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An Ocean View

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

An Ocean View (Japanese: 海の見える場所 A Place With an Ocean View) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 9 to Chapter 11. In order to attempt this paralogue, the player must have recruited Flayn, and she must not have fallen in battle previously. In this chapter, Seteth sets out to reclaim sacred land from the Western Church, and is accompanied by Flayn.

An Ocean View

Cm fe16 an ocean view.png

Location

Rhodos Coast

Boss(es)

Priest (×3)

Plot

Main article: An Ocean View/Script

Byleth blunders into an argument between Flayn and Seteth. Flayn and Seteth explain that the Western Church has seized sacred ground honoring Saint Cichol at Rhodos Coast; if Byleth already subdued the Western Church's bishop, Seteth elaborates that these are radicals who continue to resist the new order. Flayn desperately wants to accompany Seteth on his mission to subdue them and convinces Byleth and the students to join them as well.

After driving off the heretic apostates, Seteth retrieves the Spear of Assal and Caduceus Staff from the site. He reveals that his wife is buried at the monument. Flayn states that her mother can rest in peace, and Seteth reveals that his claim that the two are siblings is a lie and that she is actually his daughter. He explains that since people are willing to hurt Flayn for her blood, the two have falsified their identities, a deception aided by Seteth's relatively youthful appearance. After recalling the happy times they spent with Seteth's wife, the group heads home.

Beginning log

Western Church extremists have taken over land sacred to Cichol, one of the Four Saints. Seteth heads out to rid the area of them, and Flayn insists on going along.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Byleth or Edelgard  /Dimitri  /Claude   dies*, or Flayn or Seteth die 3–10 {{{partner}}} {{{other}}} 17

Initial Escape routes

Map dimensions:
21 columns by 20 rows

Character data

Black Eagles   Blue Lions   Golden Deer  

Characters
New units

None

Required characters
   
Available characters
                            
Other characters may be available if the paralogue is attempted later.

Additionally, the player has playable access to Seteth in this chapter, but he cannot gain experience, cannot trade his items with other characters, and will leave the player's control at chapter's end. His stats are as follows:

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 9 and later, at which point these units gain a level.

Normal Hard Maddening

 
  Wyvern Rider
Level 19
Movement 7+1
Crest  
Stats
Max HP 44 Luck 11
Strength 25 Defense 19
Magic 13 Resistance 8
Dexterity 18 Charm 18+5
Speed 17
Inventory Abilities
  Blessed Lance
  Iron Lance
  Vulnerary
  March Ring
  Guardian
  Canto
  Axefaire
  Lance Prowess Lv 3
  Defiant Str
Combat arts Spells Battalion
-- --   Seiros Pegasus Co. Lv 3
  Assembly
Skill Levels
                       
E C B E E E E D E E C  

Item data

Items
Name Obtainment Method
  Advanced Seal Dropped by northwest Priest
  Black Pearl Dropped by northeast Priest
  Levin Sword Dropped by southeast Priest
  Cichol Wyvern Co. Automatically at the end of the chapter
  Cethleann Monks Automatically at the end of the chapter
  Spear of Assal Automatically at the end of the chapter
  Caduceus Staff Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 9, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 10 and later, at which point the enemies gain a level.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Priest Bishop 19 1 35 8 17 13 14 10 12 22 13+1 -   Aura  Advanced Seal   Physic
  White Magic Uses x2  White Magic Heal +10  Terrain Resistance
  West Church Sages Lv 3:   Group Lightning
Immobile; stands on a heal tile +.
  Priest Bishop 19 1 35 8 17 13 14 10 12 22 13+1 4   Nosferatu  Black Pearl   Physic
  White Magic Uses x2  White Magic Heal +10  Terrain Resistance
  West Church Sages Lv 3:   Group Lightning
• Starts on a heal tile +.
• Immobile until the northwest Priest is defeated, at which point he prioritizes escaping via the south.
  Priest Bishop 19 1 35 8 17 13 14 10 12 22 13+1 4   Nosferatu  Levin Sword   Physic
  White Magic Uses x2  White Magic Heal +10  Terrain Resistance
  West Church Sages Lv 3:   Group Lightning
• Starts on a heal tile +.
• Immobile until the northwest Priest is defeated, at which point she prioritizes escaping via the south.
  Western Church Soldier Warlock 17 4 33 8 20 13 15 10 12 19 11 4   Fire
  Black Tomefaire  Black Magic Uses x2
The southwestern one begins moving if the nearby Thief is provoked.
  Western Church Soldier Mage 17 6 30 8 11 9 12 8 6 10 11 4   Fire
  Fire
The center-southern two both begin moving if either of them or the nearby Assassin is provoked.
  Western Church Soldier Assassin 17 3 33 17 8 15 21 11 12 8 10 6   Iron Sword
  Swordfaire  Locktouch  Stealth
The center-southern one begins moving if a nearby Mage is provoked.
  Western Church Soldier Thief 17 1 32 11 7 13 16 8 8 3 11 5   Steel Sword
  Steal  Locktouch
Begins moving if the nearby Warlock is provoked.

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 9, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 10, the point where this boss gains a level and stops scaling.
Northwest Priest

Normal Hard Maddening

 
  Bishop
Level 19
Movement -
Crest --
Stats
Max HP 35 Luck 10
Strength 8 Defense 12
Magic 17 Resistance 22
Dexterity 13 Charm 13+1
Speed 14
Inventory Abilities
  Advanced Seal    White Magic Uses x2
  White Magic Heal +10
  Terrain Resistance
Combat arts Spells Battalion
--   Aura
  Physic
  West Church Sages Lv 3
  Group Lightning
Skill Levels
                       
E E E E E E A E E E E  


Northeast Priest

Normal Hard Maddening

 
  Bishop
Level 19
Movement 4
Crest --
Stats
Max HP 35 Luck 10
Strength 8 Defense 12
Magic 17 Resistance 22
Dexterity 13 Charm 13+1
Speed 14
Inventory Abilities
  Black Pearl    White Magic Uses x2
  White Magic Heal +10
  Terrain Resistance
Combat arts Spells Battalion
--   Nosferatu
  Physic
  West Church Sages Lv 3
  Group Lightning
Skill Levels
                       
E E E E E E A E E E E  


Southeast Priest

Normal Hard Maddening

 
  Bishop
Level 19
Movement 4
Crest --
Stats
Max HP 35 Luck 10
Strength 8 Defense 12
Magic 17 Resistance 22
Dexterity 13 Charm 13+1
Speed 14
Inventory Abilities
  Levin Sword    White Magic Uses x2
  White Magic Heal +10
  Terrain Resistance
Combat arts Spells Battalion
--   Nosferatu
  Physic
  West Church Sages Lv 3
  Group Lightning
Skill Levels
                       
C E E E E E A E E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You're on a beach for this battle, and the coastal terrain hinders most infantry and cavalry. Dismount your cavalry and bring plenty of mages and fliers, as they do not face movement penalties in the sand. Silence users such as Marianne, Manuela, and Yuri can completely shut down the bosses of the map. Send your fliers up the west side to clear out the shoals, preferably with a healer with Physic to keep them all alive. Meanwhile, everyone else should start wiping out the enemies on the beach. The Assassins are far and away the most dangerous enemies on the map; their high Speed doubles all but the swiftest of your units. However, they can only move three spaces through the sand, allowing magic users to outrun them and damage them without taking a counter. The enemy Mages deal very little damage and aren't very good at ganging up on you, though the Warlocks can do more damage. Just keep yourself healed, fight the enemies in small groups, and you'll come out on top. Note that the Priests will bolt once you take out the Bishop in the northwest, but seeing as you're standing right between them and their escape point on the south side of the map it only means they'll run right into your waiting blades. Otherwise, most enemies remain immobile until their group is provoked by a unit attacking them or entering their attack range, so you can take your time with this map without any repercussions.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

An Ocean View

--

Japanese

海の見える場所

A Place With an Ocean View

Spanish

Expedición a Rhodos

Expedition to Rhodos

French

Le doux parfum de la mer

The sweet scent of the sea

German

Meerblick

Ocean View

Italian

Vista sull'oceano

Ocean view

Korean

바다가 보이는 곳

Where the sea is visible

Simplified Chinese

看到海的地方

To a place where the sea is visible

Traditional Chinese

看到海的地方

To a place where the sea is visible

Gallery

References

An Ocean View
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery