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Barracks: Difference between revisions

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===Birthday event===
===Birthday event===
Each of ''Awakening''<nowiki>'</nowiki>s 49 core characters has a birthday. The first time the Barracks are accessed on a date that matches a character's birthday, that character will be given the first bonus of that day, represented by a one-person icon with a red background and a birthday present icon next to it.  That character will then be given all three of a surge, a random item, and an experience point boost. The [[Avatar (Awakening)|Avatar]]'s birthday is set by the player; the other 48 points this event can happen on are as follows:
Each of ''Awakening''{{'}}s 49 core characters has a [[birthday]]. The first time the Barracks are accessed on a date that matches a character's birthday, that character will be given the first bonus of that day, represented by a one-person icon with a red background and a birthday present icon next to it.  That character will then be given all three of a surge, a random item, and an experience point boost. The [[Avatar (Awakening)|Avatar]]'s birthday is set by the player; the other 48 points this event can happen on are as follows:


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Revision as of 06:04, 25 September 2016

Sumia and Lissa in the Barracks. Five two-person conversation bonuses are waiting to be activated by listening in, including Sumia and Lissa's.

The Barracks (みんなの部屋 Everyone's Room) is a gameplay mechanic exclusive to Fire Emblem Awakening, accessed from the world map and first accessible after completing Chapter 4. This mechanic takes advantage of the Nintendo 3DS console's built-in clock and uses it to reward random bonuses to units.

Barracks mechanics

Every two hours of gameplay time, a new bonus will be unlocked, up to a maximum of five. The type of bonus given is determined by which icons appear on the left side of the top screen when the Barracks are accessed to trigger the bonuses. Icons can be of either one or two people, and two-person icons may or may not have an additional icon to its right; the presence of an additional icon to the right of a two-person icon indicates a support bonus. The bonuses themselves begin applying once the "Listen In" option is selected.

Only the 49 core characters participate in the Barracks mechanics; each of these characters have a unique line tied to each of the one-person icon events. Bonus units do not participate in the Barracks.

In addition to the "Listen In" option that triggers the random bonuses, the Barracks also allows the player to view character profiles via the "Roster" option, as well as to look around the room with the "Look" option.

Types of bonuses

Two-person conversation

A bonus with a two-person icon will involve a conversation between two randomly-chosen characters. If the two-person icon is not accompanied by another icon, the two characters are incapable of support with each other, and no effect is applied. If the two-person icon is accompanied by another icon, then the pair is capable of a support bonus, boosted by a random amount; exactly which second icon appears depends on certain factors involving the characters:

  • If the icon is a heart, the characters are an opposite-gender pairing capable of marriage and either of the pair are not already married, making use of the standard bank of lines. The heart icon also represents couples already married, with special lines reserved for this purpose.
  • If the icon resembles a wig, the characters are a parent-child pairing. Special lines are reserved for this purpose.
  • If the icon is a handshake, the characters are capable of supporting but do not meet the criteria for either of the two other icons. All non-parent/child pairings capable of reaching only an A rank for support get this icon, as do a pair capable of marriage but both already married to other characters. The lines are mostly taken from the standard bank.

Self conversation

A one-person icon can trigger without applying any bonus whatsoever. If this happens, the character mentions a specific line, then simply leaves the room without anything else happening.

Experience points

Main article: Experience

A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a level--should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.

Random item

A unit getting this bonus will be given a random item placed into their convoy. Using a different set of currently-unknown percentage ratios, one of the following items will be randomly obtained when this bonus appears:

colspan="2" style="Template:Roundtl; border:none; background-color:#222222;" | Item Item colspan="2" style="Template:Roundtr; border:none; background-color:#222222;" | Item
File:Is 3ds tree branch.png Tree Branch File:Is 3ds glass sword.png Glass Sword File:Is 3ds soothing sword.png Soothing Sword
File:Is 3ds superior edge.png Superior Edge File:Is 3ds leif's blade.png Leif's Blade File:Is 3ds roy's blade.png Roy's Blade
File:Is 3ds eliwood's blade.png Eliwood's Blade File:Is 3ds eirika's blade.png Eirika's Blade File:Is 3ds seliph's blade.png Seliph's Blade
File:Is 3ds alm's blade.png Alm's Blade File:Is 3ds log.png Log File:Is 3ds glass lance.png Glass Lance
File:Is 3ds miniature lance.png Miniature Lance File:Is 3ds shockstick.png Shockstick File:Is 3ds superior lance.png Superior Lance
File:Is 3ds finn's lance.png Finn's Lance File:Is 3ds ephraim's lnce.png Ephraim's Lnce File:Is 3ds sigurd's lance.png Sigurd's Lance
File:Is 3ds ladle.png Ladle File:Is 3ds glass axe.png Glass Axe File:Is 3ds imposing axe.png Imposing Axe
File:Is 3ds volant axe.png Volant Axe File:Is 3ds superior axe.png Superior Axe File:Is 3ds orsin's hatchet.png Orsin's Hatchet
File:Is 3ds titania's axe.png Titania's Axe File:Is 3ds hector's axe.png Hector's Axe File:Is 3ds slack bow.png Slack Bow
File:Is 3ds glass bow.png Glass Bow File:Is 3ds towering bow.png Towering Bow File:Is 3ds superior bow.png Superior Bow
File:Is 3ds wolt's bow.png Wolt's Bow File:Is 3ds innes' bow.png Innes' Bow File:Is 3ds dying blaze.png Dying Blaze
File:Is 3ds micaiah's pyre.png Micaiah's Pyre File:Is 3ds superior jolt.png Superior Jolt File:Is 3ds katarina's bolt.png Katarina's Bolt
File:Is 3ds wilderwind.png Wilderwind File:Is 3ds celica's gale.png Celica's Gale File:Is 3ds aversa's night.png Aversa's Night
File:Is 3ds kneader.png Kneader File:Is 3ds balmwood staff.png Balmwood Staff File:Is 3ds catharsis.png Catharsis
File:Is 3ds sweet tincture.png Sweet Tincture File:Is 3ds gaius's confect.png Gaius's Confect File:Is 3ds kris's confect.png Kris's Confect
File:Is 3ds tiki's tear.png Tiki's Tear File:Is 3ds seed of trust.png Seed of Trust File:Is 3ds reeking box.png Reeking Box
style="Template:Roundbl; border:none; background-color:#222222;" | File:Is 3ds rift door.png Rift Door colspan="4" style="Template:Roundbr; border:none; background-color:#232855;" |

This is the same list that is also used for event tiles.

With the exception of the Glass weapons (which debuted in the previous game in the series), all of these items are unique to Awakening.

Surge

A character getting this bonus will be given a temporary +4 bonus to two randomly-chosen stats to be applied in the next chapter or skirmish. These boosts stack with other non-permanent stat boosts; for example, if a character gets Strength and Magic for their surge and has the Strength +2 and Tomefaire skills and a tome equipped, the character's bonuses will be represented as +6 Strength and +9 Magic.

Should a character who had gotten this bonus get this bonus again before going into a chapter or skirmish, the previous bonus will be replaced by the new one; for example, if a unit had previously gotten Defense and Resistance boosts, but gets chosen for this bonus again before entering a chapter and gets a surge in Skill and Luck, the +4 boosts to Defense and Skill will disappear and be replaced by +4 boosts in Skill and Luck.

Birthday event

Each of Awakening's 49 core characters has a birthday. The first time the Barracks are accessed on a date that matches a character's birthday, that character will be given the first bonus of that day, represented by a one-person icon with a red background and a birthday present icon next to it. That character will then be given all three of a surge, a random item, and an experience point boost. The Avatar's birthday is set by the player; the other 48 points this event can happen on are as follows:

style="Template:Roundtl; border:none; background-color:#222222;" | Character Birthday Character Birthday Character style="Template:Roundtr; border:none; background-color:#222222;" | Birthday
Gaius January 2 Say'ri January 11 Severa January 21
Gregor January 27 Priam February 9 Miriel February 12
Brady February 22 Tiki February 28 Lissa March 6
Yarne March 14 Gangrel March 16 Nah March 29
Tharja April 2 Maribelle April 14 Lucina April 20
Laurent April 25 Morgan May 5 Cynthia May 14
Ricken May 23 Chrom May 27 Donnel June 4
Anna June 11 Stahl June 16 Kellam June 24
Libra July 1 Cordelia July 7 Owain July 15
Yen'fay July 23 Inigo August 7 Basilio August 13
Olivia August 20 Frederick August 26 Gerome September 1
Walhart September 14 Nowi September 21 Kjelle September 29
Noire October 7 Lon'qu October 10 Cherche October 17
Flavia October 28 Aversa November 3 Henry November 13
Panne November 18 Sumia November 24 Sully December 5
style="Template:Roundbl; border:none; background-color:#222222;" | Virion December 10 Emmeryn December 23 Vaike style="Template:Roundbr; border:none; background-color:#222222;" | December 26

Decorations

As more characters join the party, the Barracks start to become more decorated. Once a certain character joins the party, a specific decoration will be added to the Barracks. They are as follows:

style="Template:Roundtl; border:none; background-color:#222222;" | Character Decoration Character style="Template:Roundtr; border:none; background-color:#222222;" | Decoration
Lon'qu Blade Ricken Bookshelf
Maribelle Staff Panne Rabbit-themed curtain
Gaius Candy tree Cordelia Empty shelf
Gregor Two wooden boxes Nowi Green dragonstone
Olivia Carpet Cherche Two wyvern-themed sacks
Henry Extra books Lucina Red Exalt-themed curtain
Say'ri Hanging scroll Owain Tree branch
Inigo Vase Brady Staff
Kjelle Armor and protector Cynthia Lance
Severa Urn Gerome Axe
Morgan Extra books Yarne Bag
Laurent Triangular hat Noire Feathers
style="Template:Roundbl; border:none; background-color:#222222;" | Nah Red dragonstone colspan="2" style="Template:Roundbr; border:none; background-color:#232855;" |

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus