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Attack/Resistance Catch
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Attack/Resistance Catch is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Res Catch 1, Atk/Res Catch 2, Atk/Res Catch 3, and Atk/Res Catch 4 in order from lowest to highest. Units with an Atk/Res Catch skill boost their Attack and Resistance during combat whenever its target has either full HP or any active penalties on it; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Atk/Res Catch 1) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Resistance by +3 each during combat. | -- | -- | Cost: 60 SP | |
Heroes (Atk/Res Catch 2) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Resistance by +4 each during combat. | -- | -- | Cost: 120 SP | |
Heroes (Atk/Res Catch 3) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Resistance by +5 each during combat. | -- | -- | Cost: 240 SP | |
Heroes (Atk/Res Catch 4) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Resistance by +7 each during combat, plus an additional +2 each should both potential activation criteria be active at once. | -- | -- | Cost: 300 SP |
Availability
Heroes
Units | Hapi: Drawn-Out Sigh |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Res Catch 1 |
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