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Ancient Horrors: Difference between revisions

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{{Chapter Infobox  
{{Chapter Infobox
|title=Ancient Horrors
|title=Ancient Horrors
|image=[[File:Cm fe08 4.png|200px]]
|image=[[File:Cm fe08 4.png|200px]]
Line 5: Line 5:
|new units=[[Artur]], [[Lute]]
|new units=[[Artur]], [[Lute]]
|boss=[[Monster]]
|boss=[[Monster]]
|previous=[[The Bandits of Borgo]]
|next=[[The Empire's Reach]]
}}
}}
{{quote|O divine light, show me... Is this a sign of dark days to come?|Artur}}
{{quote|O divine light, show me... Is this a sign of dark days to come?|Artur}}


'''Ancient Horrors''' (Japanese: {{hover|異形の者たち|Igyō no mono-tachi}} ''Grotesque Figures'') is the fourth chapter of {{FE8}}. This chapter's tutorial elements introduces the [[Trinity of Magic]] and [[monster]]s.  
'''Ancient Horrors''' (Japanese: {{hl|異形の者たち|Igyō no mono-tachi}} ''Grotesque Figures'') is the fourth chapter of {{FE8}}. This chapter's tutorial introduces the [[Trinity of Magic]] and [[monster]]s.


==Plot==
==Plot==
{{main|Ancient Horrors/Script}}  
{{main|Ancient Horrors/Script}}
 
Having defeated [[Bazba]] and his bandit gang, [[Eirika]] continues her journey south to [[Grado]] in search of [[Ephraim]]. In their path is [[Za'ha Woods]], an ancient forest in [[Renais]].
 
Some time after entering the forest Eirika notices strange figures in the forest, and she asks [[Seth]] about them.


[[Artur]] and [[Lute]], residents of the forest, have also noticed the strange creatures. Artur is greatly concerned by this, wondering how [[monster]]s walk the soil of [[Magvel]] while the [[Sacred Stone (object)|Sacred Stones]] exist. Lute recognizes some of the monsters, mentioning that they are [[revenant]]s, walking [[human]] corpses that strike with claws. Artur tells Lute to stay in the village while he goes to meet the travelers up north. Lute is happy to, claiming that she could easily protect the village.
Having defeated [[Bazba]] and his bandit gang, [[Eirika]] continues her journey south to [[Grado]] in search of [[Ephraim]]. In their path is [[Za'ha Woods]], an ancient forest in [[Renais]]. Some time after entering the forest Eirika notices strange figures in the forest, and she asks [[Seth]] about them.


Approaching Eirika, Artur tells her group that they need to head south as quickly as possible to avoid being surrounded by monsters. Eirika questions Artur, asking if they are the same monsters that served the [[Fomortiis|Demon king]] in the past, Artur seems unsure, but thinks they match descriptions of the legends.
[[Artur]] and [[Lute]], residents of the forest, also notice the creatures; Artur is concerned by this, wondering how [[monster]]s rise while the [[Sacred Stone (object)|Sacred Stones]] exist. Lute recognizes some of the monsters, mentioning that they are [[revenant]]s, walking [[human]] corpses. Artur tells Lute to stay in the village while he goes to meet the travelers up north. Lute is happy to, claiming that she could easily protect the village.


A [[mogall]] approaches and attacks Artur, though it is easily dispatched. Eirika insists on helping Artur, and the battle beings.
Approaching Eirika, Artur tells her group that they need to head south as quickly as possible to avoid being surrounded by monsters. Eirika questions Artur, asking if they are the same monsters that served [[Fomortiis|the Demon king]] in the past; Artur is unsure, but thinks they match descriptions of the legends. A [[mogall]] then approaches and attacks Artur, though it is easily dispatched. Eirika insists on helping Artur, and the battle beings.


Shortly into the battle a... glorious maiden and her two retainers appear at the top of the cliffs to the northeast. The woman strongly desires to smite the monsters in the name of justice, but eventually agrees to find a way down that doesn't involve throwing themselves down several cliffs.<ref>{{cite|We charge down these cliffs, and the only thing we'll be rushing to is death. How about we find us a nice, gentle path down, hm?|[[Rennac]]|The Sacred Stones}}</ref>
During the battle [[L'Arachel]] and her two retainers appear at the top of the cliffs to the northeast; she strongly desires to smite the monsters in the name of justice, but agrees with [[Rennac]] to find a safer way down than off the cliffs. Lute either joins to assist Eirika's group during the battle after someone goes to the village, or insists on accompanying them after the battle.


Lute either joins to assist Eirika's group during the battle after someone goes to the village, or insists on accompanying them after the battle.
After Eirika routs the monsters from the area, Seth insists that the corpses be burned to prevent them from rising again. Eirika is still in disbelief, having never seen such abominations outside of myths and tales. Seth is greatly concerned by this new development, and recommends that they return to [[Frelia]] to regroup. Eirika insists they continue south in search of her brother, and Seth relents, and reaffirms his goal to protect Eirika at all costs.


After Eirika routs the monsters from the area Seth insists that the corpses be burned, to prevent them from getting up again. Eirika is still in disbelief, having never seen such abominations outside of myths and tales. Seth is greatly concerned by this new development, and recommends that they return to [[Frelia]] to regroup. Eirika insists they continue south in search of her brother, and Seth relents, and reaffirms his goal to protect Eirika at all costs.
The maiden from earlier arrives on the scene, introducing herself as L'Arachel. L'Arachel is downcast when Eirika informs her that the monsters have already been vanquished. Eirika asks L'Arachel of her identity, though L'Arachel is stopped by [[Dozla]], saying it would be inappropriate to reveal her identity. L'Arachel is happy to ride off mysteriously, leaving Eirika somewhat dumbfounded.
 
The maiden from earlier arrives on the scene, comically late, introducing herself as [[L'Arachel]]. L'Arachel is downcast when Eirika informs her that the monsters have already been vanquished. Eirika asks L'Arachel of her identity, though L'Arachel is stopped by one of [[Dozla|her retainers]], saying it would be inappropriate to reveal her identity.  
 
L'Arachel is happy to ride off mysteriously, leaving Eirika somewhat dumbfounded.
 
===Beginning log===
With her [[Lunar Brace|bracelet]] recovered, [[Eirika]] sets out with renewed determination.
Passing through the ancient forest [[Za'ha Woods|Za'ha]] brings them close to [[Grado]]'s border.
As they near the town of [[Serafew]], Eirika's fears are assuaged by the lack of troops. But never-before-seen terrors crawl in the shadows of the trees.


==Chapter data==
==Chapter data==
Line 42: Line 32:
|victory=Defeat all monsters
|victory=Defeat all monsters
|defeat=[[Eirika]] dies
|defeat=[[Eirika]] dies
|ally=10{{hover|+1|Upon Lute being recruited}}
|ally=2–10{{h|+1|Upon Lute being recruited}}
|other={{hover|0|L'Arachel, Dozla, and Rennac appear briefly on turn 2, but leave immediately before the start of turn 3 player phase}}
|other={{h|0|L'Arachel, Dozla, and Rennac appear briefly on turn 2, but leave immediately before the start of turn 3 player phase}}
|enemy=15{{hover|+7|Reinforcements}}
|enemy=15{{h|+7|Reinforcements}}
|map=[[File:Cm fe08 4.png]]
|map=[[File:Cm fe08 4.png]]
}}
}}


===Character data===  
===Character data===
{{ChapChars  
{{ChapChars
|game#=08  
|game#=08
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Artur
|name=Artur
|portrait=[[File:portrait artur fe08.png]]
|portrait=[[File:portrait artur fe08.png]]
Line 58: Line 47:
|HP=19
|HP=19
|lv=2
|lv=2
|inventory={{Item|8|Lightning}}<br>{{Item|8|Vulnerary}}
|recruitment method=Automatically from preparations
|recruitment method=Automatically from preparations
}}
}}
|newunit2={{NewUnit  
|newunit2={{NewUnit
|name=Lute
|name=Lute
|portrait=[[File:portrait lute fe08.png]]
|portrait=[[File:portrait lute fe08.png]]
Line 66: Line 56:
|HP=17
|HP=17
|lv=1
|lv=1
|inventory={{Item|8|Fire}}<br>{{Item|8|Vulnerary}}
|recruitment method=Visit southern [[village]] or automatically<br> at the end of the chapter
|recruitment method=Visit southern [[village]] or automatically<br> at the end of the chapter
}}
}}
|return1=eirika
|forced1=eirika
|return2=seth
|forced2=artur
|return3=franz
|return1=seth
|return4=gilliam
|return2=franz
|return5=vanessa
|return3=gilliam
|return6=moulder
|return4=vanessa
|return7=ross
|return5=moulder
|return8=garcia
|return6=ross
|return8article=Garcia (The Sacred Stones)
|return7=garcia
|return9=neimi
|return8=neimi
|return10=colm
|return9=colm
}}
}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=gba  
|platform=gba
|item1=Iron Axe
|item1=Iron Axe
|obtain1=Visit northern [[village]]
|obtain1=Visit northern [[village]]
Line 90: Line 81:
}}
}}


===Enemy data===  
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{Tab
|name1=Monster
|width=100%
|class1=Mogall
|tab1=Easy/Normal
|lv1=1
|tab2=Difficult
|#1=2
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|inventory1={{Item|8|Evil Eye}}
{{ChapUnitCellGBA
|-
|name=Monster
|name2=Monster
|class=Mogall
|class2=Revenant
|lv=1
|lv2=3
|#=2
|#2=2
|hp=15
|inventory2={{Item|8|Rotten Claw}}
|str=2
|notes2=Immediately begins moving unprovoked.
|skill=1
|-
|spd=2
|name3=Monster
|lck=0
|class3=Revenant
|def=2
|lv3=2
|res=4
|#3=3
|con=4
|inventory3={{Item|8|Rotten Claw}}
|mov=5
|-
|inventory={{Item|8|Evil Eye}}
|name4=Monster
}}
|class4=Revenant
{{ChapUnitCellGBA
|lv4=1
|name=Monster
|#4=3
|class=Revenant
|inventory4={{Item|8|Rotten Claw}}
|lv=3
|-
|#=2
|name5=Monster
|hp=25
|class5=Mogall
|str=2
|lv5=2
|skill=0
|#5=1
|spd=0
|inventory5={{Item|8|Evil Eye}}
|lck=0
|notes5=Immediately begins moving unprovoked.
|def=0
|-
|res=0
|name6=Monster
|con=6
|class6=Bonewalker
|mov=4
|version6=01
|inventory={{Item|8|Rotten Claw}}
|lv6=2
|notes=Immediately begins moving unprovoked.
|#6=1
}}
|inventory6={{Item|8|Iron Sword}}
{{ChapUnitCellGBA
|-
|name=Monster
|name7=Monster
|class=Revenant
|class7=Bonewalker
|lv=2
|version7=01
|#=3
|lv7=3
|hp=25
|#7=2
|str=2
|inventory7={{Item|8|Iron Sword}}
|skill=0
|-
|spd=0
|nameb=Monster
|lck=0
|classb=Entombed
|def=0
|lvb=1
|res=0
|inventoryb={{Item|8|Fetid Claw}}
|con=6
|notesb=Starts on a [[Terrain/Game Boy Advance games#Fire Emblem: The Sacred Stones|forest]].
|mov=4
|-
|inventory={{Item|8|Rotten Claw}}
|namer1=Monster
}}
|classr1=Bonewalker
{{ChapUnitCellGBA
|versionr1=01
|name=Monster
|lvr1=1
|class=Revenant
|#r1=2
|lv=1
|inventoryr1={{Item|8|Iron Lance}}
|#=3
|-
|hp=25
|namer2=Monster
|str=2
|classr2=Bonewalker
|skill=0
|versionr2=01
|spd=0
|lvr2=2
|lck=0
|#r2=1
|def=0
|inventoryr2={{Item|8|Iron Lance}}
|res=0
|-
|con=6
|namer3=Monster
|mov=4
|classr3=Revenant
|inventory={{Item|8|Rotten Claw}}
|lvr3=2
}}
|#r3=1
{{ChapUnitCellGBA
|inventoryr3={{Item|8|Fetid Claw}} • {{Item|8|Vulnerary}}
|name=Monster
|notesr3=Will not initiate combat until one turn after appearing.
|class=Mogall
|-
|lv=2
|namerl=Monster
|#=1
|classrl=Revenant
|hp=15
|lvrl=2
|str=2
|#rl=3
|skill=1
|inventoryrl={{Item|8|Rotten Claw}}
|spd=2
|lck=0
|def=2
|res=4
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=2
|#=1
|hp=20
|str=4
|skill=2
|spd=3
|lck=0
|def=3
|res=0
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=3
|#=2
|hp=20
|str=4
|skill=2
|spd=3
|lck=0
|def=3
|res=0
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=1
|#=1
|hp=35
|str=3
|skill=0
|spd=1
|lck=0
|def=0
|res=0
|con=6
|mov=5
|inventory={{Item|8|Fetid Claw}}
|notes=• Starts on a [[Terrain/Game Boy Advance games#Fire Emblem: The Sacred Stones|forest]].<br>• Only moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=1
|#=2
|hp=20
|str=4
|skill=2
|spd=3
|lck=0
|def=3
|res=0
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=2
|#=1
|hp=20
|str=4
|skill=2
|spd=3
|lck=0
|def=3
|res=0
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=2
|#=1
|hp=25
|str=2
|skill=0
|spd=0
|lck=0
|def=0
|res=0
|con=6
|mov=4
|inventory={{Item|8|Fetid Claw}} • {{Item|8|Vulnerary}}
|notes=Does not move and initiate combat in the same action.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=2
|#=3
|hp=25
|str=2
|skill=0
|spd=0
|lck=0
|def=0
|res=0
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=1
|#=2
|hp=16~17
|str=3~4
|skill=1~3
|spd=2~4
|lck=0~2
|def=2~3
|res=4~5
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=3
|#=2
|hp=28~32
|str=3~6
|skill=0~3
|spd=0~2
|lck=0~2
|def=0~2
|res=0~2
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=2
|#=3
|hp=27~31
|str=3~5
|skill=0~3
|spd=0~2
|lck=0~2
|def=0~2
|res=0~2
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=1
|#=3
|hp=27~29
|str=3~4
|skill=0~2
|spd=0~1
|lck=0~1
|def=0~1
|res=0~1
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=2
|#=1
|hp=16~18
|str=3~5
|skill=1~4
|spd=2~5
|lck=0~3
|def=2~4
|res=4~6
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=2
|#=1
|hp=22~24
|str=5~7
|skill=2~5
|spd=3~5
|lck=0~2
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=3
|#=2
|hp=23~25
|str=5~8
|skill=2~5
|spd=3~5
|lck=0~2
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=1
|#=1
|hp=37~38
|str=4~5
|skill=0~1
|spd=1~2
|lck=1~2
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|8|Fetid Claw}}
|notes=Starts on a [[Terrain/Game Boy Advance games#Fire Emblem: The Sacred Stones|forest]].<br>• Only moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=1
|#=2
|hp=22~23
|str=5~6
|skill=2~4
|spd=3~4
|lck=0~1
|def=3~1
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=2
|#=1
|hp=22~24
|str=5~7
|skill=2~5
|spd=3~5
|lck=0~2
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=2
|#=1
|hp=27~31
|str=3~5
|skill=0~3
|spd=0~2
|lck=0~2
|def=0~2
|res=0~2
|con=6
|mov=4
|inventory={{Item|8|Fetid Claw}} • {{Item|8|Vulnerary}}
|notes=Does not move and initiate combat in the same action.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=2
|#=3
|hp=27~31
|str=3~5
|skill=0~3
|spd=0~2
|lck=0~2
|def=0~2
|res=0~2
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}


Line 181: Line 507:
===Boss data===
===Boss data===
{{main|Monster}}
{{main|Monster}}
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|tab1=Easy/Normal
|tab1=Easy/Normal
|tab2=Hard
|tab2=Difficult
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Generic portrait entombed fe08.gif]]
|portrait=[[File:Generic portrait entombed fe08.png]]
|sprite=entombed enemy
|sprite=entombed enemy
|class=Entombed
|class=Entombed
Line 203: Line 530:
}}
}}
|content2={{BossStats GBA
|content2={{BossStats GBA
|portrait=[[File:Generic portrait entombed fe08.gif]]
|portrait=[[File:Generic portrait entombed fe08.png]]
|sprite=entombed enemy
|sprite=entombed enemy
|class=Entombed
|class=Entombed
|affin=dark
|affin=dark
|lv=1
|lv=1
|HP=38
|HP={{h|37~38|38~40 in the Japanese version}}
|str=4
|str=4~5
|skill=1
|skill={{h|0~1|1~2 in the Japanese version}}
|spd=2
|spd=1~2
|luck=2
|luck={{h|1~2|2~3 in the Japanese version}}
|def=0
|def=0~1
|res=0
|res=0~1
|move=5
|move=5
|con=6
|con=6
Line 220: Line 547:
|inventory={{Item|8|Fetid Claw}}
|inventory={{Item|8|Fetid Claw}}
}}
}}
:<small>Note: Boss stats in Hard mode may vary slightly due to enemies using random growths.</small>
}}
}}


Line 226: Line 552:
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
 
This map introduces two users of offensive magic: [[Lute]] and [[Artur]]. Artur is a [[Monk]], so he can handle the [[dark magic]]-wielding [[Mogall]]s and frequently double the slow enemies in this chapter, but his low physical bulk is a drawback to consider. Lute is a [[Mage]] whose low physical bulk may put her in danger if one chooses to visit her village early with someone like [[Vanessa]], so putting her in a nearby forest and rescuing her the next turn is recommended. Regardless, {{title|The Sacred Stones}} is known for its weaker [[monster]] units, so as long as you keep your units safe, this chapter shouldn't be an issue.
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Ancient Horrors
|eng-name=Ancient Horrors
|eng-mean=The title refers to the appearance of [[monster]]s in the chapter, previously only known of in ancient myths.
|eng-mean=The title refers to the appearance of [[monster]]s in the chapter, previously only known of in ancient myths.
|jap-name={{hover|異形の者たち|Igyō no mono-tachi}}
|jpn-name={{h|異形の者たち|Igyō no mono-tachi}}
|jap-mean=Grotesque Figures
|jpn-mean=Grotesque Figures
|span-name=Horrores olvidados
|span-name=Horrores olvidados
|span-mean=Forgotten horrors
|span-mean=Forgotten horrors
Line 240: Line 567:
|fren-mean=Horrors of the past
|fren-mean=Horrors of the past
|ger-name=Uralter Schrecken
|ger-name=Uralter Schrecken
|ger-mean=Ancient Horrors
|ger-mean=Ancient Horror
|ital-name=Antichi orrori
|ital-name=Antichi orrori
|ital-mean=Ancient Horrors
|ital-mean=Ancient Horrors
}}
}}
 
<!--
==Gallery==
==Gallery==
{{sectstub}}
{{sectstub}}
<gallery>
<gallery>
</gallery>
</gallery>
 
-->
{{refbar}}
{{refbar}}


{{ChapterNav
{{ChapterNav
|prechapter=The Bandits of Borgo
|prechapter=The Bandits of Borgo
|chapter=Ancient Horrors
|nextchapter=The Empire's Reach
|nextchapter=The Empire's Reach
}}
}}

Latest revision as of 03:14, 12 December 2023

Ancient Horrors

Cm fe08 4.png

Location

Za'ha Woods

New units

Artur, Lute

Boss(es)

Monster

Previous chapter(s)

The Bandits of Borgo

Next chapter(s)

The Empire's Reach

O divine light, show me... Is this a sign of dark days to come?
— Artur

Ancient Horrors (Japanese: 異形の者たち Grotesque Figures) is the fourth chapter of Fire Emblem: The Sacred Stones. This chapter's tutorial introduces the Trinity of Magic and monsters.

Plot

Main article: Ancient Horrors/Script

Having defeated Bazba and his bandit gang, Eirika continues her journey south to Grado in search of Ephraim. In their path is Za'ha Woods, an ancient forest in Renais. Some time after entering the forest Eirika notices strange figures in the forest, and she asks Seth about them.

Artur and Lute, residents of the forest, also notice the creatures; Artur is concerned by this, wondering how monsters rise while the Sacred Stones exist. Lute recognizes some of the monsters, mentioning that they are revenants, walking human corpses. Artur tells Lute to stay in the village while he goes to meet the travelers up north. Lute is happy to, claiming that she could easily protect the village.

Approaching Eirika, Artur tells her group that they need to head south as quickly as possible to avoid being surrounded by monsters. Eirika questions Artur, asking if they are the same monsters that served the Demon king in the past; Artur is unsure, but thinks they match descriptions of the legends. A mogall then approaches and attacks Artur, though it is easily dispatched. Eirika insists on helping Artur, and the battle beings.

During the battle L'Arachel and her two retainers appear at the top of the cliffs to the northeast; she strongly desires to smite the monsters in the name of justice, but agrees with Rennac to find a safer way down than off the cliffs. Lute either joins to assist Eirika's group during the battle after someone goes to the village, or insists on accompanying them after the battle.

