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Anna the Merchant: Difference between revisions
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Line 31: | Line 31: | ||
|victory=Rout the enemy. | |victory=Rout the enemy. | ||
|defeat=Chrom or Robin die. | |defeat=Chrom or Robin die. | ||
|ally=12{{hover|+1| | |ally=12{{hover|+1|Upon Anna being recruited}} | ||
|other=1{{hover|-1| | |other=1{{hover|-1|Upon Anna being recruited}} | ||
|enemy=26 | |enemy=26 | ||
}} | }} | ||
Line 38: | Line 38: | ||
|victory=Rout the enemy. | |victory=Rout the enemy. | ||
|defeat=Chrom or Robin die. | |defeat=Chrom or Robin die. | ||
|ally=12{{hover|+1| | |ally=12{{hover|+1|Upon Anna being recruited}} | ||
|other=1{{hover|-1| | |other=1{{hover|-1|Upon Anna being recruited}} | ||
|enemy=30 | |enemy=30 | ||
}} | }} | ||
Line 45: | Line 45: | ||
|victory=Rout the enemy. | |victory=Rout the enemy. | ||
|defeat=Chrom or Robin die. | |defeat=Chrom or Robin die. | ||
|ally=12{{hover|+1| | |ally=12{{hover|+1|Upon Anna being recruited}} | ||
|other=1{{hover|-1| | |other=1{{hover|-1|Upon Anna being recruited}} | ||
|enemy=34 | |enemy=34 | ||
}} | }} | ||
Line 58: | Line 58: | ||
|newunits=1 | |newunits=1 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name = Anna | |name=Anna | ||
|portrait = [[File:Small portrait anna fe13.png]] | |portrait=[[File:Small portrait anna fe13.png]] | ||
|class = Trickster | |class=Trickster | ||
|HP = {{hover|35|36 on Hard, 37 on Lunatic}} | |HP={{hover|35|36 on Hard, 37 on Lunatic}} | ||
|lv = 1 | |lv=1 | ||
|recruitment method = [[NPC]], speak to with [[Chrom]] | |recruitment method=[[NPC]], speak to with [[Chrom]] | ||
}} | }} | ||
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose> | <choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose> | ||
|return1=chrom | |return1=chrom l | ||
|return1article=Chrom | |||
|return2=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default | |return2=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default | ||
|return2article=Robin | |return2article=Robin | ||
Line 153: | Line 154: | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Lunatic | |tab3=Lunatic(+) | ||
|content1={{ChapEnemies | |content1={{ChapEnemies | ||
|platform=3ds01 | |platform=3ds01 | ||
|name1=Ruffian | |name1=Ruffian | ||
|class1= | |class1=Thief | ||
|lv1= | |lv1=6 | ||
|#1= | |#1=1 | ||
|inventory1=[[ | |inventory1={{Item|13|Steel Sword}}<br>{{Item|13|Locktouch}} | ||
|notes1=Prioritizes opening a [[chest]], then escaping. | |||
|- | |- | ||
|name2=Ruffian | |name2=Ruffian | ||
|class2=Barbarian | |class2=Barbarian | ||
|lv2=10 | |lv2=10 | ||
|#2= | |#2=8 | ||
|inventory2= | |inventory2={{Item|13|Steel Axe}} | ||
|notes2=The southern four immediately begin moving unprovoked. | |||
|- | |- | ||
|name3=Ruffian | |name3=Ruffian | ||
|class3= | |class3=Barbarian | ||
|lv3=10 | |lv3=10 | ||
|#3= | |#3=1 | ||
|inventory3= | |inventory3={{Item|13|Hand Axe}} | ||
|notes3=Immediately begins moving unprovoked. | |||
|- | |- | ||
|name4=Ruffian | |name4=Ruffian | ||
|class4= | |class4=Myrmidon | ||
|lv4=10 | |lv4=10 | ||
|#4= | |#4=4 | ||
|inventory4= | |inventory4={{Item|13|Steel Sword}} | ||
|notes4=The southern three immediately begin moving unprovoked. | |||
|- | |- | ||
|name5=Ruffian | |name5=Ruffian | ||
|class5= | |class5=Archer | ||
|lv5=10 | |lv5=10 | ||
|#5= | |#5=4 | ||
|inventory5= | |inventory5={{Item|13|Steel Bow}} | ||
|notes5=The northwestern one immediately begins moving unprovoked. | |||
|- | |- | ||
|name6=Ruffian | |name6=Ruffian | ||
|class6= | |class6=Mage | ||
|lv6=10 | |lv6=10 | ||
|#6= | |#6=2 | ||
|inventory6= | |inventory6={{Item|13|Elthunder}} | ||
|notes6=The southern one immediately begins moving unprovoked.<br>The northeastern one and his squad begin moving if any member of the squad is provoked. | |||
|- | |- | ||
|name7=Ruffian | |name7=Ruffian | ||
|class7= | |class7=Mage | ||
|lv7=10 | |lv7=10 | ||
|#7= | |#7=3 | ||
|inventory7= | |inventory7={{Item|13|Elfire}} | ||
|notes7=The southern one immediately begins moving unprovoked.<br>The northwestern one and his squad begin moving if any member of the squads is provoked. | |||
|- | |- | ||
|name8=Ruffian | |name8=Ruffian | ||
|class8= | |class8=Mage | ||
|lv8= | |lv8=10 | ||
|#8= | |#8=2 | ||
|inventory8= | |inventory8={{Item|13|Elwind}} | ||
|- | |- | ||
|nameb=[[Vincent]] | |nameb=[[Vincent]] | ||
|classb=Berserker | |classb=Berserker | ||
|lvb=3 | |lvb=3 | ||
|inventoryb= | |inventoryb={{Item|13|Short Axe}} • {{Item|13|Talisman|type=drop}} | ||
|notesb=He and his squad begin moving if any member of the squad is provoked. | |||
}} | }} | ||
|content2={{ChapEnemies | |content2={{ChapEnemies | ||
|platform=3ds01 | |platform=3ds01 | ||
|name1=Ruffian | |name1=Ruffian | ||
|class1= | |class1=Thief | ||
|lv1= | |lv1=6 | ||
|#1= | |#1=1 | ||
|inventory1= | |inventory1={{Item|13|Steel Sword}}<br>{{Item|13|Locktouch}} • {{Item|13|Underdog}}<br><small>Will always have Locktouch, but may not have Underdog</small> | ||
|notes1=Prioritizes opening a [[chest]], then escaping. | |||
|- | |- | ||
|name2=Ruffian | |name2=Ruffian | ||
|class2=Barbarian | |class2=Barbarian | ||
|lv2=10 | |lv2=10 | ||
|#2= | |#2=8 | ||
|inventory2= | |inventory2={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes2=The southern four immediately begin moving unprovoked. | |||
|- | |- | ||
|name3=Ruffian | |name3=Ruffian | ||
|class3= | |class3=Barbarian | ||
|lv3=10 | |lv3=10 | ||
|#3= | |#3=1 | ||
|inventory3= | |inventory3={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes3=Immediately begins moving unprovoked. | |||
|- | |- | ||
|name4=Ruffian | |name4=Ruffian | ||
|class4= | |class4=Myrmidon | ||
|lv4=10 | |lv4=10 | ||
|#4= | |#4=5 | ||
|inventory4= | |inventory4={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes4=The southern three immediately begin moving unprovoked. | |||
|- | |- | ||
|name5=Ruffian | |name5=Ruffian | ||
|class5= | |class5=Archer | ||
|lv5=10 | |lv5=10 | ||
|#5= | |#5=5 | ||
|inventory5= | |inventory5={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes5=The southern three immediately begin moving unprovoked. | |||
|- | |- | ||
|name6=Ruffian | |name6=Ruffian | ||
|class6= | |class6=Mage | ||
|lv6=10 | |lv6=10 | ||
|#6= | |#6=3 | ||
|inventory6= | |inventory6={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes6=The southern two immediately begin moving unprovoked.<br>The northeastern one and his squad begin moving if any member of the squad is provoked. | |||
|- | |- | ||
|name7=Ruffian | |name7=Ruffian | ||
|class7= | |class7=Mage | ||
|lv7=10 | |lv7=10 | ||
|#7= | |#7=4 | ||
|inventory7= | |inventory7={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes7=The southern two immediately begin moving unprovoked.<br>The northwestern one and his squad begin moving if any member of the squads is provoked. | |||
|- | |- | ||
|name8=Ruffian | |name8=Ruffian | ||
|class8= | |class8=Mage | ||
|lv8= | |lv8=10 | ||
|#8= | |#8=2 | ||
|inventory8= | |inventory8={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|- | |- | ||
|nameb=[[Vincent]] | |nameb=[[Vincent]] | ||
|classb=Berserker | |classb=Berserker | ||
|lvb=3 | |lvb=3 | ||
|inventoryb= | |inventoryb={{Item|13|Short Axe}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Wrath}} | ||
|notesb=He and his squad begin moving if any member of the squad is provoked. | |||
}} | }} | ||
|content3={{ChapEnemies | |content3={{ChapEnemies | ||
|platform=3ds01 | |platform=3ds01 | ||
|name1=Ruffian | |name1=Ruffian | ||
|class1= | |class1=Thief | ||
|lv1= | |lv1=6 | ||
|#1= | |#1=1 | ||
|inventory1= | |inventory1={{Item|13|Silver Sword}}<br>{{Item|13|Locktouch}} • {{Item|13|Underdog}}<br><small>Will always have Locktouch, but may not have Underdog</small> | ||
|notes1=Prioritizes opening a [[chest]], then escaping. | |||
|- | |- | ||
|name2=Ruffian | |name2=Ruffian | ||
|class2=Barbarian | |class2=Barbarian | ||
|lv2=10 | |lv2=10 | ||
|#2= | |#2=8 | ||
|inventory2= | |inventory2={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes2=The southern four immediately begin moving unprovoked. | |||
|- | |- | ||
|name3=Ruffian | |name3=Ruffian | ||
|class3= | |class3=Barbarian | ||
|lv3=10 | |lv3=10 | ||
|#3= | |#3=1 | ||
|inventory3= | |inventory3={{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes3=Immediately begins moving unprovoked. | |||
|- | |- | ||
|name4=Ruffian | |name4=Ruffian | ||
|class4= | |class4=Myrmidon | ||
|lv4=10 | |lv4=10 | ||
|#4= | |#4=8 | ||
|inventory4= | |inventory4={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes4=The southern five immediately begin moving unprovoked. | |||
|- | |- | ||
|name5=Ruffian | |name5=Ruffian | ||
|class5= | |class5=Archer | ||
|lv5=10 | |lv5=10 | ||
|#5= | |#5=5 | ||
|inventory5= | |inventory5={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes5=The southern three immediately begin moving unprovoked. | |||
|- | |- | ||
|name6=Ruffian | |name6=Ruffian | ||
|class6= | |class6=Mage | ||
|lv6=10 | |lv6=10 | ||
|#6= | |#6=3 | ||
|inventory6= | |inventory6={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes6=The southern two immediately begin moving unprovoked.<br>The northeastern one and his squad begin moving if any member of the squad is provoked. | |||
|- | |- | ||
|name7=Ruffian | |name7=Ruffian | ||
|class7= | |class7=Mage | ||
|lv7=10 | |lv7=10 | ||
|#7=5 | |#7=5 | ||
|inventory7= | |inventory7={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|notes7=The southern two immediately begin moving unprovoked.<br>The northwestern one and his squad begin moving if any member of the squad is provoked. | |||
|- | |- | ||
|name8=Ruffian | |name8=Ruffian | ||
|class8= | |class8=Mage | ||
|lv8= | |lv8=10 | ||
|#8= | |#8=2 | ||
|inventory8= | |inventory8={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small> | ||
|- | |- | ||
|nameb=[[Vincent]] | |nameb=[[Vincent]] | ||
|classb=Berserker | |classb=Berserker | ||
|lvb=3 | |lvb=3 | ||
|inventoryb= | |inventoryb={{Item|13|Tomahawk}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Wrath}} • {{Item|13|Axefaire}} | ||
|notesb=He and his squad begin moving if any member of the squad is provoked. | |||
}} | }} | ||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | |||
*{{Item|13|Pass}} | |||
*{{Item|13|Hawkeye|link=Hawkeye (skill)}} | |||
*{{Item|13|Luna+}} | |||
*{{Item|13|Vantage+}} | |||
*{{Item|13|Counter}} | |||
*{{Item|13|Aegis+}} | |||
*{{Item|13|Pavise+}} | |||
}} | }} | ||
Line 326: | Line 361: | ||
|namel=[[Anna]] | |namel=[[Anna]] | ||
|classl=Trickster | |classl=Trickster | ||
| | |versionl=anna | ||
|lvl=1 | |lvl=1 | ||
|#l=1 | |#l=1 | ||
|inventoryl= | |inventoryl={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}} | ||
|notesl=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]]. | |||
}} | }} | ||
==Boss data== | ===Boss data=== | ||
{{main|Vincent}} | {{main|Vincent}} | ||
{{Tab | {{Tab | ||
Line 351: | Line 387: | ||
|res=3 | |res=3 | ||
|move=6 | |move=6 | ||
|inventory= | |inventory={{Item|13|Short Axe}}<br>{{Item|13|Talisman|type=drop}} | ||
|ax=C | |ax=C | ||
}} | }} | ||
Line 368: | Line 403: | ||
|res=3 | |res=3 | ||
|move=6 | |move=6 | ||
|inventory= | |inventory={{Item|13|Short Axe}}<br>{{Item|13|Talisman|type=drop}} | ||
|skills= | |skills={{Item|13|Wrath}} | ||
|ax=C | |ax=C | ||
}} | }} | ||
Line 385: | Line 420: | ||
|res=4 | |res=4 | ||
|move=6 | |move=6 | ||
|inventory= | |inventory={{Item|13|Tomahawk}}<br>{{Item|13|Talisman|type=drop}} | ||
|skills= | |skills={{Item|13|Wrath}}<br>{{Item|13|Axefaire}} | ||
|ax=A | |ax=A | ||
}} | }} | ||
Line 397: | Line 432: | ||
==Trivia== | ==Trivia== | ||
* This chapter is one of four paralogue chapters in ''Awakening'' that connect only to other paralogue chapters on the [[world map]]. The others are [[Wings of Justice|paralogues 9]], [[A Shot from the Dark|15]], and [[A Hard Miracle|20]]. | * This chapter is one of four paralogue chapters in ''Awakening'' that connect only to other paralogue chapters on the [[world map]]. The others are [[Wings of Justice|paralogues 9]], [[A Shot from the Dark|15]], and [[A Hard Miracle|20]]. | ||
** This chapter is the | ** This chapter is the only one of those four that is neither a child paralogue nor a SpotPass paralogue. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 423: | Line 458: | ||
|nextchapter=Scion of Legend | |nextchapter=Scion of Legend | ||
}} | }} | ||
{{Nav13}} | {{Nav13}} | ||
[[Category:Chapters of Fire Emblem Awakening]] | [[Category:Chapters of Fire Emblem Awakening]] |
Revision as of 22:47, 25 April 2019
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“ | Huh? Oh, then I must be... I'm sorry. I thought you... Wait, what am I saying? I KNOW we helped you. I'm sure of it! | ” | — Chrom, about to find out that the Anna in this chapter is not the same person that appeared in paralogue 2 |
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Anna the Merchant is the fourth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds come to the aid of a secret seller who wandered right into a bandits' hideout; the leader of the bandits is looking to sell her to slavers, hoping to build either a grave or a home for his twin brother (depending on choices the player has made up to this point in time).
Plot
- Main article:
Anna the Merchant/Script
Chrom and a male merchant are talking when the merchant talks about "that poor girl". Chrom asks what is wrong; the merchant asks the Shepherds to help a young merchant girl being set upon by bandits. Chrom states that they're on their way. Battle preparations take place at this point; what happens right after battle preparations finish depends on whether or not the player has already completed paralogue 2.
If the player has already completed paralogue 2, Vincent calls out to the young merchant girl, Anna; Vincent tells Anna that the two of them have business to settle, and Vincent aims to settle the debt--Victor will be avenged that day. Anna asks Vincent if the two have met; Vincent tells Anna that playing dumb won't save her, and that the gold she nets from the slavers will build Victor the finest grave in the land. Anna tells Vincent to be careful--prices aren't the only thing she can cut in half. If the player has not yet completed paralogue 2, Vincent confronts Anna and reveals what terrible luck for her to wander by that day, but unlucky girls still sell; he reveals that the gold she nets from the slavers will build Victor a fine home (Victor still being alive at this point in time in this situation). Anna tells Vincent to be careful--prices aren't the only thing she can cut in half.
The two paths come together right as the battle begins. Should Chrom speak to Anna, she'll ask if she's being rescued; Chrom reveals that was the plan, but Anna seems to be holding up just fine, and asks her if she can still fight. Anna states she could stand to open up a few more rogues--or locks for that matter; Chrom asks Anna if she's a thief, to which Anna replies she's a locksmith, but either way she'll have any door or chest smiling wide in a trice, and reveals that the bandits appear to have quite a hoard built up. Chrom reveals that he thinks they're in business; the player can now control Anna at this point. The paths again branch off right as the battle ends; again, the criteria for the branch the player follows is whether he/she has completed paralogue 2.
If the player has already completed paralogue 2, Anna thanks Chrom for his help, then introduces herself, also revealing that some folks like to call her the Secret Seller. Chrom states he remembers Anna; Anna states she's drawing a blank. Chrom reveals that he knows he and the Shepherds helped her previously; Anna reveals that Chrom must have met one of her sisters. Chrom is puzzled as to how they look identical. Anna states that there is a strong family resemblance, and that they're all traveling merchants; Chrom asks if they all have the same name, which Anna confirms and reveals is part of the secret. Chrom wonders how holiday feasts must be confusing; Anna confirms but then reveals that the same is true for everyone, then says she can't just send Chrom on his way after helping two of the sisters and asks to come along and help him in return. Anna reveals she's quite useful, and they'll never make a loss with her in tow, which she guarantees. If the player has not yet completed paralogue 2, Anna thanks Chrom for his help, then introduces herself, also revealing that some folks like to call her the Secret Seller. Chrom tells Anna that the roads are dangerous these days and tells her to be careful on her travels; Anna states it's far less dangerous having people like Chrom around and asks Chrom to take her with him. Chrom tells Anna she's probably safer on her own, that they're marching into a war; Anna says that she at least won't be bored if she goes with Chrom, then reveals she's quite useful, and they'll never make a loss with her in tow, which she guarantees.
Chapter data
Normal Hard Lunatic
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Victory: Rout the enemy. | Player | Other | Enemy | |||
---|---|---|---|---|---|---|
Defeat: Chrom or Robin die. | 12+1 | 1-1 | 26 | |||
The chapter's map is 16 columns by 20 rows.
Character data
Characters | |||||||||||
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New units
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Available characters
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Avatar f-default |
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
---|---|
Steel Sword | 840 |
Steel Lance | 910 |
Steel Axe | 980 |
Steel Bow | 910 |
Event tiles
- Column 11, row 11: Equal distance between the Hand Axe*/Short Axe* Barbarian and a Steel Bow*/Silver Bow* Archer
- Column 2, row 6: One square east, five squares south of the Thief
Enemy data
Normal Hard Lunatic(+)
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NPC data
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Boss data
- Main article:
Vincent
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 9, 15, and 20.
- This chapter is the only one of those four that is neither a child paralogue nor a SpotPass paralogue.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Anna the Merchant |
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← A Strangled Peace • | Anna the Merchant | • Scion of Legend → |
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