This page has been marked as a stub. Please help improve the page by adding information.
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Amidst a Struggle
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“
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We haven't the time to await General Cecilia's reply... But I want to help the people. ...Even if it means opposing an Eturian noble.
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”
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— Roy to Merlinus
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Amidst a Struggle (Japanese: 対立のはざまで Between conflicts) is chapter 10B of Fire Emblem: The Binding Blade; the player gets this for their tenth chapter if they visited the village that gives the player a Restore staff in the previous chapter and thus went west toward Caldonia.
Plot
- Main article: Amidst a Struggle/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
In order to speak to the resistance force about the bandits on the Western Isles, Roy and company move west along the coastline. Along the way, they come across a small village caught in conflict. The local lord oppresses the resistance and does anything he can to get rid of them...
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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12+3
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{{{partner}}}
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0+9-1
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26+25-11
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{{{third}}}
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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12+3
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{{{partner}}}
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0+9-1
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26+30-11
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{{{third}}}
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Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bandit
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Mercenary
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12
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1
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25~28
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7~9
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11~13
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11~12
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2~4
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5~7
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1~2
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9
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5
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Steel Blade
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--
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Bandit
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Priest
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12
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1
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22~25
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3~5
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4~6
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5~6
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4~6
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1~2
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9~12
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5
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5
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Physic
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--
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Bandit
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Fighter
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10
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6
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26~29
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9~11
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4~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Steel Axe
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The easternmost two and westernmost one move to attack units in range.
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Bandit
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Archer
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11
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1
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24~26
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7~8
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6~8
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5~7
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3~4
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4~5
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0~2
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Fighter
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12
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1
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28~31
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10~12
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5~7
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6~8
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1~2
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3~4
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0~2
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11
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5
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Killer Axe
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Moves to attack units in range.
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Bandit
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Shaman
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9
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1
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19~21
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5~7
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3~4
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4~5
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1~2
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2~3
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6~8
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5
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5
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Nosferatu
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--
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Bandit
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Archer
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12
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3
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24~27
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7~9
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6~8
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6~7
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3~5
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4~5
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0~2
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7
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5
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Steel Bow
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• The southern one begins moving unprovoked when he can attack a unit within two turns. • The western one moves to attack units in range.
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Bandit
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Fighter
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10
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2
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26~29
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9~11
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4~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Hand Axe
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Moves to attack units in range.
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Bandit
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Mercenary
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9
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1
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23~26
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6~8
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10~12
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10~11
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2~3
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5~6
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1~2
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9
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5
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Steel Sword
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Moves to attack units in range.
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Bandit
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Archer
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11
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1
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24~26
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7~8
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6~8
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5~7
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3~4
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4~5
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0~2
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7
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5
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Iron Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Archer
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12
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1
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24~27
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7~9
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6~8
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6~7
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3~5
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4~5
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0~2
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7
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5
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Iron Bow
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--
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Bandit
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Shaman
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10
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2
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19~22
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5~8
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3~5
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4~6
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1~3
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2~4
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6~8
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5
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5
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Flux
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Archer
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11
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1
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24~26
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7~8
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6~8
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5~7
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3~4
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4~5
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0~2
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Shaman
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12
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1
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20~23
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6~9
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4~5
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4~6
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1~3
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2~4
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7~9
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5
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5
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Flux
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Begins moving unprovoked.
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Bandit
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Shaman
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9
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1
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19~21
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5~7
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3~4
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4~5
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1~2
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2~3
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6~8
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5
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5
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Iron Bow
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Moves to attack units in range.
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Bandit
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Priest
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11
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1
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22~24
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3~5
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4~5
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4~6
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3~6
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1~2
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9~11
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5
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5
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Physic
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--
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Zinque
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General
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5
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1
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37
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11
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8
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6
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4
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15
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6
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15
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5
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Silver Lance • Javelin
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--
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bandit
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Mercenary
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12
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1
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30~36
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9~13
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13~17
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13~15
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4~7
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6~9
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2~4
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9
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5
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Steel Blade
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--
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Bandit
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Priest
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12
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1
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25~30
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5~8
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6~10
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7~9
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7~11
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1~3
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12~17
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5
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5
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Physic
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--
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Bandit
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Fighter
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10
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6
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31~37
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12~16
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6~10
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8~11
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2~4
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4~6
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0~3
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11
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5
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Steel Axe
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The easternmost two and westernmost one move to attack units in range.
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Bandit
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Archer
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11
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1
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28~33
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9~12
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8~12
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7~10
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5~8
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5~7
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0~3
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Fighter
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12
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1
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33~39
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13~17
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7~11
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8~11
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2~4
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4~6
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0~3
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11
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5
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Killer Axe
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Moves to attack units in range.
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Bandit
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Shaman
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9
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1
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22~26
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8~12
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5~7
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6~8
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2~4
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2~4
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8~12
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5
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5
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Nosferatu
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--
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Bandit
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Archer
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12
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3
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28~34
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9~13
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8~12
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8~10
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5~9
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5~7
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0~3
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7
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5
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Steel Bow
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• The southern one begins moving unprovoked when he can attack a unit within two turns. • The western one moves to attack units in range.
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Bandit
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Fighter
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10
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2
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31~37
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12~16
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6~10
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8~11
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2~4
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4~6
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0~3
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11
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5
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Hand Axe
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Moves to attack units in range.
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Bandit
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Mercenary
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9
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1
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28~34
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8~12
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12~16
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12~14
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4~6
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6~8
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2~4
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9
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5
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Steel Sword
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Moves to attack units in range.
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Bandit
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Archer
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11
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1
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28~33
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9~12
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8~12
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7~10
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5~8
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5~7
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0~3
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7
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5
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Iron Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Archer
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12
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1
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28~34
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9~13
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8~12
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8~10
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5~9
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5~7
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0~3
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7
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5
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Iron Bow
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--
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Bandit
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Shaman
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10
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2
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22~27
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8~13
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5~8
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6~9
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2~5
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2~5
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8~12
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5
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5
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Flux
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Archer
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11
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1
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28~33
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9~12
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8~12
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7~10
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5~8
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5~7
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0~3
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Shaman
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12
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1
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23~28
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9~14
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6~8
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6~9
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2~5
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2~5
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9~13
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5
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5
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Flux
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Begins moving unprovoked.
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Bandit
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Shaman
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9
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1
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22~26
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8~12
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5~7
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6~8
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2~4
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2~4
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8~12
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5
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5
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Iron Bow
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Moves to attack units in range.
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Bandit
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Priest
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11
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1
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25~29
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5~8
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6~9
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6~9
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6~11
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1~3
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12~16
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5
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5
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Physic
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--
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Zinque
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General
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5
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1
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42~44
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13~14
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9~11
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6~7
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5~6
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16~18
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7~8
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15
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5
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Silver Lance • Javelin
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--
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Reinforcements
- Enemy phase of turn 6
- Enemy phase of turns 6, 9, 11, and 13
- Enemy phase of turn 8
- Klein and 4 Archers—two at level 14, two at 15—from the southeast corner of the map
- Enemy phase of turn 10
- Enemy phase of turn 10 if Zinque is alive
- 1 Cavalier with a Steel Lance and a Steel Sword, 1 at level 13 with a Steel Lance, 1 with a Steel Lance and a Javelin, 1 with a Steel Lance and an Iron Sword, and 1 at level 12 with a Steel Lance from the southwest corner of the map
- Enemy phase of turn 15 if Zinque is alive (Hard Mode only)
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Reinforcements
- When Klein is recruited
- 4 Archers that arrive with Klein switch from enemies to NPCs
- When Shanna talks to Thea after Klein is recruited but not before
- Thea switches from an enemy to an NPC
- When Thea is recruited or becomes an NPC
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
- Main article: Zinque
- Main article: Scollan
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Inventory
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Iron Axe
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Weapon Levels
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✗
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✗
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✓
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✗
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✗
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✗
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✗
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✗
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Inventory
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Iron Axe
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Weapon Levels
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✗
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✗
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✓
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✗
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✗
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✗
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✗
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✗
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Gallery
References