After Eirika routs the monsters from the area, Seth insists that the corpses be burned to prevent them from rising again. Eirika is still in disbelief, having never seen such abominations outside of myths and tales. Seth is greatly concerned by this new development, and recommends that they return to Frelia to regroup. Eirika insists they continue south in search of her brother, and Seth relents, and reaffirms his goal to protect Eirika at all costs.

The maiden from earlier arrives on the scene, introducing herself as L'Arachel. L'Arachel is downcast when Eirika informs her that the monsters have already been vanquished. Eirika asks L'Arachel of her identity, though L'Arachel is stopped by Dozla, saying it would be inappropriate to reveal her identity. L'Arachel is happy to ride off mysteriously, leaving Eirika somewhat dumbfounded.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat all monsters Player Partner Other Enemy
Defeat: Eirika dies 2–10+1 {{{partner}}} 0 15+7
Cm fe08 4.png

Character data

Characters
New units
Artur
Portrait artur fe08.png
Monk
HP
19
Inventory
Lightning
Vulnerary
Level
2
Automatically from preparations
Lute
Portrait lute fe08.png
Mage
HP
17
Inventory
Fire
Vulnerary
Level
1
Visit southern village or automatically
at the end of the chapter
Required characters
Eirika ​Artur ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​

Item data

Items
Name Obtainment Method
Is gba iron axe.png Iron Axe Visit northern village
Is gba vulnerary.png Vulnerary Steal from enemy Revenant (reinforcement)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba mogall enemy.gif Monster Mogall 1 2 15 2 1 2 0 2 4 4 5 Evil Eye
--
Ma gba revenant enemy.gif Monster Revenant 3 2 25 2 0 0 0 0 0 6 4 Rotten Claw
Immediately begins moving unprovoked.
Ma gba revenant enemy.gif Monster Revenant 2 3 25 2 0 0 0 0 0 6 4 Rotten Claw
--
Ma gba revenant enemy.gif Monster Revenant 1 3 25 2 0 0 0 0 0 6 4 Rotten Claw
--
Ma gba mogall enemy.gif Monster Mogall 2 1 15 2 1 2 0 2 4 4 5 Evil Eye
Immediately begins moving unprovoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 2 1 20 4 2 3 0 3 0 7 5 Iron Sword
--
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 3 2 20 4 2 3 0 3 0 7 5 Iron Sword
--
Ma gba entombed enemy.gif Monster Entombed 1 1 35 3 0 1 0 0 0 6 5 Fetid Claw
• Starts on a forest.
• Only moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 1 2 20 4 2 3 0 3 0 7 5 Iron Lance
--
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 2 1 20 4 2 3 0 3 0 7 5 Iron Lance
--
Ma gba revenant enemy.gif Monster Revenant 2 1 25 2 0 0 0 0 0 6 4 Fetid Claw Vulnerary
Does not move and initiate combat in the same action.
Ma gba revenant enemy.gif Monster Revenant 2 3 25 2 0 0 0 0 0 6 4 Rotten Claw
--

Reinforcements

  • Turn 2
  • After reaching the row just south of the snag
    • 4 Revenants from the northwest corner of the map

Boss data

Main article: Monster
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/Normal Difficult

Generic portrait entombed fe08.png
Ma gba entombed enemy.gif Entombed
Level 1
Affinity Is gba darkaffin.png
Stats
Max HP 35 Luck 0
Strength 3 Defense 0
Skill 0 Resistance 0
Speed 1 Constitution 6
Movement 5 Aid 5
Inventory
Fetid Claw
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


This map introduces two users of offensive magic: Lute and Artur. Artur is a Monk, so he can handle the dark magic-wielding Mogalls and frequently double the slow enemies in this chapter, but his low physical bulk is a drawback to consider. Lute is a Mage whose low physical bulk may put her in danger if one chooses to visit her village early with someone like Vanessa, so putting her in a nearby forest and rescuing her the next turn is recommended. Regardless, The Sacred Stones is known for its weaker monster units, so as long as you keep your units safe, this chapter shouldn't be an issue.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ancient Horrors

The title refers to the appearance of monsters in the chapter, previously only known of in ancient myths.

Japanese

異形の者たち

Grotesque Figures

Spanish

Horrores olvidados

Forgotten horrors

French

Horreurs du passé

Horrors of the past

German

Uralter Schrecken

Ancient Horror

Italian

Antichi orrori

Ancient Horrors

References

← The Bandits of Borgo • Ancient Horrors • The Empire's Reach →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map