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Anri's Way (chapter): Difference between revisions

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(Created page with "{{stub}} {{Chapter Infobox |title=Anri's Way |image= |location=Mamorthod Desert |new units=Jake{{hover|*|FE12 only}} |boss=None }} ==Plot== {{main|Anri's Way/Script}} {{s...")
 
m (Text replacement - "<small>(sidequest)</small>" to "<small>(side quest)</small>")
 
(75 intermediate revisions by 13 users not shown)
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{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Anri's Way
|title=Anri's Way
|image=
|image=[[File:Cm fe12 11.png|200px]]
|location=Mamorthod Desert
|location=Mamorthod
|new units=[[Jake]]{{hover|*|FE12 only}}
|new units=[[Jake]] <small>(only in ''New Mystery of the Emblem'')</small>
|boss=None
|boss=[[Wyvern]]
|previous=*[[Two Sorcerers]]
*[[The Mask Laughs]] <small>(side quest)</small>
|next=[[Graveyard of Fire Dragons]]
}}
}}
'''Anri's Way''' (Japanese: {{hl|アンリの道|Anri no michi}} ''Anri's Way'') is the eleventh chapter of {{FE3}} Book&nbsp;II and {{FE12}}.


==Plot==
==Plot==
{{main|Anri's Way/Script}}
{{main|Anri's Way (chapter)/Script|Anri's Way (chapter)/Conversations}}
{{sectstub}}
Marth's army begins to follow Anri's path through across the Mamorthod Desert towards the Tower of Thabes, in order to retrieve the [[Lightsphere]] with which to defeat Hardin. Jagen recounts the first part of the story of Anri: when the Holy Kingdom of Archanea was defeated by the dragon tribe, Princess [[Artemis]] took refuge in the small city of Altea. Hearing this, Duke [[Caldas]] of Altea raised a liberation army, meeting with success thanks to the [[Binding Shield]]. However, [[Medeus]] moved out and the tides turned against them. [[Gotoh]] told the army of the [[Falchion (Archanea)|Falchion]] in the Ice Dragons' Temple to the north that could defeat Medeus, and Anri departed on the journey to retrieve it.
 
Marth and his army make their way to the Tower of Thabes, where they meet [[Xane]], who briefly fools Marth with the guise of [[Tiki]] before revealing himself and promising to lead Marth to Gotoh.


==Chapter data==
==Chapter data==
{{ChapDataMap
{{Tab
|victory=Sieze
|header=Chapter data
|defeat=Marth dies
|default=2
|ally=12
|tab1=''Mystery of the Emblem''
|other=0
|tab2=''New Mystery of the Emblem''
|content1={{ChapData
|victory=Seize
|defeat=[[Marth]] dies
|ally=1–12
|enemy=21
|enemy=21
|map=[[File:Cm fe03 b2 11.png]]
|map=[[File:Cm fe03 b2 11.png]]
|col=30
|row=30
}}
|content2={{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–11{{h|+1|Upon Jake being recruited}}
|enemy=29{{h|−1|Upon Jake being recruited}}
|map=[[File:Cm fe12 11.png|512px]]
|col=30
|row=30
}}
|content2={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–11{{h|+1|Upon Jake being recruited}}
|enemy=31{{h|−1|Upon Jake being recruited}}
|map=[[File:Cm fe12 11 h.png|512px]]
|col=30
|row=30
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–11{{h|+1|Upon Jake being recruited}}
|enemy=32{{h|−1|Upon Jake being recruited}}
|map=[[File:Cm fe12 11 m.png|512px]]
|col=30
|row=30
}}
|content4={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–11{{h|+1|Upon Jake being recruited}}
|enemy=34{{h|−1|Upon Jake being recruited}}
|map=[[File:Cm fe12 11 l.png|512px]]
|col=30
|row=30
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|default=2
|default=2
|width=100%
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapChars
|content1={{ChapChars
|newunits=0
|game#=03
|game#=03
|return1=marth 02
|forced1=marth 02
|return1article=Marth
|forced1article=Marth
|return2=luke
|return1=luke
|return3=arran
|return2=arran
|return4=cecil
|return3=cecil
|return5=roderick
|return4=roderick
|return6=gordin
|return5=gordin
|return7=raian
|return6=ryan
|return8=draug
|return7=draug
|return9=malliesia
|return8=marisha
|return10=catria
|return9=catria
|return11=warren
|return10=warren
|return12=linde 02
|return11=linde 02
|return12article=Linde
|return11article=Linde
|return13=palla
|return12=palla
|return14=julian
|return13=julian
|return15=matthis
|return14=matthis
|return16=ogma
|return15=ogma
|return17=yumina
|return16=yuliya
|return18=yubello
|return17=jubelo
|return19=sirius
|return18=sirius
|return20=castor
|return19=castor
|return21=caeda 02
|return20=caeda 02
|return21article=Caeda
|return20article=Caeda
|return22=rickard
|return21=rickard
|return23=samto
|return22=samuel
|return24=wendell
|return23=wendell
|return25=navarre
|return24=navarre
|return26=feena
|return25=phina
|return27=cain
|return26=cain
|return28=bantu
|return27=bantu
|return29=jeorge
|return28=jeorge
|return30=minerva
|return29=minerva
|return31=merric 02
|return30=merric 02
|return31article=Merric
|return30article=Merric
|return32=ellerean
|return31=arlen
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=12
|game#=12
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Jake
|name=Jake
Line 76: Line 131:
|HP=35
|HP=35
|lv=1
|lv=1
|recruitment method=Enemy, talk with Caeda}}
|inventory={{Item|12|Killer Bow}}<br>{{Item|12|Steel Axe}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
|recruitment method=Enemy, talk to with Caeda
|return1={{#switch:{{#var:A}}|male=default male player's unit|female=default female player's unit}}
}}
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=raian
|return2=ryan
|return3=luke
|return3=luke
|return4=roderick
|return4=roderick
|return5=cecil
|return5=gordin
|return6=marth
|return6=cecil
|return7=gordin
|return7=draug
|return8=draug
|return8=arran
|return9=arran
|return9=marisha
|return10=malliesia
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
|return14=linde
|return14=palla
|return15=palla
|return15=bord
|return16=bord
|return16=julian
|return17=julian
|return17=matthis
|return18=matthis
|return18=wrys
|return19=wrys
|return19=ogma
|return20=ogma
|return20=yuliya
|return21=yumina
|return21=jubelo
|return22=yubello
|return22=sirius
|return23=sirius
|return23=castor
|return24=castor
|return24=caeda
|return25=caeda
|return25=barst
|return26=barst
|return26=rickard
|return27=rickard
|return27=frey
|return28=frey
|return28=norne
|return29=norne
|return29=samuel
|return30=samto
|return30=wendell
|return31=wendell
|return31=caesar
|return32=caesar
|return32=radd
|return33=radd
|return33=navarre
|return34=navarre
|return34=phina
|return35=feena
|return35=cain
|return36=cain
|return36=bantu
|return37=bantu
|return37=roger
|return38=roger
|return38=jeorge
|return39=jeorge
|return39=minerva
|return40=minerva
|return40=etzel
|return41=etzel
|return41=merric
|return42=dice
|return42=arlen
|return43=malice
|return43=dice
|return44=horace
|return44=malice
|return45=horace
}}
}}
}}
}}


===Item data===
===Item data===
{{ChapItems
{{tab
|default=2
|width=100%
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapItems
|platform=snes01
|platform=snes01
|item1=Silver Axe
|item1=Silver Axe
|obtain1=•In the northwest corner<br>•Below the west pile of bones<br>•Near the lower single bone
|obtain1=• In the northwest corner<br>• Below the west pile of bones<br>• Near the lower single bone
|item2=Power Ring
|item2=Power Ring
|obtain2=On the northern pile of bones
|obtain2=On the northern pile of bones
|item3=Dracoshield
|item3=Dracoshield
|obtain3=Near the northwest bones
|obtain3=Near the northeast bones
|item4=Secret Book
|item4=Secret Book
|obtain4=On the sand pile below where the [[Power Ring]] was located
|obtain4=On the sand pile below where the [[Power Ring]] was located
Line 145: Line 208:
|item8=Speed Ring
|item8=Speed Ring
|obtain8=In the southwest corner of the map
|obtain8=In the southwest corner of the map
|item9=Meisterschwert
|item9=Manual
|obtain9=Dropped by the [[Berserker]]
|obtain9=Dropped by a [[Wyvern]]
|itemlast=Manual
|itemlast=Meisterschwert
|obtainlast=Dropped by the [[Berserker (Mystery of the Emblem)|Berserker]]
}}
|content2={{ChapItems
|platform=ds
|item1=Elysian Whip
|obtain1=In the northwest corner
|item2=Goddess Icon
|obtain2=North of the western bone pile
|item3=Ladyblade
|obtain3=On the west pile of bones
|item4=Speedwing
|obtain4=In the southwest corner of the map
|item5=Energy Drop
|obtain5=On the northwestern pile of bones
|item6=Secret Book
|obtain6=On the sand pile below the north-western pile of bones
|item7=Seraph Robe
|obtain7=Near the center of the map
|item8=Arms Scroll
|obtain8=West of the northeastern pile of bones
|item9=Spirit Dust
|obtain9=On the southeastern bone pile
|item10=Dracoshield
|obtain10=On the northeastern pile of bones
|item11=Wyrmslayer
|obtain11=Dropped by the [[Wyvern]] boss
|item12=Killer Axe
|obtain12=Dropped by a [[Barbarian]]
|item13=Meisterschwert
|obtain13=Dropped by the [[Swordmaster]]
|item14=Steel Bow
|obtain14=Dropped by an [[Hunter]]
|item15=Vulnerary (×2)
|item15image=Vulnerary
|item15article=Vulnerary
|obtain15=Dropped by a [[Wyvern]]
|item16=Steel Axe
|obtain16=Dropped by a [[Barbarian]]
|itemlast=Energy Drop
|obtainlast=Dropped by a [[Wyvern]]
|obtainlast=Dropped by a [[Wyvern]]
}}
}}
}}


===Shop data
===Shop data===
{{ChapShop SNES01
{{tab
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapShop SNES01
|secret1=Rapier
|secret1=Rapier
|secost1=3000
|secost1=3000
Line 166: Line 272:
|secost6=2200
|secost6=2200
}}
}}
|content2={{ChapShop DS
|secret1=Wyrmslayer
|secost1=1,500
|secret2=Armorslayer
|secost2=1,000
|secret3=Rapier
|secost3=1,120
|secret4=Ridersbane
|secost4=1,200
|secret5=Wing Spear
|secost5=1,120
|secret6=Dragonpike
|secost6=1,350
|secret7=Hammer
|secost7=1,400
|secret8=Poleax
|secost8=1,050
}}
:''Only one Rapier and Wing Spear and three of each other item may be purchased.
}}
:''The secret shop is located on the lone northernmost bone''


===Enemy data===
===Enemy data===
{{ChapEnemies
{{tab
|platform=snes01
|header=Enemy data
|name1=Desert Tribe
|default=2
|class1=Barbarian
|width=100%
|lv1=5
|tab1=''Mystery of the Emblem''
|#1=8
|tab2=''New Mystery of the Emblem''
|inventory1={{item|snes01|Steel Axe}}
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|-
{{ChapUnitCellFE3
|name2=Desert Tribe
|name=Wyvern
|class2=Hunter
|class=Wyvern
|lv2=5
|lv=1
|#2=7
|#=1
|inventory2={{item|snes01|Steel Bow}}
|hp=40
|-
|str=4
|name3=Berserker
|skill=0
|class3=Berserker
|spd=0
|lv3=10
|def=10
|#3=1
|res=5
|inventory3={{item|snes01|Meisterschwert|type=drop}}
|mov=12
|-
|inventory={{Item|3|Fire Breath}} • {{Item|3|Manual|type=drop}}
|name4=Wyvern
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|class4=Wyvern
}}
|lv4=1
{{ChapUnitCellFE3
|#4=4
|name=Desert Tribe
|inventory4={{item|snes01|Fire Breath}}
|class=Barbarian
|-
|lv=5
|namel=Wyvern
|#=8
|classl=Wyvern
|hp=34
|lvl=1
|str=10
|#l=1
|skill=0
|inventoryl={{item|snes01|Fire Breath}} • {{item|snes01|Manual|type=drop}}
|spd=5
|notesl=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System Games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|def=10
|res=0
|mov=6
|inventory={{Item|3|Steel Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Desert Tribe
|class=Hunter
|lv=5
|#=7
|hp=20
|str=6
|skill=4
|spd=6
|def=4
|res=0
|mov=6
|inventory={{item|3|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Berserker
|class=Berserker
|classarticle=Berserker (Mystery of the Emblem)
|lv=10
|#=1
|hp=41
|str=14
|skill=12
|spd=14
|def=14
|res=0
|mov=7
|inventory={{item|3|Meisterschwert|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Wyvern
|class=Wyvern
|lv=1
|#=4
|hp=40
|str=4
|skill=0
|spd=0
|def=10
|res=5
|mov=12
|inventory={{Item|3|Fire Breath}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=12
|#=1
|hp=32
|str=15
|mag=0
|skill=12
|spd=16
|lck=0
|def=10
|res=5
|inventory={{Item|12|Fire Breath}} • {{Item|12|Wyrmslayer|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=24.1
|str=10.5
|mag=0
|skill=7.25
|spd=11.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Killer Axe|type=drop}}
|notes=Will not move until a player unit is in range of both him and the [[Hunter]] with a [[Killer Bow]], at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=24.2
|str=7.7
|mag=0
|skill=9.1
|spd=9.1
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Killer Bow}}
|notes=Will not move until a player unit is in range of both him and the [[Barbarian]] with a [[Killer Axe]], at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=24.1
|str=10.5
|mag=0
|skill=7.25
|spd=11.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Silver Axe}}
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=24.2
|str=7.7
|mag=0
|skill=9.1
|spd=9.1
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Silver Bow}}
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Swordmaster
|lv=5
|#=1
|hp=28.2
|str=10.8
|mag=1
|skill=16.2
|spd=16.2
|lck=0
|def=9.8
|res=3.8
|mov=8
|inventory={{Item|12|Meisterschwert|type=drop}}
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=7
|hp=24.1
|str=10.5
|mag=0
|skill=7.25
|spd=11.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=• The southern two begin moving unprovoked on turn 2.<br>• The eastern two begin moving unprovoked on turn 3.<br>• The western two begin moving unprovoked on turn 4.<br>• The center-northern one begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=24.2
|str=7.7
|mag=0
|skill=9.1
|spd=9.1
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Steel Bow|type=drop}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=2
|hp=28.2
|str=11.5
|mag=0
|skill=10.2
|spd=12.6
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}} • {{Item|12|Vulnerary|type=drop}}
|notes=• The southwest one begins moving unprovoked on turn 2.<br>• The northeast one begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=3
|hp=24.2
|str=7.7
|mag=0
|skill=9.1
|spd=9.1
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Steel Bow}}
|notes=• The eastern one begins moving unprovoked on turn 3.<br>• The western one begins moving unprovoked on turn 4.<br>• The center-northern one begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=7
|hp=28.2
|str=11.5
|mag=0
|skill=10.2
|spd=12.6
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}}
|notes=• The second-northeast one begins moving unprovoked on turn 2.<br>• The second-southernmost one begins moving unprovoked on turn 3.<br>• The third-southernmost one and the second-center-northern one begin moving unprovoked on turn 4.<br>• The northeastern one and southwestern one begin moving unprovoked on turn 6.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=24.1
|str=10.5
|mag=0
|skill=7.25
|spd=11.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Steel Axe|type=drop}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=1
|hp=28.2
|str=11.5
|mag=0
|skill=10.2
|spd=12.6
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}} • {{Item|12|Energy Drop|type=drop}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=[[Jake]]
|class=Warrior
|lv=1
|#=1
|hp=35
|str=12
|mag=0
|skill=8
|spd=11
|lck=12
|def=8
|res=3
|mov=7
|inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}}
|notes=Does not move or initiate combat until he is provoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=12
|#=1
|hp=38.4
|str=17.4
|mag=0
|skill=14
|spd=19.2
|lck=0
|def=10
|res=5
|inventory={{Item|12|Fire Breath}} • {{Item|12|Wyrmslayer|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=31.3
|str=13.7
|mag=0
|skill=9.65
|spd=12.95
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Killer Axe|type=drop}}
|notes=Will not move until a player unit is in range of both him and the [[Hunter]] with a [[Killer Bow]], at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=29
|str=9.3
|mag=0
|skill=11.5
|spd=11.5
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Killer Bow}}
|notes=Will not move until a player unit is in range of both him and the [[Barbarian]] with a [[Killer Axe]], at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=31.3
|str=13.7
|mag=0
|skill=9.65
|spd=12.95
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Silver Axe}}
|notes=Will not move until a player unit is in range of both him and the [[Hunter]] with a [[Silver Bow]] or until the northwest [[Wyvern]] is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=29
|str=9.3
|mag=0
|skill=11.5
|spd=11.5
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Silver Bow}}
|notes=Will not move until a player unit is in range of both him and the [[Barbarian]] with a [[Silver Axe]] or until the northwest [[Wyvern]] is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=9
|hp=34.6
|str=13.9
|mag=0
|skill=12.2
|spd=15.56
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}}
|notes=• The northwest one does not move or initiate combat until it or the [[Barbarian]] or [[Hunter]] nearest the boss are provoked.<br>• The northwest one east of the boss does not move or initiate combat until it or the nearby [[Swordmaster]] is provoked.<br>• The second-northeast one begins moving unprovoked on turn 2.<br>• The second-southernmost one begins moving unprovoked on turn 3.<br>• The third-southernmost one and the second-center-northern one begin moving unprovoked on turn 4.<br>• The northeastern one and southwestern one begin moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Swordmaster
|lv=5
|#=1
|hp=37
|str=12.4
|mag=1
|skill=18.6
|spd=18.6
|lck=0
|def=9.8
|res=3.8
|mov=8
|inventory={{Item|12|Meisterschwert|type=drop}}
|notes=Begins moving unprovoked if the nearby [[Wyvern]] is provoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=31.3
|str=13.7
|mag=0
|skill=9.65
|spd=12.95
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Killer Axe}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=3
|hp=31.3
|str=13.7
|mag=0
|skill=9.65
|spd=12.95
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=• The southern one begins moving unprovoked on turn 2.<br>• The eastern one begin moving unprovoked on turn 3.<br>• The western two begin moving unprovoked on turn 4.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=29
|str=9.3
|mag=0
|skill=11.5
|spd=11.5
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Steel Bow|type=drop}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=2
|hp=34.6
|str=13.9
|mag=0
|skill=12.2
|spd=15.56
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}} • {{Item|12|Vulnerary|type=drop}}
|notes=• The southwest one begins moving unprovoked on turn 2.<br>• The northeast one begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=31.3
|str=13.7
|mag=0
|skill=9.65
|spd=12.95
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Hammer}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=3
|hp=29
|str=9.3
|mag=0
|skill=11.5
|spd=11.5
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Steel Bow}}
|notes=• The eastern one begins moving unprovoked on turn 3.<br>• The western one begins moving unprovoked on turn 4.<br>• The center-northern one begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=31.3
|str=13.7
|mag=0
|skill=9.65
|spd=12.95
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Poleax}}
|notes=Begins moving unprovoked on turn 4.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=31.3
|str=13.7
|mag=0
|skill=9.65
|spd=12.95
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Steel Axe|type=drop}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=31.3
|str=13.7
|mag=0
|skill=9.65
|spd=12.95
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Hand Axe}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=1
|hp=34.6
|str=13.9
|mag=0
|skill=12.2
|spd=15.56
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}} • {{Item|12|Energy Drop|type=drop}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=[[Jake]]
|class=Warrior
|lv=1
|#=1
|hp=35
|str=12
|mag=0
|skill=8
|spd=11
|lck=12
|def=8
|res=3
|mov=7
|inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}}
|notes=Does not move or initiate combat until he is provoked.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=12
|#=1
|hp=44.8
|str=19.8
|mag=0
|skill=16
|spd=22.4
|lck=0
|def=10
|res=5
|inventory={{Item|12|Fire Breath}} • {{Item|12|Wyrmslayer|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=38.5
|str=16.9
|mag=0
|skill=12.05
|spd=14.55
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Killer Axe|type=drop}}
|notes=Will not move until a player unit is in range of both him and the [[Hunter]] with a [[Killer Bow]], at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=33.8
|str=10.9
|mag=0
|skill=13.9
|spd=13.9
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Killer Bow}}
|notes=Will not move until a player unit is in range of both him and the [[Barbarian]] with a [[Killer Axe]], at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=38.5
|str=16.9
|mag=0
|skill=12.05
|spd=14.55
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Silver Axe}}
|notes=Will not move until a player unit is in range of at least two of him, the [[Hunter]] with a [[Silver Bow]], or the nearby [[Swordmaster]] or until the northwest [[Wyvern]] is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=33.8
|str=10.9
|mag=0
|skill=13.9
|spd=13.9
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Silver Bow}}
|notes=Will not move until a player unit is in range of at least two of him, the [[Barbarian]] with a [[Silver Axe]], or the nearby [[Swordmaster]] or until the northwest [[Wyvern]] is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Swordmaster
|lv=5
|#=1
|hp=45.8
|str=14
|mag=1
|skill=21
|spd=21
|lck=0
|def=9.8
|res=3.8
|mov=8
|inventory={{Item|12|Meisterschwert}}
|notes=Will not move until a player unit is in range of at least two of him, the [[Barbarian]] with a [[Silver Axe]], or the [[Hunter]] with a [[Silver Bow]] or until the northwest [[Wyvern]] is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=9
|hp=41
|str=16.3
|mag=0
|skill=14.2
|spd=18.52
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}}
|notes=• The northwest one does not move or initiate combat until it or the [[Barbarian]], [[Hunter]], or [[Swordmaster]] nearest the boss are provoked.<br>• The northwest one east of the boss does not move or initiate combat until it or the nearby Swordmaster is provoked.<br>• The second-northeast one begins moving unprovoked on turn 2.<br>• The second-southernmost one begins moving unprovoked on turn 3.<br>• The third-southernmost one and the second-center-northern one begin moving unprovoked on turn 4.<br>• The northeastern one and southwestern one begin moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Swordmaster
|lv=5
|#=1
|hp=45.8
|str=14
|mag=1
|skill=21
|spd=21
|lck=0
|def=9.8
|res=3.8
|mov=8
|inventory={{Item|12|Meisterschwert|type=drop}}
|notes=Begins moving unprovoked if the nearby [[Wyvern]] is provoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=38.5
|str=16.9
|mag=0
|skill=12.05
|spd=14.55
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Killer Axe}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=3
|hp=38.5
|str=16.9
|mag=0
|skill=12.05
|spd=14.55
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=• The southern one begins moving unprovoked on turn 2.<br>• The eastern one begin moving unprovoked on turn 3.<br>• The western two begin moving unprovoked on turn 4.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=33.8
|str=10.9
|mag=0
|skill=13.9
|spd=13.9
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Steel Bow|type=drop}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=2
|hp=41
|str=16.3
|mag=0
|skill=14.2
|spd=18.52
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}} • {{Item|12|Vulnerary|type=drop}}
|notes=• The southwest one begins moving unprovoked on turn 2.<br>• The northeast one begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=38.5
|str=16.9
|mag=0
|skill=12.05
|spd=14.55
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Hammer}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=3
|hp=33.8
|str=10.9
|mag=0
|skill=13.9
|spd=13.9
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Steel Bow}}
|notes=• The eastern one begins moving unprovoked on turn 3.<br>• The western one begins moving unprovoked on turn 4.<br>• The center-northern one begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=38.5
|str=16.9
|mag=0
|skill=12.05
|spd=14.55
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Poleax}}
|notes=Begins moving unprovoked on turn 4.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=38.5
|str=16.9
|mag=0
|skill=12.05
|spd=14.55
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Steel Axe|type=drop}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=38.5
|str=16.9
|mag=0
|skill=12.05
|spd=14.55
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Hand Axe}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=1
|hp=41
|str=16.3
|mag=0
|skill=14.2
|spd=18.52
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}} • {{Item|12|Energy Drop|type=drop}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=[[Jake]]
|class=Warrior
|lv=1
|#=1
|hp=35
|str=12
|mag=0
|skill=8
|spd=11
|lck=12
|def=8
|res=3
|mov=7
|inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}}
|notes=Does not move or initiate combat until he is provoked.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=12
|#=1
|hp=48
|str=21
|mag=0
|skill=17
|spd=24
|lck=0
|def=10
|res=5
|inventory={{Item|12|Fire Breath}}{{h|*|1–2 range version}} • {{Item|12|Wyrmslayer|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=42.1
|str=18.5
|mag=0
|skill=13.25
|spd=15.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Killer Axe|type=forged}} • {{Item|12|Killer Axe|type=drop}}
|notes=Will not move until a player unit is in range of both him and the [[Hunter]] with a [[Killer Bow]], at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=36.2
|str=11.7
|mag=0
|skill=15.1
|spd=15.1
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Killer Bow|type=forged}}
|notes=Will not move until a player unit is in range of both him and the [[Barbarian]] with a [[Killer Axe]], at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=4
|hp=42.1
|str=18.5
|mag=0
|skill=13.25
|spd=15.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Silver Axe}}
|notes=• The northeast one will not move until a player unit is in range of at least two of him, the [[Hunter]] with a [[Silver Bow]], or the nearby [[Swordmaster]] or until one of the northeast two [[Wyvern]]s is attacked, at which point he begins moving unprovoked.<br>• The southern one begins moving unprovoked on turn 2.<br>• The eastern one begin moving unprovoked on turn 3.<br>• The western two begin moving unprovoked on turn 4.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=36.2
|str=11.7
|mag=0
|skill=15.1
|spd=15.1
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Silver Bow}}
|notes=Will not move until a player unit is in range of at least two of him, the nearby [[Barbarian]] with a [[Silver Axe]], or the nearby [[Swordmaster]] or until one of the northeast two [[Wyvern]]s is attacked, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Swordmaster
|lv=5
|#=2
|hp=50.2
|str=14.8
|mag=1
|skill=22.2
|spd=22.2
|lck=0
|def=9.8
|res=3.8
|mov=8
|inventory={{Item|12|Meisterschwert|type=forged}}
|notes=• The west one will not move until a player unit is in range of at least two of him, the nearby [[Barbarian]] with a [[Silver Axe]], or the [[Hunter]] with a [[Silver Bow]] or until the one of the northwest two [[Wyvern]]s is attacked, at which point he begins moving unprovoked.<br>• The central one will not move until a player unit is in range of both him and the nearby Swordmaster or the nearby [[Wyvern]] is attack, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=10
|hp=44.2
|str=17.5
|mag=0
|skill=15.2
|spd=20
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}}{{h|*|1–2 range version}}
|notes=• The northwest two do not move or initiate combat until it or the [[Barbarian]], [[Hunter]], or [[Swordmaster]] nearest the boss are provoked.<br>• The northwest one east of the boss does not move or initiate combat until it or one of the the nearby Swordmasters is provoked.<br>• The second-northeast one begins moving unprovoked on turn 2.<br>• The second-southernmost one begins moving unprovoked on turn 3.<br>• The third-southernmost one and the second-center-northern one begin moving unprovoked on turn 4.<br>• The northeastern one and southwestern one begin moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Swordmaster
|lv=5
|#=1
|hp=50.2
|str=14.8
|mag=1
|skill=22.2
|spd=22.2
|lck=0
|def=9.8
|res=3.8
|mov=8
|inventory={{Item|12|Meisterschwert|type=forged}} • {{Item|12|Meisterschwert|type=drop}}
|notes=Will not move until a player unit is in range of both him and the nearby Swordmaster or the nearby [[Wyvern]] is attack, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=42.1
|str=18.5
|mag=0
|skill=13.25
|spd=15.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Killer Axe|type=forged}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=1
|hp=36.2
|str=11.7
|mag=0
|skill=15.1
|spd=15.1
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Silver Bow}} • {{Item|12|Steel Bow|type=drop}}
|notes=Begins moving unprovoked on turn 2.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=2
|hp=44.2
|str=17.5
|mag=0
|skill=15.2
|spd=20
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}}{{h|*|1–2 range version}} • {{Item|12|Vulnerary|type=drop}}
|notes=• The southwest one begins moving unprovoked on turn 2.<br>• The northeast one begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=42.1
|str=18.5
|mag=0
|skill=13.25
|spd=15.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Hammer|type=forged}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Hunter
|lv=8
|#=3
|hp=36.2
|str=11.7
|mag=0
|skill=15.1
|spd=15.1
|lck=0
|def=3.7
|res=0.35
|mov=6
|inventory={{Item|12|Silver Bow}}
|notes=• The eastern one begins moving unprovoked on turn 3.<br>• The western one begins moving unprovoked on turn 4.<br>• The center-northern one begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=42.1
|str=18.5
|mag=0
|skill=13.25
|spd=15.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Poleax|type=forged}}
|notes=Begins moving unprovoked on turn 4.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=42.1
|str=18.5
|mag=0
|skill=13.25
|spd=15.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Silver Axe}} • {{Item|12|Steel Axe|type=drop}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Desert Tribe
|class=Barbarian
|lv=10
|#=1
|hp=42.1
|str=18.5
|mag=0
|skill=13.25
|spd=15.35
|lck=0
|def=5.5
|res=1.45
|mov=6
|inventory={{Item|12|Hand Axe|type=forged}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Wyvern
|class=Wyvern
|lv=8
|#=1
|hp=44.2
|str=17.5
|mag=0
|skill=15.2
|spd=20
|lck=0
|def=8.5
|res=2.4
|mov=12
|inventory={{Item|12|Fire Breath}}{{h|*|1–2 range version}} • {{Item|12|Energy Drop|type=drop}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=[[Jake]]
|class=Warrior
|lv=1
|#=1
|hp=35
|str=12
|mag=0
|skill=8
|spd=11
|lck=12
|def=8
|res=3
|mov=7
|inventory={{Item|12|Killer Bow}} • {{Item|12|Steel Axe}}
|notes=Does not move or initiate combat until he is provoked.
|last=y
}}
{{ChapUnitFtr}}
}}
}}
 
===Boss data===
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{BossStats DS
|portrait=[[File:Generic portrait wyvern fe12.png]]
|sprite=wyvern enemy
|class=Wyvern
|lv=12
|HP=32
|str=15
|magic=0
|skill=12
|spd=16
|luck=0
|def=10
|res=5
|inventory={{Item|12|Fire Breath}}<br>{{Item|12|Wyrmslayer|type=drop}}
|12=y
}}
|content2={{BossStats DS
|portrait=[[File:Generic portrait wyvern fe12.png]]
|sprite=wyvern enemy
|class=Wyvern
|lv=12
|HP=38.4
|str=17.4
|magic=0
|skill=14
|spd=19.2
|luck=0
|def=10
|res=5
|inventory={{Item|12|Fire Breath}}<br>{{Item|12|Wyrmslayer|type=drop}}
|12=y
}}
|content3={{BossStats DS
|portrait=[[File:Generic portrait wyvern fe12.png]]
|sprite=wyvern enemy
|class=Wyvern
|lv=12
|HP=44.8
|str=19.8
|magic=0
|skill=16
|spd=22.4
|luck=0
|def=10
|res=5
|inventory={{Item|12|Fire Breath}}<br>{{Item|12|Wyrmslayer|type=drop}}
|12=y
}}
|content4={{BossStats DS
|portrait=[[File:Generic portrait wyvern fe12.png]]
|sprite=wyvern enemy
|class=Wyvern
|lv=12
|HP=48
|str=21
|magic=0
|skill=17
|spd=24
|luck=0
|def=10
|res=5
|inventory={{Item|12|Fire Breath}}{{h|*|1–2 range version}}<br>{{Item|12|Wyrmslayer|type=drop}}
|12=y
}}
}}
}}
:''This enemy is not classified as a boss in ''Mystery of the Emblem''.''


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
===''New Mystery of the Emblem''===
As almost every tile on the map is either desert or impassable, units in flying or magic classes have an advantage in not being slowed by the terrain; reclassing strong units into flying or magic classes will grant them this benefit. The map features many dangerous [[Wyvern]]s who have 12&nbsp;[[movement]], hit extremely hard, and are fast; on Lunatic, they have 20&nbsp;[[speed]], enough to double most if not all units. However, as flying units, they are weak to [[bow]]s, [[Excalibur]], and [[Shaver]], and to anti-dragon weapons. On Lunatic, they will also have 1–2 range, instead of 1-range; however, this enables bow-users to wait at the edge of their ranges and kill them on retaliation—the wyverns with higher [[strength]] have 32&nbsp;[[attack (stat)|attack]], so a unit needs a combined [[HP]] and [[defense]] of 33 to survive one hit. Wyverns require 52&nbsp;physical damage or 47&nbsp;magical damage to on-shot. [[Parthia]] reaches that benchmark on its might alone, though only [[Jeorge]] has the bow level to use it at base. [[Merric]] can also one-shot Wyverns with Excalibur at base, though he gets one-shot and cannot lure the Wyverns without bulk improvement—he is 2&nbsp;points of HP or defense from withstanding a Wyvern with 17&nbsp;strength, or 3&nbsp;points from one with 18, which can be achieved with [[Astral Shards]]: Cancer provides +2&nbsp;defense and Taurus provides +1. Alternately, forging extra [[might]] onto [[Silver Bow|Silver]] or [[Glass Bow]]s or to [[Shaver]] allows other units to reach one-shot thresholds, as each point of might forged onto an effective weapon is equivalent to 3 extra damage.
 
There are multiple [[Swordmaster]]s with [[Meisterschwert]]s, whose high [[critical hit]] rates make them exceptionally dangerous. A strong flying unit could move from outside their range to attack them, but they require 59–61 attack to one-shot, making it unlikely without relying on a critical hit. Baiting them from the edge of their range is dangerous, as it requires surviving two strong attacks with high crit rates, but a high-defense unit—particularly one with a [[lance]] to negate their [[weapon level]] bonuses—may survive two attacks. When [[reclass]]ed to [[General]], [[Minerva]] has 40&nbsp;HP and 21&nbsp;defense, enough to survive two critical hits; and [[Etzel]] and [[Jeorge]] have 36&nbsp;HP and 21&nbsp;defense, requiring only one more point of either to survive two crits, though Jeorge can only reclass to General if the male class sets have been merged.


The [[secret shop]] sells [[Wyrmslayer]]s and [[Dragonpike]]s, which are strong against the many dragons present in the next three chapters. The secret shop is located on tile (21, 1), the skull 2&nbsp;tiles right of Jake's starting position.
<!--
==Trivia==
==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Anri's Way
|eng-fan-name=Anri's Way
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'']] fan translations
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translations]].{{clarify|which?}}
|jap-name={{hover|アンリの道|Anri no michi}}
|jpn-name={{h|アンリの道|Anri no michi}}
|jap-mean=Anri's Way
|jpn-mean=Anri's Way
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Ss fe03 b2 ch11.png|CG image displayed during the intro in {{title|Mystery of the Emblem}}
Cg fe03 b2 ch11.png|CG image displayed during the intro in {{title|Mystery of the Emblem}}
Cg fe12 c11.png|CG image displayed during the intro in {{title|New Mystery of the Emblem}}
Cg fe12 c11.png|CG image displayed during the intro in {{title|New Mystery of the Emblem}}
</gallery>
</gallery>
Line 226: Line 1,672:
{{ChapterNav
{{ChapterNav
|prechapter=Two Sorcerers
|prechapter=Two Sorcerers
|prealternate=The Mask Laughs
|prealternate=The Mask Laughs{{!}}The Mask Laughs <small>(''New Mystery'' only)</small>
|name=Anri's Way
|name=Anri's Way
|nextchapter=Graveyard of Fire Dragons
|nextchapter=Graveyard of Fire Dragons

Latest revision as of 16:09, 18 December 2023

Anri's Way

Cm fe12 11.png

Location

Mamorthod

New units

Jake (only in New Mystery of the Emblem)

Boss(es)

Wyvern

Previous chapter(s)
Next chapter(s)

Graveyard of Fire Dragons

Anri's Way (Japanese: アンリの道 Anri's Way) is the eleventh chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.

Plot

Main articles: Anri's Way (chapter)/Script and Anri's Way (chapter)/Conversations

Marth's army begins to follow Anri's path through across the Mamorthod Desert towards the Tower of Thabes, in order to retrieve the Lightsphere with which to defeat Hardin. Jagen recounts the first part of the story of Anri: when the Holy Kingdom of Archanea was defeated by the dragon tribe, Princess Artemis took refuge in the small city of Altea. Hearing this, Duke Caldas of Altea raised a liberation army, meeting with success thanks to the Binding Shield. However, Medeus moved out and the tides turned against them. Gotoh told the army of the Falchion in the Ice Dragons' Temple to the north that could defeat Medeus, and Anri departed on the journey to retrieve it.

Marth and his army make their way to the Tower of Thabes, where they meet Xane, who briefly fools Marth with the guise of Tiki before revealing himself and promising to lead Marth to Gotoh.

Chapter data

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard Maniac Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 1–11+1 {{{partner}}} {{{other}}} 29−1
Cm fe12 11.png
Map dimensions:
30 columns by 30 rows

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Jake
Portrait jake fe12.png
Warrior
HP
35
Inventory
Killer Bow
Steel Axe
Level
1
Enemy, talk to with Caeda
Required characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​

Item data

Mystery of the Emblem New Mystery of the Emblem

Items
Name Obtainment Method
Is ds elysian whip.png Elysian Whip In the northwest corner
Is ds goddess icon.png Goddess Icon North of the western bone pile
Is ds ladyblade.png Ladyblade On the west pile of bones
Is ds speedwing.png Speedwing In the southwest corner of the map
Is ds energy drop.png Energy Drop On the northwestern pile of bones
Is ds secret book.png Secret Book On the sand pile below the north-western pile of bones
Is ds seraph robe.png Seraph Robe Near the center of the map
Is ds arms scroll.png Arms Scroll West of the northeastern pile of bones
Is ds spirit dust.png Spirit Dust On the southeastern bone pile
Is ds dracoshield.png Dracoshield On the northeastern pile of bones
Is ds wyrmslayer.png Wyrmslayer Dropped by the Wyvern boss
Is ds killer axe.png Killer Axe Dropped by a Barbarian
Is ds meisterschwert.png Meisterschwert Dropped by the Swordmaster
Is ds steel bow.png Steel Bow Dropped by an Hunter
Is ds vulnerary.png Vulnerary (×2) Dropped by a Wyvern
Is ds steel axe.png Steel Axe Dropped by a Barbarian
Is ds energy drop.png Energy Drop Dropped by a Wyvern

Shop data

Mystery of the Emblem New Mystery of the Emblem

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

The secret shop is located on the lone northernmost bone

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 wyvern enemy.gif Wyvern Wyvern 12 1 32 15 0 12 16 0 10 5 -- Fire Breath WyrmslayerThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds02 barbarian enemy.gif Desert Tribe Barbarian 10 1 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Killer AxeThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of both him and the Hunter with a Killer Bow, at which point he begins moving unprovoked.
Ma ds02 hunter enemy.gif Desert Tribe Hunter 8 1 24.2 7.7 0 9.1 9.1 0 3.7 0.35 6 Killer Bow
Will not move until a player unit is in range of both him and the Barbarian with a Killer Axe, at which point he begins moving unprovoked.
Ma ds02 barbarian enemy.gif Desert Tribe Barbarian 10 1 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Silver Axe
--
Ma ds02 hunter enemy.gif Desert Tribe Hunter 8 1 24.2 7.7 0 9.1 9.1 0 3.7 0.35 6 Silver Bow
--
Ma ds02 swordmaster enemy.gif Desert Tribe Swordmaster 5 1 28.2 10.8 1 16.2 16.2 0 9.8 3.8 8 MeisterschwertThis item is dropped upon this unit's defeat.
--
Ma ds02 barbarian enemy.gif Desert Tribe Barbarian 10 7 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Steel Axe
• The southern two begin moving unprovoked on turn 2.
• The eastern two begin moving unprovoked on turn 3.
• The western two begin moving unprovoked on turn 4.
• The center-northern one begins moving unprovoked on turn 5.
Ma ds02 hunter enemy.gif Desert Tribe Hunter 8 1 24.2 7.7 0 9.1 9.1 0 3.7 0.35 6 Steel BowThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
Ma ds02 wyvern enemy.gif Wyvern Wyvern 8 2 28.2 11.5 0 10.2 12.6 0 8.5 2.4 12 Fire Breath VulneraryThis item is dropped upon this unit's defeat.
• The southwest one begins moving unprovoked on turn 2.
• The northeast one begins moving unprovoked on turn 3.
Ma ds02 hunter enemy.gif Desert Tribe Hunter 8 3 24.2 7.7 0 9.1 9.1 0 3.7 0.35 6 Steel Bow
• The eastern one begins moving unprovoked on turn 3.
• The western one begins moving unprovoked on turn 4.
• The center-northern one begins moving unprovoked on turn 5.
Ma ds02 wyvern enemy.gif Wyvern Wyvern 8 7 28.2 11.5 0 10.2 12.6 0 8.5 2.4 12 Fire Breath
• The second-northeast one begins moving unprovoked on turn 2.
• The second-southernmost one begins moving unprovoked on turn 3.
• The third-southernmost one and the second-center-northern one begin moving unprovoked on turn 4.
• The northeastern one and southwestern one begin moving unprovoked on turn 6.
Ma ds02 barbarian enemy.gif Desert Tribe Barbarian 10 1 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Steel AxeThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
Ma ds02 wyvern enemy.gif Wyvern Wyvern 8 1 28.2 11.5 0 10.2 12.6 0 8.5 2.4 12 Fire Breath Energy DropThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
Ma ds02 warrior enemy.gif Jake Warrior 1 1 35 12 0 8 11 12 8 3 7 Killer Bow Steel Axe
Does not move or initiate combat until he is provoked.

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Generic portrait wyvern fe12.png
Ma ds02 wyvern enemy.gif Wyvern
Level 12
Movement --
Stats
Max HP 32 Speed 16
Strength 15 Luck 0
Magic 0 Defense 10
Skill 12 Resistance 5
Inventory
Fire Breath
WyrmslayerThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --
This enemy is not classified as a boss in Mystery of the Emblem.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

New Mystery of the Emblem

As almost every tile on the map is either desert or impassable, units in flying or magic classes have an advantage in not being slowed by the terrain; reclassing strong units into flying or magic classes will grant them this benefit. The map features many dangerous Wyverns who have 12 movement, hit extremely hard, and are fast; on Lunatic, they have 20 speed, enough to double most if not all units. However, as flying units, they are weak to bows, Excalibur, and Shaver, and to anti-dragon weapons. On Lunatic, they will also have 1–2 range, instead of 1-range; however, this enables bow-users to wait at the edge of their ranges and kill them on retaliation—the wyverns with higher strength have 32 attack, so a unit needs a combined HP and defense of 33 to survive one hit. Wyverns require 52 physical damage or 47 magical damage to on-shot. Parthia reaches that benchmark on its might alone, though only Jeorge has the bow level to use it at base. Merric can also one-shot Wyverns with Excalibur at base, though he gets one-shot and cannot lure the Wyverns without bulk improvement—he is 2 points of HP or defense from withstanding a Wyvern with 17 strength, or 3 points from one with 18, which can be achieved with Astral Shards: Cancer provides +2 defense and Taurus provides +1. Alternately, forging extra might onto Silver or Glass Bows or to Shaver allows other units to reach one-shot thresholds, as each point of might forged onto an effective weapon is equivalent to 3 extra damage.

There are multiple Swordmasters with Meisterschwerts, whose high critical hit rates make them exceptionally dangerous. A strong flying unit could move from outside their range to attack them, but they require 59–61 attack to one-shot, making it unlikely without relying on a critical hit. Baiting them from the edge of their range is dangerous, as it requires surviving two strong attacks with high crit rates, but a high-defense unit—particularly one with a lance to negate their weapon level bonuses—may survive two attacks. When reclassed to General, Minerva has 40 HP and 21 defense, enough to survive two critical hits; and Etzel and Jeorge have 36 HP and 21 defense, requiring only one more point of either to survive two crits, though Jeorge can only reclass to General if the male class sets have been merged.

The secret shop sells Wyrmslayers and Dragonpikes, which are strong against the many dragons present in the next three chapters. The secret shop is located on tile (21, 1), the skull 2 tiles right of Jake's starting position.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Anri's Way

Used in the Mystery of the Emblem and New Mystery of the Emblem fan translations.[which?]

Japanese

アンリの道

Anri's Way

Gallery

References

← Two Sorcerers •
← The Mask Laughs (New Mystery only) •
Anri's Way • Graveyard of Fire Dragons →
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline