Attack⁄Resistance Push: Difference between revisions
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'''Attack/Resistance Push''' | '''Attack/Resistance Push''' (Japanese: {{hl|攻撃魔防の渾身|Kōgeki-mabō no konshin}} ''Attack/Resistance with All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Res Push 1''', '''Atk/Res Push 2''', '''Atk/Res Push 3''', and '''Atk/Res Push 4''' in order from lowest to highest. Units with an Atk/Res Push skill boost their [[Attack (stat)|Attack]] and [[Resistance]] during combat if their [[Hit point|HP]] is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Resistance boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil. | ||
==Data== | ==Data== | ||
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|eng-name=Atk/Res Push 1<br>Atk/Res Push 2<br>Atk/Res Push 3<br>Atk/Res Push 4 | |eng-name=Atk/Res Push 1<br>Atk/Res Push 2<br>Atk/Res Push 3<br>Atk/Res Push 4 | ||
|eng-mean= | |eng-mean= | ||
|jap-name= | |jap-name={{hl|攻撃魔防の渾身|Kōgeki-mabō no konshin}} | ||
|jap-mean= | |jap-mean=Attack/Resistance with All One's Might | ||
|span-name= | |span-name= | ||
|span-mean= | |span-mean= | ||
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==See also== | ==See also== | ||
* [[Attack/Speed Push]] | |||
* [[Attack/Defense Push]] | |||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 19:56, 20 September 2020
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Attack/Resistance Push (Japanese: 攻撃魔防の渾身 Attack/Resistance with All One's Might) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Res Push 1, Atk/Res Push 2, Atk/Res Push 3, and Atk/Res Push 4 in order from lowest to highest. Units with an Atk/Res Push skill boost their Attack and Resistance during combat if their HP is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Resistance boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Atk/Res Push 1) |
If user's HP is full at start of combat, boosts user's Attack and Resistance by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | -- | -- | Cost: 60 SP | |
Heroes (Atk/Res Push 2) |
If user's HP is full at start of combat, boosts user's Attack and Resistance by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | -- | -- | Cost: 120 SP | |
Heroes (Atk/Res Push 3) |
If user's HP is full at start of combat, boosts user's Attack and Resistance by +5 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | -- | -- | Cost: 240 SP |
Availability
Heroes
Atk/Res Push 1
Units | Brady: Daunting Priest • Eremyia: Bishop of Woe • Leif: Unifier of Thracia • Micaiah: Dawn Wind's Duo |
Atk/Res Push 2
Units | Brady: Daunting Priest • Eremyia: Bishop of Woe • Leif: Unifier of Thracia • Micaiah: Dawn Wind's Duo |
Atk/Res Push 3
Units | Brady: Daunting Priest • Eremyia: Bishop of Woe • Leif: Unifier of Thracia • Micaiah: Dawn Wind's Duo |
Atk/Res Push 4
Units | Leif: Unifier of Thracia • Micaiah: Dawn Wind's Duo |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Res Push 1 |
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