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Attack/Defense Push
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack/Defense Push
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Icon of the Atk/Def Push 1 skill in Heroes.
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Type(s)
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Passive (Type A)
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Game(s)
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Attack/Defense Push is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Def Push 1, Atk/Def Push 2, Atk/Def Push 3, and Atk/Def Push 4 in order from lowest to highest. Units with an Atk/Def Push skill boost their Attack and Defense during combat if their HP is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Defense boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.
Data
Game
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Icon
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Effect
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Activation
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Capacity
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Notes
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Heroes (Atk/Def Push 1)
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If user's HP is full at start of combat, boosts user's Attack and Defense by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
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Cost: 60 SP
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Heroes (Atk/Def Push 2)
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If user's HP is full at start of combat, boosts user's Attack and Defense by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
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Cost: 120 SP
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Availability
Heroes
=Atk/Def Push 1
=Atk/Def Push 2
=Atk/Def Push 3
=Atk/Def Push 4
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Atk/Def Push 1 Atk/Def Push 2 Atk/Def Push 3
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Gallery
See also
Template:NavPassiveH