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Barracks: Difference between revisions
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Each of ''Awakening'' | Each of ''Awakening''{{'}}s 49 core characters has a [[birthday]]. The first time the Barracks are accessed on a date that matches a character's birthday, that character will be given the first bonus of that day, represented by a one-person icon with a red background and a birthday present icon next to it. That character will then be given all three of a surge, a random item, and an experience point boost. The [[Avatar (Awakening)|Avatar]]'s birthday is set by the player; the other 48 points this event can happen on are as follows: | ||
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Revision as of 06:04, 25 September 2016
The Barracks (みんなの部屋 Everyone's Room) is a gameplay mechanic exclusive to Fire Emblem Awakening, accessed from the world map and first accessible after completing Chapter 4. This mechanic takes advantage of the Nintendo 3DS console's built-in clock and uses it to reward random bonuses to units.
Barracks mechanics
Every two hours of gameplay time, a new bonus will be unlocked, up to a maximum of five. The type of bonus given is determined by which icons appear on the left side of the top screen when the Barracks are accessed to trigger the bonuses. Icons can be of either one or two people, and two-person icons may or may not have an additional icon to its right; the presence of an additional icon to the right of a two-person icon indicates a support bonus. The bonuses themselves begin applying once the "Listen In" option is selected.
Only the 49 core characters participate in the Barracks mechanics; each of these characters have a unique line tied to each of the one-person icon events. Bonus units do not participate in the Barracks.
In addition to the "Listen In" option that triggers the random bonuses, the Barracks also allows the player to view character profiles via the "Roster" option, as well as to look around the room with the "Look" option.
Types of bonuses
Two-person conversation
A bonus with a two-person icon will involve a conversation between two randomly-chosen characters. If the two-person icon is not accompanied by another icon, the two characters are incapable of support with each other, and no effect is applied. If the two-person icon is accompanied by another icon, then the pair is capable of a support bonus, boosted by a random amount; exactly which second icon appears depends on certain factors involving the characters:
- If the icon is a heart, the characters are an opposite-gender pairing capable of marriage and either of the pair are not already married, making use of the standard bank of lines. The heart icon also represents couples already married, with special lines reserved for this purpose.
- If the icon resembles a wig, the characters are a parent-child pairing. Special lines are reserved for this purpose.
- If the icon is a handshake, the characters are capable of supporting but do not meet the criteria for either of the two other icons. All non-parent/child pairings capable of reaching only an A rank for support get this icon, as do a pair capable of marriage but both already married to other characters. The lines are mostly taken from the standard bank.
Self conversation
A one-person icon can trigger without applying any bonus whatsoever. If this happens, the character mentions a specific line, then simply leaves the room without anything else happening.
Experience points
- Main article:
Experience
A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a level--should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.
Random item
A unit getting this bonus will be given a random item placed into their convoy. Using a different set of currently-unknown percentage ratios, one of the following items will be randomly obtained when this bonus appears:
This is the same list that is also used for event tiles.
With the exception of the Glass weapons (which debuted in the previous game in the series), all of these items are unique to Awakening.
Surge
A character getting this bonus will be given a temporary +4 bonus to two randomly-chosen stats to be applied in the next chapter or skirmish. These boosts stack with other non-permanent stat boosts; for example, if a character gets Strength and Magic for their surge and has the Strength +2 and Tomefaire skills and a tome equipped, the character's bonuses will be represented as +6 Strength and +9 Magic.
Should a character who had gotten this bonus get this bonus again before going into a chapter or skirmish, the previous bonus will be replaced by the new one; for example, if a unit had previously gotten Defense and Resistance boosts, but gets chosen for this bonus again before entering a chapter and gets a surge in Skill and Luck, the +4 boosts to Defense and Skill will disappear and be replaced by +4 boosts in Skill and Luck.
Birthday event
Each of Awakening's 49 core characters has a birthday. The first time the Barracks are accessed on a date that matches a character's birthday, that character will be given the first bonus of that day, represented by a one-person icon with a red background and a birthday present icon next to it. That character will then be given all three of a surge, a random item, and an experience point boost. The Avatar's birthday is set by the player; the other 48 points this event can happen on are as follows:
style="Template:Roundtl; border:none; background-color:#222222;" | Character | Birthday | Character | Birthday | Character | style="Template:Roundtr; border:none; background-color:#222222;" | Birthday |
---|---|---|---|---|---|
Gaius | January 2 | Say'ri | January 11 | Severa | January 21 |
Gregor | January 27 | Priam | February 9 | Miriel | February 12 |
Brady | February 22 | Tiki | February 28 | Lissa | March 6 |
Yarne | March 14 | Gangrel | March 16 | Nah | March 29 |
Tharja | April 2 | Maribelle | April 14 | Lucina | April 20 |
Laurent | April 25 | Morgan | May 5 | Cynthia | May 14 |
Ricken | May 23 | Chrom | May 27 | Donnel | June 4 |
Anna | June 11 | Stahl | June 16 | Kellam | June 24 |
Libra | July 1 | Cordelia | July 7 | Owain | July 15 |
Yen'fay | July 23 | Inigo | August 7 | Basilio | August 13 |
Olivia | August 20 | Frederick | August 26 | Gerome | September 1 |
Walhart | September 14 | Nowi | September 21 | Kjelle | September 29 |
Noire | October 7 | Lon'qu | October 10 | Cherche | October 17 |
Flavia | October 28 | Aversa | November 3 | Henry | November 13 |
Panne | November 18 | Sumia | November 24 | Sully | December 5 |
style="Template:Roundbl; border:none; background-color:#222222;" | Virion | December 10 | Emmeryn | December 23 | Vaike | style="Template:Roundbr; border:none; background-color:#222222;" | December 26 |
Decorations
As more characters join the party, the Barracks start to become more decorated. Once a certain character joins the party, a specific decoration will be added to the Barracks. They are as follows:
style="Template:Roundtl; border:none; background-color:#222222;" | Character | Decoration | Character | style="Template:Roundtr; border:none; background-color:#222222;" | Decoration |
---|---|---|---|
Lon'qu | Blade | Ricken | Bookshelf |
Maribelle | Staff | Panne | Rabbit-themed curtain |
Gaius | Candy tree | Cordelia | Empty shelf |
Gregor | Two wooden boxes | Nowi | Green dragonstone |
Olivia | Carpet | Cherche | Two wyvern-themed sacks |
Henry | Extra books | Lucina | Red Exalt-themed curtain |
Say'ri | Hanging scroll | Owain | Tree branch |
Inigo | Vase | Brady | Staff |
Kjelle | Armor and protector | Cynthia | Lance |
Severa | Urn | Gerome | Axe |
Morgan | Extra books | Yarne | Bag |
Laurent | Triangular hat | Noire | Feathers |
style="Template:Roundbl; border:none; background-color:#222222;" | Nah | Red dragonstone | colspan="2" style="Template:Roundbr; border:none; background-color:#232855;" | |
See also
- Base conversation, a similar mechanic from the Tellius games
- Everyone's Conditions, a similar mechanic from New Mystery of the Emblem