Attack⁄Speed Far Trace: Difference between revisions
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'''Attack/Speed Far Trace''' | '''Attack/Speed Far Trace''' (Japanese: {{hl|攻撃速さの遠影|Kōgeki-hayasa no en'ei}} ''Attack/Speed far image'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''A/S Far Trace 1''', '''A/S Far Trace 2''', and '''A/S Far Trace 3''' in order from lowest to highest. A/S Far Trace drops its target's [[Attack (stat)|Attack]] and [[Speed]] during combat, and allows its user to use their remaining movement after certain actions; the Attack and Speed drops increase with the skill's tier. | ||
==Data== | ==Data== | ||
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|datalast=[[Constance|Constance: Fallen Noble]] | |datalast=[[Constance|Constance: Fallen Noble]] | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{Flavor Text | {{Flavor Text | ||
|game1={{title|Heroes}}<br><small>(A/S Far Trace 1)</small> | |game1={{title|Heroes}}<br><small>(A/S Far Trace 1)</small> | ||
|english1= | |english1=Enables【Canto (Rem.)】.<br><br>Inflicts Atk/Spd-1 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement.) | ||
|japanese1= | |japanese1=【再移動(残り)】を発動可能<br><br>戦闘中、敵の攻撃、速さ-1<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り」マスを超える距離のワープ移動はできない) | ||
|- | |- | ||
|game2={{title|Heroes}}<br><small>(A/S Far Trace 2)</small> | |game2={{title|Heroes}}<br><small>(A/S Far Trace 2)</small> | ||
|english2= | |english2=Enables【Canto (Rem.)】.<br><br>Inflicts Atk/Spd-2 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement.) | ||
|japanese2= | |japanese2=【再移動(残り)】を発動可能<br><br>戦闘中、敵の攻撃、速さ-2<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り」マスを超える距離のワープ移動はできない) | ||
|- | |- | ||
|game3={{title|Heroes}}<br><small>(A/S Far Trace 3)</small> | |game3={{title|Heroes}}<br><small>(A/S Far Trace 3)</small> | ||
|english3= | |english3=Enables【Canto (Rem.)】.<br><br>Inflicts Atk/Spd-3 on foe during combat.<br><br>【Canto (Rem.)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement.) | ||
|japanese3= | |japanese3=【再移動(残り)】を発動可能<br><br>戦闘中、敵の攻撃、速さ-3<br><br>【再移動(残り)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り」マスを超える距離のワープ移動はできない) | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
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|eng-name=Attack/Speed Far Trace | |eng-name=Attack/Speed Far Trace | ||
|eng-mean=Abbreviated as '''A/S Far Trace'''. | |eng-mean=Abbreviated as '''A/S Far Trace'''. | ||
|jap-name= | |jap-name={{h|攻撃速さの遠影|Kōgeki-hayasa no en'ei}} | ||
|jap-mean= | |jap-mean=Attack/Speed far image | ||
|span-name= | |span-name=Rastro lejano Ataque/Velocidad | ||
|span-mean= | |span-mean=Attack/Speed far trace; abbreviated as '''{{lang|es|Rastro lej. A/V}}'''. | ||
|fren-name=Trace distant Attaque/Vitesse | |||
| | |fren-mean=Attack/Speed distant trace; abbreviated as '''{{lang|fr|Trace dist. A/V}}'''. | ||
| | |ger-name=Angriff/Geschwindigkeit Spur fern | ||
|ger-mean=Attack/Speed far Trace; abbreviated as '''{{lang|de|A/G Spur fern}}'''. | |||
|fren-name= | |ital-name=Scia distante Attacco/Velocità | ||
|fren-mean= | |ital-mean=Attack/Speed distant trail; abbreviated as '''{{lang|it|Scia dist. A/V}}'''. | ||
|ger-name= | |por-br-name=Rastro longe Ataque/Velocidade | ||
|ger-mean= | |por-br-mean=Attack/Speed distant trace; abbreviated as '''{{lang|pt|Rastro l. A/V}}'''. | ||
|ital-name= | |ch-trad-name={{h|攻擊速度遠影|gōngjí sùdù yuǎn yǐng}} | ||
|ital-mean= | |ch-trad-mean=Attack/Speed far image | ||
|por-br-name= | |||
|por-br-mean= | |||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
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==See also== | |||
*[[A/D Far Trace]] | |||
*[[A/R Far Trace]] | |||
*[[S/R Far Trace]] | |||
{{NavPassiveBH}} | {{NavPassiveBH}} |
Revision as of 19:29, 17 September 2021
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Attack/Speed Far Trace (Japanese: 攻撃速さの遠影 Attack/Speed far image) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are A/S Far Trace 1, A/S Far Trace 2, and A/S Far Trace 3 in order from lowest to highest. A/S Far Trace drops its target's Attack and Speed during combat, and allows its user to use their remaining movement after certain actions; the Attack and Speed drops increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (A/S Far Trace 1) |
Drops target's Attack and Speed by -1 each during combat. User can move up to [remaining movement not yet used (0 if a warping skill was used)] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than [remaining movement not yet used (0 if a warping skill was used)] squares. |
-- | -- | Cost: 60 SP | |
Heroes (A/S Far Trace 2) |
Drops target's Attack and Speed by -2 each during combat. User can move up to [remaining movement not yet used (0 if a warping skill was used)] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than [remaining movement not yet used (0 if a warping skill was used)] squares. |
-- | -- | Cost: 120 SP | |
Heroes (A/S Far Trace 3) |
Drops target's Attack and Speed by -3 each during combat. User can move up to [remaining movement not yet used (0 if a warping skill was used)] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than [remaining movement not yet used (0 if a warping skill was used)] squares. |
-- | -- | Cost: 240 SP |
Availability
Heroes
Units | Constance: Fallen Noble |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Speed Far Trace |
Abbreviated as A/S Far Trace. |
Spanish |
Rastro lejano Ataque/Velocidad |
Attack/Speed far trace; abbreviated as Rastro lej. A/V. |
French |
Trace distant Attaque/Vitesse |
Attack/Speed distant trace; abbreviated as Trace dist. A/V. |
German |
Angriff/Geschwindigkeit Spur fern |
Attack/Speed far Trace; abbreviated as A/G Spur fern. |
Italian |
Scia distante Attacco/Velocità |
Attack/Speed distant trail; abbreviated as Scia dist. A/V. |
Portuguese (Brazil) |
Rastro longe Ataque/Velocidade |
Attack/Speed distant trace; abbreviated as Rastro l. A/V. |
Traditional Chinese |
攻擊速度遠影 |
Attack/Speed far image |