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Attack speed: Difference between revisions

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[[File:Ss fe11 attack speed.png|thumb|right|[[Marth]]'s attack speed exceeds the enemy [[Fighter]]'s attack speed enough to allow him to double-attack.]]
:''"Follow-up attack" redirects here. For the Tactics Drill, see [[Basics 9: Follow-Up Attacks]].''
'''Attack speed''' (Japanese: {{hover|攻撃速度|Kōgeki sokudo}} ''attack speed''), abbreviated '''AS''' (Japanese: 攻速), is a calculation based on a [[unit]]'s [[speed]] which acts as their practical speed stat in battle. In all games until {{FE11}}, attack speed factors in the [[weight (weapon)|weight]] of a unit's weapon, simulating the bulk of heavier weapons encumbering them in battle more than lighter weapons, with the effect thereof in turn mitigated by a unit's [[strength]] or [[constitution|physical bulk]] in games from {{title|Thracia 776}} onward.


The primary use of attack speed is to determine whether or not a unit is fast enough compared to their opponent to allow them to '''double-attack''' (Japanese: {{hover|追撃|Tsuigeki}} ''pursuit''; called '''follow-up attack''' in ''Fates'' and ''Heroes''). In a battle, the two participants' mutual attack speed is compared, and if one unit meets a certain threshold of higher attack speed than the other, they are allowed to double attack the opponent: to perform a second attack after both units have performed their first attacks.
[[File:Ss fe11 attack speed.png|thumb|right|[[Marth]]'s attack speed exceeds the enemy [[Fighter]]'s attack speed enough to allow him to perform a follow-up attack.]]
 
'''Attack speed''' (Japanese: {{hl|攻撃速度|Kōgeki sokudo}} ''attack speed''), abbreviated '''AS''' (Japanese: {{hl|攻速|Kō-soku}}), is a calculation based on a [[unit]]'s [[speed]] which acts as their practical speed stat in battle. In all games until {{FE11}}, attack speed factors in the [[weight (weapon)|weight]] of a unit's weapon, simulating the bulk of heavier weapons encumbering them in battle more than lighter weapons, with the effect thereof in turn mitigated by a unit's [[strength]] or [[constitution|physical bulk]] in games from {{title|Thracia 776}} onward.
 
The primary use of attack speed is to determine whether or not a unit is fast enough compared to their opponent to allow them to perform a '''follow-up attack''' (Japanese: {{hl|追撃|Tsuigeki}} ''pursuit''), more commonly known as "double attacking" or "doubling". In a battle, the two participants' mutual attack speed is compared, and if one unit meets a certain threshold of higher attack speed than the other, they are allowed to follow up against the opponent: to perform a second attack after both units have performed their first attacks.


Attack speed is also used in turn in a unit's [[avoid]] calculation, directly impacting a unit's ability to dodge oncoming attacks in conjunction with other factors, including [[terrain]] benefits and a unit's [[luck]] stat.
Attack speed is also used in turn in a unit's [[avoid]] calculation, directly impacting a unit's ability to dodge oncoming attacks in conjunction with other factors, including [[terrain]] benefits and a unit's [[luck]] stat.


From {{title|New Mystery of the Emblem}} through {{title|Fates}}, weapon weight has been removed and attack speed is now calculated solely based on the [[speed]] of the two units. However, ''Fates'' introduced numerous weapons and skills which directly give boosts and reductions to their user's attack speed.
In {{title|Genealogy of the Holy War}} only, attack speed can be negative.
 
From {{title|New Mystery of the Emblem}} through {{title|Fates}}, weapon weight is not present and attack speed is calculated solely based on the [[speed]] of the two units.


''Fates'' includes a similar mechanic known as '''effective speed'''<!--no Japanese equivalent-->. Unlike attack speed, effective speed only affects double attacking, and can be one-sided. For example, steel weapons affect the wielder's ability to double but not his or her ability to be doubled, and certain weapons such as [[Excalibur]] raise the wielder's ability to double but also raise his or her ability to be doubled.
''Fates'' includes a similar mechanic known as '''effective speed'''<!--no Japanese equivalent-->. Unlike attack speed, effective speed only affects follow-up attacking, and can be one-sided. For example, steel weapons affect the wielder's ability to follow up, but not their foe's ability to follow up; as well, certain weapons such as [[Excalibur]] raise both the wielder's and the foe's ability to follow up.


In {{FE17}}, attack speed is presented as the speed stat with a debuff from weapon weight.


==Calculations==
==Calculations==
===Attack speed===
===Attack speed===
{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{{AS calculations}}
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
 
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
===Follow-up attack threshold===
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
{| class="calculation"
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon and the Blade of Light}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Speed]] - [[Weight (weapon)|Weapon weight]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Speed]] - [[Weight (weapon)|Weapon weight]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Speed]] - [[Weight (weapon)|Weapon weight]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Genealogy of the Holy War}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Speed]] - [[Weight (weapon)|Weapon weight]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ''Weapons:''  [[Speed]] - ([[Weight (weapon)|Weapon weight]] - [[Constitution]])<br>''Magic:''  [[Speed]] - Weight
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]] - ([[Weight (weapon)|Weapon weight]] - [[Constitution]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If (Weight-Con) is negative, the result is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{FE7}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]] - ([[Weight (weapon)|Weapon weight]] - [[Constitution]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If (Weight-Con) is negative, the result is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]] - ([[Weight (weapon)|Weapon weight]] - [[Constitution]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If (Weight-Con) is negative, the result is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]] - ([[Weight (weapon)|Weapon weight]] - [[Strength]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If (Weight-Strength) is negative, the result is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]] - ([[Weight (weapon)|Weapon weight]] - [[Strength]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If (Weight-Strength) is negative, the result is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]] - ([[Weight (weapon)|Weapon weight]] - [[Strength]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If (Weight-Strength) is negative, the result is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Awakening}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" |  {{title|Fates}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]] ± (Weapon's effective speed modifier)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Echoes: Shadows of Valentia}}
! style="border-top-left-radius: 15px" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]] - [[Weight (weapon)|Weapon weight]]
! Formula
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Three Houses}}
| {{title|Shadow Dragon & the Blade of Light}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |  [[Speed]] - [ [[Weight (weapon)|Weapon weight]] - ([[Strength]] / 5) ]
! (Unit's attack speed) > (target's attack speed)
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If (Weight-(Strength/5)) is negative, the result is taken to be 0.
| --
|}
 
===Double attack threshold===
{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" |  {{title|Shadow Dragon and the Blade of Light}}
| {{title|Gaiden}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Unit's attack speed) > (target's attack speed)
! (Unit's attack speed) > (target's attack speed)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}
| {{title|Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Unit's attack speed) > (target's attack speed)
! [(Unit's attack speed) (target's attack speed)] ≥ 3
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}
| {{title|Genealogy of the Holy War}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 3
! (Unit's attack speed) > (target's attack speed)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| Only units with [[Follow-Up]] can make follow-up attacks.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Genealogy of the Holy War}}
| {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Unit's attack speed) > (target's attack speed)
! [(Unit's attack speed) (target's attack speed)] ≥ 4
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Only units with [[Follow-Up]] can double-attack.
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
| {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 4
! [(Unit's attack speed) (target's attack speed)] ≥ 4
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
| {{title|The Blazing Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 4
! [(Unit's attack speed) (target's attack speed)] ≥ 4
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{FE7}}
| {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 4
! [(Unit's attack speed) (target's attack speed)] ≥ 4
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
| {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 4
! [(Unit's attack speed) (target's attack speed)] ≥ 4
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
| {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 4
! [(Unit's attack speed) (target's attack speed)] ≥ 4
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
| {{title|Shadow Dragon}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 4
! [(Unit's attack speed) (target's attack speed)] ≥ 4
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}
| {{title|New Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 4
! [(Unit's speed) (target's speed)] ≥ 4
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem}}
| {{title|Awakening}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 4
! [(Unit's speed) (target's speed)] ≥ 5
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Awakening}}
| {{title|Fates}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 5
! [(Unit's speed) (target's speed)] ≥ 5
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| With the skill [[Darting Blow]] or +5 effective speed on a weapon, only ≥ 1 speed is required. With +3 effective speed, ≥ 2 speed is required. Certain weapons, as well as the skill [[Wary Fighter]], cannot make follow-up attacks. Weapons can also reduce effective speed, making it easier for foes to follow up.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Fates}}
| {{title|Echoes: Shadows of Valentia}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 5
! (Unit's attack speed) > (target's attack speed)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | With the skill [[Darting Blow]] or +5 effective speed on a weapon, only ≥ 1 speed is required. With +3 effective speed, ≥ 2 speed is required. Certain weapons, as well as the skill [[Wary Fighter]], cannot double attack. Weapons can also reduce effective speed, allowing the wielder to get doubled more easily.
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Echoes: Shadows of Valentia}}
| {{title|Three Houses}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Unit's attack speed) > (target's attack speed)
! [(Unit's attack speed) (target's attack speed)] ≥ 4
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Three Houses}}
| style="border-bottom-left-radius: 15px" | {{title|Engage}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 4
! [(Unit's speed) (target's speed)] ≥ 5
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| style="border-bottom-right-radius: 15px" | --
|}
|}


===Avoid===
===Avoid===
{{Main|Avoid}}
{{Main|Avoid}}
{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{{Avo calculations}}
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" |  {{title|Shadow Dragon and the Blade of Light}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |'''Physical avoid:''' (Attack speed + [[Terrain]] bonus)<br>'''Magical avoid:''' ([[Luck]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | '''Physical avoid:''' (Attack speed + [[Terrain]] bonus)<br>'''Magical avoid:''' ([[Speed]] + [[Luck]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Speed]] + [[Luck]] + [[Terrain]] bonus + Support bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Genealogy of the Holy War}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Authority]] bonus) + ([[Charm]] bonus) + ([[Love]]r bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Support]] bonus) + ([[Authority]] bonus) + ([[Charm]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{FE7}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Support]] bonus) + [[Tactician (The Blazing Blade)|Tactician]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Support]] bonus) + ([[Biorhythm]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + (Buddy [[support]] bonus) +<br>([[Biorhythm]] bonus) + ([[Affinity]] bonus) + ([[Authority]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed) + ([[Luck]] / 2) + ([[Terrain]] bonus) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed) + ([[Luck]] / 2) + ([[Terrain]] bonus) + ([[Support]] bonus) + ([[Class]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.<br>The class bonus is +10 for [[Swordmaster]]s only.
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Awakening}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |[([[Speed]] x 3 + ([[Luck]]) /2] + ([[Support]]/[[Dual]] bonus) + (Any bonuses from [[skills]])
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|}


==Items and skills affecting attack speed==
==Items and skills affecting attack speed and follow-up attacks==
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Items and skills awarding attack speed bonuses or penalties
! style="background: none" colspan="4" | Items and skills awarding attack speed bonuses or penalties
|-  
|- style="color: #fff"
{{!}}
! style="border-top-left-radius: 15px; width: 1%" |  
{|width="100%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
! style="width: 14%" | Item
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="1%"|
! style="width: 45%" | Effect
!style="border:none; background-color:{{Color3}}; color:#fff" width="14%"|Item
! style="border-top-right-radius: 15px; width: 30%" | Games
!style="border:none; background-color:{{Color3}}; color:#fff" width="45%"|Effect
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="30%"|Games
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Sword]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Kukri]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
|style="border:none; background-color:{{Color3}}"|[[Umbrella]]
|style="border:none; background-color:{{Color3}}"|Cannot make follow-up attacks, but makes enemy follow-ups easier (-5 eff. Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
|style="border:none; background-color:{{Color3}}"|[[Selena's Blade]]
|style="border:none; background-color:{{Color3}}"|Ddg -5. Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 katana.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Katana]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 katana.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Katti]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 katana.png]]
|style="border:none; background-color:{{Color3}}"|[[Kodachi]]
|style="border:none; background-color:{{Color3}}"|Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 katana.png]]
|style="border:none; background-color:{{Color3}}"|[[Wakizashi]]
|style="border:none; background-color:{{Color3}}"|Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 katana.png]]
|style="border:none; background-color:{{Color3}}"|[[Parasol]]
|style="border:none; background-color:{{Color3}}"|Cannot make follow-up attacks, but makes enemy follow-ups easier (-5 eff. Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 katana.png]]
|style="border:none; background-color:{{Color3}}"|[[Raider Katana]]
|style="border:none; background-color:{{Color3}}"|Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 katana.png]]
|style="border:none; background-color:{{Color3}}"|[[Takumi's Shinai]]
|style="border:none; background-color:{{Color3}}"|Def/Res-3. Cannot kill foes with >1 HP. Cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 katana.png]]
|style="border:none; background-color:{{Color3}}"|[[Hana's Katana]]
|style="border:none; background-color:{{Color3}}"|Doubles weapon Mt during counterattacks. Cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 katana.png]]
|style="border:none; background-color:{{Color3}}"|[[Hinata's Katana]]
|style="border:none; background-color:{{Color3}}"|Def/Res-3. Doubles Mt on attack. User's Str/Skill-2 after combat. Can't follow up.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 lance.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Lance]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 lance.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Javelin]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 lance.png]]
|style="border:none; background-color:{{Color3}}"|[[Javelin]]
|style="border:none; background-color:{{Color3}}"|Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 lance.png]]
|style="border:none; background-color:{{Color3}}"|[[Spear]]
|style="border:none; background-color:{{Color3}}"|Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 lance.png]]
|style="border:none; background-color:{{Color3}}"|[[Effie's Lance]]
|style="border:none; background-color:{{Color3}}"|Weak to follow-up attacks and makes them more difficult to perform (-5 eff. Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 lance.png]]
|style="border:none; background-color:{{Color3}}"|[[Peri's Lance]]
|style="border:none; background-color:{{Color3}}"|Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 naginata.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Naginata]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 naginata.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Nageyari]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 naginata.png]]
|style="border:none; background-color:{{Color3}}"|[[Pine Branch]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 naginata.png]]
|style="border:none; background-color:{{Color3}}"|[[Raider Naginata]]
|style="border:none; background-color:{{Color3}}"|Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 naginata.png]]
|style="border:none; background-color:{{Color3}}"|[[Bold Naginata]]
|style="border:none; background-color:{{Color3}}"|Def/Res-5. Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 naginata.png]]
|style="border:none; background-color:{{Color3}}"|[[Oboro's Spear]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult (-3 eff. Spd). Str/Skill-2 after use in combat.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 axe.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Axe]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 axe.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Star Axe]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 axe.png]]
|style="border:none; background-color:{{Color3}}"|[[Hand Axe]]
|style="border:none; background-color:{{Color3}}"|Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 axe.png]]
|style="border:none; background-color:{{Color3}}"|[[Tomahawk]]
|style="border:none; background-color:{{Color3}}"|Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 axe.png]]
|style="border:none; background-color:{{Color3}}"|[[Raider Axe]]
|style="border:none; background-color:{{Color3}}"|Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 axe.png]]
|style="border:none; background-color:{{Color3}}"|[[Beruka's Axe]]
|style="border:none; background-color:{{Color3}}"|Ddg-20. Deals extra damage on critical. Weak to follow-up attacks (-5 eff. Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 club.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Club]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 club.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Mace]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 club.png]]
|style="border:none; background-color:{{Color3}}"|[[Throwing Club]]
|style="border:none; background-color:{{Color3}}"|Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 club.png]]
|style="border:none; background-color:{{Color3}}"|[[Battering Club]]
|style="border:none; background-color:{{Color3}}"|Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 club.png]]
|style="border:none; background-color:{{Color3}}"|[[Rinkah's Club]]
|style="border:none; background-color:{{Color3}}"|Ddg-5. Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 dagger.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Dagger]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 dagger.png]]
|style="border:none; background-color:{{Color3}}"|[[Raider Knife]]
|style="border:none; background-color:{{Color3}}"|Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 shuriken.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Shuriken]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 shuriken.png]]
|style="border:none; background-color:{{Color3}}"|[[Spy's Shuriken]]
|style="border:none; background-color:{{Color3}}"|Cannot perform follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 shuriken.png]]
|style="border:none; background-color:{{Color3}}"|[[Chakram]]
|style="border:none; background-color:{{Color3}}"|Def/Res-5. Good for follow-up attacks, but also weak to them (+5/-5 eff. Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 bow.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Bow]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 bow.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Shortbow]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 bow.png]]
|style="border:none; background-color:{{Color3}}"|[[Niles's Bow]]
|style="border:none; background-color:{{Color3}}"|Def/Res-2. Cannot kill foes with >1 HP. Cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 yumi.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Yumi]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 yumi.png]]
|style="border:none; background-color:{{Color3}}"|[[Steel Hankyu]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 yumi.png]]
|style="border:none; background-color:{{Color3}}"|[[Pursuer]]
|style="border:none; background-color:{{Color3}}"|Def-5, Res-3. Good for follow-up attacks, but also weak to them (+5/-5 eff. Spd).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 yumi.png]]
|  
|style="border:none; background-color:{{Color3}}"|[[Sidelong Yumi]]
| All [[Ballista]]e
|style="border:none; background-color:{{Color3}}"|Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks.
| User cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 tome.png]]
| [[File:Is ds swarm.png]]
|style="border:none; background-color:{{Color3}}"|[[Fimbulvetr]]
| [[Swarm]]
|style="border:none; background-color:{{Color3}}"|Makes follow-up attacks more difficult to perform (-3 effective Spd).
| User cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 tome.png]]
| [[File:Is 3ds01 mire.png]]
|style="border:none; background-color:{{Color3}}"|[[Excalibur]]
| [[Mire]]
|style="border:none; background-color:{{Color3}}"|Def/Res-5. Eff. vs. fliers. Good for but also weak to follow-ups (+5/-5 eff. Spd).
| User cannot make follow-up attacks (except in [[Double Duel]]).
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 tome.png]]
|  
|style="border:none; background-color:{{Color3}}"|[[Disrobing Gale]]
| All Raider weapons, [[Parallel Falchion]], [[Lucina's Estoc]]
|style="border:none; background-color:{{Color3}}"|Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor.
| Treats user as having +3 Spd when determining if they can make a follow-up attack.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 tome.png]]
|  
|style="border:none; background-color:{{Color3}}"|[[Odin's Grimoire]]
| All Steel weapons, [[Selena's Blade]], [[Pine Branch]], [[Oboro's Spear]], [[Rinkah's Club]], [[Malevolent Text]], [[Ragnell]], [[Ike's Backup]]
|style="border:none; background-color:{{Color3}}"|Ddg-20. Deals extra damage on critical hit. Cannot make follow-up attacks.
| Treats user as having -3 Spd when determining if they can make a follow-up attack.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 scroll.png]]
|  
|style="border:none; background-color:{{Color3}}"|[[Tiger Spirit]]
| [[Umbrella]], [[Kodachi]], [[Wakizashi]], [[Parasol]], [[Javelin]], [[Spear]], [[Peri's Lance]], [[Bold Naginata]], [[Hand Axe]], [[Tomahawk]], [[Throwing Club]], [[Battering Club]], [[Sidelong Yumi]]
|style="border:none; background-color:{{Color3}}"|Spd+1. Makes follow-up attacks more difficult to perform (-3 effective Spd).
| User cannot make follow-up attacks.<br>Treats user as having -5 Spd when determining if the foe can make a follow-up attack.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 scroll.png]]
|  
|style="border:none; background-color:{{Color3}}"|[[Malevolent Text]]
| [[Takumi's Shinai]], [[Hana's Katana]], [[Hinata's Katana]], [[Spy's Shuriken]], [[Niles's Bow]], [[Spy's Yumi]], [[Odin's Grimoire]], [[Ink Painting]], [[Izana's Scroll]], [[Dragonstone]], [[Dragonstone+]], [[Draconic Rage]], [[Dark Breath]], [[Dragon Breath]]
|style="border:none; background-color:{{Color3}}"|Skill+1. Makes follow-up attacks more difficult to perform (-3 effective Spd).
| User cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 scroll.png]]
| [[File:Is 3ds02 lance.png]]
|style="border:none; background-color:{{Color3}}"|[[Ink Painting]]
| [[Effie's Lance]]
|style="border:none; background-color:{{Color3}}"|Skill/Lck+1. Mt ×2 on counterattack. Mag/ Skill-2 after combat. Cannot follow up.
| Treats user as having -5 Spd.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 scroll.png]]
| [[File:Is 3ds02 axe.png]]
|style="border:none; background-color:{{Color3}}"|[[Izana's Scroll]]
| [[Beruka's Axe]]
|style="border:none; background-color:{{Color3}}"|Skill+1, Def-2, Res-1. Doubles Mt when attacking. Cannot make follow-up attacks.
| Treats user as having -5 Spd when determining if the foe can make a follow-up attack.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 dragonstone.png]]
| [[File:Is 3ds02 shuriken.png]][[File:Is 3ds02 yumi.png]][[File:Is 3ds02 tome.png]]
|style="border:none; background-color:{{Color3}}"|[[Dragonstone]]
| [[Chakram]], [[Pursuer]], [[Excalibur]]
|style="border:none; background-color:{{Color3}}"|Skill-3, Spd-2, Def+4, Res+3, Ddg+10. Magical. Cannot make follow-up attacks.
| Treats user as having +5 Spd when determining if they can make a follow-up attack.<br>Treats user as having -5 Spd when determining if the foe can make a follow-up attack.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 dragonstone.png]]
| [[File:Is ns01 darting blow.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Dragonstone+]]
| [[Darting Blow]]
|style="border:none; background-color:{{Color3}}"|Skill-5, Spd-4, Def+9, Res+7, Avo-10, Ddg+10. Magical. Cannot make follow-up attacks.
| If user initiates combat, treats user as having +5 Spd when determining if they can make a follow-up attack.{{hover|*|Fates}}/+6 if user initiates combat.{{hover|*|Three Houses}}
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}, {{title|Three Houses}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 breath.png]]
| [[File:Is 3ds02 wary fighter.png]]
|style="border:none; background-color:{{Color3}}"|[[Draconic Rage]]
| [[Wary Fighter]]
|style="border:none; background-color:{{Color3}}"|Ddg+10. Cannot make follow-up attacks. The savage fury of a bestial dragon.
| User and foe cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 breath.png]]
|  
|style="border:none; background-color:{{Color3}}"|[[Dark Breath]]
| All [[combat art]]s except for [[One-Two Punch]]
|style="border:none; background-color:{{Color3}}"|Ddg+10. Cannot make follow-up attacks. The foul exhalations of the darkest dragon.
| User cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Echoes: Shadows of Valentia}}, {{title|Three Houses}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 breath.png]]
| [[File:Is ns01 black magic.png|20px]][[File:Is ns01 dark magic.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Dragon Breath]]
| [[Meteor]], [[Bolting]], [[Luna (tome)|Luna]], [[Bohr Χ]]
|style="border:none; background-color:{{Color3}}"|Ddg+10. Cannot make follow-up attacks. The fell breath of a First Dragon.
| User cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Three Houses}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
| [[File:Is ns01 crest stone.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Ragnell]]
| [[Crest of Flames Power]]
|style="border:none; background-color:{{Color3}}"|Def+3. Makes follow-up attacks more difficult (-3 effective Spd).
| User cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Three Houses}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
| [[File:Is ns01 quick riposte.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Parallel Falchion]]
| [[Quick Riposte]]
|style="border:none; background-color:{{Color3}}"|Effective vs. dragons. Good for follow-ups (+3 eff. Spd). Restores HP when used.
| Treats unit as having AS > target's AS + 4, if HP ≥ 50% and foe initiates combat.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Three Houses}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
| [[File:Is ns01 combat art brawling.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Ike's Backup]]
| [[One-Two Punch]]
|style="border:none; background-color:{{Color3}}"|Def+3. Makes follow-up attacks more difficult (-3 effective Spd).
| Treats unit as having AS > target's AS + 4.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Three Houses}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 sword.png]]
| [[File:Is ns02 break defenses.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Lucina's Estoc]]
| [[Break Defenses]]
|style="border:none; background-color:{{Color3}}"|Good for follow-up attacks (+3 effective Spd).
| User makes an additional half-damage follow-up attack independent of their speed if they inflict [[break]] during that round of combat.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 darting blow.png]]
| [[File:Is ns02 divine speed.png|20px]]
|style="border:none; background-color:{{Color3}}"|[[Darting Blow]]
| [[Divine Speed]]
|style="border:none; background-color:{{Color3}}"|Increases chance of follow-up attack when this unit initiates an attack (+5 eff. Spd).
| User makes an additional half-damage follow-up attack independent of their speed.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 wary fighter.png]]
|  
|style="border:none; background-color:{{Color3}}"|[[Wary Fighter]]
| All [[Skills#Engage attacks|engage attacks]]
|style="border:none; background-color:{{Color3}}"|Neither this unit nor enemies in combat with him/her can use follow-up attacks.
| User cannot make follow-up attacks.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Engage}}
|-
|-
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |
|}
|}
|}
 
==Flavor text==
{{sectstub}}
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|The Binding Blade}}
|english=Unit's speed. Determines if unit<br>will dodge and or double attack.{{h|*|Fan translation}}
|japanese=戦闘における すばやさです<br>攻撃回数にかかわります
}}
{{DescriptionCell
|game={{title|The Blazing Blade}}
|english=Attack Speed.<br>Determines number of attacks.
|japanese=戦闘における すばやさです<br>攻撃回数にかかわります
}}
{{DescriptionCell
|game={{title|The Sacred Stones}}
|english=Attack Speed.<br>Determines number of attacks.
|japanese=戦闘における すばやさです<br>攻撃回数にかかわります
}}
{{DescriptionCell
|game={{title|Radiant Dawn}}<br><small>(NTSC)</small>
|english=The attack speed. If it is at least 4<br>higher than the opponent's speed,<br>the unit will attack more than once.
|japanese=攻撃の速さ<br>敵より4上回れば追撃が発生
}}
{{DescriptionCell
|game={{title|Radiant Dawn}}<br><small>(PAL)</small>
|english=The attack speed. If it is at least 4<br>points higher than the opponent's speed,<br>the unit will attack more than once.
}}
{{DescriptionCell
|game={{title|Three Houses}}
|english=The unit will attack twice if its attack speed<br>is at least 4 more than the enemy's.
|japanese=敵より4以上高いと<br>追撃(2回攻撃)可能。
}}
{{DescriptionFtr}}


==Trivia==
==Trivia==
Line 571: Line 255:
{{Names
{{Names
|eng-name=Attack speed
|eng-name=Attack speed
|jap-name={{hover|攻撃速度|Kōgeki sokudo}}
|jpn-name={{hover|攻撃速度|Kōgeki sokudo}}
|jap-mean=Attack speed
|jpn-mean=Attack speed
|span-name=Velocidad de ataque
|span-mean=Attack speed
|fren-name=Vitesse d'attaque
|fren-name=Vitesse d'attaque
|fren-mean=Attack speed
|fren-mean=Attack speed. Abbreviated to '''VA'''.
|ger-name=Angriffgeschwindigkeit
|ger-name=Angriffgeschwindigkeit
|ger-mean=Attack speed
|ger-mean=Attack speed
|span-name=Velocidad de ataque
|span-mean=Attack speed
|ital-name=Velocità di attacco
|ital-name=Velocità di attacco
|ital-mean=Attack speed
|ital-mean=Attack speed
|dut-name=
|dut-mean=
|kor-name=
|kor-mean=
|ch-simp-name=
|ch-simp-mean=
|ch-trad-name=
|ch-trad-mean=
}}
===Follow-up attack===
{{Names
|eng-name=Follow-up attack
|eng-mean=Used from ''Fates'' onward.
|eng-fan-name=Double attack
|jpn-name={{hover|追撃|Tsuigeki}}
|jpn-mean=Pursuit
|span-name=
|span-mean=
|fren-name=• Attaque consécutive<br>• Double frappe
|fren-mean=• Consecutive attack. Used in ''Radiant Dawn''.<br>• Double strike. Used in ''Three Houses''.
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
|dut-name=
|dut-mean=
|kor-name=
|kor-mean=
|ch-simp-name=
|ch-simp-mean=
|ch-trad-name=
|ch-trad-mean=
}}
}}


Line 586: Line 303:
{{Names
{{Names
|eng-name=Effective speed
|eng-name=Effective speed
|jap-name=N/A
|jpn-name=N/A
|jap-mean=The Japanese version has no equivalent, instead using 追撃しにくい (difficult to pursuit) and 追撃しやすい (easy to pursuit).
|jpn-mean=The Japanese version has no equivalent, instead using {{lang|ja|追撃しにくい}} (difficult to pursuit) and {{lang|ja|追撃しやすい}} (easy to pursuit).
|span-name=
|span-mean=
|fren-name=Vitesse effective
|fren-mean=Effective speed
|ger-name=Effektive Geschwindigkeit
|ger-mean=Effective Speed. Abbreviated as ''{{lang|de|Eff. Ges.}}'' in the game's menus.
|ital-name=
|ital-mean=
|kor-name=
|kor-mean=
}}
}}
{{refbar}}
{{refbar}}

Latest revision as of 00:55, 17 March 2024

"Follow-up attack" redirects here. For the Tactics Drill, see Basics 9: Follow-Up Attacks.
Marth's attack speed exceeds the enemy Fighter's attack speed enough to allow him to perform a follow-up attack.

Attack speed (Japanese: 攻撃速度 attack speed), abbreviated AS (Japanese: 攻速), is a calculation based on a unit's speed which acts as their practical speed stat in battle. In all games until Fire Emblem: Shadow Dragon, attack speed factors in the weight of a unit's weapon, simulating the bulk of heavier weapons encumbering them in battle more than lighter weapons, with the effect thereof in turn mitigated by a unit's strength or physical bulk in games from Thracia 776 onward.

The primary use of attack speed is to determine whether or not a unit is fast enough compared to their opponent to allow them to perform a follow-up attack (Japanese: 追撃 pursuit), more commonly known as "double attacking" or "doubling". In a battle, the two participants' mutual attack speed is compared, and if one unit meets a certain threshold of higher attack speed than the other, they are allowed to follow up against the opponent: to perform a second attack after both units have performed their first attacks.

Attack speed is also used in turn in a unit's avoid calculation, directly impacting a unit's ability to dodge oncoming attacks in conjunction with other factors, including terrain benefits and a unit's luck stat.

In Genealogy of the Holy War only, attack speed can be negative.

From New Mystery of the Emblem through Fates, weapon weight is not present and attack speed is calculated solely based on the speed of the two units.

Fates includes a similar mechanic known as effective speed. Unlike attack speed, effective speed only affects follow-up attacking, and can be one-sided. For example, steel weapons affect the wielder's ability to follow up, but not their foe's ability to follow up; as well, certain weapons such as Excalibur raise both the wielder's and the foe's ability to follow up.

In Fire Emblem Engage, attack speed is presented as the speed stat with a debuff from weapon weight.

Calculations

Attack speed

Game Formula Notes
Shadow Dragon & the Blade of Light SpeedWeapon weight --
Gaiden SpeedWeapon weight --
Mystery of the Emblem SpeedWeapon weight --
Genealogy of the Holy War SpeedWeapon weight --
Thracia 776 Weapons: Speed − (Weapon weightConstitution)
Magic: Speed − Weight
--
The Binding Blade Speed − (Weapon weightConstitution) (Weight − Con) has a minimum of 0.
The Blazing Blade Speed − (Weapon weightConstitution) (Weight − Con) has a minimum of 0.
The Sacred Stones Speed − (Weapon weightConstitution) (Weight − Con) has a minimum of 0.
Path of Radiance Speed − (Weapon weightStrength) (Weight − Strength) has a minimum of 0.
Radiant Dawn Speed − (Weapon weightStrength) (Weight − Strength) has a minimum of 0.
Shadow Dragon Speed − (Weapon weightStrength) (Weight − Strength) has a minimum of 0.
New Mystery of the Emblem Speed --
Awakening Speed --
Fates Speed ± (Weapon's effective speed modifier) --
Echoes: Shadows of Valentia SpeedWeapon weight --
Three Houses Speed − [ Weapon weight − (Strength / 5) ] (Weight − (Strength / 5)) has a minimum of 0.
Engage Speed − (Weapon weightBuild) (Weight − Bld) has a minimum of 0.

Follow-up attack threshold

Game Formula Notes
Shadow Dragon & the Blade of Light (Unit's attack speed) > (target's attack speed) --
Gaiden (Unit's attack speed) > (target's attack speed) --
Mystery of the Emblem [(Unit's attack speed) − (target's attack speed)] ≥ 3 --
Genealogy of the Holy War (Unit's attack speed) > (target's attack speed) Only units with Follow-Up can make follow-up attacks.
Thracia 776 [(Unit's attack speed) − (target's attack speed)] ≥ 4 --
The Binding Blade [(Unit's attack speed) − (target's attack speed)] ≥ 4 --
The Blazing Blade [(Unit's attack speed) − (target's attack speed)] ≥ 4 --
The Sacred Stones [(Unit's attack speed) − (target's attack speed)] ≥ 4 --
Path of Radiance [(Unit's attack speed) − (target's attack speed)] ≥ 4 --
Radiant Dawn [(Unit's attack speed) − (target's attack speed)] ≥ 4 --
Shadow Dragon [(Unit's attack speed) − (target's attack speed)] ≥ 4 --
New Mystery of the Emblem [(Unit's speed) − (target's speed)] ≥ 4 --
Awakening [(Unit's speed) − (target's speed)] ≥ 5 --
Fates [(Unit's speed) − (target's speed)] ≥ 5 With the skill Darting Blow or +5 effective speed on a weapon, only ≥ 1 speed is required. With +3 effective speed, ≥ 2 speed is required. Certain weapons, as well as the skill Wary Fighter, cannot make follow-up attacks. Weapons can also reduce effective speed, making it easier for foes to follow up.
Echoes: Shadows of Valentia (Unit's attack speed) > (target's attack speed) --
Three Houses [(Unit's attack speed) − (target's attack speed)] ≥ 4 --
Engage [(Unit's speed) − (target's speed)] ≥ 5 --

Avoid

Main article: Avoid
Game Formula Notes
Shadow Dragon & the Blade of Light Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Speed + Luck)
--
Mystery of the Emblem (Speed + Luck + Terrain bonus + Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
In this game, Avoid can be negative, through the possibility of negative attack speed or through some tiles' avoid penalties.
Thracia 776 (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Blazing Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
Awakening (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) + (Class bonus) Class bonus is +5 for Master Ninjas, and +10 for Lodestars, Nine-Tails, Swordmasters, Pegasus Knights, and Witches.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus)
Magical avoid: [(Speed + Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
Magical avoid: [(Speed + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Engage Weapon avoid: (Speed × 2) + (Luck / 2) + (Terrain bonus × Class type bonus) + (Support bonus) + (Skill bonus)
Staff avoid: [(Resistance × 3 + Luck) / 2] + (Terrain bonus × Class type bonus)
Class type bonus is 2 for Covert-type classes, 0 if the enemy is a Mystical-type class, 1 for all others.
If any bonus is not relevant, the bonus in question is taken to be 0.

Items and skills affecting attack speed and follow-up attacks

Items and skills awarding attack speed bonuses or penalties
Item Effect Games
All Ballistae User cannot make follow-up attacks. Shadow Dragon & the Blade of Light, Mystery of the Emblem, Shadow Dragon, New Mystery of the Emblem
Is ds swarm.png Swarm User cannot make follow-up attacks. Shadow Dragon, New Mystery of the Emblem
Is 3ds01 mire.png Mire User cannot make follow-up attacks (except in Double Duel). Awakening
All Raider weapons, Parallel Falchion, Lucina's Estoc Treats user as having +3 Spd when determining if they can make a follow-up attack. Fates
All Steel weapons, Selena's Blade, Pine Branch, Oboro's Spear, Rinkah's Club, Malevolent Text, Ragnell, Ike's Backup Treats user as having -3 Spd when determining if they can make a follow-up attack. Fates
Umbrella, Kodachi, Wakizashi, Parasol, Javelin, Spear, Peri's Lance, Bold Naginata, Hand Axe, Tomahawk, Throwing Club, Battering Club, Sidelong Yumi User cannot make follow-up attacks.
Treats user as having -5 Spd when determining if the foe can make a follow-up attack.
Fates
Takumi's Shinai, Hana's Katana, Hinata's Katana, Spy's Shuriken, Niles's Bow, Spy's Yumi, Odin's Grimoire, Ink Painting, Izana's Scroll, Dragonstone, Dragonstone+, Draconic Rage, Dark Breath, Dragon Breath User cannot make follow-up attacks. Fates
Is 3ds02 lance.png Effie's Lance Treats user as having -5 Spd. Fates
Is 3ds02 axe.png Beruka's Axe Treats user as having -5 Spd when determining if the foe can make a follow-up attack. Fates
Is 3ds02 shuriken.pngIs 3ds02 yumi.pngIs 3ds02 tome.png Chakram, Pursuer, Excalibur Treats user as having +5 Spd when determining if they can make a follow-up attack.
Treats user as having -5 Spd when determining if the foe can make a follow-up attack.
Fates
Is ns01 darting blow.png Darting Blow If user initiates combat, treats user as having +5 Spd when determining if they can make a follow-up attack.*/+6 if user initiates combat.* Fates, Three Houses
Is 3ds02 wary fighter.png Wary Fighter User and foe cannot make follow-up attacks. Fates
All combat arts except for One-Two Punch User cannot make follow-up attacks. Echoes: Shadows of Valentia, Three Houses
Is ns01 black magic.pngIs ns01 dark magic.png Meteor, Bolting, Luna, Bohr Χ User cannot make follow-up attacks. Three Houses
Is ns01 crest stone.png Crest of Flames Power User cannot make follow-up attacks. Three Houses
Is ns01 quick riposte.png Quick Riposte Treats unit as having AS > target's AS + 4, if HP ≥ 50% and foe initiates combat. Three Houses
Is ns01 combat art brawling.png One-Two Punch Treats unit as having AS > target's AS + 4. Three Houses
Is ns02 break defenses.png Break Defenses User makes an additional half-damage follow-up attack independent of their speed if they inflict break during that round of combat. Engage
Is ns02 divine speed.png Divine Speed User makes an additional half-damage follow-up attack independent of their speed. Engage
All engage attacks User cannot make follow-up attacks. Engage

Flavor text


This section has been marked as a stub. Please help improve the page by adding information.


Game Text
(English)
Text
(Japanese)
The Binding Blade
Unit's speed. Determines if unit
will dodge and or double attack.*
戦闘における すばやさです
攻撃回数にかかわります
The Blazing Blade
Attack Speed.
Determines number of attacks.
戦闘における すばやさです
攻撃回数にかかわります
The Sacred Stones
Attack Speed.
Determines number of attacks.
戦闘における すばやさです
攻撃回数にかかわります
Radiant Dawn
(NTSC)
The attack speed. If it is at least 4
higher than the opponent's speed,
the unit will attack more than once.
攻撃の速さ
敵より4上回れば追撃が発生
Radiant Dawn
(PAL)
The attack speed. If it is at least 4
points higher than the opponent's speed,
the unit will attack more than once.
--
Three Houses
The unit will attack twice if its attack speed
is at least 4 more than the enemy's.
敵より4以上高いと
追撃(2回攻撃)可能。

Trivia

  • Attack speed does not technically exist in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia, with weapon weight being a straight penalty to the user's speed stat.
  • In Fates, due to the "effective speed" system, it is possible to create a situation where both the attacker and the defender double attack each other in a single round of combat. The weapons Excalibur, Chakram, and Pursuer boost both the user's and the opponent's ability to double attack by +5, so if the attacker and defender have the same speed and one of them is wielding one of these weapons, they will double each other.

Etymology and other languages

Attack speed

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack speed

--

Japanese

攻撃速度

Attack speed

Spanish

Velocidad de ataque

Attack speed

French

Vitesse d'attaque

Attack speed. Abbreviated to VA.

German

Angriffgeschwindigkeit

Attack speed

Italian

Velocità di attacco

Attack speed

Follow-up attack

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Follow-up attack

Used from Fates onward.

English
(unofficial)

Double attack

--

Japanese

追撃

Pursuit

French

• Attaque consécutive
• Double frappe

• Consecutive attack. Used in Radiant Dawn.
• Double strike. Used in Three Houses.

Effective speed

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Effective speed

--

Japanese

N/A

The Japanese version has no equivalent, instead using 追撃しにくい (difficult to pursuit) and 追撃しやすい (easy to pursuit).

French

Vitesse effective

Effective speed

German

Effektive Geschwindigkeit

Effective Speed. Abbreviated as Eff. Ges. in the game's menus.

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus