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Barrier (monster): Difference between revisions

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{{images}}
{{Skill Infobox
{{Skill Infobox
|name=Barrier
|name=Barrier
|image=[[File:Is ns01 barrier.png]]
|image=[[File:Is ns01 barrier.png]]
|caption=Icon used by Barriers in {{title|Three Houses}}.
|caption=Icon used by Barriers in {{title|Three Houses}}.
|help_text=Barrier reduces damage by 50% while intact. Remove it to inflict an armor break.
|help_text=Reduces damage received and activates a barrier ability. Disabled in one blow when receiving a gambit or effective special attack.
|type=Class
|type=Class
|games={{title|Three Houses}}
|first={{title|Three Houses}}
}}
}}


'''Barriers''' are a form of defense used by [[monster]]s which debuted in {{FE16}}. They are a special force that surrounds monsters, granting them enhanced survivability, as well as various [[abilities]] while they are present.
'''Barriers''' (Japanese: {{hl|障壁|Shōheki}} ''Barrier'') are a form of defense used by [[monster]]s which debuted in {{FE16}}. They are a special force that surrounds monsters, granting them enhanced survivability, as well as various [[abilities]] while they are present.


==Overview==
==Overview==
A barrier is present for each space a monster occupies, and each has its own durability independent of the other barriers. If a space with a barrier is targeted when attacking the monster, the damage dealt to the monster will be reduced, and they also gain access to their '''barrier abilities'''. Barriers will be weakened, and eventually destroyed if they endure up to two rounds of combat in which an attack from an opponent landed. They will be destroyed instantly if they are the primary target of a [[gambit]], or if they are attacked by a weapon they are [[Bonus damage|weak to]]. Destroying a barrier will deprive one of the monster's spaces of its power, and attacking the space will no longer invoke any barrier abilities or damage reduction for the monster.
[[File:Ss fe16 monster barrier.png|right|thumb|An [[Experimental Demonic Beast]] with all of its barriers intact.]]
A barrier is present for each space a monster occupies, and each has its own durability independent of the other barriers. If a space with a barrier is targeted when attacking the monster, the damage dealt to the monster will be reduced, and they also gain access to their '''barrier abilities'''. Barriers will be weakened, and eventually destroyed if they endure up to two rounds of combat in which they take damage from their opponent. They will be destroyed instantly if they are the primary target of a [[gambit]], or if they take damage from a weapon or a [[combat art]] that they are [[Bonus damage|weak to]]. Destroying a barrier will deprive one of the monster's spaces of its power, and attacking the space will no longer invoke any barrier abilities or damage reduction for the monster.


When a barrier is destroyed, a monster will additionally be [[File:Is ns01 status confusion.png|20px]] [[Status conditions#Confusion|confused]], preventing them from counterattacking, no matter which of their spaces is targeted. Destroying all of a monster's barriers results in an [[File:Is ns01 status paralysis.png|20px]] '''armor break''', a more severe form of confusion that also prevents the monster from acting during their next phase. Achieving an armor break will also reward the player with rare materials, such as ores.
When a barrier is destroyed, a monster will additionally be [[File:Is ns01 status confusion.png|20px]] [[Status effects#Confusion|confused]], preventing them from counterattacking, no matter which of their spaces is targeted. Destroying all of a monster's barriers results in an [[File:Is ns01 status paralysis.png|20px]] [[Status effects#Paralysis|armor break]], a more severe form of confusion that also prevents the monster from acting during their next phase. Achieving an armor break will also reward the player with rare materials, such as ores.


If given the chance, monsters can repair damaged barriers or regain barriers that were destroyed previously, usually after performing a [[staggering blow]]. Barriers cannot be repaired or regained if the monster was inflicted with an armor break, however.
If given the chance, monsters can repair damaged barriers or regain barriers that were destroyed previously, usually after preparing a [[Staggering Blow]]. Barriers cannot be repaired or regained if the monster was inflicted with an armor break, however.


==Data==
==Data==
{{missingstats}}
{{SkillData
{{SkillData
|game1={{title|Three Houses}}<br>(Barrier)
|game1={{title|Three Houses}}
|sprite1=[[File:Is ns01 barrier.png|20px]]
|sprite1=[[File:Is ns01 barrier.png|20px]]
|effect1=Reduces all damage dealt to the user by 50%.<br>Grants access to the user's Barrier Abilities.
|effect1=Reduces all damage dealt to the user by 50%.<br>Grants access to the user's Barrier Abilities.
|active1=If an intact barrier is targeted
|active1=If an intact barrier is targeted
|capacity1=--
}}
|notes1=--
 
|-
===Variants===
|game2={{title|Three Houses}}<br>(Enclosing Wall)
There are several variants of the standard barrier, with different damage reduction percentages or altered behaviors.
|sprite2=[[File:Is ns01 barrier.png|20px]]
 
|effect2=Reduces all damage dealt to the user by 50%.<br>Grants access to the user's Barrier Abilities.
====Enclosing Wall====
|active2=If an intact barrier is targeted
{{SkillData
|capacity2=--
|game1={{title|Three Houses}}<br>
|notes2=Can only endure one round of combat before being destroyed.
|sprite1=[[File:Is ns01 barrier.png|20px]]
|-
|effect1=Reduces all damage dealt to the user by 50%.<br>Grants access to the user's Barrier Abilities.
|game3={{title|Three Houses}}<br>(Dragon-Scale Wall)
|active1=If an intact barrier is targeted
|sprite3=[[File:Is ns01 barrier.png|20px]]
|notes1=Can only endure one round of combat before being destroyed.
|effect3=Reduces all damage dealt to the user by 70%.<br>Grants access to the user's Barrier Abilities.
}}
|active3=If an intact barrier is targeted
 
|capacity3=--
====Dragon-Scale Wall====
|notes3=--
{{SkillData
|-
|game1={{title|Three Houses}}<br>
|gamee={{title|Three Houses}}<br>(Heavily Armored Wall)
|sprite1=[[File:Is ns01 barrier.png|20px]]
|spritee=[[File:Is ns01 barrier.png|20px]]
|effect1=Reduces all damage dealt to the user by 70%.<br>Grants access to the user's Barrier Abilities.
|effecte=Reduces all damage dealt to the user by ??%.<br>Grants access to the user's Barrier Abilities.
|active1=If an intact barrier is targeted
|activee=If an intact barrier is targeted
}}
|capacitye=--
 
|notese=--
====Heavily Armored Wall====
{{SkillData
|game1={{title|Three Houses}}<br>
|sprite1=[[File:Is ns01 barrier.png|20px]]
|effect1=Reduces all damage dealt to the user by 50%.<br>Grants access to the user's Barrier Abilities.
|active1=If an intact barrier is targeted
|notes1=Will not inflict an [[File:Is ns01 status paralysis.png|20px]] [[Status effects#Paralysis|armor break]] to the user upon being destroyed.<br>Refreshes at the start of each turn.
}}
 
====Essence Barrier====
{{SkillData
|game1={{title|Three Houses}}<br>
|sprite1=[[File:Is ns01 barrier.png|20px]]
|effect1=Reduces all damage dealt to the user by 70%.<br>Grants access to the user's Barrier Abilities.
|active1=If an intact barrier is targeted
}}
}}


==Availability==
==Availability==
===''Three Houses''===
===''Three Houses''===
{{ItemLoc1
{{ItemLoc
|method=Unobtainable
|methodlast=Unobtainable
|data=Exclusively used by [[monster]] classes
|datalast=Exclusively used by [[monster]] classes
}}
}}


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*[[Divine Dragon Horn]]
*[[Divine Dragon Horn]]


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Three Houses}}<br><small>(status; intact)</small>
|english=Reduces damage received and activates a<br>barrier ability.<br>Disabled in one blow when receiving a gambit<br>or effective special attack.
|japanese=受けるダメージを軽減し、障壁スキ<br>ルが発動する。計略か、有効・特効<br>の攻撃を受けると一撃で解除。
}}
{{DescriptionCell
|game={{title|Three Houses}}<br><small>(status; weakened)</small>
|english=Reduces damage received and activates a<br>barrier ability; disabled once attacked.
|japanese=受けるダメージを軽減し、<br>障壁スキルが発動する。<br>攻撃を受けると解除される。
}}
{{DescriptionCell
|game={{title|Three Houses}}<br><small>(Barrier, Enclosing Wall)</small>
|english={{color|#4444ff|Barrier}} reduces damage by 50% while intact.<br>Remove it to inflict an armor break.
|japanese={{color|#4444ff|障壁}}があるとダメージを50%減。<br>すべて解除でアーマーブレイクする。
}}
{{DescriptionCell
|game={{title|Three Houses}}<br><small>(Dragon-Scale Wall, Essence Barrier)</small>
|english={{color|#4444ff|Barrier}} reduces damage by 70% while intact.<br>Remove it to inflict an armor break.
|japanese={{color|#4444ff|障壁}}があるとダメージを70%減。<br>すべて解除でアーマーブレイクする。
}}
{{DescriptionCell
|game={{title|Three Houses}}<br><small>(Heavily Armored Wall)</small>
|english={{color|#4444ff|Barrier}} reduces damage by 50% while intact.<br>No risk of armor break. Refreshes each turn.
|japanese={{color|#4444ff|障壁}}があるとダメージを50%減。<br>アーマーブレイクせず毎ターン復活。
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Barrier
|eng-name=Barrier
|jpn-name={{hover|障壁|Shōheki}}
|jpn-mean=Barrier
|span-name=Barrera
|span-mean=Barrier
|fren-name=Barrière
|fren-mean=Barrier
|ger-name=Barriere
|ger-mean=Barrier
|ital-name=Barriera
|ital-mean=Barrier
|kor-name={{hover|배리어|baerieo}}
|kor-mean=Barrier
|ch-simp-name={{hover|防护障壁|fánghù zhàngbì}}
|ch-simp-mean=Protective barrier
|ch-trad-name={{hover|防護障壁|fánghù zhàngbì}}
|ch-trad-mean=Protective barrier
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Is ns01 barrier ability.png|Icon used by Barrier Abilities
Is ns01 barrier.png|Icon used by Barriers in {{title|Three Houses}}.
Is ns01 barrier weakened.png|Icon for spaces with weakened barriers
Is ns01 barrier weakened.png|Icon used by weakened Barriers in {{title|Three Houses}}.
Is ns01 barrier ability.png|Icon used by Barrier Abilities in {{title|Three Houses}}.
Ss fe16 monster barrier.png|An [[Experimental Demonic Beast]] with all of its barriers intact.
Ss fe16 monster barrier weakened.png|An Experimental Demonic Beast with one of its barriers weakened.
Ss fe16 monster barrier broken.png|An Experimental Demonic Beast with one of its barriers broken.
Ss fe16 armor break.png|An Experimental Demonic Beast being afflicted with an armor break.
</gallery>
</gallery>



Latest revision as of 03:00, 8 March 2024

Barrier

Is ns01 barrier.png
Icon used by Barriers in Three Houses.


Reduces damage received and activates a barrier ability. Disabled in one blow when receiving a gambit or effective special attack.

Type(s)

Class

First game

Three Houses

Barriers (Japanese: 障壁 Barrier) are a form of defense used by monsters which debuted in Fire Emblem: Three Houses. They are a special force that surrounds monsters, granting them enhanced survivability, as well as various abilities while they are present.

Overview

An Experimental Demonic Beast with all of its barriers intact.

A barrier is present for each space a monster occupies, and each has its own durability independent of the other barriers. If a space with a barrier is targeted when attacking the monster, the damage dealt to the monster will be reduced, and they also gain access to their barrier abilities. Barriers will be weakened, and eventually destroyed if they endure up to two rounds of combat in which they take damage from their opponent. They will be destroyed instantly if they are the primary target of a gambit, or if they take damage from a weapon or a combat art that they are weak to. Destroying a barrier will deprive one of the monster's spaces of its power, and attacking the space will no longer invoke any barrier abilities or damage reduction for the monster.

When a barrier is destroyed, a monster will additionally be Is ns01 status confusion.png confused, preventing them from counterattacking, no matter which of their spaces is targeted. Destroying all of a monster's barriers results in an Is ns01 status paralysis.png armor break, a more severe form of confusion that also prevents the monster from acting during their next phase. Achieving an armor break will also reward the player with rare materials, such as ores.

If given the chance, monsters can repair damaged barriers or regain barriers that were destroyed previously, usually after preparing a Staggering Blow. Barriers cannot be repaired or regained if the monster was inflicted with an armor break, however.

Data

Game Icon Effect Activation Capacity Notes
Three Houses Is ns01 barrier.png Reduces all damage dealt to the user by 50%.
Grants access to the user's Barrier Abilities.
If an intact barrier is targeted -- --

Variants

There are several variants of the standard barrier, with different damage reduction percentages or altered behaviors.

Enclosing Wall

Game Icon Effect Activation Capacity Notes
Three Houses
Is ns01 barrier.png Reduces all damage dealt to the user by 50%.
Grants access to the user's Barrier Abilities.
If an intact barrier is targeted -- Can only endure one round of combat before being destroyed.

Dragon-Scale Wall

Game Icon Effect Activation Capacity Notes
Three Houses
Is ns01 barrier.png Reduces all damage dealt to the user by 70%.
Grants access to the user's Barrier Abilities.
If an intact barrier is targeted -- --

Heavily Armored Wall

Game Icon Effect Activation Capacity Notes
Three Houses
Is ns01 barrier.png Reduces all damage dealt to the user by 50%.
Grants access to the user's Barrier Abilities.
If an intact barrier is targeted -- Will not inflict an Is ns01 status paralysis.png armor break to the user upon being destroyed.
Refreshes at the start of each turn.

Essence Barrier

Game Icon Effect Activation Capacity Notes
Three Houses
Is ns01 barrier.png Reduces all damage dealt to the user by 70%.
Grants access to the user's Barrier Abilities.
If an intact barrier is targeted -- --

Availability

Three Houses

Unobtainable Exclusively used by monster classes

Barrier-exclusive abilities

While barriers can grant nearly any kind of ability when they are intact, there are also a select few abilities that are only available from barriers; most others can be obtained through other methods. The abilities that are exclusive to barriers are the following:

Flavor text

Game Text
(English)
Text
(Japanese)
Three Houses
(status; intact)
Reduces damage received and activates a
barrier ability.
Disabled in one blow when receiving a gambit
or effective special attack.
受けるダメージを軽減し、障壁スキ
ルが発動する。計略か、有効・特効
の攻撃を受けると一撃で解除。
Three Houses
(status; weakened)
Reduces damage received and activates a
barrier ability; disabled once attacked.
受けるダメージを軽減し、
障壁スキルが発動する。
攻撃を受けると解除される。
Three Houses
(Barrier, Enclosing Wall)
Barrier reduces damage by 50% while intact.
Remove it to inflict an armor break.
障壁があるとダメージを50%減。
すべて解除でアーマーブレイクする。
Three Houses
(Dragon-Scale Wall, Essence Barrier)
Barrier reduces damage by 70% while intact.
Remove it to inflict an armor break.
障壁があるとダメージを70%減。
すべて解除でアーマーブレイクする。
Three Houses
(Heavily Armored Wall)
Barrier reduces damage by 50% while intact.
No risk of armor break. Refreshes each turn.
障壁があるとダメージを50%減。
アーマーブレイクせず毎ターン復活。

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Barrier

--

Japanese

障壁

Barrier

Spanish

Barrera

Barrier

French

Barrière

Barrier

German

Barriere

Barrier

Italian

Barriera

Barrier

Korean

배리어

Barrier

Simplified Chinese

防护障壁

Protective barrier

Traditional Chinese

防護障壁

Protective barrier

Gallery

References

Abilities in Fire Emblem: Three Houses
Class and skill level abilities Personal abilities
Bonus damage abilities Armored Effect NullCavalry Effect NullDragon Effect NullEffect NullFlying Effect NullInfantry Effect NullMonster Effect Null Monstrous Appeal
Breaker abilities AxebreakerBowbreakerFistbreakerLancebreakerSwordbreakerTomebreaker --
Debuffing abilities Seal DefenseSeal MagicSeal MovementSeal ResistanceSeal SpeedSeal Strength Blade Breaker
Experience-related abilities Model LeaderMastermind AptitudeImperial LineageLeicester LineageMastermindProfessor's GuidanceRoyal Lineage
Faire abilities AxefaireBowfaireBlack TomefaireDark TomefaireFistfaireLancefaireSwordfaireWhite Tomefaire --
Healing abilities Battalion RenewalLifetakerRenewalWhite Magic Heal + Animal FriendCatnapGoody BasketLive to ServeSongstress
Proximity abilities CharmHeartseekerSacred Power AdvocateBorn FighterGuardianHonorable SpiritInfirmary MasterLily's PoiseSongstress
Rally abilities Rally CharmRally DefenseRally DexterityRally LuckRally MagicRally MovementRally ResistanceRally SpeedRally Strength CompassionCrest ScholarPerseverance
Skill level abilities AuthorityAxe ProwessBow ProwessBrawling ProwessFaithLance ProwessReasonSword Prowess --
Stat-boosting abilities Alert StanceAvo +10Crit +20Defense +2Defensive TacticsDefiant AvoDefiant CritDefiant DefDefiant MagDefiant ResDefiant SpdDefiant StrDexterity +4Hit +20HP +5Magic +2Movement +1Offensive TacticsPomp & CircumstanceResistance +2Special DanceSpeed +2Strength +2Weight - Business ProsperityCircadian BeatConfidenceDistinguished HouseFighting SpiritHunter's BoonKing of GrapplingLady KnightLone WolfOfficer DutyPersecution ComplexPhilandererRivalryStaunch ShieldSurvival InstinctVeteran KnightWatchful Eye
Turn-related abilities Alert StanceArmored BlowBattalion DesperationBattalion VantageBattalion WrathDarting BlowDeath BlowDesperationDuelist's BlowFiendish BlowLucky SevenPoison StrikeQuick RiposteTransmuteUncanny BlowVantageWarding BlowWrath Blade BreakerMurderous IntentStaunch ShieldSurvival Instinct
Weapon abilities Axe Avo +20Axe Crit +10Black Magic Avo +20Black Magic Crit +10Black Magic Range +1Black Magic Uses x2Bow Avo +20Bow Crit +10BowfaireBowrange +Brawl Avo +20Brawl Crit +10Close CounterDark Magic Avo +20Dark Magic Crit +10Dark Magic Range +1Dark Magic Uses x2Lance Avo +20Lance Crit +10Sword Avo +20Sword Crit +10White Magic Avo +20White Magic Crit +10White Magic Range +1White Magic Uses x2
Miscellaneous abilities AegisCantoCounterattackDanceFireHealLethalityLocktouchMiasma ΔMiraclePassPaviseStealStealthTerrain ResistanceUnarmed Combat
Enemy-exclusive abilities 10 ElitesAnchorAgarthan TechnologyAir of IntimidationAncient DragonskinAncient Dragon WrathAnti-Magic ArmorBarrierCommanderCursed PowerDark Magic Uses x4Divine Dragon HornDragon-Scale WallEnclosing WallEnhanced FortitudeEssence BarrierGeneralGiant WingsHeavily Armored WallImmune StatusInfinite MagicKeen IntuitionMagic BindManifest PhantomMighty King of LegendNoncombatantParagonPath of the ConquerorPoisonSurging LightTwin CrestsUmbral LeechUnsealable MagicVital Defense
Unused abilities Black Magic Uses x4Dark Magic Crit +10DisciplineDragon Effect NullEffect NullFistbreakerInfantry Effect NullLance Avo +20White Magic Crit +10White Magic Uses x4
Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus