Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Augury

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Augury (Japanese: 攻略占い battle fortune-telling) is a management feature in Fire Emblem: The Blazing Blade accessible in preparations by which certain characters provide in-game hints to the player about what types of enemies (or occasionally allies) they may encounter in the upcoming chapter, and how best to fight or recruit them. Specifically, Hannah and later Nils provide these services; the former charges a nominal fee for her services. Augury is only available on Normal Mode.

Hannah's auguries

Hannah's auguries
Chapter Intro Augury Price
Chapter 14 Heh heh heh... So, you seek insight into your next battle? Many of your foe will be carrying spears. You should take axes... Yes, many axes. Hmm... And if that shrewish cleric girl is with you, take her as well. She might well meet an old friend. The weather, though... It doesn't look very good. Be prepared for sudden changes. You know, you should take a rapier. It will serve you well against many a foe. That...is all I see. 50
Chapter 15H Heh heh heh... So, you seek insight into your next battle? Ah... I see you are surrounded, or soon will be. A dangerous situation, to be sure... Don't worry about defeating every foe you face. Just mind your defenses. And beware the enemy leader. Do not foolishly anger him. Observe his reach and the extent of his powers. Those with weak defenses would do well to remain behind. That's common sense, yes? What else... Oh, yes. Of course. If you would protect your valuables, watch out for thieves. If you don't, they'll steal your eyes from their sockets, they will! That...is all I see. 50
Chapter 15E/16H Heh heh heh... So, you seek insight into your next battle? I see a new companion... Strong of heart, strong of will. You must combine your strengths and work together. Lances... Yes, lance wielders are invaluable here. Use the woods well. You... You will need magic, yes? And rapiers and hammers, as well. That...is all I see. 50
Chapter 16E/17H Heh heh heh... So, you seek insight into your next battle? Eliwood's tale: Sky riders beware... This battle is not for you. You will need a thief. There will be a meeting... Take the polite girl... The flame-haired beauty. And again, take your rapier and hammer.
Hector's tale: The skills of a thief will serve you well. Oh, and there will be a meeting... Take the polite girl, the flame-haired beauty. And again, take your rapier and hammer. That...is all I see.
50
Chapter 16xE/17xH Heh heh heh... So, you seek insight into your next battle? Oh... Oh, my... Things have gotten out of hand, haven't they? Concentrate... Go around... Around is best. You should speak with the locals. You might even meet someone. Don't waste your time with every single house though. That...is all I see. 50
Chapter 17E/18H Heh heh heh... So, you seek insight into your next battle? Eliwood's tale: Stay...still. Choose your ground, and fight where you stand. Danger for...knights... Armorslayers to the east, magic to the west... ...Heh heh heh. You'll understand when the fighting starts. Pegasus knights...yes. It couldn't hurt to have thieves along, either.
Hector's tale: Stay...still. Choose your ground, and fight where you stand. To the east...longswords. Magic to the west. Heh heh heh... You'll understand when the fighting starts. Pegasus knights...yes. Oh, it couldn't hurt to have thieves along, either. That...is all I see.
50
Chapter 18E/19H Heh heh heh... So, you seek insight into the battle ahead, yes? ...What!? You'd take an old woman to the Dread Isle!? Oh, who are you to wish such a terrible thing on me? You should be more careful of the demands you make on this weary old frame, yes? Oh, aye, the augury... Yes, yes. Of course. ...Hmph! Fog! You should take thieves with you...and torches will make things easier, too. I sense the foe has a strange item...watch your possessions closely... ...Take the orchid-haired sky rider... There is someone she should meet. Ah, I can see no more. 80
Chapter 18xE/19xH This place...It is filled with a dreadful air. Ah...Thick with menace... Hm? Oh, yes. The augury. ...Mmmm... ......You must beware magical attacks... They will not attack from the front... If you wait, though... something may happen. For good or for ill, that I cannot say. Ah, I can see no more. 60
Chapter 19x2H This place...It is filled with a dreadful air. Ah...Thick with menace... Hm? Oh, yes. The augury. Strong allies, strong weapons. If you don't have these... yours will be a difficult battle. ... Watch for enemy thieves. You may take damage in ways you couldn't imagine. Magic attacks from nowhere will stop eventually. So will ballista attacks. No need to take risks. Proceed slowly and cautiously. ...That's it. 60
Chapter 19E/20H This is a terrible place. It fills me with...unease. Let's not be staying here too long, yes? Back to safer ground with us... Ah. Not a quitter, eh? Bah. Your augury, then. ...Aha... Powerful foes everywhere... Leave those with timid hearts behind. ...Strong defense...and those with distance attacks. Those would be good to have. And...rapiers, armorslayers... magic... These things you need. Ah, I can say no more. 60
Chapter 20E/21H This place, it makes my bones ache... You need to care for your elders, not take them to horrible places! What's that? Speak up! Oh, yes... The augury. This battle will be fought in darkness, so thieves are good. Torches or light-bringing staves are also good. Bow wielders... Archers or snipers should come along. Antitoxin...the Sleep staff. These are heartening items. I can tell you nothing more. 60
Chapter 21E/22H This is such cruelty to force on such an old woman! Finally, we come to a city, and I cannot get a bed? Oh, my poor back... Hm? Oh, yes. You want an augury. Work, work, work. Someone is ill...collapsed... This person cannot be moved. ...Illness will not stay your foe's hand, however... You must protect the fallen. Do not let your foes in. Mines and light runes can be used to block their path. Ah... I see a meeting. A sky rider... He carries justice in his heart... He might listen to one of your leaders. I have nothing more to add. 60
Chapter 22E/23H What's this? A desert? You know, you can only push this old woman so far... Ahh... You'll be wanting an augury too, I'll wager. Will you pay the 60 gold? Sand, sand, and more sand, as far as the eye can see. Those on horseback will be slowed. You should take flyers... especially pegasus knights. Magic will tip the scales in your favor. Mages, monks, shamans... Bolster your strength with these. I can see nothing else. But perhaps you will want to hear it again, yes? 60

Nils's auguries

Nils's auguries
Chapter Intro Augury
Chapter 22xE/23xH I see...shades of the battle yet to come... A moment, please... ... ... ... I've seen this before... There's someone who can block magic. Use this to your advantage, and you may well win. This will be a vicious battle. Take only your strongest. Take your most powerful weapons as well. Don't try and match blades with the enemy, though. Pick your spot, and let them come to you one at a time. ...That's it.
Chapter 23E/24H (Lloyd) I see...shades of the battle yet to come... A moment, please... ... ... ... Fog will make it tough to see... Take torches and thieves with you. Your foe is fearsome... There is a blade master among them. Beware his killing strokes. Wait! There is something more. You will meet someone... A friend of Lady Lyn's, perhaps? And...someone slips through the darkness... A thief. If you hope to save the village, you must hurry... ...That's it.
Chapter 23E/24H (Linus) I see...shades of the battle yet to come... A moment, please... ... ... ... Oh... I'm not sure what to do. The enemy is so very strong. One, a fallen hero... A potent adversary. You must be careful. To survive this trial, you will need lances, bows, and...strong magical attacks. As for items...take pure water and a Barrier staff. Swordreavers should come in handy, too. Something else... You'll meet someone. Very powerful...with an axe. He may aid you. Send an envoy who smells of the sea to treat with him. ...That's it.
Chapter 25H I see...shades of the battle yet to come... A moment, please... ... ... ... I see three strongholds... They must all be seized, or victory will escape you... Ah... Hector need not seize them all himself. It matters not who takes the strongholds. All are guarded by mighty foes, so move with caution. Ballista users and...flyers will give you an advantage, I think. White wings may carry the day. One more thing... It would be best if you had much gold.
Chapter 24E/26H I see...shades of the battle yet to come... A moment, please... ... ... ... ...The enemy seeks to scatter and destroy you. You must come together... I see...wyvern riders... They cloud the sky... You should take archers, as many as possible. The leader of the enemy forces... I sense...something. There is an...energy. If you are able to avoid the leader, you should do so. Don't move about too much. Staying in one place will make the battle easier.
Chapter 25E/27H (Kenneth) I see...shades of the battle yet to come... Eliwood's tale: A moment, please... ... ... ... It's snowing... You can move without hindrance indoors, but outside...your progress will be impeded. The ability to fly would seem advantageous now. Take...strong magic...strong attack magic with you. One more thing: the enemy will attack from afar with magic. Move with caution.
Hector's tale: A moment, please... ... ... ... It's snowing... You can move without hindrance indoors, but outside...your progress will be impeded. The ability to fly would seem advantageous now. Take those whose defenses are strong. One more thing: the enemy will attack from afar with magic. Move with caution.
Chapter 25E/27H (Jerme) I see...shades of the battle yet to come... Eliwood's turn: A moment, please... ... ... ... ...This battle will be easier with strong defenders...wyvern riders in particular. I see many doors, so thieves or keys are needed. Oh, and I feel that Merlinus should join you.
Hector's tale: A moment, please... ... ... ... ...This battle calls for strong magical attacks. I see many doors, so thieves or keys are needed. Oh, and I feel that Merlinus should join you.
Chapter 26E/28H I see...shades of the battle yet to come... A moment, please... ... ... ... ...You want to aid the Prince of Bern? He has a protector...but you must hurry. Time is short. I see someone...a girl...wielding magic? She's not evil... Speak to her, and she may become an ally.
Chapter 26xE/28xH I see...shades of the battle yet to come... A moment, please... ... ... ... ...I see water. Ruins. A cave? Or...someplace underground. And there are devices... Traps, maybe? If you are slow to advance, your path may vanish, as well as the path at your back. Winged allies, and those on horseback who can carry others. They will be needed. Pirates and berserkers are comfortable in water. Take them. Light runes... Mines... These might make your task easier. Block your enemies' way with them.
Chapter 27E/29H I see...shades of the battle yet to come... Eliwood's tale: A moment, please... ... ... ... ...I sense a dire foe in the battle ahead. The weapon he wields is cursed. A sword that steals life energies and feeds them to its wielder. So many enemies, too... Their numbers are great. Surround yourself with strong defenders. And travel as a group. Do not allow yourselves to be parted from one another.
Hector's tale: A moment, please... ... ... ... ...I sense a dire foe in the battle ahead. The weapon he wields is cursed. A sword that steals life energies and feeds them to its wielder. So many enemies, too... Their numbers are great. Take your strongest magic users into the field. And travel as a group. Do not allow yourselves to be parted from one another.
Chapter 28E I see...shades of the battle yet to come... A moment, please... ... ... ... So much heat... Burning... A cave of lava? There is... It radiates immense power. The guardians of the sword... Don't anger them. Only Lord Eliwood and...a few others can enter the cave. But who to take? Strong allies, those who can attack from a distance. Healing magic... One who wields Physic...
Chapter 30H I see...shades of the battle yet to come... A moment, please... ... ... ... ...The air... It's a poison cave! There is...so much power here. The axe... It has...guardians? Only Lord Hector and a few others can enter. But who to take? Peerless strength... That is what you need.
Chapter 30E/32H I'll give you portents of the coming battle. A moment, please... ... ... ... ...Nergal's henchmen... They are here... They are waiting... ...This will be difficult. Each foe, stronger than any you've faced. Match power for power. Move as one. Do not waste your time visiting every building you see... You must be desperate...if you hope to survive...
Final Chapter part 1 This... This must surely be your final battle. As Lord Athos said, our destiny hangs in the balance of this final confrontation. You don't need an augury, Nergal is...strong. You and your companions must match him, strength for strength. There are... others. You must defeat them all before you can confront Nergal. ...<Player>, everything now comes down to your strategy. Please...lead us......to victory! --

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Augury

--

Japanese

攻略占い

Battle fortune-telling

Spanish

Predicción

Prediction

French

Augure

Augury

German

Prophetie

Prophecy

Italian

Predizione

Prediction

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline