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Attack⁄Resistance Catch: Difference between revisions
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|image=[[File:Is feh atk res catch 1.png]] | |image=[[File:Is feh atk res catch 1.png]] | ||
|caption=Icon of the Atk/Res Catch 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Res Catch 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Resistance Catch''' | '''Attack/Resistance Catch''' (Japanese: {{hl|攻撃魔防の機先|Kōgeki-mabō no kisen}} ''Attack/Magic defense delay'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Catch 1''', '''Atk/Res Catch 2''', '''Atk/Res Catch 3''', and '''Atk/Res Catch 4''' in order from lowest to highest. Atk/Res Catch boosts its user's [[attack (stat)|attack]] and [[resistance]] when the foe has full [[HP]] or any active penalties; the size of the boosts increases with the skill's tier, with the fourth tier providing a larger boost if both potential activation criteria are true at once. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Res Catch 1 | ||
|type=A | |||
| | |effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +3 each to user's [[attack (stat)|attack]] and [[resistance]] during combat. | ||
| | |sp=60 | ||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
|skill=Atk/Res Catch 2 | |||
| | |type=A | ||
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] during combat. | |||
| | |sp=120 | ||
|pre=[[Attack⁄Resistance Catch|Atk/Res Catch 1]] | |||
| | |use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | ||
| | }} | ||
| | {{PassiveDataCell FEH | ||
|skill=Atk/Res Catch 3 | |||
| | |type=A | ||
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +5 each to user's [[attack (stat)|attack]] and [[resistance]] during combat. | |||
| | |sp=240 | ||
| | |pre=[[Attack⁄Resistance Catch|Atk/Res Catch 2]] | ||
| | |use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Atk/Res Catch 4 | |||
|type=A | |||
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +7 each to user's [[attack (stat)|attack]] and [[resistance]] during combat.<br>If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's attack and resistance during combat. | |||
|sp=300 | |||
|pre=[[Attack⁄Resistance Catch|Atk/Res Catch 3]] | |||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
|- | |- | ||
| | |trial1=[[The Prince's Secret]]: 10,000 points | ||
|- | |- | ||
| | |seal1=100 {{Badge|Transparent}}, 20 {{GreatBadge|Transparent}}, 20 {{SacredCoin}} | ||
| | |seal2=200 {{Badge|Transparent}}, 60 {{GreatBadge|Transparent}}, 50 {{SacredCoin}}, [[Attack⁄Resistance Catch|Atk/Res Catch 1]] seal | ||
| | |seal3=1,000 {{Badge|Transparent}}, 400 {{GreatBadge|Transparent}}, 100 {{SacredCoin}}, [[Attack⁄Resistance Catch|Atk/Res Catch 2]] seal | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Catch 1)</small> | |||
|english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Res+3<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、魔防+3<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Catch 2)</small> | |||
|english=At start of combat, if foe’s HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Res+4<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、魔防+4<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Catch 3)</small> | |||
|english=At start of combat, if foe’s HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Res+5<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、魔防+5<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Catch 4)</small> | |||
|english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Res+7<br>to unit during combat. At start of combat, if<br>foe's HP = 100% and【Penalty】is active on<br>foe, grants an additional Atk/Res+2 to unit<br>during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、魔防+7<br><br>敵のHPが100%で戦闘開始時、かつ<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、さらに自分の攻撃、魔防+2<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name= | |eng-name=Attack/Resistance Catch | ||
|eng=mean= | |eng=mean=Abbreviated as ''Atk/Res Catch''. | ||
| | |jpn-name={{h|攻撃魔防の機先|Kōgeki-mabō no kisen}} | ||
| | |jpn-mean=Attack/Magic defense delay | ||
| | |span-sp-name=Captura Ataque/Resistencia | ||
| | |span-sp-mean=Attack/Resistance capture; abbreviated as ''{{lang|es|Captura Ata/Res}}''. | ||
|span-sp-name= | |span-la-name=Presa Ataque/Resistencia | ||
|span-sp-mean= | |span-la-mean=Attack/Resistance capture; abbreviated as ''{{lang|es|Presa Atq./Res.}}'' | ||
|span-la-name= | |fren-name=Prise Attaque/Résistance | ||
|span-la-mean= | |fren-mean=Attack/Resistance hold; abbreviated as ''{{lang|fr|Prise Atq/Rés}}''. | ||
|fren-name= | |ger-name=Angriff/Resistenz-Fang | ||
|fren-mean= | |ger-mean=Attack/Resistance Hold; abbreviated as ''{{lang|de|Agr./Res.-Fang}}''. | ||
|ger-name= | |ital-name=Cogli Attacco/Resistenza | ||
|ger-mean= | |ital-mean=Grasped Attack/Resistance; abbreviated as ''{{lang|it|Cogli Att/Res}}''. | ||
|ital-name= | |por-name=Captura Ataque/Resistência | ||
|ital-mean= | |por-mean=Attack/Resistance capture; abbreviated as ''{{lang|pt|Capt. Atq./Res.}}'' | ||
|por- | |ch-trad-name={{h|攻擊魔防的先機|gōngjí mófáng de xiānjī}} | ||
| | |ch-trad-mean=Attack/Magic defense key movement | ||
}} | }} | ||
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*[[Atk/Spd Catch]] | *[[Atk/Spd Catch]] | ||
*[[Atk/Def Catch]] | *[[Atk/Def Catch]] | ||
*[[Spd/Def Catch]] | |||
*[[Spd/Res Catch]] | |||
*[[Def/Res Catch]] | *[[Def/Res Catch]] | ||
{{NavPassiveAH}} | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Latest revision as of 19:05, 19 October 2023
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Attack/Resistance Catch (Japanese: 攻撃魔防の機先 Attack/Magic defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Catch 1, Atk/Res Catch 2, Atk/Res Catch 3, and Atk/Res Catch 4 in order from lowest to highest. Atk/Res Catch boosts its user's attack and resistance when the foe has full HP or any active penalties; the size of the boosts increases with the skill's tier, with the fourth tier providing a larger boost if both potential activation criteria are true at once.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Res Catch 1) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +3 each to user's attack and resistance during combat. | 60 | -- | ✓ | -- | ||
Heroes (Atk/Res Catch 2) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +4 each to user's attack and resistance during combat. | 120 | Atk/Res Catch 1 | ✓ | -- | ||
Heroes (Atk/Res Catch 3) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +5 each to user's attack and resistance during combat. | 240 | Atk/Res Catch 2 | ✓ | -- | ||
Heroes (Atk/Res Catch 4) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +7 each to user's attack and resistance during combat. If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's attack and resistance during combat. |
300 | Atk/Res Catch 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Atk/Res Catch 1 | Atk/Res Catch 2 | Atk/Res Catch 3 | Atk/Res Catch 4 | |
Unit (★★★★) | Naga: Harvest Divinity • Vanessa: Dutiful Rider | Naga: Harvest Divinity • Vanessa: Dutiful Rider | Naga: Harvest Divinity | — |
Unit (★★★★★) | Hapi: Drawn-Out Sigh • Laegjarn: Flame and Frost • Letizia: Curse Director • Micaiah: Wavecrest Maiden | Hapi: Drawn-Out Sigh • Laegjarn: Flame and Frost • Letizia: Curse Director • Micaiah: Wavecrest Maiden | Hapi: Drawn-Out Sigh • Laegjarn: Flame and Frost • Letizia: Curse Director • Micaiah: Wavecrest Maiden • Vanessa: Dutiful Rider | Hapi: Drawn-Out Sigh • Laegjarn: Flame and Frost • Letizia: Curse Director • Micaiah: Wavecrest Maiden |
Tempest Trials | The Prince's Secret: 10,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Atk/Res Catch 1 seal | 1,000 , 400 , 100 , Atk/Res Catch 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Catch 1) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Res Catch 2) |
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Res Catch 3) |
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Res Catch 4) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の攻撃、魔防+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Catch |
-- |
Japanese |
攻撃魔防の機先 |
Attack/Magic defense delay |
Spanish (Spain) |
Captura Ataque/Resistencia |
Attack/Resistance capture; abbreviated as Captura Ata/Res. |
Spanish (Latin America) |
Presa Ataque/Resistencia |
Attack/Resistance capture; abbreviated as Presa Atq./Res. |
French |
Prise Attaque/Résistance |
Attack/Resistance hold; abbreviated as Prise Atq/Rés. |
German |
Angriff/Resistenz-Fang |
Attack/Resistance Hold; abbreviated as Agr./Res.-Fang. |
Italian |
Cogli Attacco/Resistenza |
Grasped Attack/Resistance; abbreviated as Cogli Att/Res. |
Portuguese |
Captura Ataque/Resistência |
Attack/Resistance capture; abbreviated as Capt. Atq./Res. |
Traditional Chinese |
攻擊魔防的先機 |
Attack/Magic defense key movement |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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