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Avoid

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Avoid (Japanese: 回避 avoidance), known as avoidance in Three Houses and abbreviated Avo, is a calculation determining the ability of a unit to dodge incoming attacks. A unit's avoid is calculated based primarily on their attack speed calculation and on any bonuses or penalties awarded by the terrain on which they stand, and depending on the individual Fire Emblem series game may include other factors, such as their luck stat and bonuses awarded by supports, skills and the weapon triangle. As such, while a unit's base speed stat is a factor, in all games until Fire Emblem: Shadow Dragon a unit's avoid calculation is helped or hindered by the weight of the weapon they wield.

With his high avoid, Pent is able to easily dodge this enemy General's attack.

In battle, the avoid calculation is used against the opponent's base hit rate, and is directly subtracted from the base hit rate to produce the opponent's "battle hit rate": their practical odds of actually striking the unit and causing damage, as displayed in the battle screen and in the combat forecast panel. The faster the unit and the lighter their weapon, the better their odds of substantially reducing their opponent's hit rate and thus dodging their attacks.

Calculations

Avoid

Game Formula Notes
Shadow Dragon & the Blade of Light Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Speed + Luck)
--
Mystery of the Emblem (Speed + Luck + Terrain bonus + Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
In this game, Avoid can be negative, through the possibility of negative attack speed or through some tiles' avoid penalties.
Thracia 776 (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Blazing Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
Awakening (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) + (Class bonus) Class bonus is +5 for Master Ninjas, and +10 for Lodestars, Nine-Tails, Swordmasters, Pegasus Knights, and Witches.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus)
Magical avoid: [(Speed + Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
Magical avoid: [(Speed + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Engage Weapon avoid: (Speed × 2) + (Luck / 2) + (Terrain bonus × Class type bonus) + (Support bonus) + (Skill bonus)
Staff avoid: [(Resistance × 3 + Luck) / 2] + (Terrain bonus × Class type bonus)
Class type bonus is 2 for Covert-type classes, 0 if the enemy is a Mystical-type class, 1 for all others.
If any bonus is not relevant, the bonus in question is taken to be 0.

Battle hit rate

In all games except Thracia 776, the minimum possible battle hit rate is 0%, while the maximum possible battle hit rate is 100%. An attack cannot be a critical hit unless it hits, thus even if the critical rate is 100% you will not always land a critical hit. They can also be blocked by Pavise or Dual Guards depending on the game. In all games from The Binding Blade onward, the displayed battle hit rate is not accurate; for more details, see true hit.

The battle hit rate for offensive staves is an entirely separate calculation based on the resistance of the target and the magic stat of the staff's wielder; for this calculation, see Resistance § Calculations.

Game Formula Notes
Shadow Dragon & the Blade of Light Physical hit rate: [(Unit's base physical hit rate) − (Opponent's physical avoid)]%
Magical hit rate: [(User's weapon's hit) − (Opponent's luck)]%
--
Gaiden Physical hit rate: [(Unit's base physical hit rate) − (Opponent's avoid)]%
Magical hit rate: [(User's spell's hit) − (Opponent's speed + luck)]%
Magical hit rate cannot exceed the spell's base hit.
Mystery of the Emblem [(Unit's base hit rate) − (Opponent's avoid)]% --
Genealogy of the Holy War [(Unit's base hit rate) − (Opponent's avoid)]% --
Thracia 776 [(Unit's base hit rate) − (Opponent's avoid)]% The minimum possible battle hit rate is 1%,
while the maximum possible battle hit rate is 99%.
The Binding Blade [(Unit's base hit rate) − (Opponent's avoid)]% --
The Blazing Blade [(Unit's base hit rate) − (Opponent's avoid)]% --
The Sacred Stones [(Unit's base hit rate) − (Opponent's avoid)]% --
Path of Radiance [(Unit's base hit rate) − (Opponent's avoid)]% --
Radiant Dawn [(Unit's base hit rate) − (Opponent's avoid)]% --
Shadow Dragon [(Unit's base hit rate) − (Opponent's avoid)]% --
New Mystery of the Emblem [(Unit's base hit rate) − (Opponent's avoid)]% --
Awakening [(Unit's base hit rate) − (Opponent's avoid)]% --
Fates [(Unit's base hit rate) − (Opponent's avoid)]% --
Shadows of Valentia Physical hit rate: [(Unit's base hit rate) − (Opponent's avoid)]%
Magical hit rate: ([User's base hit rate] − [Opponent's (speed + luck) / 2])%
Magical hit rate cannot exceed the spell's base hit
without the aid of a support bonus.
Three Houses Physical hit rate: [(Unit's base physical hit rate) − (Opponent's physical avoid)]%
Magical hit rate: [(User's base magical hit rate) − (Opponent's magical avoid)]%
--
Engage [(Unit's base hit rate) − (Opponent's avoid)]% --

Items and skills affecting avoid

Items and skills awarding avoid bonuses or penalties
Item Avoid increase Games
  Charm +10/+5 hit rate and avoid to all allied units within a 3-tile radius of the user. Genealogy of the Holy War, Thracia 776, Awakening
  Vigilance +20 avoid when equipped. Ulki only. Path of Radiance, Radiant Dawn
  Daunt -5 hit rate and avoid to all enemy units within a 3-tile radius of the user. Path of Radiance, Radiant Dawn
  Superior Edge +50 hit rate and avoid when the opponent is wielding a sword. Awakening
  Superior Lance +50 hit rate and avoid when the opponent is wielding a lance. Awakening
  Superior Axe +50 hit rate and avoid when the opponent is wielding an axe. Awakening
  Superior Bow +50 hit rate and avoid when the opponent is wielding a bow. Awakening
  Superior Jolt +50 hit rate and avoid when the opponent is wielding a tome. Awakening
  Underdog Bow +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). Awakening
  Outdoor Fighter +10 hit rate and avoid in outdoor maps. Awakening
  Indoor Fighter +10 hit rate and avoid in indoor maps. Awakening
  Patience +10 hit rate and avoid during the opponent's phase. Awakening
  Prescience +10 hit rate and avoid during the unit's phase. Awakening
  Hex -15 avoid to adjacent enemies when equipped. Awakening
  Anathema −10/−20 avoid to all enemy units in a 3-tile radius when equipped. Awakening, Echoes: Shadows of Valentia
  Swordbreaker +50/+20 hit rate and avoid when the opponent is wielding a sword and the user has a lance equipped. Awakening, Fates, Three Houses
  Lancebreaker +50/+20 hit rate and avoid when the opponent is wielding a lance and the user has an axe equipped. Awakening, Fates, Three Houses
  Axebreaker +50/+20 hit rate and avoid when the opponent is wielding an axe and the user has a sword equipped. Awakening, Fates, Three Houses
  Bowbreaker +50/+20 when the opponent is wielding a bow and the user has black magic, white magic, or dark magic equipped. Awakening, Fates, Three Houses
  Tomebreaker +50/+20 when the opponent is wielding a tome and the user is brawling. Awakening, Fates, Three Houses
  Lucky Seven +20 hit rate and avoid during the first seven turns of a chapter/skirmish. Awakening, Fates
  Tantivy +10 hit rate and avoid if there are no other allied units in a 3-tile radius of the user. Awakening
  Quick Burn +15 hit rate and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect. Awakening
  Slow Burn +1 hit rate and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect. Awakening
  Underdog +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). Awakening, Fates
  Even Rhythm +10 hit rate and avoid during even-numbered turns. Awakening
  Odd Rhythm +10 hit rate and avoid during odd-numbered turns. Awakening
  Avoid +10 +10 avoid when equipped. Awakening, Three Houses, Engage
All Joke-weapons +10 when equipped. Fates
  Hinoka's Spear +10 when equipped. Fates
  Fujin Yumi +10 when equipped. Fates
  Raijinto +10 when equipped. Fates
  Hagakure Blade +20 when equipped. Fates
  Kagero's Dart +20 when equipped. Fates
All Steel-weapons -5 when equipped. Fates
All Killer-weapons -10 when equipped. Fates
All Venge-weapons -20 when equipped. Fates
  Hana's Katana -10 when equipped. Fates
  Takumi's Shinai -10 when equipped. Fates
  Oboro's Spear -5 when equipped. Fates
  Pine Branch -10 when equipped. Fates
  Guard Naginata -10 when equipped. Fates
  Great Club -5 when equipped. Fates
  Ryoma's Club -10 when equipped. Fates
  Hunter's Bow -10 when equipped. Fates
  Niles's Bow -10 when equipped. Fates
  Spellbane Yumi -10 when equipped. Fates
  Spy's Yumi -20 when equipped. Fates
  Pursuer -10 when equipped. Fates
  Jakob's Tray -5 when equipped. Fates
  Felicia's Plate -10 when equipped. Fates
  Spy's Shuriken -20 when equipped. Fates
  Chakram -10 when equipped. Fates
  Excalibur -10 when equipped. Fates
All Magic-weapons except Felicia's Plate -20 when equipped. Fates
Axe Splitter, Pike-Ruin Club and Swordcatcher -10 when equipped. Fates
  Skadi
(End: Lost in the Waves)
+10 when equipped. Fates
  Robin's Primer -10 when equipped. Fates
  Bird Spirit +15 when equipped. Fates
  Ink Painting -20 when equipped. Fates
  Malevolent Text -10 when equipped. Fates
  Duelist's Blow +30/+20 avoid if the user initiates the combat. Fates, Three Houses
  Shurikenbreaker +50 hit rate and avoid when the opponent is wielding a shuriken. Fates
  Heartseeker -20 avoid to all adjacent enemies. Fates, Three Houses
  Solidarity +10 avoid and dodge for all adjacent allied units. Fates
  Perfectionist +15 Hit rate and Avoid if user's HP = 100%. Fates
  Fierce Mien -10 avoid to all enemy units in a 2-tile radius of the user. Fates
  Fistbreaker +20 hit rate and avoid when the opponent is brawling and the user has a bow equipped. Three Houses
  Royal Lineage+ +20 Avoid if user's HP = 100%. Three Houses
  Confidence +15 Hit rate and Avoid if user's HP = 100%. Three Houses
  Born Fighter -10 avoid to all adjacent enemies. Three Houses
  Keen Intuition +30 Avoid if fighting an enemy at range > 1. Three Houses
  Swordbreaker+ +30 hit rate and avoid when the opponent is wielding a sword and the user has a lance equipped. Three Houses
  Lancebreaker+ +30 hit rate and avoid when the opponent is wielding a lance and the user has an axe equipped. Three Houses
  Axebreaker+ +30 hit rate and avoid when the opponent is wielding an axe and the user has a sword equipped. Three Houses
  Giant Wings +30 avoid if foe has a sword, lance, or axe equipped. Three Houses
  Sword Avoid +20 +20 Avoid when the user has a sword equipped. Three Houses
  Axe Avoid +20 +20 Avoid when the user has an axe equipped. Three Houses
  Bow Avoid +20 +20 Avoid when the user has a bow equipped. Three Houses
  Brawl Avoid +20 +20 Avoid when the user is brawling. Three Houses
  White Magic Avoid +20 +20 Avoid when the user has a white magic spell equipped. Three Houses
  Black Magic Avoid +20 +20 Avoid when the user has a black magic spell equipped. Three Houses
  Dark Magic Avoid +20 +20 Avoid when the user has a dark magic spell equipped. Three Houses
  Flickering Flower +10 Avoid when used. Three Houses
  Avoid +15 +15 avoid when equipped. Engage
  Avoid +20 +20 avoid when equipped. Engage
  Avoid +25 +25 avoid when equipped. Engage
  Avoid +30 +30 avoid when equipped. Engage
 
 
 
Failnaught +20 avoid if the user initiates the combat. Engage

Flavor text


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Game Text
(English)
Text
(Japanese)
The Binding Blade
Ability to dodge enemy attacks.
Affects enemy's hit %.*
敵の攻撃をかわす能力です
この値だけ 敵の命中が減ります
The Blazing Blade
Ability to dodge enemy attacks.
Affects enemy's hit %.
敵の攻撃をかわす能力です
この値だけ 敵の命中が減ります
The Sacred Stones
Ability to dodge enemy attacks.
Affects enemy's hit %.
敵の攻撃をかわす能力です
この値だけ 敵の命中が減ります
Path of Radiance
The ability to avoid enemy attacks.
This affects the enemy unit's hit percentage.
敵の攻撃をかわす能力です
この値だけ敵の命中が減ります
Radiant Dawn
The ability to avoid enemy attacks. The
higher it is, the harder it is for
enemies to hit.
敵の攻撃をかわす能力
数値が高いほど当たりづらい
Awakening
Avoid Rate. Affects the unit's
odds of evading attacks.
高いほど敵の攻撃を避けやすい
Fates
Avoid Rate. Affects the unit's
odds of evading attacks.
高いほど敵の攻撃を避けやすい
Three Houses
Affects the unit's odds of avoiding
enemy attacks.
高いほど敵の攻撃を避けやすい。
Engage
Avoid rate. Determines the odds of
evading an attack.
攻撃を回避する能力。高いほど
敵の攻撃が当たりにくくなる

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Avoid

--

Japanese

回避

Avoidance

Spanish

Esquivar

Dodge

French

Esquive

Dodge

German

Auszuweichen

Avoid

Italian

Schivare

Dodge

Dutch

Vermijden

Avoid

Korean

회피

Dodge

Simplified Chinese

回避

Avoid +20

Traditional Chinese

回避

Avoid +20

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus