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Attack⁄Defense Push: Difference between revisions
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'''Attack/Defense Push''' | '''Attack/Defense Push''' (Japanese: {{hl|攻撃守備の渾身|Kōgeki-shubi no konshin}} ''Attack/Defense With All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Def Push 1''', '''Atk/Def Push 2''', '''Atk/Def Push 3''', and '''Atk/Def Push 4''' in order from lowest to highest. Units with an Atk/Def Push skill boost their [[Attack (stat)|Attack]] and [[Defense]] during combat if their [[Hit point|HP]] is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Defense boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil. | ||
==Data== | ==Data== | ||
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|eng-name=Atk/Def Push 1<br>Atk/Def Push 2<br>Atk/Def Push 3 | |eng-name=Atk/Def Push 1<br>Atk/Def Push 2<br>Atk/Def Push 3 | ||
|eng-mean= | |eng-mean= | ||
|jap-name= | |jap-name={{hl|攻撃守備の渾身|Kōgeki-shubi no konshin}} | ||
|jap-mean= | |jap-mean=Attack/Defense With All One's Might | ||
|span-name= | |span-name= | ||
|span-mean= | |span-mean= | ||
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==See also== | ==See also== | ||
* [[Attack/Resistance Push]] | |||
* [[Attack/Speed Push]] | |||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 19:52, 20 September 2020
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Attack/Defense Push (Japanese: 攻撃守備の渾身 Attack/Defense With All One's Might) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Def Push 1, Atk/Def Push 2, Atk/Def Push 3, and Atk/Def Push 4 in order from lowest to highest. Units with an Atk/Def Push skill boost their Attack and Defense during combat if their HP is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Defense boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Def Push 1) |
If user's HP is full at start of combat, boosts user's Attack and Defense by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | -- | -- | Cost: 60 SP | |
Heroes (Atk/Def Push 2) |
If user's HP is full at start of combat, boosts user's Attack and Defense by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | -- | -- | Cost: 120 SP |
Availability
Heroes
Atk/Def Push 1
Units | Bramimond: The Enigma • Bruno: Masked Hare |
Atk/Def Push 2
Units | Bramimond: The Enigma • Bruno: Masked Hare |
Atk/Def Push 3
Units | Bramimond: The Enigma • Bruno: Masked Hare |
Atk/Def Push 4
Units | Bramimond: The Enigma |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Def Push 1 |
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