwood]] or [[Hector]] dies | |||
|ally=10 | |||
|enemy=16 | |||
|map=[[File:Cm fe07 H-12 h.png]] | |||
}} | |||
}} | }} | ||
In Eliwood's tale, units are arranged based on their position after [[Eliwood]] in the deployment order. | |||
:If every unit is alive, deployment order is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre | |||
===Character data=== | ===Character data=== | ||
Line 42: | Line 71: | ||
|tab2=Hector's tale | |tab2=Hector's tale | ||
|content1={{ChapChars | |content1={{ChapChars | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Hector | |name=Hector | ||
Line 50: | Line 78: | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|7|Wolf Beil}}<br>{{Item|7|Vulnerary}} | |inventory={{Item|7|Wolf Beil}}<br>{{Item|7|Vulnerary}} | ||
|recruitment method=Automatically on turn | |recruitment method=Automatically on turn 4 if Zagan is alive<!--It is impossible in the base game to defeat Zagan before Hector and Oswin arrive--> | ||
}} | }} | ||
|newunit2={{NewUnit | |newunit2={{NewUnit | ||
Line 59: | Line 87: | ||
|lv=9 | |lv=9 | ||
|inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}} | |inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}} | ||
|recruitment method=Automatically on turn | |recruitment method=Automatically on turn 4 if Zagan is alive | ||
}} | }} | ||
|game#=07 | |game#=07 | ||
|return1= | |forced1=eliwood | ||
|return1=marcus | |||
|return2=lowen | |return2=lowen | ||
|return3= | |return3=rebecca | ||
|return4= | |return4=dorcas | ||
|return5 | |return5=bartre | ||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Eliwood | |name=Eliwood | ||
|portrait=[[File:portrait eliwood fe07.png|link=Eliwood# | |portrait=[[File:portrait eliwood fe07.png|link=Eliwood#Starting stats and growth rates 2]] | ||
|class=Lord | |class=Lord | ||
|HP=18 | |HP=18 | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|7|Rapier}}<br>{{Item|7|Vulnerary}} | |inventory={{Item|7|Rapier}}<br>{{Item|7|Vulnerary}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|newunit2={{NewUnit | |newunit2={{NewUnit | ||
|name=Marcus | |name=Marcus | ||
|portrait=[[File:portrait marcus fe07.png|link=Marcus# | |portrait=[[File:portrait marcus fe07.png|link=Marcus#Starting stats and growth rates 2]] | ||
|class=Paladin | |class=Paladin | ||
|HP=31 | |HP=31 | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|6| | |inventory={{Item|6|Iron Sword}}<br>{{Item|6|Silver Lance}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
| | |newunit3={{NewUnit | ||
|name=Rebecca | |name=Rebecca | ||
|portrait=[[File:portrait rebecca fe07.png|link=Rebecca# | |portrait=[[File:portrait rebecca fe07.png|link=Rebecca#Starting stats and growth rates]] | ||
|class=Archer | |class=Archer | ||
|HP=17 | |HP=17 | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|7|Iron Bow}} | |inventory={{Item|7|Iron Bow}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | |||
|newunit4={{NewUnit | |||
|name=Lowen | |||
|portrait=[[File:portrait lowen fe07.png|link=Lowen#Starting stats and growth rates]] | |||
|class=Cavalier | |||
|HP=23 | |||
|lv=2 | |||
|inventory={{Item|7|Iron Sword}}<br>{{Item|7|Javelin}} | |||
|recruitment method=Automatically from turn 1 | |||
}} | |||
|newunit5={{NewUnit | |||
|name=Dorcas | |||
|portrait=[[File:portrait dorcas fe07.png|link=Dorcas#Starting stats and growth rates]] | |||
|class=Fighter | |||
|HP=30 | |||
|lv=3 | |||
|inventory={{Item|7|Iron Axe}} | |||
|recruitment method=Automatically from turn 1 | |||
}} | }} | ||
|newunit6={{NewUnit | |newunit6={{NewUnit | ||
|name=Bartre | |name=Bartre | ||
|portrait=[[File:portrait bartre fe07.png|link=Bartre# | |portrait=[[File:portrait bartre fe07.png|link=Bartre#Starting stats and growth rates 2]] | ||
|class=Fighter | |class=Fighter | ||
|HP=29 | |HP=29 | ||
|lv=2 | |lv=2 | ||
|inventory={{Item|gba|Iron Axe}}<br>{{Item|gba|Hand Axe}} | |inventory={{Item|gba|Iron Axe}}<br>{{Item|gba|Hand Axe}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | |||
|newunit7={{NewUnit | |||
|name=Oswin | |||
|portrait=[[File:portrait oswin fe07.png|link=Oswin#Starting stats and growth rates]] | |||
|class=Knight | |||
|HP=28 | |||
|lv=9 | |||
|inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}} | |||
|recruitment method=Automatically from turn 1 | |||
}} | }} | ||
|newunit8={{NewUnit | |newunit8={{NewUnit | ||
|name= | |name=Serra | ||
|portrait=[[File:portrait | |portrait=[[File:portrait serra fe07.png|link=Serra#Starting stats and growth rates]] | ||
|class= | |class=Cleric | ||
|HP= | |HP=17 | ||
|lv= | |lv=1 | ||
|inventory={{Item|7| | |inventory={{Item|7|Heal}}<br>{{Item|7|Vulnerary}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|game#=07 | |game#=07 | ||
| | |forced1=hector | ||
| | |return1=matthew | ||
}} | }} | ||
}} | }} | ||
Line 157: | Line 184: | ||
===Shop data=== | ===Shop data=== | ||
{{ | {{ChapShop GBA | ||
| | |sword1=Iron Sword | ||
|swcost1=460 | |||
|lance1=Iron Lance | |||
|lacost1=360 | |||
|axe1=Iron Axe | |||
|axcost1=270 | |||
|bow1=Iron Bow | |||
|bocost1=540 | |||
|item1=Vulnerary | |||
|itcost1=300 | |||
| | |||
}} | }} | ||
===Enemy data=== | ===Enemy data=== | ||
{{ | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
{{ | {{Tab | ||
|platform=gba | |width=100% | ||
| | |tab1=Eliwood Normal | ||
| | |tab2=Eliwood Hard | ||
| | |tab3=Hector Normal | ||
|#1=2 | |tab4=Hector Hard | ||
| | |content1={{ChapUnitHdr|type=Enemy|platform=gba}} | ||
| | {{ChapUnitCellGBA | ||
| | |name=[[Zagan]] | ||
| | |class=Fighter | ||
| | |lv=7 | ||
|#2=2 | |#=1 | ||
| | |hp=32 | ||
| | |str=11 | ||
| | |skill=4 | ||
| | |spd=6 | ||
| | |lck=2 | ||
|#3=1 | |def=6 | ||
| | |res=5 | ||
|con=14 | |||
| | |mov=5 | ||
| | |inventory={{Item|7|Steel Axe}} | ||
| | |notes=Does not move until turn 3, at which point he begins moving unprovoked. | ||
|#4=1 | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Bandit | ||
| | |class=Soldier | ||
| | |lv=2 | ||
| | |#=2 | ||
|#5=1 | |hp=20~21 | ||
| | |str=3~4 | ||
| | |skill=0~1 | ||
| | |spd=1~2 | ||
| | |lck=0 | ||
| | |def=0~1 | ||
|#6=2 | |res=0~1 | ||
| | |con=6 | ||
| | |mov=5 | ||
| | |inventory={{Item|7|Iron Lance}} | ||
| | |notes=• The northern one begins moving if he can attack a unit within two turns.<br>• The central one moves to attack units in range. | ||
| | }} | ||
|# | {{ChapUnitCellGBA | ||
| | |name=Bandit | ||
| | |class=Soldier | ||
| | |lv=1 | ||
| | |#=2 | ||
| | |hp=20 | ||
|# | |str=3 | ||
| | |skill=0 | ||
| | |spd=1 | ||
| | |lck=0 | ||
| | |def=0 | ||
| | |res=0 | ||
|# | |con=6 | ||
| | |mov=5 | ||
| | |inventory={{Item|7|Iron Lance}} | ||
| | |notes=Moves to attack units in range. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Bandit | ||
|class=Brigand | |||
|lv=1 | |||
|#=2 | |||
|hp=20 | |||
|str=5 | |||
|skill=1 | |||
|spd=5 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=The easternmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=1 | |||
|#=2 | |||
|hp=18 | |||
|str=4 | |||
|skill=8 | |||
|spd=8 | |||
|lck=0 | |||
|def=4 | |||
|res=0 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Sword}} | |||
|notes=The northernmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=2 | |||
|#=1 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=8~9 | |||
|spd=8~9 | |||
|lck=0 | |||
|def=4~5 | |||
|res=0~1 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Sword}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=3 | |||
|#=1 | |||
|hp=21~22 | |||
|str=5~7 | |||
|skill=1~2 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Fighter | |||
|lv=1 | |||
|#=1 | |||
|hp=20 | |||
|str=5 | |||
|skill=2 | |||
|spd=4 | |||
|lck=0 | |||
|def=2 | |||
|res=0 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=2 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
|notes=Moves to attack units in range; the eastern one begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Fighter | |||
|lv=2 | |||
|#=1 | |||
|hp=20~21 | |||
|str=5~6 | |||
|skill=2~3 | |||
|spd=4~5 | |||
|lck=0 | |||
|def=2~3 | |||
|res=0~1 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Zagan]] | |||
|class=Fighter | |||
|lv=7 | |||
|#=1 | |||
|hp=32 | |||
|str=11 | |||
|skill=4 | |||
|spd=6 | |||
|lck=2 | |||
|def=6 | |||
|res=5 | |||
|con=14 | |||
|mov=5 | |||
|inventory={{Item|7|Steel Axe}} | |||
|notes=Does not move until turn 3, at which point he begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=2 | |||
|#=2 | |||
|hp=20~21 | |||
|str=3~4 | |||
|skill=0~1 | |||
|spd=1~2 | |||
|lck=0 | |||
|def=0~1 | |||
|res=0~1 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=• The northern one begins moving if he can attack a unit within two turns.<br>• The central one moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Soldier | |||
|lv=1 | |||
|#=2 | |||
|hp=20 | |||
|str=3 | |||
|skill=0 | |||
|spd=1 | |||
|lck=0 | |||
|def=0 | |||
|res=0 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=1 | |||
|#=2 | |||
|hp=20 | |||
|str=5 | |||
|skill=1 | |||
|spd=5 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=The easternmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=1 | |||
|#=2 | |||
|hp=18 | |||
|str=4 | |||
|skill=8 | |||
|spd=8 | |||
|lck=0 | |||
|def=4 | |||
|res=0 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Sword}} | |||
|notes=The northernmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=2 | |||
|#=1 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=8~9 | |||
|spd=8~9 | |||
|lck=0 | |||
|def=4~5 | |||
|res=0~1 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Sword}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=3 | |||
|#=1 | |||
|hp=21~22 | |||
|str=5~7 | |||
|skill=1~2 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Fighter | |||
|lv=1 | |||
|#=1 | |||
|hp=20 | |||
|str=5 | |||
|skill=2 | |||
|spd=4 | |||
|lck=0 | |||
|def=2 | |||
|res=0 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=2 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
|notes=Moves to attack units in range; the eastern one begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Fighter | |||
|lv=2 | |||
|#=1 | |||
|hp=20~21 | |||
|str=5~6 | |||
|skill=2~3 | |||
|spd=4~5 | |||
|lck=0 | |||
|def=2~3 | |||
|res=0~1 | |||
|con=11 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=2 | |||
|#=5 | |||
|hp=20~21 | |||
|str=5~6 | |||
|skill=1~2 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=The northwestern one moves to attack units in range. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Zagan]] | |||
|class=Fighter | |||
|lv=7 | |||
|#=1 | |||
|hp=32 | |||
|str=11 | |||
|skill=4 | |||
|spd=6 | |||
|lck=2 | |||
|def=6 | |||
|res=5 | |||
|con=14 | |||
|mov=5 | |||
|inventory={{Item|7|Steel Axe}} | |||
|notes=Does not move until turn 2, at which point he begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=2 | |||
|#=1 | |||
|hp=20~21 | |||
|str=5~6 | |||
|skill=1~2 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Hand Axe}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 2 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=5 | |||
|#=1 | |||
|hp=16~17 | |||
|str=5~6 | |||
|skill=6~7 | |||
|spd=6~7 | |||
|lck=0 | |||
|def=3~4 | |||
|res=3~4 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 2 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=1 | |||
|#=1 | |||
|hp=18 | |||
|str=4 | |||
|skill=8 | |||
|spd=8 | |||
|lck=0 | |||
|def=4 | |||
|res=0 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Sword}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=3 | |||
|#=1 | |||
|hp=21~22 | |||
|str=5~7 | |||
|skill=1~2 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=1 | |||
|#=2 | |||
|hp=20 | |||
|str=5 | |||
|skill=1 | |||
|spd=5 | |||
|lck=0 | |||
|def=3 | |||
|res=0 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=The western one moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=3 | |||
|#=3 | |||
|hp=15~16 | |||
|str=4~5 | |||
|skill=5~6 | |||
|spd=5~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=2~3 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=The northeast two move to attack units in range, and begin moving unprovoked on turn 2 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=2 | |||
|hp=18~19 | |||
|str=4~5 | |||
|skill=3~4 | |||
|spd=3~4 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
|notes=Moves to attack units in range. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content4={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Zagan]] | |||
|class=Fighter | |||
|lv=7 | |||
|#=1 | |||
|hp=35~37 | |||
|str=13~15 | |||
|skill=5~6 | |||
|spd=7~8 | |||
|lck=2 | |||
|def=6~7 | |||
|res=5~6 | |||
|con=14 | |||
|mov=5 | |||
|inventory={{Item|7|Steel Axe}} | |||
|notes=Does not move until turn 3, at which point he begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=2 | |||
|#=1 | |||
|hp=23~26 | |||
|str=7~9 | |||
|skill=2~4 | |||
|spd=5~8 | |||
|lck=0 | |||
|def=3~5 | |||
|res=0~2 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Hand Axe}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=5 | |||
|#=1 | |||
|hp=18~21 | |||
|str=6~8 | |||
|skill=7~10 | |||
|spd=7~10 | |||
|lck=0 | |||
|def=3~5 | |||
|res=4~6 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Mercenary | |||
|lv=1 | |||
|#=1 | |||
|hp=21~23 | |||
|str=5~7 | |||
|skill=9~11 | |||
|spd=9~10 | |||
|lck=0 | |||
|def=4~6 | |||
|res=0~2 | |||
|con=9 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Sword}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=3 | |||
|#=1 | |||
|hp=24~27 | |||
|str=7~10 | |||
|skill=2~4 | |||
|spd=5~8 | |||
|lck=0 | |||
|def=3~5 | |||
|res=0~2 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Brigand | |||
|lv=1 | |||
|#=3 | |||
|hp=23~25 | |||
|str=7~8 | |||
|skill=2~3 | |||
|spd=5~7 | |||
|lck=0 | |||
|def=3~4 | |||
|res=0~1 | |||
|con=12 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Axe}} | |||
|notes=The western and second-eastern ones move to attack units in range, and begin moving unprovoked on turn 3 if Zagan is alive. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Pegasus Knight | |||
|lv=3 | |||
|#=6 | |||
|hp=17~20 | |||
|str=5~7 | |||
|skill=6~9 | |||
|spd=6~9 | |||
|lck=0 | |||
|def=3~5 | |||
|res=3~5 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=• The northeast two, southernmost one, and upper of the central two move to attack units in range, and begin moving unprovoked on turn 3 if Zagan is alive.<br>• The northwestern one moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Bandit | |||
|class=Archer | |||
|lv=2 | |||
|#=2 | |||
|hp=21~23 | |||
|str=5~7 | |||
|skill=4~7 | |||
|spd=4~6 | |||
|lck=0 | |||
|def=3~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
|notes=Moves to attack units in range. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | }} | ||
===Boss data=== | ===Boss data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{main|Zagan}} | {{main|Zagan}} | ||
{{BossStats GBA | {{Tab | ||
|portrait=[[File: | |tab1=Normal/Eliwood Hard | ||
|tab2=Hector Hard | |||
|content1={{BossStats GBA | |||
|portrait=[[File:Portrait zagan fe07.png]] | |||
|sprite=fighter enemy | |sprite=fighter enemy | ||
|class=Fighter | |class=Fighter | ||
Line 278: | Line 861: | ||
|res=5 | |res=5 | ||
|move=5 | |move=5 | ||
|con=14 | |||
|aid=13 | |aid=13 | ||
|inventory={{Item|7|Steel Axe}} | |||
|ax=D | |||
}} | |||
|content2={{BossStats GBA | |||
|portrait=[[File:Portrait zagan fe07.png]] | |||
|sprite=fighter enemy | |||
|class=Fighter | |||
|lv=9 | |||
|HP=35~37 | |||
|str=13~15 | |||
|skill=5~6 | |||
|spd=7~8 | |||
|luck=2 | |||
|def=6~7 | |||
|res=5~6 | |||
|move=5 | |||
|con=14 | |con=14 | ||
|aid=13 | |||
|inventory={{Item|7|Steel Axe}} | |inventory={{Item|7|Steel Axe}} | ||
|ax=D | |ax=D | ||
}} | |||
}} | }} | ||
==Strategy== | ==Strategy== | ||
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}} | {{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}} | ||
{{strategy}} | {{strategy}} | ||
Hector and Eliwood's parties unite in this chapter, so there are a lot of potential newcomers. Common to both tales is Oswin, a level 9 Knight. His poor movement makes him a questionable choice for ranked play, but his good combat stats (particularly his stellar bulk) make him a very safe pick for anyone just wanting to get through the game. | |||
===Eliwood Hard=== | |||
{{sectstub}} | {{sectstub}} | ||
Eliwood's party first meets Hector; like Oswin, he is a slow and sturdy unit with a good weapon specialization (axes) and just enough speed to squeak by. His late promotion harms him, however. | |||
===Hector Hard=== | |||
Hector's party first meets Eliwood, a mediocre sword-locked infantry unit. He promotes very late, but he gets a horse and lances to make him a far more effective combatant. Marcus is a pre-promoted Paladin with spectacular bases and serviceable growths who can remain relevant throughout the game. Lowen is a Cavalier. His offensive growths aren't as good as those of Kent or Sain, but Cavalier is still an amazing class with great mobility and he does hold an undeniable availability advantage. Rebecca is an Archer. Archers are generally awful on the GBA, and Rebecca is no exception; being locked to 2-range in an especially enemy-phase dominated game renders her effectively useless outside of occasional chip damage (and even then, she is outclassed by magic users). Dorcas returns with pretty good bases, but his awful Speed growth makes doubling a dicey prospect later on in the game (and given how weak the enemies tend to be in ''The Blazing Blade'', this is deeply troubling). Bartre is another Fighter. He has poor bases, to the point that he can even be doubled by the faster Brigands in this chapter. However, he needs to become a level 5 Warrior in order to recruit Karla at the end of the game. Karla is an awful unit, so nothing of value is lost if you choose to ignore him in spite of this, but if you want to recruit everyone then you're stuck with Bartre for the foreseeable future. Finally, Serra returns. She's a staff infantry who will act as a filler healer until Priscilla joins in Chapter 14, bringing a mount to the table and rendering her obsolete. | |||
On to the battle. Your biggest problem is the Pegasus Knights flying around poking everyone. Fortunately, their above-average Speed is routinely hampered by their atrocious Constitution, making them far slower than one might expect. On the north side, have Hector and Oswin start carving their way south. Prioritize killing the Pegasus Knights so that you can safely have Serra dart in for a heal if you need her. Matthew has nothing to steal this chapter, but can chip in in combat if you are desperate. Being the only sword user of Hector's group also makes him a good choice against the northern Brigand once everything calms down a bit. If you can make your way to the central armory to sell the Red Gem, so much the better; buy an Iron Axe for Hector and an Iron Sword for Eliwood so you don't tear apart their unique weaponry too fast. On the south side, send Rebecca to hit the village and collect the Secret Book. If a stray Pegasus Knight gets any funny ideas and charges her, she shouldn't have too much trouble shooting them down. Place Bartre on the southern house so he can pull in the first Pegasus Knight and start carving your way north. Lowen will be your primary tank against the Brigands. Try to give kills to Eliwood, Lowen, and Bartre if you can, but don't be afraid to have Marcus delete someone if you need him to. By the time the two parties unite, Zagan will have started moving. Marcus has just the right stat distribution to weaken Zagan with an Iron Sword, softening him up for Lowen or Eliwood to take the kill. Hector or Rebecca can chip him further if necessary. | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Birds of a Feather | |eng-name=Birds of a Feather | ||
