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Attack⁄Resistance Ideal: Difference between revisions
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Revision as of 04:00, 30 May 2021
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Attack/Resistance Ideal is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Res Ideal 1, Atk/Res Ideal 2, Atk/Res Ideal 3, and Atk/Res Ideal 4 in order from lowest to highest. Units with an Atk/Res Ideal skill boost their Attack and Resistance during combat whenever its user has either full HP or any active bonuses on it; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase should both activation criteria be active at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Res Ideal 1) |
If user has either full HP or an active bonus applied to it, boosts user's Attack and Resistance by +3 each during combat. | -- | -- | Cost: 60 SP | |
Heroes (Atk/Res Ideal 2) |
If user has either full HP or an active bonus applied to it, boosts user's Attack and Resistance by +4 each during combat. | -- | -- | Cost: 120 SP | |
Heroes (Atk/Res Ideal 3) |
If user has either full HP or an active bonus applied to it, boosts user's Attack and Resistance by +5 each during combat. | -- | -- | Cost: 240 SP | |
Heroes (Atk/Res Ideal 4) |
If user has either full HP or an active bonus applied to it, boosts user's Attack and Resistance by +7 each during combat, plus an additional +2 each should both potential activation criteria be active at once. | -- | -- | Cost: 300 SP |
Availability
Heroes
Units | Ashera: Order Goddess |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Res Ideal 1 |
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