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Affinity: Difference between revisions

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'''Affinity''' is a game mechanic introduced in {{FE6}} that influences a number of things, most notably [[support]]s.
{{quote|Elemental affinity. Determines compatibility with other units.|Description of Affinity in {{FE7}} and {{FE8}}.}}
'''Affinity''' is a game mechanic introduced in {{FE6}}. Initially restricted to being sued for support bonuses, [[Radiant Dawn]] introduced other bonuses related to affinities.


The first seven affinities, used in {{title|Fuuin no Tsurugi}}, {{title|Blazing Sword}}, and {{title|The Sacred Stones}}, are [[Fire (affinity)|fire]] [[File:Is gba fireaffin.png]], [[Thunder (affinity)|thunder]] [[File:Is gba thunderaffin.png]], [[Wind (affinity)|wind]] [[File:Is gba windaffin.png]], [[Ice (affinity)|ice]] [[File:Is gba iceaffin.png]], [[Dark (affinity)|dark]] [[File:Is gba darkaffin.png]], [[Light (affinity)|light]] [[File:Is gba lightaffin.png]], and [[Anima (affinity)|anima]] [[File:Is gba animaaffin.png]]. In {{title|Path of Radiance}} and {{title|Radiant Dawn}}, ice and anima are absent, while [[Heaven (affinity)|heaven]] [[File:Is gcn heavenaffin.png|13px]], [[Earth (affinity)|earth]] [[File:Is gcn earthaffin.png|13px]] and [[Water (affinity)|water]] [[File:Is gcn wateraffin.png|13px]] are introduced.
==Overview==
In the games that feature affinities, all characters, both controllable and non-controllable, are given one affinity. The primary use of affinities is to determine what stats characters gain boosts in when they support with other units. This, however, renders affinities on non-playable characters and bosses useless, with some exceptions; in {{FE7}}, for instance, the bosses [[Paul]] and [[Jasmine]] have an A support with each other.


When two characters [[support]], their affinities determine what bonuses they receive from the support relationship. In {{title|Radiant Dawn}}, each chapter also has an affinity, and characters (allied and enemy alike) receive bonuses if they have the same affinity as the chapter. Most bosses share their affinity with the chapter in which they are fought.
In terms of supports, boosts in stats given by the affinity of two characters stack, and their initial effects are doubled and then tripled for B and A level supports; effects that have a decimal in their total sum, however, are rounded down.  


==Trivia==
For example, pairing [[Nino]] and [[Canas]] in {{title|The Blazing Sword}}, who have the Fire and Anima affinities respectively, would gain 1 point of attack, 5 points of evasion, 2 points to critical, and 2 points to critical evade in their C support; while Canas's Anima affinity does grant a 0.5 increase in defence, this value is rounded down to zero, thus giving neither character a bonus in defence. Increasing their support level to B, however, grants a double in each stat, and in addition to increasing stat bonuses, such as attack to 2, this also causes Canas's Anima affinity to grant both characters a increase in defence by 1.
* While bosses and non-playable characters have affinities in {{title|Blazing Sword}}, {{title|The Sacred Stones}}, and {{title|Path of Radiance}}, they do not influence their stats at all.


==In {{title|Fuuin no Tsurugi}}, {{title|Blazing Sword}}, and {{title|Sacred Stones}}==
In the three Game Boy Advance titles, characters are given one of seven affinities. As follows, they are [[Fire (affinity)|fire]] [[File:Is gba fireaffin.png]], [[Thunder (affinity)|thunder]] [[File:Is gba thunderaffin.png]], [[Wind (affinity)|wind]] [[File:Is gba windaffin.png]], [[Ice (affinity)|ice]] [[File:Is gba iceaffin.png]], [[Dark (affinity)|dark]] [[File:Is gba darkaffin.png]], [[Light (affinity)|light]] [[File:Is gba lightaffin.png]], and [[Anima (affinity)|anima]] [[File:Is gba animaaffin.png]].
The support bonuses attained by each affinity is as follows.
{| class="wikitable sortable"
! '''Affinity''' !! '''Accuracy''' !! '''Attack''' !! '''Avoid''' !! '''Critical''' !! '''Critical Evade''' !! '''Defence'''
|-
|[[Anima (affinity)|Anima]] [[File:Is gba animaaffin.png]]||+0.0||+0.5||+2.5||+0.0||+2.5||+0.5
|-
|[[Dark (affinity)|Dark]] [[File:Is gba darkaffin.png]]||+2.5||+0.0||+2.5||+2.5||+2.5||+0.0
|-
|[[Fire (affinity)|Fire]] [[File:Is gba fireaffin.png]]||+2.5||+0.5||+2.5||+2.5||+0.0||+0.0
|-
|[[Ice (affinity)|Ice]] [[File:Is gba iceaffin.png]]||+2.5||+0.0||+2.5||+0.0||+2.5||+0.5
|-
|[[Light (affinity)|Light]] [[File:Is gba lightaffin.png]]||+0.5||+0.5||+0.0||+2.5||+0.0||+0.5
|-
|[[Thunder (affinity)|Thunder]] [[File:Is gba thunderaffin.png]]||+0.0||+0.0||+2.5||+2.5||+2.5||+0.5
|-
|[[Wind (affinity)|Wind]] [[File:Is gba windaffin.png]]||+2.5||+0.0||+0.5||+2.5||+2.5||+0.0
|-
|}
===Tactician's Bonus in {{title|Blazing Sword}}===
In addition to support bonuses, a unique application for affinities can be found in {{FE7}}; at the start of the game, the player can choose to create a [[Tactician]] who has his or her own birth month. The various birth months, however, have a corresponding affinity, which are as follow:
{| class="wikitable sortable"
! '''Month''' !! '''Affinity'''
|-
|January||Light
|-
|February||Ice
|-
|March||Wind
|-
|April||Thunder
|-
|May||Wind
|-
|June||Wind
|-
|July||Anima
|-
|August||Dark
|-
|September||Fire
|-
|October||Anima
|-
|November||Ice
|-
|December||Thunder
|}
Depending on the tactician's affinity, characters with the same affinity will gain a stat boost in critical hit and critical evasion that is dependent on how many stars the tactician has earned.
Contrary to popular belief, the tactician's affinity does not increase growth rates by 5% for any character that shares their affinity; this was proven false by setting growths of some characters to 95, then demonstrating that even with this supposed addition, some stats would fail to increase on the onset of a level-up.
==In {{FE9}} and {{FE10}}==
In {{title|Path of Radiance}} and {{title|Radiant Dawn}}, ice and anima are absent, while [[Heaven (affinity)|heaven]] [[File:Is gcn heavenaffin.png|13px]], [[Earth (affinity)|earth]] [[File:Is gcn earthaffin.png|13px]] and [[Water (affinity)|water]] [[File:Is gcn wateraffin.png|13px]] are introduced. Fire was also renamed to "Flame".
In {{title|Radiant Dawn}}, each chapter also has an affinity, and characters (allied and enemy alike) receive bonuses if they have the same affinity as the chapter. Most bosses share their affinity with the chapter in which they are fought.
Support bonuses are as follow, for Path of Radiance...
{| class="wikitable sortable"
! '''Affinity''' !! '''Accuracy''' !! '''Attack''' !! '''Avoid''' !! '''Defence'''
|-
|Dark [[File:Is gcn darkaffin.png|13px]]||+0.0||+0.5||+2.5||+0.0
|-
|Earth [[File:Is gcn earthaffin.png|13px]]||+0.0||+0.0||+5.0||+0.0
|-
|Flame [[File:Is gcn fireaffin.png|13px]]||+2.5||+0.5||+0.0||+0.0
|-
|Heaven [[File:Is gcn heavenaffin.png|13px]]||+5.0||+0.0||+0.0||+0.0
|-
|Light [[File:Is gcn lightaffin.png|13px]]||+2.5||+0.0||+0.0||+0.5
|-
|Thunder [[File:Is gcn thunderaffin.png|13px]]||+0.0||+0.0||+2.5||+0.5
|-
|Water [[File:Is gcn wateraffin.png|13px]]||+0.0||+0.5||+0.0||+0.5
|-
|Wind [[File:Is gcn windaffin.png|13px]]||+2.5||+0.0||+2.5||+0.0
|-
|}
...and Radiant Dawn.
{| class="wikitable sortable"
! '''Affinity''' !! '''Accuracy''' !! '''Attack''' !! '''Avoid''' !! '''Defence'''
|-
|Dark [[File:Is wii darkaffin.png|13px]]||+0.0||+0.5||+2.5||+0.0
|-
|Earth [[File:Is wii earthaffin.png|13px]]||+0.0||+0.0||+7.5||+0.0
|-
|Fire [[File:Is wii fireaffin.png|13px]]||+2.5||+0.5||+0.0||+0.0
|-
|Heaven [[File:Is wii heavenaffin.png|13px]]||+9.0||+0.0||+0.0||+0.0
|-
|Light [[File:Is wii lightaffin.png|13px]]||+2.5||+0.0||+0.0||+0.5
|-
|Thunder [[File:Is wii thunderaffin.png|13px]]||+0.0||+0.0||+2.5||+0.5
|-
|Water [[File:Is wii wateraffin.png|13px]]||+0.0||+0.0||+0.5||+0.5
|-
|Wind [[File:Is wii windaffin.png|13px]]||+2.5||+0.0||+2.5||+0.0
|-
|}


{{NavAffin}}
{{NavAffin}}
{{NavMech}}
{{NavMech}}
[[Category:Affinities|*]]
[[Category:Affinities|*]]

Revision as of 20:01, 16 March 2013


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Elemental affinity. Determines compatibility with other units.
— Description of Affinity in Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones.

Affinity is a game mechanic introduced in Fire Emblem: The Binding Blade. Initially restricted to being sued for support bonuses, Radiant Dawn introduced other bonuses related to affinities.

Overview

In the games that feature affinities, all characters, both controllable and non-controllable, are given one affinity. The primary use of affinities is to determine what stats characters gain boosts in when they support with other units. This, however, renders affinities on non-playable characters and bosses useless, with some exceptions; in Fire Emblem: The Blazing Blade, for instance, the bosses Paul and Jasmine have an A support with each other.

In terms of supports, boosts in stats given by the affinity of two characters stack, and their initial effects are doubled and then tripled for B and A level supports; effects that have a decimal in their total sum, however, are rounded down.

For example, pairing Nino and Canas in The Blazing Sword, who have the Fire and Anima affinities respectively, would gain 1 point of attack, 5 points of evasion, 2 points to critical, and 2 points to critical evade in their C support; while Canas's Anima affinity does grant a 0.5 increase in defence, this value is rounded down to zero, thus giving neither character a bonus in defence. Increasing their support level to B, however, grants a double in each stat, and in addition to increasing stat bonuses, such as attack to 2, this also causes Canas's Anima affinity to grant both characters a increase in defence by 1.

In Fuuin no Tsurugi, Blazing Sword, and Sacred Stones

In the three Game Boy Advance titles, characters are given one of seven affinities. As follows, they are fire Is gba fireaffin.png, thunder Is gba thunderaffin.png, wind Is gba windaffin.png, ice Is gba iceaffin.png, dark Is gba darkaffin.png, light Is gba lightaffin.png, and anima Is gba animaaffin.png.

The support bonuses attained by each affinity is as follows.

Affinity Accuracy Attack Avoid Critical Critical Evade Defence
Anima Is gba animaaffin.png +0.0 +0.5 +2.5 +0.0 +2.5 +0.5
Dark Is gba darkaffin.png +2.5 +0.0 +2.5 +2.5 +2.5 +0.0
Fire Is gba fireaffin.png +2.5 +0.5 +2.5 +2.5 +0.0 +0.0
Ice Is gba iceaffin.png +2.5 +0.0 +2.5 +0.0 +2.5 +0.5
Light Is gba lightaffin.png +0.5 +0.5 +0.0 +2.5 +0.0 +0.5
Thunder Is gba thunderaffin.png +0.0 +0.0 +2.5 +2.5 +2.5 +0.5
Wind Is gba windaffin.png +2.5 +0.0 +0.5 +2.5 +2.5 +0.0

Tactician's Bonus in Blazing Sword

In addition to support bonuses, a unique application for affinities can be found in Fire Emblem: The Blazing Blade; at the start of the game, the player can choose to create a Tactician who has his or her own birth month. The various birth months, however, have a corresponding affinity, which are as follow:

Month Affinity
January Light
February Ice
March Wind
April Thunder
May Wind
June Wind
July Anima
August Dark
September Fire
October Anima
November Ice
December Thunder

Depending on the tactician's affinity, characters with the same affinity will gain a stat boost in critical hit and critical evasion that is dependent on how many stars the tactician has earned.

Contrary to popular belief, the tactician's affinity does not increase growth rates by 5% for any character that shares their affinity; this was proven false by setting growths of some characters to 95, then demonstrating that even with this supposed addition, some stats would fail to increase on the onset of a level-up.

In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn

In Path of Radiance and Radiant Dawn, ice and anima are absent, while heaven Is gcn heavenaffin.png, earth Is gcn earthaffin.png and water Is gcn wateraffin.png are introduced. Fire was also renamed to "Flame".

In Radiant Dawn, each chapter also has an affinity, and characters (allied and enemy alike) receive bonuses if they have the same affinity as the chapter. Most bosses share their affinity with the chapter in which they are fought.

Support bonuses are as follow, for Path of Radiance...

Affinity Accuracy Attack Avoid Defence
Dark Is gcn darkaffin.png +0.0 +0.5 +2.5 +0.0
Earth Is gcn earthaffin.png +0.0 +0.0 +5.0 +0.0
Flame Is gcn fireaffin.png +2.5 +0.5 +0.0 +0.0
Heaven Is gcn heavenaffin.png +5.0 +0.0 +0.0 +0.0
Light Is gcn lightaffin.png +2.5 +0.0 +0.0 +0.5
Thunder Is gcn thunderaffin.png +0.0 +0.0 +2.5 +0.5
Water Is gcn wateraffin.png +0.0 +0.5 +0.0 +0.5
Wind Is gcn windaffin.png +2.5 +0.0 +2.5 +0.0

...and Radiant Dawn.

Affinity Accuracy Attack Avoid Defence
Dark Is wii darkaffin.png +0.0 +0.5 +2.5 +0.0
Earth Is wii earthaffin.png +0.0 +0.0 +7.5 +0.0
Fire Is wii fireaffin.png +2.5 +0.5 +0.0 +0.0
Heaven Is wii heavenaffin.png +9.0 +0.0 +0.0 +0.0
Light Is wii lightaffin.png +2.5 +0.0 +0.0 +0.5
Thunder Is wii thunderaffin.png +0.0 +0.0 +2.5 +0.5
Water Is wii wateraffin.png +0.0 +0.0 +0.5 +0.5
Wind Is wii windaffin.png +2.5 +0.0 +2.5 +0.0
Affinities
The Binding Blade, The Blazing Blade, and The Sacred Stones Is gba animaaffin.pngAnimaIs gba darkaffin.pngDarkIs gba fireaffin.pngFireIs gba iceaffin.pngIceIs gba lightaffin.pngLightIs gba thunderaffin.pngThunderIs gba windaffin.pngWind
Path of Radiance and Radiant Dawn Is wii darkaffin.pngDarkIs wii earthaffin.pngEarthIs wii fireaffin.pngFireIs wii heavenaffin.pngHeavenIs wii lightaffin.pngLightIs wii thunderaffin.pngThunderIs wii wateraffin.pngWaterIs wii windaffin.pngWind
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