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Arete Undone

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Arete Undone (Japanese: 眷属シェンメイ Servant Shenmei) is the twenty-third chapter of the Revelation campaign of Fire Emblem Fates. In this chapter, Corrin and the group confronts Arete one last time before entering Castle Gyges.

Arete Undone

Cm fe14r 23.png

Location

Floating Bridge

Boss(es)

Arete

Previous chapter(s)

Memories

Next chapter(s)

Days Lost

I knew you wouldn't listen to reason. That's why I brought a friend of yours.
— Arete

Plot

Main article: Arete Undone/Script

Corrin notices that Ryoma appears distraught, and asks him what he's thinking of. Ryoma responds that he was thinking of Scarlet, and how they still do not yet know who killed her. Corrin asks if a Vallite soldier killed her, but Ryoma tells them that her killer must be a spy within their ranks, given that their group were the only people to jump down the canyon. Gunter also reiterates that Corrin stated they were attacked as they fell. Ryoma remarks that he hadn't spoken out about it since Corrin wanted everyone to build a sense of trust with each other. Corrin thanks Ryoma for warning them of this. As they move forward, Arete appears in front of them, threatening to kill them. When Azura refuses to back down, Arete hints at having "a friend of theirs". Corrin and the army then battle Arete once more.

As Arete lays dying, she begins to remember Azura as her daughter, to the surprise of Azura herself. Corrin urges her to reconcile with her mother. Arete apologizes to Azura for leaving her alone, though Azura responds that, with the other royals around, she never felt alone. As Arete dissipates into water, she tells Azura how proud she is of her. Corrin declares that Anankos will pay for this tragedy.

Summary

When Corrin's army nears the Vallite castle, they encounter Azura's mother, Arete. She is defeated and withdraws, but her presence shocks Azura.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize Arete's fort Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–14 {{{partner}}} {{{other}}} 38+10

Initial Bridge movement

Map dimensions:
20 columns by 28 rows

At the end of each turn, the stone bridges will alternate to one of their two positions.

Character data

Characters
New units
Flora
 
Maid
HP
30
Inventory
--
Level
7
Upon reaching this chapter, upgrade the Ballista, Fire Orb, or Launcher to level 3, then complete one battle and meet in the player's My Castle
Required characters
 
Available characters
                                         

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
  Silver Yumi Dropped by enemy Sniper
  Spy's Yumi Dropped by enemy Sniper
  Swordcatcher Dropped by enemy Spear Master
  Silver Shuriken Dropped by enemy Master Ninja
  Snake Spirit Dropped by enemy Onmyoji
  10000G Open upper chest on the western isle
  Ragnarok Open lower chest on the western isle
  Chakram Open chest on the southwestern isle

Event tile and Dragon Vein data

There are no event tiles or Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Arete Strategist 12 1 41 14 24+2 21 18 10 19 28 -   Ragnarok  Fortify  Enfeeble
  Magic +2
Stands on a fort, the chapter's seize point.
  Vallite Great Master 8 1 43 22 17 18 20 13 18+1 20+1 6   Silver Naginata  Sun Festal
Immediately begins moving unprovoked.
  Vallite Sniper 10 1 45 22 0 24 21 10 21 13+2 6   Silver Yumi 
Immediately begins moving unprovoked.
  Vallite Swordmaster 10 2 42 21 2 20 25+1 14 17−1 18−1 6   Dual Katana
• The southern one begins moving if a nearby Onmyoji or Swordmaster is provoked.
• The northern one begins moving if the nearby Onmyoji is provoked.
  Vallite Oni Chieftain 9 1 43 25 16 12 18 4 25 17 6   Steel Club  Rat Spirit
Begins moving if the nearby Basara, Spear Master, or Oni Chieftain, or a Sniper or Spear Master south of him is provoked.
  Vallite Basara 9 1 46 22 18 18 21 16 21+1 21+1 6   Silver Naginata  Rat Spirit
Begins moving if a nearby Oni Chieftain or Spear Master, or a Sniper or Spear Master south of him is provoked.
  Vallite Mechanist 9 1 43 22 0 20 15+2 10 22 15 7   Steel Shuriken  Steel Yumi
Immediately begins moving unprovoked.
  Vallite Kinshi Knight 8 1 39 16 1 20 17 14 14+1 19+1 8   Silver Naginata  Steel Yumi
Immediately begins moving unprovoked.
  Scarlet Wyvern Lord 8 1 37 22 4 17 15 14 26 7 8   Steel Axe  Tomahawk
Immediately begins moving unprovoked.
  Vallite Swordmaster 10 1 42 21 2 20 25+1 14 17−1 18−1 6   Silver Katana
Begins moving if the nearby Swordmaster is provoked.
  Vallite Swordmaster 9 2 42 21 2 20 25+1 13 16−1 17−1 6   Silver Katana
• The northern one begins moving if the nearby Swordmaster is provoked.
• The southwestern one begins moving if a nearby Swordmaster or Onmyoji is provoked.
  Vallite Onmyoji 8 2 36 0 23 18 19+1 7 11 20 6   Tiger Spirit  Sun Festal
• The southwestern one begins moving if the nearby Swordmaster is provoked.
• The northeastern one begins moving if a nearby Master of Arms is provoked.
  Vallite Master of Arms 10 1 47 24 0 18 20+1 11 23−1 13−1 6   Silver Katana  Iron Naginata  Iron Club
Begins moving if the nearby Master of Arms is provoked.
  Vallite Master of Arms 9 1 46 24 0 18 19+1 11 23−1 12−1 6   Steel Katana  Iron Naginata  Iron Club
Begins moving if the nearby Master of Arms is provoked.
  Vallite Onmyoji 8 1 36 0 23 18 19 7 11 20+1 6   Rabbit Spirit  Wane Festal
Begins moving if a nearby Swordmaster is provoked.
  Vallite Swordmaster 9 1 42 21 2 20 25+1 13 16−1 17−1 6   Steel Katana
Begins moving if a nearby Swordmaster or Onmyoji is provoked.
  Vallite Sniper 9 1 44 22 0 24 21 10 21 13+2 6   Spy's Yumi 
Begins moving if the nearby Swordmaster or Great Master is provoked.
  Vallite Swordmaster 10 1 42 21 2 20 25+1 14 17−1 18−1 6   Steel Katana
Begins moving if the nearby Sniper or Great Master is provoked.
  Vallite Great Master 8 1 43 22 17 18 20 13 18+1 20+1 6   Steel Naginata  Wane Festal
Begins moving if the nearby Sniper or Swordmaster is provoked.
  Vallite Spear Master 9 1 43 26 0 22 21 10 21+1 14+1 6   Silver Naginata
Begins moving if a nearby Spear Master is provoked.
  Vallite Spear Master 10 2 44 27 0 23 21 10 22+1 14+1 6   Steel Naginata
• The southwestern one begins moving if a nearby Spear Master is provoked.
• The northeastern one begins moving if the nearby Sniper or Spear Master is provoked.
  Vallite Spear Master 10 1 44 27 0 23 21 10 22+1 14+1 6   Silver Naginata
Begins moving if a nearby Spear Master is provoked.
  Vallite Sniper 9 1 44 22 0 24 21 10 21 13+2 6   Steel Yumi
Begins moving if a nearby Spear Master is provoked.
  Vallite Spear Master 9 1 43 26 0 22 21 10 21+1 14+1 6   Swordcatcher 
Begins moving if the nearby Sniper or Spear Master is provoked.
  Vallite Spear Master 9 1 43 26 0 22 21 10 21+1 14+1 6   Steel Naginata
Begins moving if a nearby Oni Chieftain or Basara is provoked.
  Vallite Oni Chieftain 10 1 43 26 17 13 19 4 26 18 6   Great Club  Rat Spirit
Begins moving if the nearby Oni Chieftain, Basara, or Spear Master is provoked.
  Vallite Master Ninja 10 1 40 19 0 24 25+2 9 15 26 6   Silver Shuriken   Steel Katana
Begins moving if the nearby Basara or Mechanist is provoked.
  Vallite Basara 9 1 46 22 18 18 21 16 21+1 21+1 6   Steel Naginata  Rat Spirit
Begins moving if the nearby Master Ninja or Mechanist is provoked.
  Vallite Mechanist 10 1 44 22 0 20 16+2 10 22 16 7   Steel Shuriken  Steel Yumi
Begins moving if the nearby Master Ninja or Basara is provoked.
  Vallite Master of Arms 10 2 47 24 0 18 20+1 11 23−1 13−1 6   Steel Katana  Steel Naginata  Steel Club
The right one begins moving if the nearest Onmyoji or Master of Arms is provoked.
  Vallite Master of Arms 9 1 46 24 0 18 19+1 11 23−1 12−1 6   Silver Katana  Steel Naginata  Steel Club
Begins moving if the nearby Onmyoji or the Master of Arms right of him is provoked.
  Vallite Falcon Knight 9 1 40 17 15 17 22 16 16+1 27+1 8   Steel Naginata  Sun Festal
--
  Vallite Onmyoji 8 1 36 0 23 18 19+1 7 11 20+1 6   Snake Spirit   Sun Festal
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Vallite Basara 9 2 46 22 18 18 21 16 21+1 21+1 6   Steel Naginata  Rat Spirit
--
  Vallite Master Ninja 9 2 39 18 0 24 25+2 9 14 23 6   Steel Shuriken  Steel Katana
--
  Vallite Mechanist 10 1 44 22 0 20 16+2 10 22 16 7   Steel Shuriken  Steel Yumi
--
  Vallite Master Ninja 10 1 40 19 0 24 25+2 9 15 26 6   Steel Shuriken  Steel Katana
--
  Vallite Master of Arms 10 1 47 24 0 18 20+1 11 23−1 13−1 6   Steel Katana  Steel Naginata  Iron Club
--
  Vallite Merchant 9 1 46 24 0 14 15 12 23+1 16+1 6   Steel Naginata  Steel Yumi
--
  Vallite Falcon Knight 8 1 40 17 14 16 22 15 16+1 26+1 8   Steel Naginata  Sun Festal
--
  Vallite Falcon Knight 10 1 41 18 15 17 23 16 17+1 27+1 8   Steel Naginata  Sun Festal
--

Reinforcements

  • Turn 10
    • 1 Basara from the fort on the northwestern isle
    • 1 Master Ninja from the fort on the western isle
  • Turn 13
    • 1 Basara from the upper fort on the southwestern isle
    • 1 Mechanist from the lower fort on the southwestern isle
  • Turn 16
  • Turn 19
    • 1 Merchant from the center-left fort on the central isle
    • 1 Master Ninja from the center-right fort on the central isle
  • Turn 22

Boss data

Main article: Arete

Normal Hard Lunatic

 
    Strategist
Level 12
Movement -
Stats
Max HP 41 Speed 18
Strength 14 Luck 10
Magic 24+2 Defense 19
Skill 21 Resistance 28
Inventory Skills
  Ragnarok
  Fortify
  Enfeeble
  Magic +2
Weapon Levels
  --   --   --   --
  B   A   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • Unusually for a Revelation main story chapter, this chapter's map cannot be revisited for skirmishes; this is likely due to the map's bridge gimmick leaving no sizable portion of the map available for a skirmish to viably take place.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Arete Undone

--

Japanese

眷属シェンメイ

Servant Shenmei

Spanish

Arete expuesta

Arete exposed

French

La fin d'Arete

The end of Arete

German

Arete fällt

Arete falls

Italian

La fine di Arete

The end of Arete

Korean

권속 아레테

Family Arete

Gallery

References

← Memories • Arete Undone • Days Lost →
Fire Emblem Fates
Playable characters Birthright
 
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
 
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
 
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
 
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
 
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
 
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions  : Invasion 1Invasion 2Invasion 3 : Invasion 1Invasion 2Invasion 3 : Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack