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Alert Stance: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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'''Alert Stance''' (Japanese: {{hl|警戒姿勢|Keikai shisei}} ''Vigilance'') is an [[ability]] which debuted in {{FE16}}. It is learned by increasing a unit's [[skill level]] in flying. It grants the unit a significant boost in [[avoid]] if they end their turn with no action. As the user's skill level increases, the ability is later replaced with a higher-level version of the ability called '''Alert Stance+'''.
'''Alert Stance''' (Japanese: {{hl|警戒姿勢|Keikai shisei}} ''Vigilance Stance'') is an [[ability]] which debuted in {{FE16}}. It is learned by increasing a unit's [[skill level]] in flying. It grants the unit a significant boost in [[avoid]] if they end their turn with no action. As the user's skill level increases, the ability is later replaced with a higher-level version of the ability called '''Alert Stance+'''.


In {{FEH}}, its name is translated as '''Guard Bearing'''. In this game, it is a three-tiered passive type B [[Skills|skill]]; the individual tiers of the skill are known as '''Guard Bearing 1''', '''Guard Bearing 2''', and '''Guard Bearing 3''' in order from lowest to highest. Units with a Guard Bearing skill can reduce the damage dealt by the first target-initiated strike the user faces on a map; it is currently unknown how the skill's tier affects the skill's effect.
In {{FEH}}, its name is translated as '''Guard Bearing'''. In this game, it is a three-tiered passive type B [[Skills|skill]]; the individual tiers of the skill are known as '''Guard Bearing 1''', '''Guard Bearing 2''', and '''Guard Bearing 3''' in order from lowest to highest. Units with a Guard Bearing skill can reduce the damage dealt by the first target-initiated strike the user faces on a map; it is currently unknown how the skill's tier affects the skill's effect.
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|eng-mean=&bull; Used in ''Three Houses''.<br>&bull; Used in ''Heroes''.
|eng-mean=&bull; Used in ''Three Houses''.<br>&bull; Used in ''Heroes''.
|jap-name={{hover|警戒姿勢|Keikai shisei}}
|jap-name={{hover|警戒姿勢|Keikai shisei}}
|jap-mean=Vigilance
|jap-mean=Vigilance stance
|span-name=Quiebro
|span-name=Quiebro
|span-mean=Swerve
|span-mean=Swerve

Revision as of 19:38, 6 July 2020

Alert Stance

Is ns01 alert stance.png
Icon of the Alert Stance ability in Three Houses.


If unit takes no action except Wait, grants Avo +15 for 1 turn.

Type(s)
  • Skill level (Three Houses)
  • Passive (type B) (Heroes)
Game(s)

Alert Stance (Japanese: 警戒姿勢 Vigilance Stance) is an ability which debuted in Fire Emblem: Three Houses. It is learned by increasing a unit's skill level in flying. It grants the unit a significant boost in avoid if they end their turn with no action. As the user's skill level increases, the ability is later replaced with a higher-level version of the ability called Alert Stance+.

In Fire Emblem Heroes, its name is translated as Guard Bearing. In this game, it is a three-tiered passive type B skill; the individual tiers of the skill are known as Guard Bearing 1, Guard Bearing 2, and Guard Bearing 3 in order from lowest to highest. Units with a Guard Bearing skill can reduce the damage dealt by the first target-initiated strike the user faces on a map; it is currently unknown how the skill's tier affects the skill's effect.

Data

In the main Fire Emblem series

Game Icon Effect Activation Capacity Notes
Three Houses Is ns01 alert stance.png +15 Avoid to the user for one turn. Command
(Wait)
-- --

In other Fire Emblem titles

Game Icon Effect Activation Capacity Notes
Heroes
(Guard Bearing 1)
Is feh guard bearing 1.png Effect currently unconfirmed -- -- Cost: ?? SP
Heroes
(Guard Bearing 2)
Is feh guard bearing 2.png Effect currently unconfirmed -- -- Cost: ?? SP


Availability

Three Houses

Skill level Flying: B (Alert Stance) • Flying: A+ (Alert Stance+)

Heroes

Units Ingrid: Solstice Knight

Flavor text

Template:Flavor Text

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Alert Stance
• Guard Bearing

• Used in Three Houses.
• Used in Heroes.

Spanish

Quiebro

Swerve

French

Attentif

Attentive

German

Alarmbereitschaft

Standby

Italian

In guardia

On guard

Korean

경계 태세

Alert

Simplified Chinese

警戒姿态

Alert stance

Traditional Chinese

警戒姿態

Alert stance

Gallery

See also

Abilities in Fire Emblem: Three Houses
Class and skill level abilities Personal abilities
Bonus damage abilities Armored Effect NullCavalry Effect NullDragon Effect NullEffect NullFlying Effect NullInfantry Effect NullMonster Effect Null Monstrous Appeal
Breaker abilities AxebreakerBowbreakerFistbreakerLancebreakerSwordbreakerTomebreaker --
Debuffing abilities Seal DefenseSeal MagicSeal MovementSeal ResistanceSeal SpeedSeal Strength Blade Breaker
Experience-related abilities Model LeaderMastermind AptitudeImperial LineageLeicester LineageMastermindProfessor's GuidanceRoyal Lineage
Faire abilities AxefaireBowfaireBlack TomefaireDark TomefaireFistfaireLancefaireSwordfaireWhite Tomefaire --
Healing abilities Battalion RenewalLifetakerRenewalWhite Magic Heal + Animal FriendCatnapGoody BasketLive to ServeSongstress
Proximity abilities CharmHeartseekerSacred Power AdvocateBorn FighterGuardianHonorable SpiritInfirmary MasterLily's PoiseSongstress
Rally abilities Rally CharmRally DefenseRally DexterityRally LuckRally MagicRally MovementRally ResistanceRally SpeedRally Strength CompassionCrest ScholarPerseverance
Skill level abilities AuthorityAxe ProwessBow ProwessBrawling ProwessFaithLance ProwessReasonSword Prowess --
Stat-boosting abilities Alert StanceAvo +10Crit +20Defense +2Defensive TacticsDefiant AvoDefiant CritDefiant DefDefiant MagDefiant ResDefiant SpdDefiant StrDexterity +4Hit +20HP +5Magic +2Movement +1Offensive TacticsPomp & CircumstanceResistance +2Special DanceSpeed +2Strength +2Weight - Business ProsperityCircadian BeatConfidenceDistinguished HouseFighting SpiritHunter's BoonKing of GrapplingLady KnightLone WolfOfficer DutyPersecution ComplexPhilandererRivalryStaunch ShieldSurvival InstinctVeteran KnightWatchful Eye
Turn-related abilities Alert StanceArmored BlowBattalion DesperationBattalion VantageBattalion WrathDarting BlowDeath BlowDesperationDuelist's BlowFiendish BlowLucky SevenPoison StrikeQuick RiposteTransmuteUncanny BlowVantageWarding BlowWrath Blade BreakerMurderous IntentStaunch ShieldSurvival Instinct
Weapon abilities Axe Avo +20Axe Crit +10Black Magic Avo +20Black Magic Crit +10Black Magic Range +1Black Magic Uses x2Bow Avo +20Bow Crit +10BowfaireBowrange +Brawl Avo +20Brawl Crit +10Close CounterDark Magic Avo +20Dark Magic Crit +10Dark Magic Range +1Dark Magic Uses x2Lance Avo +20Lance Crit +10Sword Avo +20Sword Crit +10White Magic Avo +20White Magic Crit +10White Magic Range +1White Magic Uses x2
Miscellaneous abilities AegisCantoCounterattackDanceFireHealLethalityLocktouchMiasma ΔMiraclePassPaviseStealStealthTerrain ResistanceUnarmed Combat
Enemy-exclusive abilities 10 ElitesAnchorAgarthan TechnologyAir of IntimidationAncient DragonskinAncient Dragon WrathAnti-Magic ArmorBarrierCommanderCursed PowerDark Magic Uses x4Divine Dragon HornDragon-Scale WallEnclosing WallEnhanced FortitudeEssence BarrierGeneralGiant WingsHeavily Armored WallImmune StatusInfinite MagicKeen IntuitionMagic BindManifest PhantomMighty King of LegendNoncombatantParagonPath of the ConquerorPoisonSurging LightTwin CrestsUmbral LeechUnsealable MagicVital Defense
Unused abilities Black Magic Uses x4Dark Magic Crit +10DisciplineDragon Effect NullEffect NullFistbreakerInfantry Effect NullLance Avo +20White Magic Crit +10White Magic Uses x4

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