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Attack/Defense Push
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Attack/Defense Push is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Def Push 1, Atk/Def Push 2, and Atk/Def Push 3 in order from lowest to highest. Units with an Atk/Def Push skill boost their Attack and Defense during combat if their HP is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Defense boosts increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Atk/Def Push 1) |
If user's HP is full at start of combat, boosts user's Attack and Defense by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | -- | -- | Cost: 60 SP | |
Heroes (Atk/Def Push 2) |
If user's HP is full at start of combat, boosts user's Attack and Defense by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Bruno: Masked Hare |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Def Push 1 |
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