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Attack/Speed Clash

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 16:26, 28 December 2022 by Thecornerman (talk | contribs)
Attack/Speed Clash

Is feh atk spd clash 1.png
Icon of the Atk/Spd Clash 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Attack/Speed Clash (Japanese: 攻撃速さの激突 Attack/Speed clash) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Spd Clash 1, Atk/Spd Clash 2, Atk/Spd Clash 3, and Atk/Spd Clash 4 in order from lowest to highest. Attack/Speed Clash skill boosts the user's attack and speed based on how many spaces the unit initiating combat moved, providing greater boosts at higher tiers; additionally, the highest tier neutralizes the user's penalties if enough spaces are moved.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Spd Clash 1)
Is feh atk spd clash 1.png Boosts user's attack and speed by (1 + [number of spaces the unit initiating combat moved; maximum 1]) each during combat. User or foe initiates combat after moving at least one space -- Cost: 60 SP
Heroes
(Atk/Spd Clash 2)
Is feh atk spd clash 2.png Boosts user's attack and speed by (3 + [number of spaces the unit initiating combat moved; maximum 2]) each during combat. User or foe initiates combat after moving at least one space -- Cost: 120 SP
Heroes
(Atk/Spd Clash 3)
Is feh atk spd clash 3.png Boosts user's attack and speed by (5 + [number of spaces the unit initiating combat moved; maximum 3]) each during combat. User or foe initiates combat after moving at least one space -- Cost: 240 SP
Heroes
(Atk/Spd Clash 4)
Is feh atk spd clash 4.png Boosts user's attack and speed by (6 + [number of spaces the unit initiating combat moved; maximum 4]) each during combat and, if the unit initiating combat moved at least two spaces, neutralizes the user's active penalties to attack and speed. User or foe initiates combat after moving at least one space -- Cost: 300 SP

Availability

Heroes

Atk/Spd Clash 1

Units Panne: Welcoming DawnSeliph: Enduring Legacy

Atk/Spd Clash 2

Units Panne: Welcoming DawnSeliph: Enduring Legacy

Atk/Spd Clash 3

Units Panne: Welcoming DawnSeliph: Enduring Legacy

Atk/Spd Clash 4

Units Seliph: Enduring Legacy

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Spd Clash 1)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 1. (X = number of spaces
from start position to end position of whoever
initiated combat; max 1.)
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の攻撃、速さ+1、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の攻撃、速さ+〇(最大1)
Heroes
(Atk/Spd Clash 2)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 3. (X = number of spaces
from start position to end position of whoever
initiated combat; max 2.)
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の攻撃、速さ+3、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の攻撃、速さ+〇(最大2)
Heroes
(Atk/Spd Clash 3)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 5. (X = number of spaces
from start position to end position of whoever
initiated combat; max 3.)
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の攻撃、速さ+5、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の攻撃、速さ+〇(最大3)
Heroes
(Atk/Spd Clash 4)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の攻撃、速さ+6、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の攻撃、速さ+〇(最大4)

〇が2以上の時、
戦闘中、自分の攻撃、速さの弱化を無効

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Speed Clash

Abbreviated as Atk/Spd Clash.

Japanese

攻撃速さの激突

Attack/Speed clash

Spanish
(Spain)

Choque Ataque/Velocidad

Attack/Speed collision; abbreviated as Choque Ata/Vel.

Spanish
(Latin America)

Duelo Ataque/Velocidad

Attack/Speed duel; abbreviated as Duelo Atq./Vel.

French

Conflit Attaque/Vitesse

Attack/Speed conflict; abbreviated as Conflit Atq/Vit.

German

Angriff/Geschwindigkeit-Impuls

Attack/Speed Impulse; abbreviated as A/G-Impuls.

Italian

Scontro Attacco/Velocità

Attack/Speed collision; abbreviated as Scontro Att/Vel.

Portuguese

Coça Ataque/Velocidade

Attack/Speed beating; abbreviated as Coça Atq./Vel.

Traditional Chinese

攻擊速度的激戰

Attack/Speed fierce battle

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Bonus DoublerC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdD Bonus DoublerDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFell WyrmscaleFire BoostFireflood BoostFirestorm BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionPart of the PlanRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterSwift SliceThunder's FistTriangle AdeptVerdict of SacaeWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Gray IllusionFlashing BladeHeavy BladeMila's Turnwheel