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Attack speed

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 04:11, 21 May 2020 by Xamad (talk | contribs) (→‎Flavor text: PoR, Awakening, and Fates do not display AS in the status screens)
Marth's attack speed exceeds the enemy Fighter's attack speed enough to allow him to perform a follow-up attack.

Attack speed (Japanese: 攻撃速度 attack speed), abbreviated AS (Japanese: 攻速), is a calculation based on a unit's speed which acts as their practical speed stat in battle. In all games until Fire Emblem: Shadow Dragon, attack speed factors in the weight of a unit's weapon, simulating the bulk of heavier weapons encumbering them in battle more than lighter weapons, with the effect thereof in turn mitigated by a unit's strength or physical bulk in games from Thracia 776 onward.

The primary use of attack speed is to determine whether or not a unit is fast enough compared to their opponent to allow them to perform a follow-up attack (Japanese: 追撃 pursuit), more commonly known as "double attacking" or "doubling". In a battle, the two participants' mutual attack speed is compared, and if one unit meets a certain threshold of higher attack speed than the other, they are allowed to follow up against the opponent: to perform a second attack after both units have performed their first attacks.

Attack speed is also used in turn in a unit's avoid calculation, directly impacting a unit's ability to dodge oncoming attacks in conjunction with other factors, including terrain benefits and a unit's luck stat.

From New Mystery of the Emblem through Fates, weapon weight has been removed and attack speed is now calculated solely based on the speed of the two units. However, Fates introduced numerous weapons and skills which directly give boosts and reductions to their user's attack speed.

Fates includes a similar mechanic known as effective speed. Unlike attack speed, effective speed only affects follow-up attacking, and can be one-sided. For example, steel weapons affect the wielder's ability to double but not their ability to be doubled, and certain weapons such as Excalibur raise the wielder's ability to double but also raise their ability to be doubled.

Calculations

Attack speed

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon and the Blade of Light Speed - Weapon weight --
Gaiden Speed - Weapon weight --
Mystery of the Emblem Speed - Weapon weight --
Genealogy of the Holy War Speed - Weapon weight --
Thracia 776 Weapons: Speed - (Weapon weight - Constitution)
Magic: Speed - Weight
--
The Binding Blade Speed - (Weapon weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
Fire Emblem: The Blazing Blade Speed - (Weapon weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
The Sacred Stones Speed - (Weapon weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
Path of Radiance Speed - (Weapon weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Radiant Dawn Speed - (Weapon weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Shadow Dragon Speed - (Weapon weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
New Mystery of the Emblem Speed --
Awakening Speed --
Fates Speed ± (Weapon's effective speed modifier) --
Echoes: Shadows of Valentia Speed - Weapon weight --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses Speed - [ Weapon weight - (Strength / 5) ] style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If (Weight-(Strength/5)) is negative, the result is taken to be 0.

Double attack threshold

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon and the Blade of Light (Unit's attack speed) > (target's attack speed) --
Gaiden (Unit's attack speed) > (target's attack speed) --
Mystery of the Emblem [(Unit's attack speed) - (target's attack speed)] ≥ 3 --
Genealogy of the Holy War (Unit's attack speed) > (target's attack speed) Only units with Follow-Up can double-attack.
Thracia 776 [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
The Binding Blade [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Fire Emblem: The Blazing Blade [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
The Sacred Stones [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Path of Radiance [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Radiant Dawn [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Shadow Dragon [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
New Mystery of the Emblem [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Awakening [(Unit's attack speed) - (target's attack speed)] ≥ 5 --
Fates [(Unit's attack speed) - (target's attack speed)] ≥ 5 With the skill Darting Blow or +5 effective speed on a weapon, only ≥ 1 speed is required. With +3 effective speed, ≥ 2 speed is required. Certain weapons, as well as the skill Wary Fighter, cannot double attack. Weapons can also reduce effective speed, allowing the wielder to get doubled more easily.
Echoes: Shadows of Valentia (Unit's attack speed) > (target's attack speed) --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses [(Unit's attack speed) - (target's attack speed)] ≥ 4 style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | --

Avoid

Main article: Avoid
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon and the Blade of Light Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Speed + Luck)
--
Mystery of the Emblem (Speed + Luck + Terrain bonus + Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed x 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Thracia 776 (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fire Emblem: The Blazing Blade (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed x 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
Awakening (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus)
Magical avoid: (Speed) + (Luck / 2) + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
Magical avoid: [(Speed + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.

Items and skills affecting attack speed

style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills awarding attack speed bonuses or penalties
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Item Effect style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="30%"|Games
Is 3ds02 sword.png Steel Sword Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 sword.png Steel Kukri Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 sword.png Umbrella Cannot make follow-up attacks, but makes enemy follow-ups easier (-5 eff. Spd). Fates
Is 3ds02 sword.png Selena's Blade Ddg -5. Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 katana.png Steel Katana Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 katana.png Steel Katti Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 katana.png Kodachi Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up. Fates
Is 3ds02 katana.png Wakizashi Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 katana.png Parasol Cannot make follow-up attacks, but makes enemy follow-ups easier (-5 eff. Spd). Fates
Is 3ds02 katana.png Raider Katana Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor. Fates
Is 3ds02 katana.png Takumi's Shinai Def/Res-3. Cannot kill foes with >1 HP. Cannot make follow-up attacks. Fates
Is 3ds02 katana.png Hana's Katana Doubles weapon Mt during counterattacks. Cannot make follow-up attacks. Fates
Is 3ds02 katana.png Hinata's Katana Def/Res-3. Doubles Mt on attack. User's Str/Skill-2 after combat. Can't follow up. Fates
Is 3ds02 lance.png Steel Lance Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 lance.png Steel Javelin Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 lance.png Javelin Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up. Fates
Is 3ds02 lance.png Spear Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 lance.png Effie's Lance Weak to follow-up attacks and makes them more difficult to perform (-5 eff. Spd). Fates
Is 3ds02 lance.png Peri's Lance Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 naginata.png Steel Naginata Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 naginata.png Steel Nageyari Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 naginata.png Pine Branch Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 naginata.png Raider Naginata Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor. Fates
Is 3ds02 naginata.png Bold Naginata Def/Res-5. Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 naginata.png Oboro's Spear Makes follow-up attacks more difficult (-3 eff. Spd). Str/Skill-2 after use in combat. Fates
Is 3ds02 axe.png Steel Axe Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 axe.png Steel Star Axe Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 axe.png Hand Axe Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up. Fates
Is 3ds02 axe.png Tomahawk Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 axe.png Raider Axe Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor. Fates
Is 3ds02 axe.png Beruka's Axe Ddg-20. Deals extra damage on critical. Weak to follow-up attacks (-5 eff. Spd). Fates
Is 3ds02 club.png Steel Club Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 club.png Steel Mace Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 club.png Throwing Club Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up. Fates
Is 3ds02 club.png Battering Club Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 club.png Rinkah's Club Ddg-5. Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 dagger.png Steel Dagger Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 dagger.png Raider Knife Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor. Fates
Is 3ds02 shuriken.png Steel Shuriken Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 shuriken.png Spy's Shuriken Cannot perform follow-up attacks. Fates
Is 3ds02 shuriken.png Chakram Def/Res-5. Good for follow-up attacks, but also weak to them (+5/-5 eff. Spd). Fates
Is 3ds02 bow.png Steel Bow Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 bow.png Steel Shortbow Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 bow.png Niles's Bow Def/Res-2. Cannot kill foes with >1 HP. Cannot make follow-up attacks. Fates
Is 3ds02 yumi.png Steel Yumi Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 yumi.png Steel Hankyu Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 yumi.png Pursuer Def-5, Res-3. Good for follow-up attacks, but also weak to them (+5/-5 eff. Spd). Fates
Is 3ds02 yumi.png Sidelong Yumi Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 tome.png Fimbulvetr Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 tome.png Excalibur Def/Res-5. Eff. vs. fliers. Good for but also weak to follow-ups (+5/-5 eff. Spd). Fates
Is 3ds02 tome.png Disrobing Gale Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor. Fates
Is 3ds02 tome.png Odin's Grimoire Ddg-20. Deals extra damage on critical hit. Cannot make follow-up attacks. Fates
Is 3ds02 scroll.png Tiger Spirit Spd+1. Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 scroll.png Malevolent Text Skill+1. Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 scroll.png Ink Painting Skill/Lck+1. Mt ×2 on counterattack. Mag/ Skill-2 after combat. Cannot follow up. Fates
Is 3ds02 scroll.png Izana's Scroll Skill+1, Def-2, Res-1. Doubles Mt when attacking. Cannot make follow-up attacks. Fates
Is 3ds02 dragonstone.png Dragonstone Skill-3, Spd-2, Def+4, Res+3, Ddg+10. Magical. Cannot make follow-up attacks. Fates
Is 3ds02 dragonstone.png Dragonstone+ Skill-5, Spd-4, Def+9, Res+7, Avo-10, Ddg+10. Magical. Cannot make follow-up attacks. Fates
Is 3ds02 breath.png Draconic Rage Ddg+10. Cannot make follow-up attacks. The savage fury of a bestial dragon. Fates
Is 3ds02 breath.png Dark Breath Ddg+10. Cannot make follow-up attacks. The foul exhalations of the darkest dragon. Fates
Is 3ds02 breath.png Dragon Breath Ddg+10. Cannot make follow-up attacks. The fell breath of a First Dragon. Fates
Is 3ds02 sword.png Ragnell Def+3. Makes follow-up attacks more difficult (-3 effective Spd). Fates
Is 3ds02 sword.png Parallel Falchion Effective vs. dragons. Good for follow-ups (+3 eff. Spd). Restores HP when used. Fates
Is 3ds02 sword.png Ike's Backup Def+3. Makes follow-up attacks more difficult (-3 effective Spd). Fates
Is 3ds02 sword.png Lucina's Estoc Good for follow-up attacks (+3 effective Spd). Fates
Is 3ds02 darting blow.png Darting Blow Increases chance of follow-up attack when this unit initiates an attack (+5/+6 eff. Spd). Fates, Three Houses
Is 3ds02 wary fighter.png Wary Fighter Neither this unit nor enemies in combat with him/her can use follow-up attacks. Fates
Is ns01 quick riposte.png Quick Riposte Treats unit as having AS > target's AS + 4, if HP ≥ 50% and foe initiates combat. Three Houses

Flavor text


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Template:Flavor Text

Trivia

  • Attack speed does not technically exist in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia, with weapon weight being a straight penalty to the user's speed stat.
  • In Fates, due to the "effective speed" system, it is possible to create a situation where both the attacker and the defender double attack each other in a single round of combat. The weapons Excalibur, Chakram, and Pursuer boost both the user's and the opponent's ability to double attack by +5, so if the attacker and defender have the same speed and one of them is wielding one of these weapons, they will double each other.

Etymology and other languages

Attack speed

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack speed

--

Spanish

Velocidad de ataque

Attack speed

French

Vitesse d'attaque

Attack speed. Abbreviated to VA.

German

Angriffgeschwindigkeit

Attack speed

Italian

Velocità di attacco

Attack speed

Follow-up attack

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Follow-up attack

Used from Fates onward.

English
(unofficial)

Double attack

--

French

• Attaque consécutive
• Double frappe

• Consecutive attack. Used in Radiant Dawn.
• Double strike. Used in Three Houses.

Effective speed

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Effective speed

--

French

Vitesse effective

Effective speed

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
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Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
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