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Location
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Table Approach
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Boss(es)
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Aversa
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“
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...the appointed...time...to the Dragon's...Table...our prayers...Grima...
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”
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— A Grimleal devotee
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An Ill Presage is the twenty-second chapter in Fire Emblem Awakening. This chapter sees the Shepherds en route to the Dragon's Table in pursuit of Validar in order to recover the Fire Emblem before it's too late. Standing in their way is Aversa, commanding a group of 12 beings rooted in Jugdrali lore and given a Plegian touch; some of these beings even wield weapons of Jugdrali origin.
Plot
- Main article: An Ill Presage/Script
The Shepherds encounter villagers possessedly marching towards a structure identified as the Dragon's Table by Frederick, who also reports Validar having moved there. Chrom surmises that these are signs of Lucina's cataclysmic future, and the Shepherds make way for the Dragon's Table. As the Ylisseans arrive, Validar orders Aversa to distract them while he finishes preparations, though to be careful that they can reclaim Robin's power. Validar taunts Chrom over the future already being set and Aversa reveals that Walhart had intended to conquer Plegia and stop them from reviving Grima. Validar then leaves and Aversa commands the Deadlords to defeat the Shepherds.
In battle, Aversa can reveal to Chrom that Validar was her adoptive father; she can reveal to Robin that Excellus was their puppet in Valm, meant to collapse the empire from the inside should the Shepherds have failed. Upon her defeat, Aversa flees, and Chrom concludes that Validar's preparations must already be complete.
Summary
The Ylisseans go to the Dragon's Table to retrieve the Emblem, but the ritual to resurrect Grima is already underway. They break through and head for the altar.
Chapter data
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Victory: Defeat Aversa
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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13
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{{{partner}}}
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{{{other}}}
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13
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{{{third}}}
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The chapter's map is 25 columns by 23 rows.
Character data
Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
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Price
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If a merchant is present in Table Approach on the world map, a random selection of three of the below items will also be available until the merchant leaves:
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Brave Sword
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2,100
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Brave Lance
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2,220
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Brave Axe
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2,400
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Brave Bow
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2,220
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Bolganone
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2,000
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Killing Edge
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1,470
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Spear
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2,400
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Hammer
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1,850
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Blessed Bow
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1,540
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A rare item
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Varies
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The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
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- Column 5, row 13: Three squares north of Tigris's initial position
- Column 23, row 3: Two squares west, two squares south from the northeast corner of the map
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Mus
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General
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15
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1
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Brave Lance Defense +2
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Begins moving unprovoked on turn 6, or if Draco, Canis, or Porcus is provoked.
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Bovis
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Bow Knight
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15
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1
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Brave Bow Prescience
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Begins moving unprovoked on turn 6, or if Tigris, Anguilla, or Equus is provoked.
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Tigris
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Warrior
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15
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1
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Helswath Zeal
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Begins moving unprovoked on turn 6, or if Bovis, Anguilla, or Equus is provoked.
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Lepus
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War Cleric
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15
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1
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Brave Axe • Recover Renewal
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Begins moving unprovoked on turn 6.
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Draco
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Sniper
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15
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1
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Yewfelle Skill +2
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Begins moving unprovoked on turn 6, or if Mus, Canis, or Porcus is provoked.
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Anguilla
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Dark Knight
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15
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1
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Thoron Anathema
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Begins moving unprovoked on turn 6, or if Bovis, Tigris, or Equus is provoked.
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Equus
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Paladin
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15
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1
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Gungnir Outdoor Fighter
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Begins moving unprovoked on turn 6, or if Bovis, Tigris, or Anguilla is provoked.
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Ovis
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Sage
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15
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1
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Rexcalibur Focus
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Begins moving unprovoked on turn 6.
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Simia
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Swordmaster
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15
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1
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Balmung Avoid +10
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Begins moving unprovoked on turn 6.
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Gallus
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Sorcerer
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15
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1
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Waste Hex
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Begins moving unprovoked on turn 6.
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Canis
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Valkyrie
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15
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1
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Valflame Resistance +2
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Begins moving unprovoked on turn 6, or if Mus, Draco, or Porcus is provoked.
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Porcus
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Assassin
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15
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1
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Brave Sword Movement +1
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Begins moving unprovoked on turn 6, or if Mus, Draco, or Canis is provoked.
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Aversa
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Dark Flier
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16
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1
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Goetia • Goddess Icon Shadowgift
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Immobile.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Mus
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General
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15
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1
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Brave Lance* Defense +2 • Pavise
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Begins moving unprovoked on turn 5, or if Draco, Canis, or Porcus is provoked.
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Bovis
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Bow Knight
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15
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1
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Brave Bow* Prescience • Bowbreaker
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Begins moving unprovoked on turn 5, or if Tigris, Anguilla, or Equus is provoked.
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Tigris
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Warrior
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15
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1
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Helswath Zeal • Counter
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Begins moving unprovoked on turn 5, or if Bovis, Anguilla, or Equus is provoked.
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Lepus
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War Cleric
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15
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1
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Silver Axe* • Recover Renewal • Miracle
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Begins moving unprovoked on turn 5, or if Ovis, Simia, or Gallus is provoked.
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Draco
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Sniper
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15
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1
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Yewfelle Skill +2 • Bowfaire
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Begins moving unprovoked on turn 5, or if Mus, Canis, or Porcus is provoked.
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Anguilla
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Dark Knight
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15
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1
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Thoron* Anathema • Lifetaker
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Begins moving unprovoked on turn 5, or if Bovis, Tigris, or Equus is provoked.
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Equus
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Paladin
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15
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1
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Gungnir Outdoor Fighter • Aegis
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Begins moving unprovoked on turn 5, or if Bovis, Tigris, or Anguilla is provoked.
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Ovis
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Sage
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15
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1
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Rexcalibur* Focus • Tomefaire
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Begins moving unprovoked on turn 5, or if Lepus, Simia, or Gallus is provoked.
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Simia
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Swordmaster
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15
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1
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Balmung Avoid +10 • Swordfaire
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Begins moving unprovoked on turn 5, or if Lepus, Ovis, or Gallus is provoked.
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Gallus
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Sorcerer
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15
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1
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Waste* Hex • Tomebreaker
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Begins moving unprovoked on turn 5, or if Lepus, Ovis, or Simia is provoked.
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Canis
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Valkyrie
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15
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1
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Valflame Resistance +2 • Demoiselle
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Begins moving unprovoked on turn 5, or if Mus, Draco, or Porcus is provoked.
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Porcus
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Assassin
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15
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1
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Brave Sword* Movement +1 • Pass
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Begins moving unprovoked on turn 5, or if Mus, Draco, or Anguilla is provoked.
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Aversa
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Dark Flier
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16
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1
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Goetia • Goddess Icon Speed +2 • Galeforce • Shadowgift
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Immobile.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Mus
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General
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15
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1
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Brave Lance* Defense +2 • Hit Rate +10 • Pavise
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Begins moving unprovoked on turn 3, or if Draco, Canis, or Porcus is provoked.
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Bovis
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Bow Knight
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15
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1
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Brave Bow* Hit Rate +10 • Prescience • Patience • Bowbreaker
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Begins moving unprovoked on turn 3, or if Tigris, Anguilla, or Equus is provoked.
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Tigris
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Warrior
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15
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1
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Helswath HP +5 • Hit Rate +10 • Zeal • Counter
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Begins moving unprovoked on turn 3, or if Bovis, Anguilla, or Equus is provoked.
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Lepus
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War Cleric
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15
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1
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Silver Axe* • Recover Resistance +2 • Hit Rate +10 • Renewal • Miracle
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Begins moving unprovoked on turn 3, or if Ovis, Simia, or Gallus is provoked.
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Draco
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Sniper
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15
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1
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Yewfelle Skill +2 Hit Rate +10 • Hit Rate +20 • Bowfaire
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Begins moving unprovoked on turn 3, or if Mus, Canis, or Porcus is provoked.
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Anguilla
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Dark Knight
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15
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1
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Thoron* Hit Rate +10 • Slow Burn • Anathema • Lifetaker
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Begins moving unprovoked on turn 3, or if Bovis, Tigris, or Equus is provoked.
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Equus
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Paladin
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15
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1
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Gungnir Hit Rate +10 • Outdoor Fighter • Aegis
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Begins moving unprovoked on turn 3, or if Bovis, Tigris, or Anguilla is provoked.
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Ovis
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Sage
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15
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1
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Rexcalibur* Magic +2 • Hit Rate +10 • Focus • Tomefaire
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Begins moving unprovoked on turn 3, or if Lepus, Simia, or Gallus is provoked.
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Simia
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Swordmaster
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15
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1
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Balmung Hit Rate +10 • Avoid +10 • Swordfaire • Vantage
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Begins moving unprovoked on turn 3, or if Lepus, Ovis, or Gallus is provoked.
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Gallus
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Sorcerer
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15
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1
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Waste* Hit Rate +10 • Hex • Anathema • Tomebreaker
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Begins moving unprovoked on turn 3, or if Lepus, Ovis, or Simia is provoked.
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Canis
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Valkyrie
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15
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1
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Valflame Resistance +2 • Hit Rate +10 • Demoiselle
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Begins moving unprovoked on turn 3, or if Mus, Draco, or Porcus is provoked.
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Porcus
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Assassin
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15
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1
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Brave Sword* Hit Rate +10 • Avoid +10 • Movement +1 • Pass
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Begins moving unprovoked on turn 3, or if Mus, Draco, or Canis is provoked.
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Aversa
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Dark Flier
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16
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1
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Goetia • Goddess Icon Speed +2 • Hit Rate +10 • Galeforce • Shadowgift
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Immobile.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Boss data
Main boss
- Main article: Aversa
Sub-bosses
- Main articles: Mus, Bovis, Tigris, Lepus, Draco, Anguilla, Equus, Ovis, Simia, Gallus, Canis, and Porcus
- Due to technical limitations, The Deadlords' stats have been split onto separate pages.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- If the player enters first-person during a battle and zooms out, there will be an odd black marking on the bottom-left of the screen. Moving the camera shows it is attached to the camera movements and moves along the ground, going behind battle scenery. This mark does not appear on any other battle area.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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An Ill Presage
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French
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Sombre avenir
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Dark future
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Italian
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Un oscuro presagio
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A dark presage
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.