Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Attack/Speed Clash
| ||||
|
Attack/Speed Clash (Japanese: 攻撃速さの激突 Attack/Speed clash) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Spd Clash 1, Atk/Spd Clash 2, Atk/Spd Clash 3, and Atk/Spd Clash 4 in order from lowest to highest. Attack/Speed Clash skill boosts the user's attack and speed based on how many spaces the unit initiating combat moved, providing greater boosts at higher tiers; additionally, the highest tier neutralizes the user's penalties if enough spaces are moved.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Spd Clash 1) |
Boosts user's attack and speed by (1 + [number of spaces the unit initiating combat moved; maximum 1]) each during combat. | User or foe initiates combat after moving at least one space | -- | Cost: 60 SP | |
Heroes (Atk/Spd Clash 2) |
Boosts user's attack and speed by (3 + [number of spaces the unit initiating combat moved; maximum 2]) each during combat. | User or foe initiates combat after moving at least one space | -- | Cost: 120 SP | |
Heroes (Atk/Spd Clash 3) |
Boosts user's attack and speed by (5 + [number of spaces the unit initiating combat moved; maximum 3]) each during combat. | User or foe initiates combat after moving at least one space | -- | Cost: 240 SP | |
Heroes (Atk/Spd Clash 4) |
Boosts user's attack and speed by (6 + [number of spaces the unit initiating combat moved; maximum 4]) each during combat and, if the unit initiating combat moved at least two spaces, neutralizes the user's active penalties to attack and speed. | User or foe initiates combat after moving at least one space | -- | Cost: 300 SP |
Availability
Heroes
Atk/Spd Clash 1
Units | Panne: Welcoming Dawn • Seliph: Enduring Legacy |
Atk/Spd Clash 2
Units | Panne: Welcoming Dawn • Seliph: Enduring Legacy |
Atk/Spd Clash 3
Units | Panne: Welcoming Dawn • Seliph: Enduring Legacy |
Atk/Spd Clash 4
Units | Seliph: Enduring Legacy |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Spd Clash 1) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、速さ+1、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、速さ+〇(最大1) |
Heroes (Atk/Spd Clash 2) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、速さ+3、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、速さ+〇(最大2) |
Heroes (Atk/Spd Clash 3) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、速さ+5、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、速さ+〇(最大3) |
Heroes (Atk/Spd Clash 4) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、速さ+6、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、速さ+〇(最大4) 〇が2以上の時、 戦闘中、自分の攻撃、速さの弱化を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Speed Clash |
Abbreviated as Atk/Spd Clash. |
Japanese |
攻撃速さの激突 |
Attack/Speed clash |
Spanish (Spain) |
Choque Ataque/Velocidad |
Attack/Speed collision; abbreviated as Choque Ata/Vel. |
Spanish (Latin America) |
Duelo Ataque/Velocidad |
Attack/Speed duel; abbreviated as Duelo Atq./Vel. |
French |
Conflit Attaque/Vitesse |
Attack/Speed conflict; abbreviated as Conflit Atq/Vit. |
German |
Angriff/Geschwindigkeit-Impuls |
Attack/Speed Impulse; abbreviated as A/G-Impuls. |
Italian |
Scontro Attacco/Velocità |
Attack/Speed collision; abbreviated as Scontro Att/Vel. |
Portuguese |
Coça Ataque/Velocidade |
Attack/Speed beating; abbreviated as Coça Atq./Vel. |
Traditional Chinese |
攻擊速度的激戰 |
Attack/Speed fierce battle |