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Attack⁄Defense Solo: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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'''Attack/Defense Solo''' | '''Attack/Defense Solo''' (Japanese: {{hl|攻撃守備の孤軍|Kōgeki-shubi no kogun}} ''Attack/Defense Lone Force'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Def Solo 1''', '''Atk/Def Solo 2''', '''Atk/Def Solo 3''', and '''Atk/Def Solo 4''' in order from lowest to highest. Units with an Atk/Def Solo skill boost their [[Attack (stat)|Attack]] and [[Defense]] during combat provided they do not have an adjacent ally; the size of the Attack and Defense boosts are affected by the skill's tier. | ||
==Data== | ==Data== | ||
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|eng-name=Atk/Def Solo 1<br>Atk/Def Solo 2<br>Atk/Def Solo 3<br>Atk/Def Solo 4 | |eng-name=Atk/Def Solo 1<br>Atk/Def Solo 2<br>Atk/Def Solo 3<br>Atk/Def Solo 4 | ||
|eng-mean= | |eng-mean= | ||
|jap-name= | |jap-name={{hl|攻撃守備の孤軍|Kōgeki-shubi no kogun}} | ||
|jap-mean= | |jap-mean=Attack/Defense Lone Force | ||
|span-name= | |span-name= | ||
|span-mean= | |span-mean= | ||
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==See also== | ==See also== | ||
* [[Attack/Speed Solo]] | |||
* [[Attack/Resistance Solo]] | |||
* [[Defense/Resistance Solo]] | |||
* [[Speed/Defense Solo]] | |||
* [[Speed/Resistance Solo]] | |||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 01:28, 22 September 2020
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Attack/Defense Solo (Japanese: 攻撃守備の孤軍 Attack/Defense Lone Force) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Def Solo 1, Atk/Def Solo 2, Atk/Def Solo 3, and Atk/Def Solo 4 in order from lowest to highest. Units with an Atk/Def Solo skill boost their Attack and Defense during combat provided they do not have an adjacent ally; the size of the Attack and Defense boosts are affected by the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Def Solo 1) |
Boosts user's Attack and Defense by +2 each during combat if user is not adjacent to an ally. | -- | -- | Cost: 60 SP | |
Heroes (Atk/Def Solo 2) |
Boosts user's Attack and Defense by +4 each during combat if user is not adjacent to an ally. | -- | -- | Cost: 120 SP | |
Heroes (Atk/Def Solo 3) |
Boosts user's Attack and Defense by +6 each during combat if user is not adjacent to an ally. | -- | -- | Cost: 240 SP |
Availability
Heroes
Atk/Def Solo 1
Units | Edelgard: The Future • Ephraim: Sparkling Gallantly • Perceval: Knightly Ideal • Ryoma: Samurai at Ease • Shinon: Scathing Archer • Veronica: Harmonic Pirates |
Atk/Def Solo 2
Units | Edelgard: The Future • Ephraim: Sparkling Gallantly • Perceval: Knightly Ideal • Ryoma: Samurai at Ease • Shinon: Scathing Archer • Veronica: Harmonic Pirates |
Atk/Def Solo 3
Units | Edelgard: The Future • Ephraim: Sparkling Gallantly • Perceval: Knightly Ideal • Ryoma: Samurai at Ease • Shinon: Scathing Archer • Veronica: Harmonic Pirates |
Atk/Def Solo 4
Units | Shinon: Scathing Archer • Veronica: Harmonic Pirates |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Def Solo 1 |
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