Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Awake at Last

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Awake at Last (Japanese: 目覚め Waking) is the first chapter of Fire Emblem Engage. This chapter serves as the proper beginning to the story, and introduces the main characters and world. It additionally introduces gameplay concepts such as terrain, unit types, and further explains the Emblems.

Awake at Last

No image available.

Location

Lythos Grasslands

New units

Alear, Vander

Previous chapter(s)

The Emblems

Next chapter(s)

Queen Lumera

Of course. It is good to see you. I was able to answer your call, because you remembered me.
— Marth

Plot

Main article: Awake at Last/Script

Alear awakens from a thousand-year long sleep with amnesia. They are met by their stewards: Clanne, Framme, and Vander, who attempt to explain that Alear is a Divine Dragon, the child of Queen Lumera, and that they once fought the Fell Dragon, Sombron, one thousand years ago. The four head off from their current location, the Somniel, to Lythos down below to meet Lumera. They briefly converse to further explain about the world to Alear, when they notice a strange ring on their hand.

Before they can meet Lumera, the four are ambushed by aggressive humanoid monsters. Alear, worried by them, urges the stewards to run, but Clanne and Framme instead rush ahead to distract them to little avail. Alear and Vander then move in to drive the monsters away. As they move to save the other two, more monsters ambush them, and Alear is left despondent. At this moment, the ring speaks to them and urges them to remember the Emblems. Alear rushes forward and invokes Emblem Marth, who immediately joins the battle alongside them. With their combined might, the two are able to drive away the monsters with ease and save Clanne and Framme.

After the battle, Clanne and Framme apologize to Alear for running ahead, only for more monsters to appear. The four are saved by a dragon, who reveals itself to be Lumera. She and Alear finally reunite, and the former promises to help the latter regain their memories. Lumera transforms back into a dragon and carries the four back to the castle. During the flight, she tells Alear about the world of Elyos and its countries: Firene, Brodia, Elusia, Solm, Lythos, and the fallen Gradlon. She explains that, one thousand years ago, Sombron waged war on Elyos, who fought back and imprisoned him by summoning the twelve Emblems from other worlds. She warns that Sombron may be beginning to reawaken, and must be defeated again.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Alear dies 2 {{{partner}}} 2−2 3+3
File:Cm fe17 1.png
Map dimensions:
10 columns by 14 rows

Character data

Characters
New units
Alear
 
Dragon Child
HP
22
Inventory
  Iron Sword
  Vulnerary
Level
1
Automatically from turn 1
Vander
 
Paladin
HP
40
Inventory
  Iron Axe
  Vulnerary
Level
1
Automatically from turn 1
Available characters
None

Emblem Ring data

Characters
New units
Marth
 
Emblem
HP
N/A
Inventory
  Rapier
  Perceptive
  Divine Speed
  Lodestar Rush
Level
N/A
Automatically synced with Alear on turn 4
Available characters
None

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  ??? Barbarian 5 1 30 4 0 2 9 7 1 5 10 4   Iron Axe
• Immune to break.
• Cannot inflict critical hits or make chain attacks.
• Prioritizes attacking Clanne and Framme.
• Leaves the map on turn 4.
  ??? Barbarian 1 2 26 2 0 0 5−3 2 0 0 7 4   Iron Axe
• Immune to break.
• Cannot inflict critical hits or make chain attacks.
• Immediately begins moving unprovoked.
• Will not attack Clanne or Framme.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  ??? Barbarian 2 3 27 3 0 1 5−3 2 0 0 7 4   Iron Axe
• Immune to break.
• Cannot inflict critical hits or make chain attacks.

Reinforcements

  • Turn 4
    • 3 Barbarians; one from the western border of the map, one from the northern border of the map, one from near the eastern border of the map

NPC data

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Clanne Mage 1 1 19 1 8 11 9 4 7 4 4 4 --
  Verdant Faith
• Prioritizes moving north.
• Leaves the map on turn 4.
  Framme Martial Monk 1 1 18 3 5 8 7 4 8 5 3 4 --
  Crimson Cheer
• Prioritizes moving north.
• Leaves the map on turn 4.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your first two units are Alear and Vander. Alear is the game's main hero. They have a solid supporting personal skill in Divinely Inspiring and can get some truly potent abilities from Emblems. Vander is a standard-issue Jagen archetype. He is useful in the early-game due to his high bulk, but will fall off by the mid-game. You also get Emblem Marth in the middle of the battle. He specializes in swords, evasion, and death of a thousand cuts. A level 10 bond with him also grants access to Mercurius, which doubles experience gained—a welcome tool.

Start by moving Alear one step north and having Vander attack the nearby Barbarian. On Maddening difficulty, the enemies won't bother wasting their time attacking an enemy they can't damage, so Vander effectively has no enemy phase if he's next to Alear. Don't worry about Framme and Clanne—they will be able to escape to the north without player intervention. Spend the next few turns holding position, knocking down Barbarians, and drinking your Vulnerary if you need to. On turn 4, a story event will move Alear to the north half of the map and give them access to Emblem Marth. Have Vander mop up any stragglers in the south. Engage Alear with Emblem Marth, move them into the rightmost forest, and have them kill the rightmost Barbarian with the Rapier. You will kill another one on enemy phase—finish the last one off on Turn 5 to win the map.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Awake at Last

--

Japanese

目覚め

Waking

Spanish

El ansiado despertar

The long-awaited awakening

French

Éveil tant attendu

Long-awaited awakening

German

Endlich erwacht

Finally awake

Italian

Il risveglio

The awakening

Korean

각성

Awakening

Simplified Chinese

苏醒

Waking

Traditional Chinese

甦醒

Waking

Gallery

 

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

← The Emblems • Awake at Last • Queen Lumera →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map