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Attack⁄Resistance Ideal: Difference between revisions

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Revision as of 04:00, 30 May 2021

Attack/Resistance Ideal

Is feh atk res ideal 1.png
Icon of the Atk/Res Ideal 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Attack/Resistance Ideal is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Res Ideal 1, Atk/Res Ideal 2, Atk/Res Ideal 3, and Atk/Res Ideal 4 in order from lowest to highest. Units with an Atk/Res Ideal skill boost their Attack and Resistance during combat whenever its user has either full HP or any active bonuses on it; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase should both activation criteria be active at once.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Res Ideal 1)
Is feh atk res ideal 1.png If user has either full HP or an active bonus applied to it, boosts user's Attack and Resistance by +3 each during combat. -- -- Cost: 60 SP
Heroes
(Atk/Res Ideal 2)
Is feh atk res ideal 2.png If user has either full HP or an active bonus applied to it, boosts user's Attack and Resistance by +4 each during combat. -- -- Cost: 120 SP
Heroes
(Atk/Res Ideal 3)
Is feh atk res ideal 3.png If user has either full HP or an active bonus applied to it, boosts user's Attack and Resistance by +5 each during combat. -- -- Cost: 240 SP
Heroes
(Atk/Res Ideal 4)
Is feh atk res ideal 4.png If user has either full HP or an active bonus applied to it, boosts user's Attack and Resistance by +7 each during combat, plus an additional +2 each should both potential activation criteria be active at once. -- -- Cost: 300 SP

Availability

Heroes

Units Ashera: Order Goddess


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Atk/Res Ideal 1
Atk/Res Ideal 2
Atk/Res Ideal 3
Atk/Res Ideal 4

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Gallery

See also

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