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Air Orders
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Icon of the Air Orders 1 skill in Heroes.
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Type(s)
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Passive (Type C)
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Game(s)
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Air Orders is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Air Orders 1, Air Orders 2, and Air Orders 3 in order from lowest to highest. Units with an Air Orders skill can, at the start of the user's phase, allow any flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's HP required to activate this effect drastically decreases with the skill's tier.
Data
Game
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Icon
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Effect
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Activation
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Capacity
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Notes
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Heroes (Air Orders 1)
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If user's HP is full, at start of user's phase, allows adjacent flight allies may move to any space adjacent to any ally within two spaces during the turn.
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Cost: 60 SP
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Heroes (Air Orders 2)
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If user's HP is 50% or higher, at start of user's phase, allows adjacent flight allies may move to any space adjacent to any ally within two spaces during the turn.
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Cost: 120 SP
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Availability
Heroes
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Air Orders 1 Air Orders 2 Air Orders 3
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Trivia
Gallery
See also
Template:NavPassiveH