| | |jpn-name={{h|比翼の友|Hiyoku no tomo}} | ||
|span-name=De tal palo, tal astilla | |||
| | |span-mean=Chip off the old block; lit. "From such a stick, such a splinter" | ||
|jpn-mean=Closely-Winged Companions | |||
|fren-name=L'ami retrouvé | |fren-name=L'ami retrouvé | ||
|fren-mean=The met up friend | |fren-mean=The met up friend | ||
|ger-name=Gleich und Gleich... | |ger-name=Gleich und Gleich... | ||
|ger-mean=Birds of a | |ger-mean=From "Gleich und Gleich gesellt sich gern" Similar to "Birds of a feather flock together" | ||
|ital-name= | |ital-name= | ||
|ital-mean= | |ital-mean= | ||
Line 314: | Line 924: | ||
|prechapter=Taking Leave | |prechapter=Taking Leave | ||
|prealternate=Another Journey | |prealternate=Another Journey | ||
|nextchapter=In Search of Truth | |nextchapter=In Search of Truth | ||
}} | }} |
Latest revision as of 18:18, 28 March 2024
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|
“ | I know young Eliwood well. His father, Elbert, and I are old friends. I've no children of my own, and I've always treasured Eliwood... I do not believe I could look him in the eye and... I could not lie to him. I could not. | ” | — Helman to the hooded figure |
---|
Birds of a Feather (Japanese: 比翼の友 Closely-Winged Companions) is the twelfth chapter in Fire Emblem: The Blazing Blade.
Plot
- Main articles:
Birds of a Feather/Script (Eliwood) and Birds of a Feather/Script (Hector)
Eliwood arrives at the border of Santaruz and requests an audience with its marquess, Helman. Inside Castle Santaruz, Helman mulls over his options with Ephidel; Helman cannot tell Eliwood the truth about his father, but nor can he bear to lie to Eliwood, whom he considers as precious as a son. Ephidel suggests that Helman simply scare off Eliwood with an attack; Helman reluctantly agrees. Later, at Eliwood's camp, a bandit by the name of Zagan approaches the group and announces that he has come to kill Eliwood, prompting a battle with Zagan and his fellow bandits.
As Hector makes out for Santaruz, Serra suddenly calls out to him. Hector tries to make Serra go home but Oswin catches up and informs him that they have been ordered to accompany him by Uther. Before Hector can protest too much, Matthew (or Serra, if Matthew is dead) spots an ongoing battle in the distance. Suspecting Eliwood might be involved, Hector jumps into battle, with Oswin in tow.
After the last enemy has been defeated, Eliwood and Hector speak. Hector asks why Eliwood did not call him when he departed to look for his father; Eliwood admits that he thought Hector would be too busy with Uther recently becoming the Marquess of Ostia. After Hector introduces his companions, Eliwood and Marcus explain that the bandits they just dispatched were hired to kill Eliwood. Hector, in turn, shares that he observed a knight of Santaruz watching the battle as if he were planning on letting Eliwood die.
If Mark is present, they will advise Eliwood to check on Lord Helman to ensure that he is alright. Mark is then introduced to Hector; if both Matthew and Serra are alive, they also speak to Mark. If Mark is not present, Marcus suggests Eliwood check on Lord Helman.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
In Eliwood's tale, units are arranged based on their position after Eliwood in the deployment order.
- If every unit is alive, deployment order is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre
Character data
Eliwood's tale Hector's tale
Item data
| ||||||
|
Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Name | Cost | |
---|---|---|
Iron Sword | 460 |
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Zagan
Normal/Eliwood Hard Hector Hard
Strategy
Augury | |
---|---|
This chapter has no augury. Hannah will offer her services beginning in Chapter 14. |
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Hector and Eliwood's parties unite in this chapter, so there are a lot of potential newcomers. Common to both tales is Oswin, a level 9 Knight. His poor movement makes him a questionable choice for ranked play, but his good combat stats (particularly his stellar bulk) make him a very safe pick for anyone just wanting to get through the game.
Eliwood Hard
This section has been marked as a stub. Please help improve the page by adding information.
Eliwood's party first meets Hector; like Oswin, he is a slow and sturdy unit with a good weapon specialization (axes) and just enough speed to squeak by. His late promotion harms him, however.
Hector Hard
Hector's party first meets Eliwood, a mediocre sword-locked infantry unit. He promotes very late, but he gets a horse and lances to make him a far more effective combatant. Marcus is a pre-promoted Paladin with spectacular bases and serviceable growths who can remain relevant throughout the game. Lowen is a Cavalier. His offensive growths aren't as good as those of Kent or Sain, but Cavalier is still an amazing class with great mobility and he does hold an undeniable availability advantage. Rebecca is an Archer. Archers are generally awful on the GBA, and Rebecca is no exception; being locked to 2-range in an especially enemy-phase dominated game renders her effectively useless outside of occasional chip damage (and even then, she is outclassed by magic users). Dorcas returns with pretty good bases, but his awful Speed growth makes doubling a dicey prospect later on in the game (and given how weak the enemies tend to be in The Blazing Blade, this is deeply troubling). Bartre is another Fighter. He has poor bases, to the point that he can even be doubled by the faster Brigands in this chapter. However, he needs to become a level 5 Warrior in order to recruit Karla at the end of the game. Karla is an awful unit, so nothing of value is lost if you choose to ignore him in spite of this, but if you want to recruit everyone then you're stuck with Bartre for the foreseeable future. Finally, Serra returns. She's a staff infantry who will act as a filler healer until Priscilla joins in Chapter 14, bringing a mount to the table and rendering her obsolete.
On to the battle. Your biggest problem is the Pegasus Knights flying around poking everyone. Fortunately, their above-average Speed is routinely hampered by their atrocious Constitution, making them far slower than one might expect. On the north side, have Hector and Oswin start carving their way south. Prioritize killing the Pegasus Knights so that you can safely have Serra dart in for a heal if you need her. Matthew has nothing to steal this chapter, but can chip in in combat if you are desperate. Being the only sword user of Hector's group also makes him a good choice against the northern Brigand once everything calms down a bit. If you can make your way to the central armory to sell the Red Gem, so much the better; buy an Iron Axe for Hector and an Iron Sword for Eliwood so you don't tear apart their unique weaponry too fast. On the south side, send Rebecca to hit the village and collect the Secret Book. If a stray Pegasus Knight gets any funny ideas and charges her, she shouldn't have too much trouble shooting them down. Place Bartre on the southern house so he can pull in the first Pegasus Knight and start carving your way north. Lowen will be your primary tank against the Brigands. Try to give kills to Eliwood, Lowen, and Bartre if you can, but don't be afraid to have Marcus delete someone if you need him to. By the time the two parties unite, Zagan will have started moving. Marcus has just the right stat distribution to weaken Zagan with an Iron Sword, softening him up for Lowen or Eliwood to take the kill. Hector or Rebecca can chip him further if necessary.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Birds of a Feather |
-- |
Japanese |
比翼の友 |
Closely-Winged Companions |
Spanish |
De tal palo, tal astilla |
Chip off the old block; lit. "From such a stick, such a splinter" |
French |
L'ami retrouvé |
The met up friend |
German |
Gleich und Gleich... |
From "Gleich und Gleich gesellt sich gern" Similar to "Birds of a feather flock together" |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Taking Leave • ← Another Journey • |
Birds of a Feather | • In Search of Truth → |
---|