Attack/Resistance Push
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Icon of the Atk/Res Push 1 skill in Heroes.
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Type(s)
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Passive (Type A)
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Game(s)
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Attack/Resistance Push is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Res Push 1, Atk/Res Push 2, Atk/Res Push 3, and Atk/Res Push 4 in order from lowest to highest. Units with an Atk/Res Push skill boost their Attack and Resistance during combat if their HP is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Resistance boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.
Data
Game
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Icon
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Effect
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Activation
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Capacity
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Notes
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Heroes (Atk/Res Push 1)
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If user's HP is full at start of combat, boosts user's Attack and Resistance by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
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Cost: 60 SP
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Heroes (Atk/Res Push 2)
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If user's HP is full at start of combat, boosts user's Attack and Resistance by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
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Cost: 120 SP
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Heroes (Atk/Res Push 3)
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If user's HP is full at start of combat, boosts user's Attack and Resistance by +5 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
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Cost: 240 SP
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Availability
Heroes
Atk/Res Push 1
Atk/Res Push 2
Atk/Res Push 3
Atk/Res Push 4
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Atk/Res Push 1 Atk/Res Push 2 Atk/Res Push 3 Atk/Res Push 4
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Gallery
See also
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